All the World's a Stage: The Art of Roleplaying
This week, David returns (again) to All the World's a Stage as a newly married man, feeling particularly happy and joyful, and overflowing with enthusiasm for just about everything he loves in life.
The relationship between rolelplaying and real life is a multifaceted one. If you have read this column before, you've probably seen some mention of roleplaying as a creative art form, but for some readers, it might be a bit difficult to imagine roleplaying as an art. After all, some might say, it's just a bunch of people sitting around, pretending their characters are real people, having real problems and real stories, all in spite of a game environment in which one's character can't actually affect the world in any way that matters. Problems of continuity, such as instanced dungeons in which many people can slay the same monster at the same time over and over again, make some people feel as though there's no story value to the game at all, and that anything roleplayers do is a waste of their time.
The trick for roleplayers is to think of roleplaying as something more like freeform play art, in which the main point of the art isn't so much the end product that results from one's efforts (as it would be in painting, novel-writing, or composing music), but rather the thoughts, feelings, and inspiration that come to mind when we actually engage in the process of the art itself. The closest parallel to another art form might be improv acting games, where the whole point is to make things up for you and the other actors to enjoy, rather than to deliver a performance for a separate audience; but if you've enjoyed something so simple as building a sand castle on the beach, then you probably have a good sense of what it feels like to roleplay. Fingerpainting, mandala-making or even just freeform music and dancing can all give a similar feeling like what you get in roleplaying: the sheer joy of creation.
Some roleplayers need no more justification for their art than that they enjoyed themselves. But others look at their own roleplaying careers and see certain things that they've taken away from their roleplaying experience over time. These things are usually not as solid as an actual painting or recorded song, but they still have a kind of solidity in the roleplayer's mind, as they positively impact his or her real life in several ways.
Characters
Most roleplayers view their in-game characters as the touchstones of their ability in this art form. A good roleplayer often feels like he has accomplished a lot when he or she has a variety of interesting characters that bring great enjoyment to others, as well as to the player him or herself. Sometimes a roleplayer only has one character that he or she focuses on, and over time polishes that one character to a near-perfect shine.
Ask any roleplayer about their roleplaying experiences, and they will more than likely start telling you about their characters -- who they are and what sort of stories they have experienced in the game. They'll show you how they invested a certain amount of thought into the character beforehand, and then allowed the character to really take shape and bloom through interaction with other people. To my great delight, people often share such brief stories about their characters in the comments section of "All the World's a Stage," and other readers sometimes comment on each other's characters as good sources of inspiration.
Feelings
Often, a player will smile whenever they talk about how very absurd their gnome character is, or how very badass their tauren warrior makes them feel. Each character is associated with an assortment of feelings that the roleplayer and his or her friends enjoy, almost as if each character belongs to a certain genre: some are for comic relief, such as gnomes with their silly antics, or big dumb buffoon characters among the larger and more savage races; others are more dramatic, such as warriors with a tragic past, or warlocks with a terrible addiction to demonic power; and still others are more romantic in their inspiration, with characters in search of love and caring in the dangerous world of Azeroth, just as so many people are looking for it in real life (note, many roleplayers play "romantic" characters without ever getting into inappropriate situations -- the important thing is the feelings the characters have, not the gritty details of the things they do to each other. When people deviate from this and place more emphasis on the actual descriptions of sexual encounters between characters, that becomes something else entirely).
A roleplayer can sometimes get a lot of inspiration if he or she considers which "genre" his or her character belongs to most, and follow the archetype that comes to mind when thinking of how such a character would act. The player chooses the type of feelings they enjoy most, and then the character serves as a conduit for those feelings in the same way that movies and books of various genres do. Someone might log into their gnome character if they want to have a laugh the same way that another person might watch the latest comedy movie.
The prevalence of weddings as special roleplaying events shows how important the "romance" genre can be in stories, even stories about fantasy adventurers who fight monsters for a living -- after all, the one of the essential elements of any story is the connection between human beings. Some people lament how many of these RP wedding events feel shallow, however, because they just come at the high point of an RP relationship that is destined to fail in a short time. But to many players, the breakup which may or may not follow a wedding is as much a part of their character's story as the beginning of the relationship was. Seeing a character's relationship fall apart may offer insights on relationships the player has had in real life.
Thoughts
Another aspect that gets less attention in roleplaying but is actually quite significant, involves this kind of thinking and reflection that roleplayers do based on the experiences of their characters. One dear friend of mine told me how roleplaying a more open and friendly character actually helped him to open up himself to more friendships in real life, overcome his distrust for people in general, and work through a deep-seated fear he'd had for a long time that his friends would abandon him. When I talk to him now, he seems quite cured of many anxieties that plagued him before, and he counts his reflections on his roleplaying experiences as one of the major things that contributed to this improvement in his quality of life.
For me personally, roleplaying has given me lots of ideas about real life which have inspired many articles here on WoW Insider. My favorite example of this came when I started thinking of the social dynamics of roleplaying and realized that a posture of humility actually goes a long way toward helping roleplayers get along with other players and get more out of their roleplaying experience. Another time, I got to thinking about how logging into your character in the game can sometimes be like jacking into the Matrix, temporarily trading your more mundane life for a more fantastical one that nevertheless stems from who you are as a real person.
