Insider Trader: Evolution of Fishing
Insider Trader is your inside line on making, selling, buying and using player-made products.Patch 3.1 brought many welcome changes to the Fishing profession, including a Turtle mount and new Fishing daily quests.
These not only add incentives to go out and fish, they also make doing a little fishing each day easier.
Of course, players can never have enough improvements, and still have many gripes about the way that the profession works.
This week, I will be discussing different perspectives on the activity, as well as the challenges that Blizzard faces when considering which changes to make, and which feedback to tackle.
Why we love to fish
Fishing can be relaxing as well as profitable. I used to love seeking out secluded areas along seldom-visited shores, perhaps in the green hues of Feralas or upon one of the many rocky outcroppings in the Bay of Storms.
Sometimes, our guild would call this "story time." One or two of us might be off fishing, another mindlessly grinding mobs, and we would tell our PuG horror stories, have a friendly debate over one game mechanic or another, and generally chat it up.
Other times, I would take a break to go on a fishing trip with a buddy that I rarely see, who seemed to exist only in the world of fishing and farming.
Combined with a little music, or perhaps a movie, and some choice snacks and drinks, fishing can be a pleasant way to spend one's time. If you've ever found yourself playing Solitaire or Bejeweled while listening to some tunes, you have the ability to enjoy fishing.
Except maybe, we hate to fish
Fishing with an intent to reach a goal, such as hitting a certain skill level or acquiring a certain number of a particular type of fish in time for raiding that night, can cause impatience and frustration.
Many players feel "forced" to level Fishing, perhaps on several characters, because of achievements and titles, Cooking, self-sufficiency, pets, and access to daily quests and their rewards.
Personally, I feel that Blizzard has done a great job at making Fishing entirely optional. After all, many of the achievement and daily rewards are related to Fishing itself, and the fish can easily be bought from other players in order to push through leveling humps in the Cooking profession.
I find it unfortunate that so many players are trying to break in to a world that they can't appreciate. The game is designed to give players a variety of activities that appeal to different types of players. Still, the leveling process can indeed be extremely slow, with one point showing up every 10-12 successful casts!
The future of Fishing: Should Blizzard improve it for the lovers or the haters?
All professions should continue to evolve over time, as does everything else in the game, from PvP to raiding. This is especially true if something seems to be wrong, unfair, or "impossible".
While Blizzard will make changes based upon player feedback, I do not always agree with the solutions that they put in place.
When considering making changes to the Fishing profession, here is the issue as I see it. There are three goals that I think need to be met, and balanced:
1. Fishing must continue to appeal to, and challenge, veteran fishermen and women. The aspects of the activity that are so beloved by this group should not be undermined or watered down for the benefit of another group.
This section of the player base thrives on rare items, profitable pool spawns, activities such as the tournament, and expansive goals such as the Salty title.
2. Players should not feel forced to take up Fishing. While there are some reasons to take up the profession other than for the love of the activity, many of those appeal to a similar group of people. For example, pet collectors might be willing to spend the time fishing, as they might otherwise simply be spending that time farming mobs.
I do not think that any incentives should be added that drive the majority of the population to the profession. The more players who "have" to fish, the more QQ'ing there will be, and subsequent changes will be geared more towards quelling that and appeasing everyone, and will be less about progress.
3. Fishing should be reasonably accessible to newcomers.Every time Blizzard dumbs down a raid encounter because of the masses who cry out that it was too difficult, when in reality, they merely expected to be able to breeze through it, were attempting it with insufficient gear or poorly trained players, they ruin it for the rest of us. How low can Deconstructor (Ulduar) go? Once we're all geared with Ulduar gear, will the encounter cease to hold any interest whatsoever?
There is a similar danger when considering changes to the Fishing profession. If Blizzard made Fishing skill points arrive every 1-3 successful casts, as some are requesting, everyone would become an angler. Fish supplies would increase, with little to no demand left for the goods. The challenging and coveted title of Salty would suddenly become, if not commonplace, less of a mark to indicate true and dedicated fishermen/women.
