An opportunity to change Retribution

Because you can pick up all talents that contribute to DPS even before you hit Level 80, it becomes a matter of gear scaling after that. In most cases, similarly geared Retribution Paladins in a raid will put out nearly identical numbers with few exceptions. Unlike other DPS classes where the spread can be wide owing to particular talent choices, differences in rotation, gear, and play style, Retribution Paladins have the relatively simple task of resolving priority when an ability comes off cooldown. There are no combo points, no freeze effect bonuses, no procs to wait for.
This isn't to say that Retribution is one-dimensional. It's not. Particularly in PvP, Retribution can reach deeper into its bag of tricks with stuns and incapacitate effects, instant Turn Evil, and a plethora of survivability and anti-cc abilities that you often won't bother with during raids. That said, there isn't anything particularly creative about how Retribution Paladins kill their opponents. It pours on damage. Prior to 3.1 that meant quite a lot of burst. For one glorious week, that meant ranged burst with Exorcism, too.
That was quickly shut down, of course, a quick nerf that didn't quite make it into the patch notes. Call it what you will, but there is actually some sound reasoning behind the nerf, least of which is to tone down Paladin burst in PvP, already gimped with weakened Judgements. Ghostcrawler expounds on this in an interesting thread over at the forums, discussing the reasoning behind the small changes to Retribution. Here's the most important thing: the main idea is to make Retribution actually take skill more interesting to play.
As much as I miss burst in PvP, I am more excited at the prospect of a more involved play style. Right now, Paladin PvP and to a lesser extent PvE is little more than brute force. Ghostcrawler summed it up rather nicely, "you hit the buttons and damage happens." That's exactly how it works right now -- Crusader Strike, Judgements, Divine Storm, Exorcism, and even Consecration. Abilities that produce damage in different flavors, none of which have any sort of interdependency with any other ability. The closest thing to preparation is having a Seal up, but even that has been simplified with 30-minute Seals.
This is exciting. This is good. This is an opportunity for change. It's not something we'll see in a hotfix, but certain to make it to a future patch. It's a good bet that Crusader Strike will play an important role in the revised play style. Procs like Killing Machine and Rime make Frost an engaging Death Knight tree, for example, with the player having to watch for the best opportunities to use abilities. At the same time, RNG still plays a huge factor so damage output can be inconsistent. But you get the idea. Retribution could use proc or controlled proc abilities, such as a Shaman's Flame Shock + Lava Burst combo.
The best part about this whole thing? Blizzard is listening. Ghostcrawler trawls the forums every day, and trust me, he picks up a lot of good ideas from players who take the time to write their suggestions in a constructive manner. A lot of developers read community blogs, as well, so you actually have a voice. Retribution (and even Holy, to a lesser degree) will be revised, and this is the best time to share your thoughts. Head on to the Paladin forums or the Damage Dealing forums to share your ideas. Retribution is on the crux of change. Seize this opportunity to guide the class in the right direction.
Filed under: Paladin, Analysis / Opinion
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Reader Comments (Page 5 of 5)
Charmin Apr 29th 2009 7:07PM
I feel I should edit something I just said. The top rets are averaging 5.5 and in BiS will be averaging around 6.5 while other classes are capable of much much more.
Kennit Apr 29th 2009 7:01PM
Thanks for the article, Zach. After the initial frustrated reaction with the Exorcism pvp nerf, I am also looking forward to the opportunity to change things up and make our combat system both more engaging and more rewarding.
I came to ret late in BC, having played (for bona fides) -
hunter - MM(vanilla-T4), SV(T5), BM (T6)
druid - feral tank 1-70, kitty dps @70, then resto in arenas
mage - frost pvp
warrior-fury at 60, prot at 70
For the commenters - yes, some class (es are a lot more complex and attention demanding than ours in tank and spank pve. Yes, most rets feel that raising the skill cap is in order. We're hoping for additional offensive utility and the opportunity not to be stuck near the very bottom on single target damage at high levels of play.
However, be aware of the facts before you go laughing at the retnoobs. Seriously suggested by people in this thread:
a) Seal of Command is part of anything besides very selective pvp use
b) We just smash Judgment whenever its up and something else at random if not (FCFS priority is something like HoW, CS, DS, Judge, Cons, Exo, HW)
c) we only use 4 buttons to dps (see above for just the damage abilities)
Add in buffing, using nearly all of our Hands on a regular basis, cleansing, tossing in emergency heals of Lay on Hands, and we've got plenty to do.
Another point to consider is that having the complexity spoken of means you have a plethora of tools available, requiring you to use the right tool for the right job at the right time in the right order. Think of a rogue - instants, finishers, interrupts, cc, utility, mobility, defensive cds, and a lot of variety of most of them. While ret not having those options may make us easier to play in the short run, its important to remember that if we have such a limited toolset, all we can do is pray for big numbers to get the job done. Our lack of offensive options and utility hinders us as well as letting us "cruise control" to decent dps.
drak Apr 29th 2009 11:46PM
@Thander
agree that arcane mages are fairly easy in pve raiding. in patchwerk its a two button spec with the only complexity being managing mana.
not hard
In PVP - arcane mage is quite complex - possibly the most complex .
smatchimo May 7th 2009 10:34AM
really, with macros any class is button smashing fun...with out macros they are still button smashing fun