Totem Talk: Patch 3.1 Shaman Gear Part 3

Ulduar has quite a few weapon drops to consider for us shamans, especially as more and more gear is being discovered every week. So let's take a look, starting in 10 man and then moving up to 25 man, at the various staves, fist weapons, maces, daggers and axes of Ulduar. We'll probably end up having to come back to cover more, as I mentioned they're constantly discovering new gear in this raid.
Since shaman mechanics are in flux (I haven't had a chance to play with Windfury vs Flametongue to see how the changes have affected the optimum setup, since I've been resto since the patch and am unable to pick an offspec - accursed indecisiveness) I'm going to include some fast maces and daggers here even though I'm under the assumption that in 3.1 slow/slow works fine for WF/FT. There's also Frozen Power and the rise of WF/FB for some shamans to consider. If I were a dedicated Enhancement right now, I'd consider dual speccing to get Frozen Power and seeing if the Frostbrand effect still increased my damage against mobs not slowed by it.
Ulduar 10 drops
Kinetic Ripper - The Kinetic Ripper has good stats and DPS (just behind Kel'Thuzad 25 and superior to anything that drops in Naxx 10) but with the changes to Flametongue to normalize how the proc interacts with weapon speed, I don't think a 1.5 speed fist weapon is going to be ideal for enhancement. Still, if you're using a Pride in your offhand, the 20 DPS and nice stats might be enough to make you consider switching to this. And while I'm fairly sure that slow/slow should be fine for DPS the enhancement shaman in my horde raids swears by fast offhands even after 3.1, and until I get a chance to really play with the spec I can't contradict him from expertience. (Maybe once we have everything on farm.)
Plasma Foil - well, it's got spirit instead of MP5, but with the crit and spell power I'm pretty sure we're looking at a weapon for healers here. It's inferior to the Torch of Holy Fire from 25 man Naxx, but consider that it's a drop in Ulduar 10, it's pretty much superior to any other healing option besides the Torch for a shaman. Although I have to admit I'd almost rather have the crit and haste from the Blade of Dormant Memories than the spirit from Plasma Foil. This leads us to our next dagger, actually.
Stormtip - I'm not terribly knocked out by the 10 man dagger options I'm finding thus far. This has haste and spell power, yes, but also spirit and no hit to speak of, making it a decent healing/DPS option if you don't have better, but not exceptional for a shaman.
Pulse Baton - This is a solid weapon for a restoration shaman. We could debate for the next six months which is better, this or the Hammer of the Astral Plane from 10 man KT (I would actually prefer the Pulse Baton for a resto shaman, but I could be swayed to the side of the Hammer for an elemental shaman) - even lacking the haste and with the MP5, it's got a solid amount of spell power so if you're a 10 man raider this is certainly one of the best options for you. If you also raid 25 man, I'm pretty sure the Torch of Holy Fire beats this. Still, if you don't have that yet, here you go.
Unravelling Reach - most caster shamans prefer a main hand and shield for the higher total spell power, but this staff has a huge dose of hit, high int and reasonably high spell power (not as high as I would like, and probably likely to be overwhelmed fairly easily by caster MH/Shield combinations) - the down sides are the spirit, which is a better caster stat for druids and mages (and priests for all I know) than elemental shamans.
Pillar of Fortitude - your trash drop healer staff version of Unravelling Reach. It's got a decent amount of crit on it (so it's not useless to elemental either) but in general doesn't scream 'shaman' to me. Still, some of us like staves.
Bloodcrush Cudgel - The speed isn't ideal on this trash drop from Ulduar 10, but the stats (especially the expertise) might be useful if you're not capped in any of them yet. Worth taking if it's going to be DE'd anyway, you happen to be low on expertise or your offhand is 20 dps below it, as per Kinetic Ripper above. If you're confined to 10 man raiding, however, the next item is going to be BiS for enhanceent shamans, especially orcs.
Touch of Madness - DPS axe! 2.6 speed! Hit, crit, AP and agi! Orc shamans, I think we may have found a weapons for you, finally. The bad news is, you'll have to kill Yogg-Saron in 10 man to get it. The good news? It's not a hard mode drop, it's not unique. At only iLevel 219, it's not better than Kel'Thuzad 25 drops (iLevel 226) like Calamity's Grasp but if you're an orc that axe racial will give you much needed expertise, and if you're just raiding 10 mans or haven't gotten the fist from KT to drop then get ready to hack at a gigantic brain until he drops this axe for no raisin. (10 points if you get that.)