On the other hand, if Blizzard implements too many Salty-level activities with enticing rewards, then Fishing may seem less accessible, although I think that recent changes have actually made the profession a little more comfortable, and thus more appealing to newcomers. For example, someone with no skill could still fish in Northrend if that is more convenient, or in any major city, including Dalaran.
Changing it up
The forums are full of bright ideas for potential modifications to Fishing, although there are also several suggestions that I think would promote imbalance. Here are a few of my favorites:
- A 32-slot Fishing bag, much like the other professions bags. If you've ever spent much time fishing, I think that you would understand the benefits of something like this!
- A more interactive experience. Some of the suggestions include fish that might fight back, and fish that could be handed in to a vendor for various rewards.
- A fishing boat has been on the suggestion lists for years now. Their implementation would be more difficult than one might think, because Blizzard does not want us traveling the seas. Perhaps if the "boat" was either a living creature or something that needs to be paddled, Blizzard could simply use the same mechanism for the boat as they do for swimmers: fatigue.
The variety of amusing vendor junk that can be fished up is also a plus, and I hope they never stop adding new items. It adds an element of surprise, humor, and gives us all something to link into Guild Chat to "show off".
Discussion
Where do you fall when it comes to your fishing feelings and habits? What changes would you like to see, and what effect do you think this would have on those who participate?
Filed under: Fishing, Cooking, Patches, Analysis / Opinion, Blizzard, Economy, Features, Insider Trader (Professions), Forums
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Reader Comments (Page 3 of 3)
jayz May 1st 2009 11:28AM
A cool idea for fishing would have been to keep the zone restrictions, but implement a "fishing license" that you could buy for 1000g or fish up (like the fish finding manual, only rarer). The fishing license would allow your character to ignore zone restrictions.
Druidor May 1st 2009 12:20PM
The 3.1 implementations has killed the commerce of fishing for now, with all the people going for the turtle & flooding the AH with fish.
Don't think they should have taken away the requirement for the zones to fish as that gave people an insentience to move around.
Final rant. Why did they not make it possible to fish from the mount from fishing, this would have been a perfect item for fishermen/ladies,
I love fishing & have forsaken a lot of my character levelling time to this pursuit so feel dumbing it down takes away the joy people should have knowing that they have worked for the achievement of hitting 450 fishing.
Dave Jun 7th 2009 8:37PM
Fish that fight back? A big no to that idea if they implement it like FFXI did.
FFXI made a change from basically hitting enter to catch the fish, to having your rod move back and forth, and you had to move the rod in the opposite direction to "fight" the fish. Moving the rod in the opposite direction fatigued the fish, and once the fish was totally fatigued, you could catch it.
Some fish are easy to catch, and some are incredibly difficult. It could take up to 5/10/15 seconds to catch a fish ... and the more difficult ones could be impossible to catch.
FFXI's fishing went from something you could do easily while you were watching tv to something that totally consumed your time, and was no longer fun in the long run.
Shab Jun 8th 2009 12:11AM
The thing that annoys me most about fishing is leveling. While I've tried to level it, when you have to cast 10 times to get a skill point, I get fed up.
It takes roughly 24 hours non-stop to level your fishing. Thats a lot of time wasted when you cant really do anything else while fishing. And fishing while leveling up isnt appealing. I've played mostly characters that dont require food (Druid, Paladin, Warlock, Mage, Priest) so there is no benefit, especially early on. Likewise I rarely leveled first aid because there was little need while leveling.
I think there needs to be more benefit to level fishing at lower levels. You could have some sort of buff from fishing up a fish in an area appropriate for your fishing skill (could be random buff to entice you to keep fishing for the buff you want), more fishing quests or a quest in each zone, fishing enchants that improve your chance to get a skill point, perhaps removing the need to have the fishing pole equipped like skinning and mining.