In-game fixes for April 20th and April 21st
Tongiht Bornakk has released another long list of in-game fixes that has already been applied today. He notes that these changes might not become active until after the servers reset tomorrow from the maintenance, so we don't know for sure what's in and what's out yet. Some of these changes would affect Ulduar raids tonight if they are already live.A few of the more notable changes include:
- All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
- For the Hodir encounter, the damage from Champion of Hodir's Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
- For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.
- The buff players receive from Tenacity in Wintergrasp is now stronger.
Today's Fixes:
- The Saronite Animus in the heroic General Vezax encounter has had its health increased.
- The Mimiron hard mode has received the following changes: increased damage from Flames, increased damage from Frost Bomb (in heroic), increased damage from Water Spray, and increased the health bonus he receives from Emergency Mode.
- The damage bonus of the Frozen Power talent should no longer affect boss creatures.
- The buff players receive from Tenacity in Wintergrasp is now stronger.
- Stoneclaw Totem should no longer put a shield on hostile targets.
- The damage from a Clockwork Sapper's Energy Sap ability has been decreased.
- General Vezax's abilities, Mark of the Faceless and Shadow Crash, may hit players in melee range depending on the situation and player setup.
- Players should no longer be able to quench the Unquenchable Flames debuff from a Molten Colossus by using spells like Cloak of Shadows or Divine Protection. The Molten damage from when Iron Constructs turn molten has been reduced, the ground damage from Scorch has been reduced, and the total health of Ignis himself has been reduced.
- For Ignis the Furnace master, Strength of the Creator will now only affect physical damage and he will have to wait for a short time to charge after casting Flame Jets.
- Katherine Lee should no longer be attackable in Dalaran, meanies.
- Shattering Throw will no longer consume an extra 25 rage.
- The heirloom item, Discerning Eye of the Beast, will now return mana at any level.
- The item Gauntlets of the Wretched can now be sold or disenchanted.
- All of the additional creatures spawned during the XT-002 Deconstructor encounter can now be snared in either difficulty.
- It will be slightly more difficult to skip Tympanic Tantrum on XT-002 Deconstructor.
- For the Hodir encounter, the damage from Champion of Hodir's Freezing Breath has been reduced, the haste effect from Starlight has been decreased, and the timer for the hard mode has been decreased.
- For the Thorim encounter, the Runic Colossus should stop channeling Runic Smash once engaged in combat, the Dark Rune Champion should no longer whirlwind after being disarmed, and the Runic Colossus should no longer melee when it charges.
- Several changes to the Razorscale encounter have been made including the range and damage of the Dark Rune Watcher's Chain Lightning being reduced, and the radius of Razorscale's Devouring Flame being slightly reduced.
- To increase the challenge, Hodir's hard mode should need to be completed faster than before and the bonus of the Moonlight buff that NPCs provide to players should be decreased.
- Totem of the Dancing Flame should no longer cause a target affected by Stormstrike to take additional damage.
- Maim should no longer be removable with Berserker Rage.
- The damage done by Thorim and Sif in hard mode has been increased in multiple ways.
- Freya has had her health and damage increased in hard mode in multiple ways.
- The Ignis the Furnace encounter has received several changes. To make his individual hits less devastating, we reduced his overall melee damage by about 15% but he swings faster now. In normal mode we increased the cooldown of Activate Construct from 30 to 40 seconds. We also decreased the damage of the Scorch ground effect by 20% on both difficulties.
- XT-002 Deconstructor's health and damage has been slightly increased in hard mode.
- XT-002 Deconstructor will no longer cast Light Bomb or Gravity Bomb while channeling Tympanic Tantrum.
- Piercing Shots will now cause the correct amount of damage against shielded targets.
- The healing a Death Knight receives from damage done by Death Strike has been reduced.
- Earthen Power will now properly be applied on the first pulse of an Earthbind Totem.
- The paladin ability Vengeance can no longer be spellstolen.
- For the trash leading up to Ignis the Furnace Master, the Magma Rager's Superheated Winds have had their speed reduced. The normal mode Molten Colossus have had the cooldown of Pyroblast increased.
