Are DPS helper mods cheating?

The issue leaves me somewhat torn. There's no way around the fact that Karthis is right; mods like these -- and they exist for several classes -- make it possible for players to do great, or at least acceptable, DPS without understanding the class and spec they play. They also have the side effect of encouraging tunnel vision on the mob/s rather than what's happening in the raid (and, as someone who plays a tank, I must admit I hate dealing with an utterly oblivious DPS). Nobody wants to see a lazy player rewarded with excellent DPS for no other reason than their ability to install a mod and then do what the mod tells them to do.
But another part of me wonders if the difficulty of these rotations (e.g. the feral Druid, the affliction Warlock, etc.) is being determined more by the limitations of the UI than anything else. For example, I play on a laptop with limited screen real estate, and keeping track of my debuff icons on a boss when they're even smaller on a laptop than they are on a proper monitor is hell. For a while now I've been using a mod called BadKitty that, while not a "suggester" mod of the type Karthis is describing, makes it significantly easier for me to see exactly which debuffs I have up, and how many seconds I have left on them. While something like BadKitty probably isn't objectionable because it doesn't tell the player what to do, here's the rub; I gained about 500 DPS using it. Suddenly I knew to a tenth of a second how much time I had to store energy for an upcoming attack, and I could put that information in a useful place rather than squinting at boss debuffs.
So frankly I do wonder about the extent to which certain DPS rotations depend on assistance from mods in order to be viable, and where the line is between "OK" and "Not OK."
** For all those of you who don't play a feral Druid, here's where Karthis is coming from; the cat DPS "cycle" is a set of priorities for buffs and debuffs (Mangle, Rake, Rip, Savage Roar, Tiger's Fury, Berserk, with the abilities Shred, Ferocious Bite and Feral Faerie Fire when feasible/necessary) with severe penalties for allowing debuffs to fall off. Because energy is a constant -- but not very fast -- tick, you have to be a fairly skilled Cat to go the length of a boss fight without missing a debuff timer or allowing energy to go unused. It's very difficult to time abilities like Shred or Ferocious Bite to consume energy without affecting the next debuff you have to refresh, and it's not uncommon for Druids to to let energy pool for fear of missing a crucial timer.
The Druid mods that Karthis mentions are actually fairly clever programs that utilize some complicated math to determine which skill you should be using and when, and notifies the player to activate the ability. So, the appropriateness of their existence aside, they represent an inspired bit of programming (and the people who wrote them know the Druid class backwards and forwards), but they do throw a wrench in the idea that the greatest contributing factor to your damage will be skill.
Filed under: Druid, Analysis / Opinion, Instances, Bosses, Add-Ons






Reader Comments (Page 1 of 7)
sladedarkonis Apr 26th 2009 7:37PM
I say it's cheating if it does it for you, not if it tells you a debuff is gone, thats helping = D
Memzer Apr 26th 2009 11:06PM
This.
We are effectively talking about a mod which tells people to do something rather than doing it automatically - there is a clear difference.
Whilst I personally don't use any mods like these I still think that they're a reasonably good idea for people who are new to end-game with a particular class. If a mod teaches a player that they should use ability A followed by B followed by C then eventually they will become comfortable with the rotation and begin to experiment with it themselves - eg. "What if I used D instead of B".
People using the argument - "But they do more DPS/TPS/HPS than me and they're using a mod" - should really reflect upon what they're saying and learn the finer points of their class ;)
Ultimately a player who isn't using a mod like these will be able to DPS/Tank/Heal better and remain more raid-aware / adaptable than a player who is but it doesn't mean that these mods are useless or that they are an exploit.
Bod Apr 27th 2009 6:02AM
How is it that I keep reading posts here saying that WOW has been dumbed down, yet we're increasingly reliant on mods to track complex dps priorities (forget rotations).
For my affliction lock, the world of wotlk, even with the 3.1 simplification is a whole heck of a lot more complex than it was in BC or vanilla.
DPS trackers are fine, no debate here.
Nekudotayim Apr 27th 2009 11:00AM
Ditto.
Domilol Apr 26th 2009 7:41PM
I was using a Buff/Debuff tracker for my Mutilate rogue until 3.1 where it ended up getting dumbed down allot.
But who exactly are you cheating? The raid boss?
Unless you're playing Arena and plan on playing in tournaments, if you're not using mods to improve your play beyond that what is limited by the default UI then the really you're only cheating your self and your raid.
Docp Apr 26th 2009 9:24PM
You're cheating the feral DPS that lost their raid spot to you because they try to understand the mechanics and use skill whilst you just blindly follow a mod.
Domilol Apr 26th 2009 10:14PM
If a mod can play the game better than they can then maybe they should of wised up and got it too.