The Masticator - Looks like Kinetic Ripper, but is a main hand fist with a much better speed for a shaman, drops from the Iron Council on hard mode. I'd rank it as superior to Calamity's Grasp, although both are iLevel 226, due to its slower speed and gem socket, but it's very close.
Ulduar 25 drops
Golden Saronite Dragon - this is a drop off of Flame Leviathan in Ulduar 25. It's also a hard mode drop, which explains why it's 10 DPS above similar weapons that drop in Ulduar 25. It's best in slot for an enhancement shaman due to its speed, stats, gem slot and raw DPS, but it's likely you'll be a ways off from getting it as it will take completing the Leviathan on hard mode (and since there are four stages to hard mode Leviathan depending on how many towers you leave up, that could be a while).
Insanity's Grip - This drops from the Cache of Invention after defeating 25 man Mimiron. Until Flame Leviathan goes down on Hard, this will probably be the prefered main hand for enhancement shamans (orcs might prefer Touch of Madness although 15 DPS and overall better stats seems likely to overwhelm the orc racial, especially when this has expertise rating on it).
Vulmir, the Northern Tempest - one of the few new slow weapons that can be offhanded by an enhancement shaman, you may well end up seeing lots of shamans dual wielding a pair of these. Competitive in damage and speed with Insanity's Grip, it would really come down to availability and other gear options. I really like this weapon's itemization, it's nearly perfect. Agi for AP and crit, expertise, hit and more AP.
Soulscribe - This, to my eyes, is much better Elemental itemization. It drops from 25 man Yogg-Saron and has haste, crit, and higher spell power than even the Torch. Certainly not a bad option for resto either, but I'm thinking they'll be looking more at the next item.
Guiding Star - the Resto choice mainly due to its MP5 (I could see elemental taking it if Soulscribe hasn't dropped yet, or resto going for Soulscribe for the crit) - the difference here besides the MP5 is that Razorscale is a lot easier to get to than Yoggy.
I'd hoped to cover offhands and shields in this post as well, but that will have to wait until next week. I also expect to have to come back and cover items that hadn't been discovered yet (or which I simply missed) - such are the perils of talking about new content.
Filed under: Shaman, Bosses, Raiding, Instances, News items, Odds and ends, Analysis / Opinion, Items, Patches, (Shaman) Totem Talk






Reader Comments (Page 1 of 2)
mysticalos Apr 23rd 2009 3:37PM
I actually Favor "YOU FAIL" from Kologarn. That's got to be most straight forward and funny boss emote yet.
Naix Apr 23rd 2009 3:49PM
Gotta love the Shaman class so powerful. In fact they are OP.
Rictus Apr 23rd 2009 5:35PM
Somehow Totem Talk wouldn't be Totem Talk without Naix trolling for some cheap laughs.
Justin Apr 23rd 2009 4:07PM
Please do not be encouraging fellow shaman to roll on spirit gear ... we don't want to develop the rep of that other mail class.
Elmo Apr 23rd 2009 4:06PM
"You fail" was also said by the 2 headed ogre boss in Shattered Halls
and OBLIVION was one of Kil'Jaedens lines when he was about to do his explosion thingy, he did it way better tbh
DESTRUCTION
Corran Apr 23rd 2009 4:10PM
FUTURAMA BABY! I AM THE GREETEST!
Skoddie Apr 23rd 2009 4:20PM
Stop making it so blatantly obvious that you only care about enhancement and think elemental and restoration can take a dive >.
Angus Apr 24th 2009 9:18AM
7 enhancement items, 3 elemental, 4 resto.
He is covering only weapons.
http://www.mmo-champion.com/index.php?page=861
Known stuff so far...
10 melee weapons a shaman can use. (ignoring 2-handers)
13 caster items including staves, 1 hand maces and daggers. Ignore the off-hand and shields along with staves: 4.
He had to include staves just to have something to say.
He included all the GOOD caster items in Ulduar and then just added what he could.
He actually added items for the other 2 specs and left out stuff for Enhancement.
He could have ignored the staves and just put shields in, and I think that would have been a better option, but he still would not have had anywhere near the amount of stuff to put in as Enhancement.
The reason is not that he doesn't like resto or elemental. The reason is that they have nto found as much caster gear AND melee DPS has a lot of items dedicated to it. Rogues and Enhance share a lot of gear so there are more weapons for them out there. That axe is about the only concession to an enhancement shaman in the raid. Everything else is shared with Rogues and often made for them with little worry for enhancement. (1.5 speed off-hands)
Bruce Apr 23rd 2009 4:20PM
I've got a new shaman, and I'm trying to learn the class - if you want to be more dps focused, which of these weapons should you go with (once I get there)? Also, what do you recommend as a good shaman leveling spec?
