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4-29-2009 @ 12:47PM
"@ Pope and Heilig. Sorry, but this just isn't true. "Boy is that statement on the money. Ever try a feral Druid? Mangle feeds abilities like Rip and Shred... a glyphed Shred can extend Rip... the relatively new finishing move (forget the name) enhances them all... but you need to keep Rip (the other big finishing move) up as much as possible. All of them have durations that need to link up for maximum effect. Then you need to keep movement in mind. Shred requires being behind the target (which you should be anyway) but high movement fights add a special thrill to that.Warlocks, Shaman, Warriors, and sometimes even Hunters go through very similar "if this-then that" rotations and talent selections. While Paladins are pretty much dictated by cooldowns only.I will admit, several years ago Pallys were a bit more complex... which is partly why so few were any good back then. But they have been gloriously oversimplified.
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