Blood Pact: What's up with everybody?

Hello again, my reprehensible cabal of spell casters I call a readership! How's it hangin?
Not a great deal has actually changed for me since last week. I was forced to disband my raiding group due to unfortunate scheduling problems, so I still haven't set foot in Ulduar. And since heroics stopped offering an interesting challenge months ago, I haven't had much of a reason to log in as of late. With Noblegarden upon us though, I suppose I'd better get to it--a proto-drake in my class color doesn't come along every day, yo!
Lacking any escapades of my own to pen for your amusement, I thought it would be nice if I did some research on how the various specs are being played these days, for the benefit of players (like me) who wish their spec' s play style would settle down longer than a handful of months. It's hard enough to be a DPS class beset by near-constant nerfs -- radically changing our play style all the time isn't helping. But enough QQ, lets talk about how Warlocks are doing their pew pew these days.
I already covered Affliction in relative detail last week, but I've made a few changes and seen some improvement so I figure I ought to mention that at least. I finally gave in to popular demand and removed Dark Pact from my spec. As much as I love that ability, the spell power buff that Glyph of Life Tap gives us has officially pushed that particular use of a talent point over the "not worth it" line for me. I could handle the fact that it returned a few hundred less mana -- it wasn't that much, and it helped me survive in healing intensive situations -- but I also lost a lot of damage output in the last patch. That point was required for talents that do a bit more for my DPS. Fel Synergy for instance. I've never been a huge fan of using the pet for DPS. It was never really all that worth it for an Afflock in the past, and adding pet management into the mix just ended up being more of an annoyance than anything else. But With Fel Synergy the need to keep an eye on my pet's health is essentially reduced to null, so I feel more confident that he won't be run over by a truck if I let him off the leash every now and again.
Speaking of pets, I'm still fiddling with that a bit. Everybody says the succubus is the highest DPS pet right now, and I believe them. When so many people who are obviously adequately competent agree, they're usually right. Still though, I have no real plans to stop using my felhunter. I don't know what any new raid group I find myself in will look like, but as it stands, I still don't know any Mages or Priests that I'm very good friends with. So I'm willing to take a relatively minor DPS loss to help the raid as a whole out. Hell, I'd be willing to take a major DPS loss if it meant I didn't have to listen to that damn succy slap herself and grunt every 30 seconds. Who would have thought that would get old? Besides, in terms of utility, the succubus only brings a convoluted and rarely requested form of crowd control to the table--and CC isn't in very high demand these days. While the felpuppy, on the other hand, has Spell Lock, which I'm getting pretty good at using to save the healers a little grief now and again.
I've also modified my rotation a bit thanks to last week's comments, to great effect. I've removed Life Tap from my active rotation, and only use it when I need some mana. I suppose I was just so desperate for some depth to the rotation that I deluded myself into thinking the extra life tappage was a good idea. The numbers I got after I removed it were rather impressive. 3k+ on most of the bosses I've done since the change. Some of it needs to be blamed on group composition, since I had some pretty sweet buffs in all those groups, but still. Better than I was expecting I would get out of post-3.1 Affliction.
Moving away from Affliction, though, there's Destruction! I haven't actually played it at all yet, but a friend of mine who recently ding'd 80 switched after finding Affliction was no longer to his taste. In greens, blues, and a handful of crafted epics, he's pulling 2.4K or more. Can you guess what I'm planning to do once I can afford dual spec?
All those talent points the Destruction tree has for improving the imp should make it pretty obvious what the best choice of pet is. The basic strat is to keep Curse of Doom (or Elements) and Immolate up, cast Conflagrate or Chaos Bolt whenever they're available, and otherwise just throw down as many Incinerates as you can, all the while allowing the imp to tag along, acting like a manic fireball machine. A lot of Warlocks like to use Soul Fire when Backdraft procs, and many like to save Chaos Bolt for when Empowered Imp procs. It's actually a pretty tricky spec to play. Managing cooldowns and procs and a dot while spamming nukes certainly isn't the easiest thing in the game, but it's crazy amounts of fun if it's anything like it was pre-3.1.
What gets me is glyph choice. Glyph of Imp, Glyph of Incinerate, Glyph of Life Tap, Glyph of Immolate, Glyph of Conflagrate, and Glyph of Chaos Bolt all sound insanely awesome for this spec. Unfortunately, we have to narrow it down to three. Glyph of Chaos Bolt is pretty easy to toss aside -- it's great, but it's rather easily overshadowed by the other glyphs. The other five have me stumped though. Supposedly the best of the best possible combination of glyphs is Life Tap / Conflagrate / Immolate, and that makes sense. I doubt I could handle playing this spec without Glyph of Conflagrate, so I'll certainly be picking that up. But the other two spots...I'm actually not sure. I'm sure the people who run simcrafts and make spreadsheets have worked all of this out exactly, but I'm far less concerned with what they say, than I am with my results. "The internet said it would be best this way" is a pretty lousy excuse for doing poorly in a raid.
