Lichborne: A Patch 3.1 talent build cookie platter for Death Knights

So now that Patch 3.1 is underway, the basic cookie cutter tank and DPS builds have begun emerging. The Patch 3.1 nerfs really haven't slowed us down in any major way, and with dual specs in, we're doing better than ever on the whole versatility front. In recognition of this, let's give you some straight information, no chaser. Here's a handful of cookie cutter DPS and Tank builds for each tree to get you on the right path to DPS or tanking dominance in Patch 3.1, or both if you've dropped that 1000 gold. All of these builds also included recommended glyphs at the link as well.
DPS
Unholy: This 0/10/61 DPS build is one of the top competitors for DPS and the one I'm personally sporting. While it may seem like sacrilige not to head into the Blood tree, the Unholy tree does enough shadow damage that Black Ice's new shadow damage multiplier wins out. In addition, having 130 runic power comes in handy when you're trying to unleash a Gargoyle and still have enough leftover for Unholy Blight and a couple Death Coils. In this build, you get Frost Fever and Blood Plague up, then keep the Scourge and Blood Strikes coming for as long as your glyphs keep refreshing the diseases, adding your runic power dumps as needful. One note of caution on this build: You'll be flying without Subversion, so you'll want to make sure you're aware of the extra threat.
Blood: Blood was the redheaded stepchild of the Death Knight trees in 3.0 as far as imagined effectiveness went, but that really shouldn't be true in 3.1. Blood easily keeps pace with Unholy in the DPS department. Here's one of the more popular Blood/Unholy builds. This build focuses a good amount on heavy-hitting physical damage, so armor penetration becomes surprisingly useful in this build. Army of the Dead in the Unholy tree makes the disposable Ghoul a little more effective. The rotation should be more or less like Unholy, but use Death Strike for your Frost/Unholy rune strie, replace Gargoyle with Dancing Rune Weapon, and replace Blood Strike with Heart Strike. If you're afraid of losing AE potential with this build, remember that Blood Boil can hit undiseased targets now, and Blood talents have some pretty hefty buffs to that ability.
Frost: Frost, especially 2-handed Frost, continues to be somewhat of the dark horse DPS build. Not many Death Knights consider it, but it still manages to do very respectable DPS. 2-handed Frost DPS sometimes seems to me like it could be called the class' best kept secret. This build is one the favorites for solid 2-handed Frost DPS. You'll actually focus on churning out Obliterates with this build. Save the Howling Blasts for AE DPS or Rime procs - which you'll have a decent amount of, since you'll be using obliterate as fast as you can churn out the runes for it. You'll be using Frost Strike for your rune dumps, of course. This build also includes Improved Icy Talons for a little grouping love.
Tanking
Frost: Frost remains the stereotypical tank build, as it seems a lot of people failed to get the message that Blizzard abandoned the Frost is tank thing back before the Wrath Beta. That said, it's definitely a more than passable tank tree. Here's a Frost Build to try out when tanking. Howling Blast is here to help with AE threat grabbing, and it goes into the Unholy far enough to grab some extra help for Death and Decay. It's worth noting that a lot of people like grabbing Bladed Armor for extra threat in this build. If you do this, it'll probably best to take the points out of 2-handed weapon specialization and Acclimation.
Unholy: I'm still an Unholy fiend myself, so this is the tank build I'm using too. Even with repeated nerfs to Bone Shield, Unholy remains a very respectable tank tree. Try this build on for size. It focuses primarily on picking up all the delicious magic absorption and threat goodies in the Unholy Tree, leaving Blood and Frost for the first tier defensive abilities. Improved Icy Touch counts here too, the extra slow means fewer hits against you. Like Frost above, a lot of people like to take Bladed Armor for the extra threat. If you decide to go that route, Taking points out of Virulence and reducing Wandering Plague to 1 point is probably your best bet.
Blood: Yes, the Blood Tree can tank. For a while, a lot of Death Knights swore by a Blood build to tank 3-drake Sartharion. But even though Sarth is yesterday's news, you can still get some very respectable mileage from Blood Tanking. This build gives you the all of basic defensive cooldowns and abilities of the Blood Tree, a lot of strong physical-based single target threat, and some AE threat in the form of Heart Strike, Bloody Strikes, and Morbidity.
