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4-26-2009 @ 6:14PM
Interesting idea, but in general, I would think it would not be a viable option to have a healer to spend global cooldowns improving a DPSers DPS instead of healing.
4-26-2009 @ 6:19PM
except for the fact that in order to increase that dps, the healer would have to prevent damage said dps would be taking and thus, the healer would have to heal.Someone was gonna heal that damage eventually, why not deal some extra damage in the meantime.
4-26-2009 @ 7:13PM
If they don't take dmg, it's once every 30 seconds. If they do, then as Yaikage says it was well spent. Anyhow, disc priests have no cd on their shields, get mana back from casting them, and have spell haste built in via talents. Shield spam is not a problem. Interesting mechanic, I love this stuff that wow players work out that you've gotta imagine was never thought up intentionally by blizz, just the way it all interacts. 6K shields are what a geared disc priest can put out, so you're looking at more like 900 spellpower(!), if you assume the mage has something like 15k hp raid buffed, that'd cap it at 750 (still godly). Their HP is probably higher, so somewhere between 750 and 900 seems about right assuming the shield is consumed. From the bone shield exploit in naxx, you can assume that this bonus can stack (not sure if this is still true). The only cap then is that weakened soul lasts for 15 secs, while incanter's lasts for 10 secs. Assuming that the shield isn't taken down immediately, this doesn't necessarily mean that the incanter's buff drops off. If it refreshes as more dmg is taken, it is quite possible for it to continue to stack right up until a new shield is put up by the priest. I believe mages also have shields of their own that could help with this. NB, I'm not sure that this is how this mechanic works, and there would be practical difficulties in executing it in a raid, but still, can you imagine a stam buffed mage getting 1k+ spellpower bonuses and what that could do for their dps? I'm off to post on EJ
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