The OverAchiever: Glory of the Hero, Continued

No one's kiling any folk here today, on account of we got a really tight schedule. -- Mal, "Trash."
Seemed to have some good luck with a previous Firefly quote, so why not? We're all set in Ahn'kahet, so let's pop over to Azjol-Nerub and lay waste to some bosses there.
AZJOL-NERUB
Every achievement here is, in one way or another, a DPS race. If you've had difficulty with previous achievements in that vein or your DPS is still gearing up, you'll probably want to steer clear of Azjol for a while.
Watch Him Die
This is one of the few achievements in the game most efficiently done from a kamikaze perspective (Sarth-10 3D is the most notable of the other picks). Early attempts at this with two tanks, two DPS, and one healer failed miserably, mostly due to the combination of poisons, a Priest healer, and Watcher Narjil's Blinding Webs ability. I'll admit I tried that before anything good dropped from Naxx, so it may just have been a gear issue at the time, but:
a). If you have very good DPS, and:
b). If you're willing to suffer a repair bill
-- you can probably get this achievement in one or two tries without worrying about keeping all three Watchers tanked, bringing an off-tank, or risking a DPS having to kite all three to the entrance.
Don't get me wrong -- if you have the group for any of these techniques, don't let me stop you. But the kamikaze approach doesn't require much beyond a callous disregard for anything but the achievement, and that attitude that will serve you well in your pursuit of the drake.
Have your tank run straight for the boss, aggroing everything along the way, and then blast the motherloving snot out of Krik'thir, ignoring everything else. Yes, you will die doing this (don't release!), but if your DPS is good, Krik'thir dies with at least one group member still alive.
There you go. That's the strategy.
Having tanked this on multiple occasions as a Druid, I think a shield tank would have a slightly easier time with it, as block would more effectively mitigate the damage done by the smaller adds. Bears also aren't the best pick for AoE threat situations, and Priest healers will have difficulty due to Watcher Silithik's AoE poison ability, but Krik'thir should die so quickly that none of this really matters. Bloodlust/Heroism, as always, is a big help, but I've done without it.
Hadronox Denied
We at WoW Insider do not condone or encourage cheating, exploiting, or anything else that comes within shouting distance of what the The Scout Report first termed "a creative use of game mechanics." We frown on people who attempt to subvert both the spirit and intent of the developers, and will have nothing to do with players who attempt to disseminate bugs that will ruin the game for others. Unless the bug in question is the most f$#@*%*g hilarious thing we've ever seen, and even then we feel really bad about publishing it, at least until we remember watching a goblin go flying off the Booty Bay dock, and then we snarf Pepsi through our nose again.
Anyway. Understand that this is for educational purposes only, that I have not personally suggested this technique to any of my groups, and that this loathsome and utterly repugnant practice was foisted upon my unknowing self by my friend's cousin's sister's boyfriend, who is probably in the Mob or at least deserves to be in jail for something else. The hell of it is, it works.
Hadronox Denied is most efficiently done with a Hunter, Rogue, Mage, or Night Elf in the party using Feign Death/Vanish/Invisibility/Shadowmeld to reset the encounter after aggroing the first mob pack. After the player drops threat, all mobs will despawn. Run down the hall toward Hadronox's spawn point and wait for him to reappear. When he does, you will want a repeat of your performance on the Suicidal Krik'thir Kill-A-Palooza.
There's essentially a soft enrage with this strategy (insofar as it could be called one) because you will eventually be overwhelmed by adds, some of whom will die and heal Hadronox if they're killed by Leech Poison. If you had the DPS to pull off the Krik'thir zerg, however, you can almost certainly manage Hadronox. Now go do some community service to assuage that conscience of yours.
Gotta Go!
This used to be a 2-minute Anub'arak kill and thus an insanely difficult achievement that usually required a 1 tank + 4 DPS setup, full raid consumables and as many buffs as you could manage, a Bloodlust/Heroism, massive burst DPS, Slow/Curse of Tongues/Mind-Numbing Poison, and no small amount of luck. Blizzard wound up nerfing the achievement to 4 minutes after arriving at the conclusion that by the time you finished filling the group with the buffs you needed to pull it off, there wasn't much room left to get anyone else the achievement.
As of now, this almost inarguably the easiest achievement in the instance and one I've managed with PuG DPS. Have your DPS open up quickly on Anub'arak, and have your tank ignore the nonelite adds on Anub'arak's submerge phases in favor of buliding threat quickly on the elites (any DPS or even a healer can kill the nonelite adds without issue). Get the elites down quickly while Anub'arak is submerged, and you have the fight.