But where is Dual Wielding?
Dual Wielding is still sort of a playstyle in flux right now, but some Death Knights are still plugging along looking for ways to use it in 3.1. This thread on Elitist Jerks suggests a few ideas, but most of them assume you have some pretty sweet raid gear and are on track to get more.
Myself, I'd wait for 3.2 to try dual wielding again, once we see what the devs have in store. Some people are claiming it should be as simple as converting weapon strikes to hit with both weapons. I'm pretty sure this would be the exact wrong way to go about it, since it would immediately remove the major reason 2-handers have even been able to stay head of dual wielding in the first place. Without the weapon strike edge, Death Knight 2-handers stand a very good chance of going the way of Enhancement Shaman 2-handers.
But anyhow, 3.2 is a ways away. For now, take any combination of the builds I have linked above, go forth and conquer. New class or nerfed class or whatever, Death Knights are still plenty enjoyable in 3.1, and they're even more enjoyable with a good build.
Filed under: Analysis / Opinion, Tips, Instances, Raiding, Leveling, Talents, Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 4)
Hëx Apr 27th 2009 9:13AM
I was a dedicated DW until 3.1, when I absolutely had to change to two handed to keep up. Previously I was throwing Howling Blast and White damage enough to keep up, now I'm almost a cookie cutter Obliterate two hander and it makes me extremely sad. Please Blizzard, let me go back to DW!
saxamaphone Apr 27th 2009 9:21AM
this.
Kassu Apr 27th 2009 11:23AM
No.
Cor Apr 27th 2009 12:33PM
I missed DW also =(
I guess it is a credit to Bliz that there is no clear winner for DPS or tanking. Depending on who you talk to they will argue their favorite tree is the best and has combat logs to back it up. Personally I see unholy as the best DPS and Frost as the best tank, but I run Frost for both out of habit.
Wait. Does this mean we have to play the tree we like the best? *shock* =)
Umrtvovacz May 8th 2009 1:41PM
I am not really sure why blizz got rif of DKs dualwield... why we cant have more viable weapon specs? I think they were just scared it will end up like Enhancement Shaman. You just dont see any Two-hand Enha shamans anywhere, because it sucks...
http://umrtvovacz.blogspot.com/
matag May 12th 2009 9:52PM
DW may not be dead... seeing this build used a lot
http://talent.mmo-champion.com/?deathknight=00000000000000000000000000003200535005200311230005101351230200315003100000000000000000&glyph=121021000000&version=9658
pretty effective and his hitting some very big dps, give it a go! the people using it are still "testing and tweaking" but who knows
Enrar Apr 27th 2009 9:23AM
I am not sure about that, but in your blood build you go with 2 points in Night of the Dead instead of Morbity and 2 points in Epidemic instead of 1.
From what I see, you can manage a rotation with just 1 Epidemic and I have the feeling that the ghoul you get from blood is just not worth the 2 points in AOE reduction. It dies way too fast or simply attacks the wrong target. (or I forgot the put it up xD)
Why not go with 3 Morbidity? Sudden doom plus de runic dumb makes it so that theres DC flying everywhere. Shouldn't that be better?
Angus Apr 27th 2009 9:40AM
The point is the ghoul will die way too fast without that talent.
The ghoul is a solid DPS increase. They fixed them to be a lot like hunter pets. Now instead of a ghoul dying anytime a boss does ANY AE, the ghoul sits in it and continues to DPS.
Skeleton Jack explained this pretty well on his site. You get more from those 2 pts for sustained DPS from the ghoul than you do just about any other place.
Maizez Apr 27th 2009 9:24AM
Hey, Im a Death Knight that raids with Unholy for maximum DPS.. I can do 3500+ on ulduar, but I was just wondering about "0/10/61". In that spec there is 2 points on Improved Unholy Presence and only 2 points in Wandering Plague. Why not remove 1 point from Improved Unholy Presence and place it in Wandering plague so you always have a 100% chance to do additional damage to nearby enemies. Because a 15% movement speed does absolutely nothing to your DPS and that would deffidently be a waste of a talent. You would be left with 8% which is better then nothing, but unless you can find another place to put that 1 talent then you might want to have 0 in Improved Unholy Presence.
