Blood Pact: What's up with everybody?

Hello again, my reprehensible cabal of spell casters I call a readership! How's it hangin?
Not a great deal has actually changed for me since last week. I was forced to disband my raiding group due to unfortunate scheduling problems, so I still haven't set foot in Ulduar. And since heroics stopped offering an interesting challenge months ago, I haven't had much of a reason to log in as of late. With Noblegarden upon us though, I suppose I'd better get to it--a proto-drake in my class color doesn't come along every day, yo!
Lacking any escapades of my own to pen for your amusement, I thought it would be nice if I did some research on how the various specs are being played these days, for the benefit of players (like me) who wish their spec' s play style would settle down longer than a handful of months. It's hard enough to be a DPS class beset by near-constant nerfs -- radically changing our play style all the time isn't helping. But enough QQ, lets talk about how Warlocks are doing their pew pew these days.
I already covered Affliction in relative detail last week, but I've made a few changes and seen some improvement so I figure I ought to mention that at least. I finally gave in to popular demand and removed Dark Pact from my spec. As much as I love that ability, the spell power buff that Glyph of Life Tap gives us has officially pushed that particular use of a talent point over the "not worth it" line for me. I could handle the fact that it returned a few hundred less mana -- it wasn't that much, and it helped me survive in healing intensive situations -- but I also lost a lot of damage output in the last patch. That point was required for talents that do a bit more for my DPS. Fel Synergy for instance. I've never been a huge fan of using the pet for DPS. It was never really all that worth it for an Afflock in the past, and adding pet management into the mix just ended up being more of an annoyance than anything else. But With Fel Synergy the need to keep an eye on my pet's health is essentially reduced to null, so I feel more confident that he won't be run over by a truck if I let him off the leash every now and again.
Speaking of pets, I'm still fiddling with that a bit. Everybody says the succubus is the highest DPS pet right now, and I believe them. When so many people who are obviously adequately competent agree, they're usually right. Still though, I have no real plans to stop using my felhunter. I don't know what any new raid group I find myself in will look like, but as it stands, I still don't know any Mages or Priests that I'm very good friends with. So I'm willing to take a relatively minor DPS loss to help the raid as a whole out. Hell, I'd be willing to take a major DPS loss if it meant I didn't have to listen to that damn succy slap herself and grunt every 30 seconds. Who would have thought that would get old? Besides, in terms of utility, the succubus only brings a convoluted and rarely requested form of crowd control to the table--and CC isn't in very high demand these days. While the felpuppy, on the other hand, has Spell Lock, which I'm getting pretty good at using to save the healers a little grief now and again.
I've also modified my rotation a bit thanks to last week's comments, to great effect. I've removed Life Tap from my active rotation, and only use it when I need some mana. I suppose I was just so desperate for some depth to the rotation that I deluded myself into thinking the extra life tappage was a good idea. The numbers I got after I removed it were rather impressive. 3k+ on most of the bosses I've done since the change. Some of it needs to be blamed on group composition, since I had some pretty sweet buffs in all those groups, but still. Better than I was expecting I would get out of post-3.1 Affliction.
Moving away from Affliction, though, there's Destruction! I haven't actually played it at all yet, but a friend of mine who recently ding'd 80 switched after finding Affliction was no longer to his taste. In greens, blues, and a handful of crafted epics, he's pulling 2.4K or more. Can you guess what I'm planning to do once I can afford dual spec?
All those talent points the Destruction tree has for improving the imp should make it pretty obvious what the best choice of pet is. The basic strat is to keep Curse of Doom (or Elements) and Immolate up, cast Conflagrate or Chaos Bolt whenever they're available, and otherwise just throw down as many Incinerates as you can, all the while allowing the imp to tag along, acting like a manic fireball machine. A lot of Warlocks like to use Soul Fire when Backdraft procs, and many like to save Chaos Bolt for when Empowered Imp procs. It's actually a pretty tricky spec to play. Managing cooldowns and procs and a dot while spamming nukes certainly isn't the easiest thing in the game, but it's crazy amounts of fun if it's anything like it was pre-3.1.