That takes care of both heroics in Dragonblight. As we're doing this alphabetically, we'll continue to --
CULLING OF STRATHOLME
The two achievements here aren't overly difficult compared to elsewhere, but unlike most achievements outside of Oculus, you shouldn't realistically expect to get both of them done in a single run (at least, not at our gear level). With people in, say, Icecrown gear absolutely mowing through this instance toward the end of Wrath I can see it happening, but until then, plan on two runs.
The Culling of Time
You get an achievement in addition to a shot at a really nifty bronze drake mount while doing a timed run. These runs become much easier with practice, so don't angst if you don't win the roll the first time around.
I should probably devote an article to the Stratholme speed run on its own, but suffice it to say that so much of Culling of Stratholme's time expenditure is pre-determined by the instance's "script" that there really aren't too many tricks to doing this achievement. You need good DPS, a tank who won't threat-cap them, a healer who's not prone to running OOM, and you need to keep pulling as quickly as possible. If one of these four requirements can't be met, odds are good you'll miss the timer. The following may help, however:
1. AoE DPS is useful but not necessary if your overall group damage is still high without it.
2. Don't stop to drink until you absolutely have to, and preferably not until after bosses. Bring mana pots and keep running from pull to pull.
3. If you've previously missed the drake by only a little bit, ask everyone to use consumables.
4. Have your tank use a marking mod to quickly mark a skull target on pulls. Ideally, they should be in their threat set; trash and even boss damage are not high here, and he/she can always switch to a mitigation/stamina set for Mal'Ganis if they'd like.
5. Healers should prioritize higher spirit/mp5 pieces over raw +spellpower output.
Ultimately the best and most important piece of advice for these runs is simply to keep moving. There is an element of luck in spawn points on the trash waves, but it doesn't wind up playing a huge role in whether or not you make the timer.
Zombiefest!
This achievement is a lot of fun, but again, don't try it while doing a timed run unless you want to give yourself an ulcer.
The zombies you'll encounter in the first part of the instance (i.e. before you and Arthas hit the town hall) do not quite reach 100, but you'll need all of them in order to pull this off. The key to doing this achievement is that these zombies will continually respawn until after you've defeated the second boss (Salramm the Fleshcrafter). You can play through the instance normally killing as many or as few zombies as you want until that point.
When Salramm spawns, have your tank pick him up and drag him into the town hall. To give yourself a better sense of the zombie respawn timer, kill the zombies immediately in front of the building, and then keep Salramm tanked inside without killing him. When the zombies in front of the town hall have respawned, it should be safe to kill Salramm; that means all of the zombies elsewhere should be up.
Continue with the instance normally until after you've defeated the third boss (Chrono-Lord Epoch) and had Arthas unlock the secret passageway. Have everyone but your tank and healer accompany Arthas downstairs to the street below, but do not speak to him again. Your tank and healer should backtrack to the first part of the instance, with the healer waiting at the entrance to the town hall and your tank running around aggroing all of the zombies. Use no-damage threat moves (I use Demoralizing Roar, for instance) to build and hold aggro, and turn off any reflective damage buffs or abilities you have. Because the zombies don't run very quickly, you should have a good head-start on them by the time you get back to the town hall. Heal up if you need to, and then make a beeline for the rest of the group.
While the rest of the zombies are slowly making their way through the town hall, aggro and tank (but do not DPS) about 15 more zombies from the street below. When the rest of the pack catches up (and watching 80+ zombies descending the stairs towards you is one of the highlights of the Wrath 5-man tanking experience) and gets within range -- unload. 100+ zombies should die within seconds, hundreds of numbers and spell graphics will suddenly flash on the screen, everyone will go offline but that bastard with the really expensive computer, and you've got yourself another achievement.
Filed under: Analysis / Opinion, The Overachiever, How-tos, Instances, Features, Bosses, Guides, Achievements






Reader Comments (Page 1 of 2)
Jhestor Apr 23rd 2009 11:15AM
We figured a good strat for the first AZ achievement.
Down the 2 adds for the first 2 groups. Upon pulling the third group, the tank intervene/intercepts his way back up the tunnel towards the entrance.
Meanwhile our DPS (including a geared DK) down Krik'thir super fast. When the adds come back we finished them off.
Only required our tank to sacrifice himself.
Versailles Apr 23rd 2009 11:19AM
To reset Hadronox you can also use your Crashin Thrashin Robot.
Lyraat Apr 23rd 2009 12:50PM
Yup. That's how we've always done it.
h8rain Apr 23rd 2009 11:30AM
"100+ zombies should die within seconds, hundreds of numbers and spell graphics will suddenly flash on the screen, everyone will go offline but that bastard with the really expensive computer, and you've got yourself another achievement."
