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Reader Comments (Page 1 of 1)
4-21-2009 @ 11:22AM
SleepySlug said...
Still find it rather confusing why someone would decide to skip over the new Lightning Reflexes in exchange for Endurance and Throwing Specialization. I find that Lightning Reflexes should now be standard for any and all Combat builds as Melee dmg still comprises the largest chunk of our overall dmg and Lightning Reflexes is essentially a 10% buff to that. (Little less than 10% once everything else is taken into account, I know, but that's still a nice chunk)
Reply
4-21-2009 @ 11:44AM
Thran said...
Totally agree. You can eliminate Endurance and still leave one point Throwing Specialization.
http://www.wowhead.com/?talent#f0eb0xZMgV0xcxoruzxRtx
From what I've been reading there isn't that many AoE FoK friendly pulls in Ulduar.
4-21-2009 @ 12:08PM
Philip said...
@ Thran
The build you linked is totally what I'm using except I disagree on Endurance:
Lots of fights in Ulduar involve some type of DoT. And by DoT, I mean anywhere from 2.5k/tick to 5k/tick.
Every little bit of stamina is going to help while you're learning these fights, and your healers will thank you for it later. With the recent nerfs to mana regen, staying alive for 1-2 seconds longer than you might have will be more important than it sounds. Ignis is a good example of this (just one of many in Ulduar). If Cloak Of Shadows isn't up, you'll need all the health you can get to survive the slag pot. The fight has gotten easier since they ninja-nerfed his health overnight on Sunday.
4-21-2009 @ 12:10PM
Braundo said...
Agreed. Considering that the extra haste synergizes with Combat Potency, it's practically required for Combat builds now.