What gets me is glyph choice. Glyph of Imp, Glyph of Incinerate, Glyph of Life Tap, Glyph of Immolate, Glyph of Conflagrate, and Glyph of Chaos Bolt all sound insanely awesome for this spec. Unfortunately, we have to narrow it down to three. Glyph of Chaos Bolt is pretty easy to toss aside -- it's great, but it's rather easily overshadowed by the other glyphs. The other five have me stumped though. Supposedly the best of the best possible combination of glyphs is Life Tap / Conflagrate / Immolate, and that makes sense. I doubt I could handle playing this spec without Glyph of Conflagrate, so I'll certainly be picking that up. But the other two spots...I'm actually not sure. I'm sure the people who run simcrafts and make spreadsheets have worked all of this out exactly, but I'm far less concerned with what they say, than I am with my results. "The internet said it would be best this way" is a pretty lousy excuse for doing poorly in a raid.
Meta / Ruin isn't terribly different from where it was before. Use the felguard to DPS, keep Curse of Agony / Doom, Corruption, and Immolate up, pop Meta when you have it available (don't forget Immolation Aura!), then just spam Shadow Bolt. Glyphs, according to the experts, are predictably Felguard / Life Tap / Immolate. If I was more familiar with Demonology, I might contest that a bit, but I'm not so I won't. What's really interesting --to me anyway--is the new Decimation talent. Much like Affliction Warlocks and Drain Soul, Demonology Warlocks now have an extra powerful spell to cast once the target is getting low on health.
This is where having points in Molten Core is going to come in handy, because the more punch you can pack into Soul Fire the better. First you use Shadow Bolt, as per usual. But once it hits the target, Decimation procs, and you pound the target with a hard-hitting Soul Fire. There's going to be a delay between casting Shadow Bolt and Decimation's proc though, due to the time it takes Shadow Bolt to travel from you to the target. So the intervening time would be best spent casting another spell. Life Tap, or a dot refresh, or even another Shadow Bolt. Personally, I think I would save the 3 minute meta cooldown for this.
Lastly of course are the hugely popular hybrids specs. 0 / 40 / 31 seems to have gained in popularity since 3.1 went live. At least from what I can tell. The play style, like the talent points, is a mix between Demonology and Destruction. From the Destruction tree, you have the imp as the pet of choice, as well as the expert recommended glyph choices of Immolate / Conflagrate / Life Tap. The rotation is a bit of a mix; keep Curse of Agony, Corruption, and Immolate up while spamming Incinerate. The real gem of this spec is Conflagrate, which does absolutely massive damage even after the recent nerf, so be sure to hit it every opportunity you get. Below 35% the Decimation talent causes this spec to show off its points in Demonology. At that point it's essentially the same as the Meta / Ruin spec, except you're using Incinerate to proc Devestation, rather than Shadow Bolt.
That one point actually makes a pretty big difference in play style, surprisingly enough. 0 / 41 / 30 is obviously similar to the other prevalent hybrid spec, but not as much as one might think. The most obvious change is that you lose Conflagrate, and gain a felguard. That swapping of abilities, of course, means a swapping of glyphs. Trade Glyph of Conflagrate for Glyph of Felguard. Other than that though, the play style is essentially the same as 0 / 40 / 31. Still, that's a lot of change for one talent point.
And that's it. A quick rundown of the specs people are playing with in 3.1, how they size up, and how their rotations work. I very probably made an error or two, and I'm certain I missed some nuances that a more complete post would cover. But hopefully this post will help give some direction to people who are feeling a little left in the dust by the torrent of changes that were thrust on us two weeks ago.
As a closing note, thanks to Phantasos over at the MMO Champion forums for his superb post on post-3.1 Warlock specs. It was a huge help to me in understanding the changes made to the specs which I am less familiar with.
Filed under: Warlock, (Warlock) Blood Pact
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Reader Comments (Page 2 of 3)
lockanon Apr 28th 2009 8:41PM
turturo,
Thank God you didn't write this or any other blog that ppl check daily. I play a 21/50 spec that is probably suggested against, but I play it because I like it and, you know that's what the game is about. All the author does is present some of the stuff out there for Locks to consider and try out. So if you are looking for someone to tell you exactly what to pick and exactly how to play, go somewhere where they aren't BLOGS, because these are opinions, nothing else.
And as far as Nick is a noob, bullshit and stfu, someone playing slightly different than you has nothing to do with skill, again it has to do with personal playstyle, and if blizz wanted everyone to play the same way, they wouldn't have made different specs and all the classes would play the exact same and only have one spec. You sounded like this douche we had on our server who (in trade) called another pally an idiot for not playing holy spec the same way as himself... it's MMORPG not, hey, it's X/X/X or you fail. Noobs follow cookie cutters, real players experiment and find what they love.
Xavs Apr 28th 2009 3:52PM
Why hasn't green fire happened yet? It's been ages since we asked for it. Blizzards refused to even acknowledge it.