LOL I have Jenkins, but not because I did it myself. I had a pally friend with me and it KILLED my computer. Locked it up, and I have to force it to quit. I got back in, and found I had the achivement. I was pleased, b/c the client locked up I guess before telling the server I was "offline", and I got credit.
Elathil Apr 23rd 2009 12:38PM
My guild did the Jenkins achievement awhile back, and it was so bad for our tank's computer that the sign to dps was "when the tank dc's."
nonentity Apr 23rd 2009 11:37AM
Actually, the way we did 'Watch him die worked' just fine. We tried burning him down once, but wiped at 1% and never managed to repeat or top this success.
So we tried it this way:
I ( tank, paladin) pulled the Watchers and adds, except the boss and ran the hell outta there, towards the instance entrance. As soon as I had them following me the group started attacking the boss.
I stunned them with Holy Wrath along the way etc.
At the entrance (don't leave) I tried to stay alive as long as possible, using Lay on Hands, Pots, Sacred Shield etc.
When I was about to die I popped Divine Shield, lost aggro, waited a few seconds while the mobs ran back to my group, then dropped the shield. regained aggro, they bounced back and came towards me again I died, they ran towards the group once again but the boss died, we got the achievement, tada!
Not an exploit or anything imo/afaik, just the often cited "creative use of game mechanics". ^^
Another time we did it this way I popped Divine Protection instead, kept the aggro this way instead of losing it. They still downed the boss, earning the achievement for the guys who still needed it.
Leejin Apr 23rd 2009 11:39AM
Um.. someone please confirm this.
I did this exact strategy for Hardonix, with the Crashin' Thrashin' Robot, and he reset, we ran down, he spawned, we melted his effing face... aaaaaaand... Nothing. No Achievement or anything...
Tried it twice actually. And this was before patch 3.1. So, I DOUBT they enabled it this with the patch...
Rich Apr 23rd 2009 11:45AM
we've been going insane over Less Rabbi....(or maybe more rabbi..can't recall at the moment)!
'Watch him die' was easily done with a DK's ghoul. While the DK is standing at the entrance to the cavern/room
1)Turn off the pet's 'leap' attk
2)Target far left (1st) watcher, immediately target far(3rd) watcher
3)Send ghoul in...as soon he contacts the the 1st watcher manually click the leap to the 3rd watcher.
The pet will aggro the 1st group, then leap OVER the 2nd group to hit the 3rd group. As soon as the pet dies the mobs aggro the DK. DK then drops a Death and Decay on his spot and Chains of Ice the first mob. Doing these will keep aggro on the mobs and give you enough time to run to the instance exit. Once there a simply Army of the dead and you win!. ...most likely the DK will die, but then again we're already dead.
Osc Apr 23rd 2009 12:00PM
The zombies do not need to be killed in the same area. You can let the tank and healer (or just tank if it is a pally) take out the 80+ zombies in the first area while your dps take out the remaining zombies in the gauntlet. No need to do a 5 minute boring kite through the town hall just to bring them all down in the same spot.
skrimyr Apr 23rd 2009 12:17PM
I too am a big fan of the kiting method for 'Watch Him Die'. Tried this a few different nights for a few hours, unsuccessful with every method (including kiting - kiter would die too soon, or wouldn't get all aggro so as soon as I would start healing, I would get aggro...etc you name it, it went wrong).
We decided to give it another go, and had a few people willing to spend some hours till we got it. This time, I, the druid healer, would kite. We didn't have the dps for an all out kamikaze, but we did have a pally tank who was an alchemist so he got a big bonus from his pot, and he had LoH. We used the fact I was getting aggro early during the other kiting attempts to our advantage. Tank ran in, proximity aggroed everything, and I healed him so everything except the boss came for me...I went into cat, sprinted down the hall and waited. We 1 shotted it that time.
Hadronox Denied-WARNING: I was in there the other night, and this encounter was bugged (har!). We had already gotten the achievement, so we waited for him to shut the gates and kill off the bugs before we fought him, and a strange thing happened....the spiders killed him :O We hadn't attacked him so we got no loot or anything.
Jimmy Apr 23rd 2009 12:26PM
For Watch Him Die we used a Prot Warrior (me), Boomkin, BM Hunter, Fire Mage and Holy Priest.
I charged in and got agro on the boss. The Boomkin then Hurricaned and picked up threat on the adds, shifted into cat form and made a run for the instance portal. He stood at the instance portal, died (still inside the instance) and we nuked down the boss before the adds got back to us.
The druid still gets the achievement, so long as he doesn't leave the instance.
Lyraat Apr 23rd 2009 12:56PM
For Zombiefest, we did it a bit different. Instead of the tank and healer gathering up the zombies and bringing them back to the alley, we had a rogue and a hunter (me!) run out into the street while the tank, healer, and third dps (spriest, I think) tackled the alley. Twas close (Deterrence ftw!), but we got it.
