Blood Pact: What's up with everybody?

Hello again, my reprehensible cabal of spell casters I call a readership! How's it hangin?
Not a great deal has actually changed for me since last week. I was forced to disband my raiding group due to unfortunate scheduling problems, so I still haven't set foot in Ulduar. And since heroics stopped offering an interesting challenge months ago, I haven't had much of a reason to log in as of late. With Noblegarden upon us though, I suppose I'd better get to it--a proto-drake in my class color doesn't come along every day, yo!
Lacking any escapades of my own to pen for your amusement, I thought it would be nice if I did some research on how the various specs are being played these days, for the benefit of players (like me) who wish their spec' s play style would settle down longer than a handful of months. It's hard enough to be a DPS class beset by near-constant nerfs -- radically changing our play style all the time isn't helping. But enough QQ, lets talk about how Warlocks are doing their pew pew these days.
I already covered Affliction in relative detail last week, but I've made a few changes and seen some improvement so I figure I ought to mention that at least. I finally gave in to popular demand and removed Dark Pact from my spec. As much as I love that ability, the spell power buff that Glyph of Life Tap gives us has officially pushed that particular use of a talent point over the "not worth it" line for me. I could handle the fact that it returned a few hundred less mana -- it wasn't that much, and it helped me survive in healing intensive situations -- but I also lost a lot of damage output in the last patch. That point was required for talents that do a bit more for my DPS. Fel Synergy for instance. I've never been a huge fan of using the pet for DPS. It was never really all that worth it for an Afflock in the past, and adding pet management into the mix just ended up being more of an annoyance than anything else. But With Fel Synergy the need to keep an eye on my pet's health is essentially reduced to null, so I feel more confident that he won't be run over by a truck if I let him off the leash every now and again.
Speaking of pets, I'm still fiddling with that a bit. Everybody says the succubus is the highest DPS pet right now, and I believe them. When so many people who are obviously adequately competent agree, they're usually right. Still though, I have no real plans to stop using my felhunter. I don't know what any new raid group I find myself in will look like, but as it stands, I still don't know any Mages or Priests that I'm very good friends with. So I'm willing to take a relatively minor DPS loss to help the raid as a whole out. Hell, I'd be willing to take a major DPS loss if it meant I didn't have to listen to that damn succy slap herself and grunt every 30 seconds. Who would have thought that would get old? Besides, in terms of utility, the succubus only brings a convoluted and rarely requested form of crowd control to the table--and CC isn't in very high demand these days. While the felpuppy, on the other hand, has Spell Lock, which I'm getting pretty good at using to save the healers a little grief now and again.
I've also modified my rotation a bit thanks to last week's comments, to great effect. I've removed Life Tap from my active rotation, and only use it when I need some mana. I suppose I was just so desperate for some depth to the rotation that I deluded myself into thinking the extra life tappage was a good idea. The numbers I got after I removed it were rather impressive. 3k+ on most of the bosses I've done since the change. Some of it needs to be blamed on group composition, since I had some pretty sweet buffs in all those groups, but still. Better than I was expecting I would get out of post-3.1 Affliction.
Moving away from Affliction, though, there's Destruction! I haven't actually played it at all yet, but a friend of mine who recently ding'd 80 switched after finding Affliction was no longer to his taste. In greens, blues, and a handful of crafted epics, he's pulling 2.4K or more. Can you guess what I'm planning to do once I can afford dual spec?
All those talent points the Destruction tree has for improving the imp should make it pretty obvious what the best choice of pet is. The basic strat is to keep Curse of Doom (or Elements) and Immolate up, cast Conflagrate or Chaos Bolt whenever they're available, and otherwise just throw down as many Incinerates as you can, all the while allowing the imp to tag along, acting like a manic fireball machine. A lot of Warlocks like to use Soul Fire when Backdraft procs, and many like to save Chaos Bolt for when Empowered Imp procs. It's actually a pretty tricky spec to play. Managing cooldowns and procs and a dot while spamming nukes certainly isn't the easiest thing in the game, but it's crazy amounts of fun if it's anything like it was pre-3.1.