I'm currently using 0/40/31 as my main spec, and I have to say that I love it. I used to be a deep affliction lover, but now that all my DoTs are gone, I went for the spec with the highest DPS (or at least according to theorycrafters on Elitist Jerks Forums). Overall, I'm rather enjoying it (though I loved the 15 K Conflag crits from the first day and miss them), especially once they get below the 35% mark and I can start Soulfire/Decimation Weaving. After a little toying I even found a way to get a 1:1 Incin to Soulfire ratio.
Josh Apr 28th 2009 6:31PM
Sign this thread if you think Blizz finally needs to acknowledge our plea for green fel fire, and at least give us an answer:
http://forums.worldofwarcraft.com/thread.html?topicId=16473915200&postId=164724235388
I mentioned it earlier up in the posts when someone mentioned it. Let Blizzard know what we want!
turtlehead May 1st 2009 7:56PM
I'd be totally bummed if it went green. Incinerate is the coolest looking nuke in the game as is, thank you very much.
steve Apr 29th 2009 2:41AM
Seriously you don't seem to know that much about warlocks.
Cyanea Apr 28th 2009 4:01PM
I'm liking New Affliction. I do miss the old complexity and stuff, but I'm pumping out big numbers for smaller amounts of work. The first time I saw a 4k Affliction crit tick by on my screen, my jaw dropped.
One thing I've started doing (and my healers thank me for) is when I lose the boost from the Life Tap Glyph, but don't need/can't afford/can't do a full scale Life Tap at that moment? I downrank it. Since LT doesn't cost any mana, it doesn't suffer any of the associated downranking penalties. 900 health rarely registers on a healer's radar, and you get that back from a tick of Corruption and Fel Armor.
I think the worse thing for me since the patch is the new rotation and getting used to it. I've had to leave the 3 and 4 buttons on my action bar blank since that's where Immolate and Siphon Life were back in the golden days.
I think I'm going to dualspec on my lock, but not for a trash/boss spec, but just for something new. I'm still a diehard Affliction lover, but I fell in love with Incinerate/Soulfire weaving for the few days I was Demo after the patch, and I think I'm gonna switch it up every now and then so it doesn't get old.
envious Apr 28th 2009 4:11PM
Bleh. This article seems like an honest attempt to put content out, but if you're not raiding Ulduar, this advise is so generic that even newbie warlock raiders will not be finding useful information here.
The fact is that the Ulduar encounters are all pretty different and telling people "here's what the rotation probably is..." really does nothing unless you're telling them to attack a target dummy with 24 other raid members. I'm currently in a raiding guild that's expecting our Yog kill this week (and we've already done some heroic hard mode clears) and I've tried 5 different specs in Ulduar and am capable of topping our extremely competitive DPS roster with nearly all of them.
It's both pointless and impossible to compare one spec against another in a broad sense, and the only useful focus of information is how you can compare one spec against another FOR A SPECIFIC BOSS. For totally casual guilds that do not emphasize maximized DPS, saying obvious things like "use affliction instead of demonology when your pet might die" might be enough, but for everyone else, every boss fight has specific gimicks and mechanics outside of the obvious listed abilities, as well as specific timings for target/spell switches that not only increase your theoretical DPS cap, but also just makes the game much, much more fun.
I realize you're the new warlock guy here so I just wanted to let you know some things that would be much more interesting to read.
gearwhizz Apr 28th 2009 4:19PM
To make your choice of Destro glyph easier, remember that Immolate's Glyph will also boost Conflagrate.
The third one isn't so obvious. Whilst the theory-crafting recommends life-tap I'm quite happy with glyphed Incinerate as it pushes me over the edge so all my nukes can crit 10k, happy days.
lad Apr 29th 2009 9:43AM
@ nick
srsly, is your warlock even your main?
i didn't know that blizz nerfred the wow insider warlock "expert" too.
i would like to see your armory profile, i bet you still have a mix of greens, blues and outland epics.
Borrik Apr 28th 2009 4:40PM
I am a raiding Lock and enjoy the causual Tank/heal of my Druid alt. I find most articles on wowinsider.com to be very informative. I think the harsh comments before are warrented to a point.
I would not toss out an article myself unless some time and effort were put in. I agree that this article seems... like he needed something to fill the slot since he hasnt gotten time to raid personally (hence future articles meat and potatoes).
I for one would like to see what works in Ulduar. Personally my guild has gotten past Deconstructor, Razerscale, and the crazy tank guy to kick it all off.