Soteria Apr 23rd 2009 1:01PM
Good article, but as I've done all these, I'd like to comment on some different ways of doing them.
Watch Him Die:
With Naxx25 gear, you absolutely do not have to zerg him down or suicide. We did it with a prot war, enh shaman, resto shaman, arcane mage, and resto druid--cheers for dual specs, this makes a lot of achievements sooo much easier.
We pulled each watcher and killed their respective small adds. I (the mage) made sure I was positioned to destroy web wraps asap, and the dps shaman helped. After all the small adds were dead, we pulled the boss and killed him with no deaths. Obviously we all saved cooldowns for killing the boss, but it really wasn't a dps race of any kind. A well-geared tank, two healers, a shaman in the group, and dps that are quick on the web wraps is enough.
Haddronox Denied
There is no need whatsoever to gimmick this by resetting the encounter. Same group as before, except the resto druid is now boomkin. Pull the packs as normal, killing them as quickly as possible. Then rush to where Haddronox is killing the little adds, and *AOE* the boss and adds together. With everyone blowing their aoe, the boss should drop within about 30 seconds, or less--no joke. I don't know why it works this way, but it does.
Zombiefest
All I can say is "lol" at the comment at the end about everyone disconnecting, as that's exactly what happened. Two of us were still on and finished killing zombies, and all we heard was the groans and cries in vent from the three who DC'd. They still got the achievement, of course.
Lyraat Apr 23rd 2009 1:03PM
For Watch Him Die, bring a shaman if you can and have him drop a poison cleansing totem. Our resto druid couldnt cleanse fast enough (to hear my wife scream, "OOM!" was a bit surprising since resto druids never go oom). With the totem, tanking the watchers and the boss was tough but doable (we were fairly well-geared).
Karilyn Apr 23rd 2009 2:12PM
That's a stupid strategy for Watch him Die.
I have a strategy that virtually any group can complete in a single attempt, even with low DPS.
All you need is a single rogue.
Step 1: Assign a person to be "The Runner". The Runner's job is to flee like a madperson to the entrance after the tank pulls.
Step 2: Rogue puts Tricks of the Trade on "The Runner"
Step 3: Tank runs to the boss, and blows all their cooldowns.
Step 4: Rogue spams tricks of the trade for 6 seconds on all the mobs.
Step 5: "The Runner" runs like hell back to the entrance, with all 9 mobs following him, leaving the remaining 4 party members to fight the boss.
Step 6: Kill boss leisurely with a player average DPS minimum requirement of around 1200DPS per player, before the other 9 mobs come back.
It's almost impossible to mess this up.
Allison Robert Apr 23rd 2009 2:33PM
I agree that it's a good strategy that's almost impossible to mess up, but you do need a Rogue in order to pull it off. If a 5-man group doesn't have one (and I typically don't), the group is back to square one.
While writing these guides, I can't realistically provide strategies that depend on the presence of a single class. I can reference them as I did here, but as much as I don't otherwise really like the zerg approach, it does work regardless of group composition as long as the tank can hold aggro and the group has the DPS to manage it.
Karilyn Apr 23rd 2009 3:11PM
I suppose that makes sense Allison.
I remember when I spent almost 8 hours on this achievement, early on, when most people didn't know how to do it. Kept doing it over with different group makeups. Different strategies, and we couldn't get past it.
Then we tried it with a rogue in our group, and the idea to use Tricks of the Trade came up. After that, me and the rogue ran around the next few days getting the achievement for all of our friends and guildies who wanted it too.
The way I figure it, how many people don't have at least one friend or guildie who's a rogue? After all, if you are casual enough not to know a single rogue, there's an even better chance that you don't know DPSers, tank, and healers, who are geared enough to do the zerg strategy.
Vash Apr 23rd 2009 9:37PM
Actually you can do the whole running back to the entrance thing without a rogue. I got my brother who is a druid healer to put all his HoTs on me, I ran in, using only single target threat moves, with reflective damage turned off, and he cast a couple of big heals on me to get aggro from everything else, he then turned cat and fled to the instance entrance.
Mattimus May 9th 2009 8:40PM
Kiling
Fritts May 30th 2009 10:55PM
I just did watch him die as a DK tank. we killed the adds in each group then I grabbed the boss with the watchers beating on me. Heroism and we won. We all died after we killed the boss, but we got the achieve. It only took us two tries. We had me DK tank. DK dps Elemental Shammy for posion cleansing/heroism, warlock who used inferno suicide spell while stacked on healer and shammy to break web wraps quickly, and Pally healer.