If you look through these articles, you can see ideas about real life all over the place, most of which came to mind by standing back and thinking about my roleplaying experiences, as well as those of my friends, just as one might stand back and think about a series of paintings in an art gallery, or think about how a series of books you love actually helps you make sense of things that are happening to you in real life. For me, that has been the point at which roleplaying becomes more than just entertainment, and blossoms into a true art form: it can be more than fun, it can illumine one's own reality -- you put yourself into it, and what you get out of it is something more.
All the World's a Stage concludes its break from the series on roleplaying within the lore this week, and plans to return with a look at how to roleplay one of the professions of WoW next week. You might be interested to check out similar articles about how to really get into your character's head, how to find the center of the roleplaying universe, and how to follow the ten commandments of roleplaying.
The relationship between rolelplaying and real life is a multifaceted one. If you have read this column before, you've probably seen some mention of roleplaying as a creative art form, but for some readers, it might be a bit difficult to imagine roleplaying as an art. After all, some might say, it's just a bunch of people sitting around, pretending their characters are real people, having real problems and real stories, all in spite of a game environment in which one's character can't actually affect the world in any way that matters. Problems of continuity, such as instanced dungeons in which many people can slay the same monster at the same time over and over again, make some people feel as though there's no story value to the game at all, and that anything roleplayers do is a waste of their time.
The trick for roleplayers is to think of roleplaying as something more like freeform play art, in which the main point of the art isn't so much the end product that results from one's efforts (as it would be in painting, novel-writing, or composing music), but rather the thoughts, feelings, and inspiration that come to mind when we actually engage in the process of the art itself. The closest parallel to another art form might be improv acting games, where the whole point is to make things up for you and the other actors to enjoy, rather than to deliver a performance for a separate audience; but if you've enjoyed something so simple as building a sand castle on the beach, then you probably have a good sense of what it feels like to roleplay. Fingerpainting, mandala-making or even just freeform music and dancing can all give a similar feeling like what you get in roleplaying: the sheer joy of creation.
Some roleplayers need no more justification for their art than that they enjoyed themselves. But others look at their own roleplaying careers and see certain things that they've taken away from their roleplaying experience over time. These things are usually not as solid as an actual painting or recorded song, but they still have a kind of solidity in the roleplayer's mind, as they positively impact his or her real life in several ways.
Characters
Most roleplayers view their in-game characters as the touchstones of their ability in this art form. A good roleplayer often feels like he has accomplished a lot when he or she has a variety of interesting characters that bring great enjoyment to others, as well as to the player him or herself. Sometimes a roleplayer only has one character that he or she focuses on, and over time polishes that one character to a near-perfect shine.
Ask any roleplayer about their roleplaying experiences, and they will more than likely start telling you about their characters -- who they are and what sort of stories they have experienced in the game. They'll show you how they invested a certain amount of thought into the character beforehand, and then allowed the character to really take shape and bloom through interaction with other people. To my great delight, people often share such brief stories about their characters in the comments section of "All the World's a Stage," and other readers sometimes comment on each other's characters as good sources of inspiration.
Feelings
Often, a player will smile whenever they talk about how very absurd their gnome character is, or how very badass their tauren warrior makes them feel. Each character is associated with an assortment of feelings that the roleplayer and his or her friends enjoy, almost as if each character belongs to a certain genre: some are for comic relief, such as gnomes with their silly antics, or big dumb buffoon characters among the larger and more savage races; others are more dramatic, such as warriors with a tragic past, or warlocks with a terrible addiction to demonic power; and still others are more romantic in their inspiration, with characters in search of love and caring in the dangerous world of Azeroth, just as so many people are looking for it in real life (note, many roleplayers play "romantic" characters without ever getting into inappropriate situations -- the important thing is the feelings the characters have, not the gritty details of the things they do to each other. When people deviate from this and place more emphasis on the actual descriptions of sexual encounters between characters, that becomes something else entirely).
A roleplayer can sometimes get a lot of inspiration if he or she considers which "genre" his or her character belongs to most, and follow the archetype that comes to mind when thinking of how such a character would act. The player chooses the type of feelings they enjoy most, and then the character serves as a conduit for those feelings in the same way that movies and books of various genres do. Someone might log into their gnome character if they want to have a laugh the same way that another person might watch the latest comedy movie.
The prevalence of weddings as special roleplaying events shows how important the "romance" genre can be in stories, even stories about fantasy adventurers who fight monsters for a living -- after all, the one of the essential elements of any story is the connection between human beings. Some people lament how many of these RP wedding events feel shallow, however, because they just come at the high point of an RP relationship that is destined to fail in a short time. But to many players, the breakup which may or may not follow a wedding is as much a part of their character's story as the beginning of the relationship was. Seeing a character's relationship fall apart may offer insights on relationships the player has had in real life.