What gets me is glyph choice. Glyph of Imp, Glyph of Incinerate, Glyph of Life Tap, Glyph of Immolate, Glyph of Conflagrate, and Glyph of Chaos Bolt all sound insanely awesome for this spec. Unfortunately, we have to narrow it down to three. Glyph of Chaos Bolt is pretty easy to toss aside -- it's great, but it's rather easily overshadowed by the other glyphs. The other five have me stumped though. Supposedly the best of the best possible combination of glyphs is Life Tap / Conflagrate / Immolate, and that makes sense. I doubt I could handle playing this spec without Glyph of Conflagrate, so I'll certainly be picking that up. But the other two spots...I'm actually not sure. I'm sure the people who run simcrafts and make spreadsheets have worked all of this out exactly, but I'm far less concerned with what they say, than I am with my results. "The internet said it would be best this way" is a pretty lousy excuse for doing poorly in a raid.
Meta / Ruin isn't terribly different from where it was before. Use the felguard to DPS, keep Curse of Agony / Doom, Corruption, and Immolate up, pop Meta when you have it available (don't forget Immolation Aura!), then just spam Shadow Bolt. Glyphs, according to the experts, are predictably Felguard / Life Tap / Immolate. If I was more familiar with Demonology, I might contest that a bit, but I'm not so I won't. What's really interesting --to me anyway--is the new Decimation talent. Much like Affliction Warlocks and Drain Soul, Demonology Warlocks now have an extra powerful spell to cast once the target is getting low on health.
This is where having points in Molten Core is going to come in handy, because the more punch you can pack into Soul Fire the better. First you use Shadow Bolt, as per usual. But once it hits the target, Decimation procs, and you pound the target with a hard-hitting Soul Fire. There's going to be a delay between casting Shadow Bolt and Decimation's proc though, due to the time it takes Shadow Bolt to travel from you to the target. So the intervening time would be best spent casting another spell. Life Tap, or a dot refresh, or even another Shadow Bolt. Personally, I think I would save the 3 minute meta cooldown for this.
Lastly of course are the hugely popular hybrids specs. 0 / 40 / 31 seems to have gained in popularity since 3.1 went live. At least from what I can tell. The play style, like the talent points, is a mix between Demonology and Destruction. From the Destruction tree, you have the imp as the pet of choice, as well as the expert recommended glyph choices of Immolate / Conflagrate / Life Tap. The rotation is a bit of a mix; keep Curse of Agony, Corruption, and Immolate up while spamming Incinerate. The real gem of this spec is Conflagrate, which does absolutely massive damage even after the recent nerf, so be sure to hit it every opportunity you get. Below 35% the Decimation talent causes this spec to show off its points in Demonology. At that point it's essentially the same as the Meta / Ruin spec, except you're using Incinerate to proc Devestation, rather than Shadow Bolt.
That one point actually makes a pretty big difference in play style, surprisingly enough. 0 / 41 / 30 is obviously similar to the other prevalent hybrid spec, but not as much as one might think. The most obvious change is that you lose Conflagrate, and gain a felguard. That swapping of abilities, of course, means a swapping of glyphs. Trade Glyph of Conflagrate for Glyph of Felguard. Other than that though, the play style is essentially the same as 0 / 40 / 31. Still, that's a lot of change for one talent point.
And that's it. A quick rundown of the specs people are playing with in 3.1, how they size up, and how their rotations work. I very probably made an error or two, and I'm certain I missed some nuances that a more complete post would cover. But hopefully this post will help give some direction to people who are feeling a little left in the dust by the torrent of changes that were thrust on us two weeks ago.
As a closing note, thanks to Phantasos over at the MMO Champion forums for his superb post on post-3.1 Warlock specs. It was a huge help to me in understanding the changes made to the specs which I am less familiar with.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 3)
Jon Apr 28th 2009 3:07PM
Locks... sigh.
Tythian Apr 29th 2009 2:20AM
Seriously?
You are writing a column for information to the masses...