Advise? AOE is king on the first two mentioned. I was running afflic for most of it then switched to 0/41/30 and havent looked back due to the DPS increase. Great help in those fights for the massive amt of AOE that is required for adds. Just have to manage your FelGuard (while AOE'in quickly tap passive to defensive to get your pet back to where he is supposed to be).
I have afflic on my off spec for future fights that might be more favorable for afflic, but the early encounters lend themselves to AOE and group DPS primarily. Havent tried out the ol 0/41/30 on the Furnace Mst. yet. I have a feeling the fight will lend itself more to afflic spec than AOE group DPS, but time will tell.
Naix Apr 28th 2009 4:42PM
For your heavy affliction build what is your rotation?
jerzz80 Apr 28th 2009 4:53PM
Reading this makes me value Encrypted Text even more.
I was under the assumption that if you had a blog on WOW Insider, you were actually a WOW Insider.
Yes the elitistjerks of the world are no better since they are so hung up on themselves and the "numbers" that they miss the big picture.
But come on...this is like having a random player write an article after spending 2 hours reading board posts.
Lets go, step it up, chop chop!
Kylenne Apr 28th 2009 4:52PM
What, no mention of Nemesis, that nifty new talent that knocks a chunk off the CD of two lynchpin abilities in the Meta/Ruin rotation? I'm no theorycrafter (math gives me hives), but nearly a full minute shaved off the Meta cooldown seems huge. Not to mention the fact that it also affects Demonic Empowerment.
jamphat Apr 28th 2009 5:06PM
i'm just throwing this out there because of the life tap glyph discussion because im wondering if anyone else has done what im trying right now - i created a macro that simultaneously casts life tap and [attempts to] activate one of my +spellpower trinkets (then the next time i life tap it activates the other trinket, back and forth)
ive been really happy with this a few reasons. the main reason is that i always forget to use my trinkets, and this macro ensures that i use them with some degree of regularity. also, it makes me feel less bad about activating the global cooldown for the life tap glyph bonus, since with a macro you can /cast and /use simultaneously
of course i have a separate non-keybound life tap button for evening out mana & health between fights, lol
Malignuss Apr 28th 2009 5:14PM
Don't know if it's been mentioned, but you can now turn OFF pet sounds in Sound Options. No more succy-slapping and imp-bitching!!
DreGGs Apr 28th 2009 5:18PM
Where would one write to on this site to apply to replace a writer? This guy really seems to base all of his "results" based on a very narrow testing field, and from what I've read so far...leaves out essential opposing points of view. There are more than 4 warlock pets. There are more than one talent spec option and casting sequence. And uh...Ulduars been out for 2 weeks now...couldn't have even gotten a pug?
Sorry. This writer is full of fail. I gave him a chance, but after reading this its more than apparent that his knowledge of the class is minimal at best.
ezmode Apr 28th 2009 5:43PM
An Ulduar Pug? People are really doing that?
Veliaf Apr 28th 2009 5:15PM
Well, I don't know where all the Nick hate is coming from or why; I realize he's not jumping on the bandwagon and talking about Ulduar like every other player under the sun, but what about players who don't raid Ulduar? He's catering to all walks of life, and he's doing it well. Sometimes people need 'generic' guides for trying out new specs, too. If people have to go back and read a guide to say, deep Destro from 2.4 when it's 3.1.1a or whatever, they're gonna be way out - these things have to be kept up to date.
More Nick love!
Only thing I would say, is Glyph of Metamorphosis is better than Glyph of Immolate in my personal experience, as a Meta/Ruin 'lock, but perhaps it's just me :D
Vel.
P.S. Anyone who reads/read his blog at CoS will know he's a great and often witty writer.
P.P.S. As for that turturin guy... Sheesh. Ignore him Nick.
krowtz Apr 28th 2009 5:21PM
I've been demonology since i started my warlock and I'm now into Metamorphosis/ruin/destructive reach. If you want the exact spec just armory "Krowtz". My dps got a very nice buff with decimation and through speccing into reducing the cooldown for meta and demonic empowerment.
I still enjoy how me and my felguard are closely tied and our crits buff each other and the party/raid. Tons of fun. I'm now just waiting for the prices on some of the new glyphs to drop lol. I didn't mind afflic or destro locks beating my dps before this patch cause I still look cooler than they do but now its seems like things have equaled out quite a lot.
Shadgalaul Apr 28th 2009 5:40PM
CoD?!?! No no no no no no no no no... if you're not being forced to do CoE, it should be CoA - Molten Core Procs add much more damage over a fight than the extra bang you get from Curse of Doom.
~Shad~