Thoughts
Another aspect that gets less attention in roleplaying but is actually quite significant, involves this kind of thinking and reflection that roleplayers do based on the experiences of their characters. One dear friend of mine told me how roleplaying a more open and friendly character actually helped him to open up himself to more friendships in real life, overcome his distrust for people in general, and work through a deep-seated fear he'd had for a long time that his friends would abandon him. When I talk to him now, he seems quite cured of many anxieties that plagued him before, and he counts his reflections on his roleplaying experiences as one of the major things that contributed to this improvement in his quality of life.
For me personally, roleplaying has given me lots of ideas about real life which have inspired many articles here on WoW Insider. My favorite example of this came when I started thinking of the social dynamics of roleplaying and realized that a posture of humility actually goes a long way toward helping roleplayers get along with other players and get more out of their roleplaying experience. Another time, I got to thinking about how logging into your character in the game can sometimes be like jacking into the Matrix, temporarily trading your more mundane life for a more fantastical one that nevertheless stems from who you are as a real person.
If you look through these articles, you can see ideas about real life all over the place, most of which came to mind by standing back and thinking about my roleplaying experiences, as well as those of my friends, just as one might stand back and think about a series of paintings in an art gallery, or think about how a series of books you love actually helps you make sense of things that are happening to you in real life. For me, that has been the point at which roleplaying becomes more than just entertainment, and blossoms into a true art form: it can be more than fun, it can illumine one's own reality -- you put yourself into it, and what you get out of it is something more.
Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, RP, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 1)
The Hammer Apr 26th 2009 7:10PM
Oh, congratulations on your marriage, David! Wooooot!
Sean Riley Apr 26th 2009 7:25PM
So that's where you've been! Congratulations, David!
David Bowers May 3rd 2009 7:25PM
Thanks everyone, for your congratulations! Married life is absolutely fantastic. It keeps me really busy without feeling as though life is rushed! My wife encourages me to play WoW whenever I can. :)
pandsonthemoon Apr 26th 2009 7:28PM
Congratulations, David! And thank you for another lovely overview of roleplaying!
Catiya of Feathermoon Apr 26th 2009 7:29PM
Congratulations, David! And thank you for another lovely overview of roleplaying!
Aedilhild Apr 27th 2009 1:16PM
I've mixed feelings on roleplaying in a relatively non-elastic environment. Across a tabletop, the game universe and characters inhabiting it have no figurative limits. Interaction between creative, attentive and considerate players and gamemaster can build worlds ad hoc.
Some of my finest sessions as GM came about when players asserted themselves in an unanticipated way -- a non-linear way of boundary-clipping -- and I was challenged to adapt, narrate and dramatize on the fly. That simply isn't possible in a hardwired game world.
Additionally, one source of tabletop's gratification is the performance of friends and acquaintances -- new memories of a shared pastime, rather than some kind of masquerade.
Plainly, WoW roleplayers enjoy themselves, and I can't begrudge that. But the medium's constriction would, I think, encourage playacting more than roleplaying. If RP is therapy, I'd recommend tabletop first.
Finnicks Apr 28th 2009 1:32AM
Unfortunately, the people that really need this kind of "therapy" probably don't feel comfortable role-playing in person across a table. I'm one of them. That's the main reason I avoid tabletop D&D. I don't like the face-to-face roleplaying and acting-out thing.
It honestly feels a little silly. And I'm kinda insecure, so I feel a whole lot more comfortable fleshing out my character's interactions from the safety of my computer desk, with text.
The Tick Apr 27th 2009 5:43PM
Great column. I've been reading it for a while now, and I've tried to start a RP character several times. It usually goes like this:
I make up a decent backstory for the character.
I create the character.
I level him to level 10, then realize I haven't seen any RP at all, and I feel sheepish.
Does anyone have any suggestions as to how to start RP'ing? It always sounds like so much fun, but I run out of steam when I reach level 15 and nothing has happened yet. Is it like instances, where the real game is the endgame, at 80?
Ithiliel Apr 28th 2009 1:05PM
The best way to get started with RP, at least on some servers, is to get yourself into an RP guild. There are plenty out there that have developed story lines that new characters can fit into, and others that are more free-form with the way they roleplay. An RP guild will also connect you with experienced roleplayers, who can help you refine your RP skills. Roleplaying by yourself only works to a point... the really good stuff comes along when you have others to talk with. Good luck!
Ithiliel Apr 28th 2009 2:28PM
One of the best ways to break into RP is by joining an RP guild. Right away you'll be linked with a community of people who love to roleplay, and often people who are more than willing to help you get started. Some RP guilds have well-developed story lines that new characters can find a place in, and others are more free form with the way that characters find expression. Either way, a good community of roleplayers is the best way to start roleplaying.
Here's an example of a well-developed RP guild on my server: http://suncrown.mmoguildsites.net/
Welcome to RP, and I hope you enjoy it!
David Bowers May 3rd 2009 7:35PM
Hi Tick,
You might also be interested to check out the 3 articles I wrote about finding roleplayers in WoW. I focused on finding the right realm, joining the right guild (or circle of friends) and on presenting your self in the right way so that other people can identify you as a good roleplaying partner right away.
http://www.wowinsider.com/tag/finding-roleplayers
Hope it helps :)
David