Yet you still haven't gotten to Ulduar? haven't tried demo? Haven't even raided lately...
Lets get a deaf guy in here to talk about the soundtrack for Ulduar... makes as much sense.
Get the scrub off WI and lets get a raider in here to discuss what some people may need help on for locks.
vazhkatsi Apr 29th 2009 3:13AM
its about specs not strats. grow up
Yats Apr 29th 2009 3:29AM
I for one think it's a good post.
Not everyone can be expected into ulduar in the first few weeks of the content patch.
A raider wouldve given an insight into ulduar - but nick has given an insight into the recent changes to all the spces locks are playing atm.
It's important to note that nick is doing this thread as a part time job. He doesn't get paid for it - and doesn't get reimbursed game time or gold in respecing to every spec, build, glyph combo out there (ref a few of his previous threads)
Nick, thanks for a great post. Very informative - and gave a great insight into the specs I haven't tried yet.
Good luck in finding a new raiding group.
rosencratz Apr 29th 2009 4:57AM
Seriously? You bother to make a comment on an article and are about as constructive as a lumberjack in a submarine.
As far as i can see the article is called "Blood Pact" not "Ulduar and Me!" if you know a more useful place for information share, if you know better than a comment made in the article, point it out.
If all you have is snide remarks? well you know where you can shove them eh?
There are errors and some minor misconceptions in the article, however there always are and will be in class columns, we can point them out and discuss them or we can throw a tantrum about it? Which do you think is the wiser choice?
Branwyn Apr 29th 2009 9:27AM
@Tythian - Because everyone that plays WoW is teh hardcorez raiderz, amirite??
Zasziden Apr 28th 2009 3:14PM
Still holding out for that green fire before I give destro another real try.
Josh Apr 28th 2009 5:50PM
Same here, man. Check out the post I made about Warlocks and "green fire" (aka Fel Fire) here on the official forums:
http://forums.worldofwarcraft.com/thread.html?topicId=16473915200&postId=164724235388&sid=1#0
Everyone make a comment there if you agree! Maybe, just maybe, Blizz will finally agree now that Destro-based specs and hybrids are making a comeback.
It's like I said in my post, we're really suffering a "visual identity crisis" right now, especially in raids when the lesser-trained eyes can't even differentiate our spells from a Mage.
Faragorn Apr 28th 2009 3:16PM
Pre patch I was 0/41/30 and liked it a lot. Post patch I went 0/40/31 and am having some trouble adjusting to the rotations.
One of the reasons I liked 41/30 was the rotation was pretty simple and easy to max uptime on. 40/31 isnt nearly so easy. I'm not sure how much of the lower dps comes from 3.1 and how much from not knowing the rotations as well, but my dps output went down with 3.1. I'm improving on maxing uptime on my rotation though. The biggest problem for me is that the cooldown on Conflag doesnt show up on Quartz which I am accustomed to using for my dot timers, and Conflag "uptime" is pretty key for that spec. A second problem is that I need to keep the life tap buff up. My prior play style didn't life tap till I really needed it as I didn't want to interrupt my rotation any more than absolutely necessary. Now I need to tap every 20 seconds provided I have the health which isn't always the case in Ulduar.
I also tend to lose the imp on fights like Deconstructor if I dont micro-manage him enough to make sure he's not near anybody (like me) who might get a Light Bomb or Gravity Bomb.
Edondia Apr 28th 2009 5:06PM
Faragorn
Check out a add on called Event Horizon. It will help you determine casting priorities and also tracks uptime of your most crucial spells. It was designed originally for Locks but has since been expanded to other classes. I use it to manage my Rogue's Mutilate rotations and has been a life saver. I think it will be very beneficial for you especially having to learn a new rotation and all.
hehealme Apr 28th 2009 3:17PM
I raid as Affliction and I've found Ulduar to be a very pet unfriendly place. The minor DPS gain you get from using the Succ is quickly lost in pretty much every fight. I've found myself using the Imp in most situations.
Vegatork Apr 28th 2009 3:30PM
Still can't believe you haven't tried 0/41/30....especially with the extra spec.