Cetha Apr 23rd 2009 4:24PM
now that you're playing Resto again I'd love to see what build you are using.
I just added Healing Way to my recent build after the last round of free respecs, and while it's nice to see those big numbers fly with the big heal, i'm not sure if those 3 points couldn't be better spent elsewhere since I don't really use healing way that much, but I do use it enough and I wasn't really sure where to put those other 3 points.
any thoughts?
here's the build i am currently using:
http://www.wowhead.com/?talent#hZ0xxIZx0ezIeoxkrIRt
Crucial Apr 23rd 2009 5:37PM
Cetha,
That's the exact same Resto build I'm using and I have to say I like it alot so far. I'm not really sure where else I'd be putting those 3 points anyhow other than Healing Focus (unnecessary) or focused mind.
It came in real handy when I was placed on MT healing duties for Maly last night.
PodPeople Apr 23rd 2009 5:43PM
Cetha,
You have pretty much the same build I did for resto, except I put the 3 points in the 'enhanced totems' in the enhancement tree, just for the +15% on the flametongue totem; for when soloing, 5-mans or when I happen to be the only shaman in a raid. I think +15% on the totem is better use than bonus on healing wave. If I'm using more than 1 healing wave in an encounter on a single target, we're going to have a big probelm, really fast. That was a fantastic talent back in BC when we could get a 3 stack in just over 3sec, 1sec cast rank1 ftw! Now with the downrank pen, pretty much made that useless. If the talent was also good for lesser HW or CH, it'd be totally worth it.
Cataca Apr 23rd 2009 5:43PM
You've got the base spec down. Imagine you didn't have Healing Way, or Elemental Weapons and you just had 6 extra talent points.
You have the choice of either...
Healing Way, Healing Focus, Healing Grace, Elemental Weapons, or Enhancing Totems
Choose 2 of those talents, all are about just as beneficial as the next. (also means these talents aren't all that great but hey, you have 6 extra talent points so why not)
Healing Way - Buff a heal that isn't all that great to cast in the first place
Healing Focus - You shouldn't get hit all that much but if you ever do might help
Healing Grace - With the changes to AoE tanking it's rare that you'd ever pull a mob onto you with just healing threat. (Ignoring the pvp aspect because I'm talking about pve)
Elemental Weapons - Something like 64 extra healing, eh ok
Enhancing Totems - Helps your group a bit if you don't run with a an enhance shaman.
Just pick what ever you like, doesn't really matter
Cetha Apr 23rd 2009 6:07PM
These are very helpful comments. Thank you all
Robert Apr 23rd 2009 6:01PM
"the down sides are the spirit, which is a better caster stat for druids and mages (and priests for all I know) than elemental shamans."
It sounds like you don't even realize spirit is a wasted stat for shaman.
SaintStryfe Apr 23rd 2009 6:19PM
I'd say, given the amount of "Ya know" and "not reallys" you have, the itemization for weapons in Ulduar kind of sucks big.
njdss4 Apr 29th 2009 3:28PM
Can we get a column that covers what is actually good for Elemental and Resto shaman, instead of an Enhancement shaman giving us his best guess?
pants Apr 24th 2009 1:12AM
Just some tips on the Shaman weapons:
Enhancement should be slow/slow, fast offhands are dead.
Spirit=bad, we get little to nothing from it, as shaman are almost always in the 5sr.
Only take fast offhands(for enh) or spirit gear(casters) if no one else in the raid wants it, and if it is a major upgrade.
Mohrlock Apr 24th 2009 4:39AM
I rolled a shaman just because I couldn't handle the wait time for Mr. Rossi to write that OTHER article he writes every week or so...
So are fist weapons really a viable way to go for dps? I've been told by a few of my guildies I should be looking into 2H Maces but I like the idea behind fist weapons (it also means I can piss off my brother when we go on runs - he's a rogue naturally).
I'm not any kind of level where whatever you say will make me feel like I've wasted my time I'd just like to be prepared now than find out later I've been focussing completely on the wrong thing.
BTW I'm working on crit-heavy focussed melee in case you wondering :P
Angus Apr 24th 2009 9:23AM
LOL
2-handed weapons are for warriors, dks, and paladins.
DW is for enhancement. Don't let anyone tell you differently.