- The trash mobs leading to Mimiron can now see through stealth/invisible, no more sneaking past.
- In the General Vezax encounter on hard mode, the Saronite Animus's Profound Darkness will now hit harder.
- The Twilight Whelps on the Sartharion encounter will now properly come outside of the twilight realm.
- Ignis the Furnace Master should no longer melee players he is grabbing.
- We have made it so player cannot attack additional quest giver NPCs at the Argent Tournament.
- Pets have been properly trained to now attack Kologarn when instructed.
- Hunter pets should now have their talents refunded when a hunter switches talent specs, even if they are dismissed at the time.
- When re-implemented into the game, the trash mobs before XT-002 Deconstructor should be a little easier to defeat.
- Blood Boil should no longer penetrate Ice Block or Divine Shield.
- Rank 2 of maim should now correctly provide an interrupt effect.
- Improved Aspect of the Hawk should no longer allow Rapid Regeneration to provide additional mana beyond the intended scope of the ability.
- Players killed or ghosts that move into Crystalsong Forest should now be on a spectral gryphon to ride back to their body.
- Champion of the Frozen Wastes should now be able to be completed again.
- Lifebloom can no longer be forced to bloom early.
- Stunning a druid while not in cat form should no longer remove the Primal Tenacity buff.
- The Glyph of Envenom was not supposed to be put into the game and has been removed.
- Quest giving NPCs at the Argent Tournament should no longer be able to be attacked by players.
- Certain fishing nodes for one of the fishing daily quests should no longer be spawned on land.
- The book of glyph mastery has had its drop rate increased.
- T.N.T. should now properly increase the damage of Explosive Trap.
- The disarm effect from Psychic Horror should no longer be able to be dodged.
- Players should no longer be able to equip and soulbind an item they aren't able to use.
- We have altered XT-002 Deconstructor's heart aggro radius down to 60 yards so players will no longer get stuck in combat when at the entrance to his room.
- The trash mobs before XT-002 Deconstructor have temporarily been disabled. These mobs will return in the future after we have resolve the issue with them being linked.
- Shattering a Construct during the Ignis the Furnace Master encounter will now decrease the number of Strength of the Creator stack buffs he has by one.
- You can no longer check the box to make your character "at war" with the Sunreavers faction.
- Upon completion of the quest "The Last Line of Defense" you will continue to the proper phase for the story in Icecrown.
- We have hotfixed the damage of the Warlock spell Conflagrate from 100% to 70% of Immolate's total periodic damage instantly. The tooltip may still show 100% until a future update though.
- Death knights casting Reaping will no longer cause Pestilence to convert 2 Blood Runes into Death Runes.
- The Dark Rune Sentinels in the 10 player Razorscale encounter have had hit points and damage reduced.
- The effects of Meltdown will no longer be able to be bypassed by using Divine Shield.
- Each difficulty level of Flame Leviathon's hard modes have had the boss's health increased.
- We have temporarily removed Emblems of Valor and Emblems of Conquest from all levels of difficulty from the chest, Freya's Gift, that you receive upon completion of the Freya encounter. We will restore these in a future patch when the issue has been resolved.
- The enrage time for the Razorscale encounter has been increased to 10 minutes.
- The Dark Rune Watchers will no longer cast chain lightning while moving.
- Elemental Mastery will no longer allow a player to cast 2 spells instantly.
- We recently made a change to the sell value and disenchant materials obtained from Legplates of Conquest. The material costs used to create this item were unintentionally low, and we were prompted to make changes to minimize the impact on the game's economy.
- We have updated the Silent Fang so the chance to proc decreases starting at level 61 and is no longer possible on targets level 71+. The proc effect also causes diminishing returns with controllable silences such as Improved Counterspell and Strangulate.
- The debuff caused by the Rune of Razorice is no longer dispellable.
- The weapon enchants Rune of Razorice and Rune of Lichbane will no longer cause the Killing Machine talent to be triggered more often.