Mike Apr 27th 2009 1:54AM
Unless the mod turns into what decursive used to be in the bad old days: hit the same button over and over again to tell the game to "do what's best"... Everyone agreed that that was a bad idea.
To what extent "whack a mole" mods cross that line... I dunno. But a player should never be looked down upon for using his own brain rather than a faceroller mod or macro.
SteveV Apr 27th 2009 8:53AM
At the end of the day, if you're dropped from a raid because your dps is slightly lower, and they cant see the fact that you're more aware than the other player, then more fool them.
If however, you're dps is a large amount lower, then perhaps you should consider using a mod, or working out how to improve your dps?
If you just use pure numbers to make the decision then you wont have the best players. How many times I have seen 'the best dps' fail to get out of a killer damage effect because they aren't paying attention to anything except their dps?
Verit Apr 27th 2009 3:28PM
People say decursive is bad, but I say Blizzard is - they have so many bosses that require lots of movement, and they actually assume you're going to pay attention to their default ui and watch for debuffs that have to be stripped *immediately*?
Ages ago when starting Naxx for the first time we weren't getting the poison off from Maexena - which is like a 95% healing debuff. In phase 2 of that fight (the enrage) if this isn't removed and you're not uber geared you will wipe if the poison isn't immediately removed constantly. After wiping twice - and listen to the pally's and other healers whine about not needing decursive and being fast enough (a claim I disputed) - I made them get it before we continued - gave them a quick run down of how it worked and we downed that same boss with ease - and I have plenty of similar stories like that.
Someday I'd love to see these developers try to best the encounters they made - I doubt they could do it with the stock ui - even knowing ahead of time what was going to happen and how to avoid it simply because we are not computers or robots and sometimes its helpful to have some guidance.
Adam Apr 26th 2009 7:42PM
I use S&A on my druid. Doesn't really show me what to do, but it does display the hidden eclipse cooldown which is very helpful.
Justin Apr 27th 2009 3:28AM
I use S&A too. Love it. It's not of a matter of understanding class but tracking cool downs... That's just smart. Squackhard on the other hand just tells you what mutton to mash... that's a little lame.
NoTomorrow Apr 27th 2009 6:54AM
>what mutton to mash
O.o
I love mashed mutton!
Stripes Apr 26th 2009 7:44PM
HAY GUIZE LOOK AT MY LEET DEEPS
Rakeesh Apr 26th 2009 7:44PM
I think there's a big difference in a mod giving instruction and a mod giving information. A mod telling you the when and where casting order is wrong. One telling you THIS spell is ready and THIS buff is running out and THIS debuff is up in 3 seconds is not wrong.
There is that difference, and although it's similar, is very much different.
And no, I don't use any of those types of mods. Closest I have is a totem timer.
Muse Apr 26th 2009 7:44PM
As feral cat, all it takes is one momentary brain fart to set DPS back massive amounts.
Clevins Apr 26th 2009 8:20PM
And that's the problem. Especially as Ulduar and other harder raids come out, people will start being given raid slots based not on situational awareness or other fuzzy (though important) stuff, but on whether they can DPS enough. If a slight mistake can set your dps back a significant amount, people will naturally look at things to help them not make that slight mistake.
Slight mistakes should be slight penalties on DPS... not something that throws off a rotation badly and can cause your dps to dip by several hundred DPS on a fight.
Withersby Apr 26th 2009 7:48PM
I use Facemauler, and I don't think it's "cheating" at all. Unless a boss is a straight-forward tank-and-spank, if you blindly follow Facemauler, your DPS will not be as good as it could be.
Facemauler is useful as a buff/debuff monitor, but it is not substitute for actually knowing what you're doing.
Ben Apr 26th 2009 7:49PM
I dont think that using mods that help you keep track of information is cheating at all, its just plan smart to take imformation the game is giving you anyway and present it to you in a way that improves your play style
i do think however that if i mod can tell you what you should do on your next cast is cheeting, it takes away the thought prosses involed in understanding your class, and compleately removes any skill a player may or may not have and thats just not cool
Peewheewoo Apr 27th 2009 10:02AM
OK so here is my 'problem' with the above statement. If the mod says what your next move in a rotation is...that's cheating? So then anyone who has looked up EJ's website for their 'best rotation' is doing much the same that this mod does...Thus Ben, THEY must be cheating as well?
The reason? Mod 'tells you' that B is after A...To you Ben, this is cheating..But the mod is only saying B is after A because oh EJ's webpage says "OMG leet Deepeeess combo is ABABABC! So in reality all this mod is doing is barfing the 'ultimate kitty combo' on you so you dont forget it...maybe even lighting up the buttons for you so you know and LEARN it yourself *GASP!*
Now if this was somehow turned into decursive in the old days...one button mash for WTFBBQPWNage? Yeah that would be wrong.