Decimate is da bomb!!!! Right now I'm using the Felguard along with Life Tap and Incinerate Glyphs, and as soon as we get to the trash and bosses in Ulduar I can't wait to get them under 35% so I can start spamming off some quick Soul Fires without the cost of shards.
The DPS I get from 0/41/30 in our raids has been better than other specs I've tried so far.
Viper007Bond Apr 29th 2009 9:05AM
Indeed. I only go Affliction when there's not another Warlock to "scorch". The rest of the time I'm 0/41/30 and easily breaking the 5000 DPS mark. Infact I'm finally passing up the Mages, only being beaten by the Rogues now on most fights.
Decimate rapes face and it's really nice seeing 15000-18000 crits. >:D
turturin Apr 28th 2009 3:45PM
You know very little about how to raid as a warlock. The Life Tap glyph was what finally convinced you to skip dark pact? What about the thoughts, opinions and math of the entire warlock community, which has demonstrated that even without 4pc T7 bonus or the glyph, life tap still returns more mana than DP for the same gcd? Have you never been to elitistjerks.com?
You don't bother with a pet as affliction? Depriving your raid of ~450 dps because you don't want to push the petattack button? You'd be guarding the summoning stone for any competent guild with an attitude like that.
Also: "It was a huge help to me in understanding the changes made to the specs which I am less familiar with. "....Learn to write english correctly if you're going to be a writer.
I will no longer be reading your article. You know less than the average player and don't write well, so I can see nothing redeeming about your contributions here.
Warigami Apr 28th 2009 3:55PM
Wow, could you even be a bigger jerk? It takes a lot of guts to write articles about a game that is likely more heavily scrutinized and theorycrafted than any other. Do us all a favor and take your elitist attitude somewhere else.
Rastakitty Apr 28th 2009 3:54PM
turturin,
I do believe that you overlooked something, both of those choices has reasons given for them. While elitistjerks.com is a wonderful site, if you just cookie cutter there builds you are going to hurt yourself.
You need to be dynamic, sacraficing some personal DPS for a raid wide when in a group that can't already provide it by other means is the correct choice.
Wow is not a static enviroment, and as was stated in the article
- "I'm sure the people who run simcrafts and make spreadsheets have worked all of this out exactly, but I'm far less concerned with what they say, than I am with my results. "The internet said it would be best this way" is a pretty lousy excuse for doing poorly in a raid."
I am a Druid, but I find the advice here very helpful for advising my guild's locks.
Cyanea Apr 28th 2009 4:05PM
Could you be even more of a jackass? There's a thing called personal taste. That's the whole POINT of having talent trees that can be customized any way you want. Dark Pact is still a FANTASTIC spell and in certain situations, it's so much more useful than Life Tap. Loatheb? Gluth after a Decimate? Any other situation where your healers are getting hit hard, and you don't want to give them even more to deal with?
Think for yourself a little.
muffin_of_chaos Apr 28th 2009 4:12PM
I'm gonna be honest, I agree with turturin. I have no idea why such a noob is writing an article advising about specs and gear and strats and theorycrafting. There are hundreds if not thousands of Warlock masters out there who spend countless money respeccing to test out updated talents as soon as they happen and comment on minor variations in dps...Nick here is a PvE-er and hasn't even been in Ulduar.
I mean, I don't fault him for being a noob...everyone was a noob at some point...but I fault the editors for giving him a column so that he can pretend to be even semi-expert.
Duck Knight Apr 28th 2009 5:36PM
I find it ironic that an elitist jerk (turturin) is telling someone to go to Elitist Jerks. What a novel concept!
Josh Apr 28th 2009 6:27PM
Good riddance. This isn't elitistjerks.com, and I don't think that's what Nick had in mind for the column. This is a great column for both beginners and vets of the Warlock class, and it doesn't claim to be a number-crunching, theory-crafting math-fest.
You're just getting off on stroking your spreadsheet skills. Take your bile somewhere else, you won't be missed.
Buh-bye.