Patch 3.1.1 is live, giving us many nice bug fixes. Patch 3.1 takes us into Ulduar, delivers us dual specs, and brings significant changes to all the classes! Check out our Guide to Patch 3.1 and the official patch notes!Filed under: Patches, Bugs, News items






Reader Comments (Page 1 of 4)
doug Apr 20th 2009 10:09PM
Lots of changes...
(take that, firsters.)
Todd Apr 20th 2009 11:19PM
Hmm... I don't see any mention of fixing the Wintergrasp bug in which the opposing team can log out after losing a match, keeping their rank buff, and signing back in right before the next match to stock up on siege engines. Is Blizzard possibly looking the other way with this bug...???
Boocat Apr 21st 2009 1:12AM
I don't understand why Blizz is putting the nerf on Ulduar, when people start getting full T8, it's only going to be too easy to do.
Whiplashmtb Apr 20th 2009 10:15PM
Hummm.. Still no fix for the Storming Stormwind Achievement bug..
Elumako Apr 20th 2009 10:18PM
Because Tenacity needed to be stronger?
Buh...?
AltairAntares Apr 20th 2009 10:47PM
I'm sorry, but I totally agree. Tenacity is so lame, and at least on my server really only is frustrating. At the point where it actually affects a fight the team is already overwhelmed and isn't going to win, all it does is make the game more frustrating for the other team.
Instead of making a bad thing worse they might have decided to fix the wall bug.
Matchu Apr 20th 2009 10:16PM
Have they fixed the dailies for non-80 characters yet?
Reuben Apr 20th 2009 10:30PM
What's wrong with dailies for non 80 characters? No one sent me the memo.
Rofllol Apr 20th 2009 10:37PM
you can't even get the dailies....that's the problem
Reuben Apr 20th 2009 10:50PM
Do you mean for the Argent Tournament? I'm sorry, but this intrigues be and I really don't know the story,
Matchu Apr 20th 2009 10:54PM
No, things like JC/Cooking dailies are now impossible for characters under level 80 (so I'm told by my irate guild)
Brian Apr 20th 2009 11:11PM
I think its fixed. I couldn't get the JC daily on my 73 over the weekend, but could today (Monday).
Raaj Apr 21st 2009 12:14AM
It's not fixed yet. I was able to do it the past 2 days, then unable to do it yet again today. It's getting really irritating.
Greygamer Apr 21st 2009 2:51AM
Some quest are okay others have had their level increased, I have read to level 77(?).
For example 'Cheese for Gowergold' is the only quest I've been able to do at L75
bobsaget Apr 20th 2009 10:24PM
Why on earth would tenacity need to be made stronger??????
Adam Holisky Apr 20th 2009 10:27PM
I wish I knew. That is absolutely one of the most absurd changes I've seen Blizzard make. If anything, I'd think the opposite would need to happen.
There's probably something we don't know about going on though. I wouldn't mind more information however.
Jamesisgreat Apr 20th 2009 10:45PM
Yeah - tenacity is definitely powerful enough as it is. Making other players into raid bosses isn't much fun in my opinion.
jaenicoll Apr 20th 2009 11:50PM
Tenacity may give you an amzing stamina or dps capability but that is useless if u are stunned. Tenacity simply cannot succeed at its intention unless there is a mechanic to affect the duration of snares, stuns, cc etc
Erik Apr 21st 2009 10:46AM
I play Horde on an Alliance heavy server. The difference in numbers makes it almost impossible for the Horde to win - for example, the Horde has 3 lifetime defends. Something needs to be done to fix this, a tenacity buff won't help much, but it's a start.
Osmeric Apr 21st 2009 12:16PM
The change to Tenacity is a good thing. As it stands, the effect is not strong enough to compensate for inferior numbers.
This is a very dangerous situation, since if one side stops winning, they will stop coming, making the imbalance worse. The zone would spiral down to a state of permanent imbalance.
If tenacity is strong enough, however, the side with fewer people may actually have the advantage. This would provide stabilizing feedback, since more would come for that side and fewer for the losing side, tending to bring the zone back into balance.