Vacasta Apr 27th 2009 11:34AM
I agree - but with a slight qualification: The chance to do additional damage is the same no matter how many points you put into Wandering Plague (its your critical strike chance), but the damage done to those within 8 yards will be 100% of your disease damage rather than 66%.
JALbert Apr 27th 2009 11:37AM
IUP is a DPS boost in any fight where you need to move, and saves from getting a movespeed enhancement on your boots. If all you fight is Patchwerk, feel free to skip it.
VerticalEvent Apr 27th 2009 11:47AM
Because, while doing Unholy DPS, you'll be sitting in Unholy Presence, for the lower Rune Cooldown.
The increase in attack speed and the ability to pop Rune abilities faster will be better then the increase in damage offered by the Blood Presence.
dornn Apr 27th 2009 2:12PM
wrong, you do not sit in unholy stance as unholy spec, if you do, you are fail. unholy dose not use its resources fast enough to warrent the need for additional global cooldowns to get more attacks in. rather, if you use unholy presence, you will have wasted global cooldowns. you will get more from bloods 10% damage increase then from unholy presences bonuses even with IUP. try reading elitestjerks some time.
the reason for picking up IUP is higly debated since it was changed from being an aura, there is no definitve answer any longer, but the school of thought on it being worth while is that it makes it easier to get in and out of bad situations quicker, which can increase your dps up time and survivability, as well as that you can stay on the targets more frequently in movement fights, with out needing the speed boost to boots which lets you pick up 32 AP or icewalker depending on your hit situation.
CannedBread May 3rd 2009 3:58PM
Actually, to optimize this build, the ideal change would be to remove 2 points from necrosis, placing one in Wandering Plague, and one in Ghoul Frenzy.
Wandering plague generates higher dps per point, and possible multi-mob damage. Ghoul frenzy is actually a dps increase if worked correctly into your rotation (will explain @ bottom). Both of these talents are worth more dps per point than necrosis, despite the fact that necrosis seems better because it is straightforward.
The best place to pop ghoul frenzy is after you've used both your death runes on a scourge strike, at this point, pop blood tap, and when your new death rune comes off of cooldown, pop ghoul frenzy.
Macro:
#showtooltip Ghoul Frenzy
/cast Blood Tap
/cast Ghoul Frenzy
This macro allows you to press the same button twice, once during the blood/death rune cooldown to create a death rune, and a second time when the rune is active to use Ghoul Frenzy.
good math for this on EJ: http://elitistjerks.com/f72/t53615-unholy_gains_shadow_death_unholy_dps_discussion/
singsing Apr 27th 2009 9:32AM
you forgot the blood tank spec, good informatice article.
Drkillebrew Apr 27th 2009 9:41AM
I'm all for 2-Hander Frost DPS. I stuck with Unholy during my climb to 80, then decided to give Frost a try. Never looked back.
The ability to dish out massive amounts of damage in a very short period of time, plus not hassling with a perma-ghoul, has kept me in the Frost tree.
If you're bored with Unholy, seriously consider Frost. And pick up Glyph of Obliterate and Frost Strike. And that Icy Touch sigil. Then PS, IT, OB, BS, BS, FS dump your way to success!
dornn Apr 27th 2009 2:19PM
the icy touch sigil is not the best sigil for frost any longer. it was top when you could spam IT for massive dps, but since they nerfed that rptation into the ground, you will only use one IT per rotation, which means like every other spec, the sigil of awareness out scales it.
Mike Apr 27th 2009 9:50AM
"Any imagine nerfs really have slown us down in any major way, "
Straight, no chaser ey? Seems you had one too many chaser already, writing this sentence. ;-)
Turlagh Apr 27th 2009 10:01AM
I was thinking the same thing. ;)
Joonces Apr 27th 2009 9:59AM
So where's the Blood Tank build?