Meta / Ruin isn't terribly different from where it was before. Use the felguard to DPS, keep Curse of Agony / Doom, Corruption, and Immolate up, pop Meta when you have it available (don't forget Immolation Aura!), then just spam Shadow Bolt. Glyphs, according to the experts, are predictably Felguard / Life Tap / Immolate. If I was more familiar with Demonology, I might contest that a bit, but I'm not so I won't. What's really interesting --to me anyway--is the new Decimation talent. Much like Affliction Warlocks and Drain Soul, Demonology Warlocks now have an extra powerful spell to cast once the target is getting low on health.
This is where having points in Molten Core is going to come in handy, because the more punch you can pack into Soul Fire the better. First you use Shadow Bolt, as per usual. But once it hits the target, Decimation procs, and you pound the target with a hard-hitting Soul Fire. There's going to be a delay between casting Shadow Bolt and Decimation's proc though, due to the time it takes Shadow Bolt to travel from you to the target. So the intervening time would be best spent casting another spell. Life Tap, or a dot refresh, or even another Shadow Bolt. Personally, I think I would save the 3 minute meta cooldown for this.
Lastly of course are the hugely popular hybrids specs. 0 / 40 / 31 seems to have gained in popularity since 3.1 went live. At least from what I can tell. The play style, like the talent points, is a mix between Demonology and Destruction. From the Destruction tree, you have the imp as the pet of choice, as well as the expert recommended glyph choices of Immolate / Conflagrate / Life Tap. The rotation is a bit of a mix; keep Curse of Agony, Corruption, and Immolate up while spamming Incinerate. The real gem of this spec is Conflagrate, which does absolutely massive damage even after the recent nerf, so be sure to hit it every opportunity you get. Below 35% the Decimation talent causes this spec to show off its points in Demonology. At that point it's essentially the same as the Meta / Ruin spec, except you're using Incinerate to proc Devestation, rather than Shadow Bolt.
That one point actually makes a pretty big difference in play style, surprisingly enough. 0 / 41 / 30 is obviously similar to the other prevalent hybrid spec, but not as much as one might think. The most obvious change is that you lose Conflagrate, and gain a felguard. That swapping of abilities, of course, means a swapping of glyphs. Trade Glyph of Conflagrate for Glyph of Felguard. Other than that though, the play style is essentially the same as 0 / 40 / 31. Still, that's a lot of change for one talent point.
And that's it. A quick rundown of the specs people are playing with in 3.1, how they size up, and how their rotations work. I very probably made an error or two, and I'm certain I missed some nuances that a more complete post would cover. But hopefully this post will help give some direction to people who are feeling a little left in the dust by the torrent of changes that were thrust on us two weeks ago.
As a closing note, thanks to Phantasos over at the MMO Champion forums for his superb post on post-3.1 Warlock specs. It was a huge help to me in understanding the changes made to the specs which I am less familiar with.
Filed under: Warlock, (Warlock) Blood Pact
Patch 5.4 patch notes
Virtual Realms feature revealed
The Proving Grounds are coming
The latest patch 5.4 news





Reader Comments (Page 3 of 3)
Josh Apr 28th 2009 6:08PM
Hey Nick, we love your new column! (Well, YOU being new to the column, anyway.)
Just a quick tip for the future, for what it's worth:
You can normally achieve putting a hyphen in your articles (a "—" instead of "--," which is just two dashes). Since I can't seem to show you the code in this comment without it actually appearing as a hyphen, I'll separate each character of the code with a space:
& # 8 2 1 2 ;
Take out the spaces and you've got yourself a real hyphen! ;)
sephirah Apr 28th 2009 6:09PM
"I don't know what any new raid group I find myself in will look like, but as it stands, I still don't know any Mages or Priests that I'm very good friends with. So I'm willing to take a relatively minor DPS loss to help the raid as a whole out."
Do you know that Fel Intelligence has a 20 yard radius so probably all the casters will be out of range from your Felpuppy unless you keep it near you?
And by the way, the Succubus was the best affliction pet even before 3.1, but few locks knew this... :)
Smoe Apr 28th 2009 7:37PM
Personally, I think Nick is smarter than most of the locks that I have seen on Skylawl. Though, there are a few changes I would like to make to your Destro build as a raiding spec.
[Improved Shadowbolt] +5% magic crit for raid on bosses
[Improved soul siphon] (this was actually on something you wrote) +1% mp5 for raid
[Curse of Elements or Weakness] Elements is well known, but Weakness got a huge buff of 5% phys damage so that now you can help the tanks and healers while significantly improving the dps of normally about 5 to 7 people (tanks included). Don't waste your time with the other curses unless the other locks got the important ones.
[Imp or Fel hound] enough said.
Congratulations Destro locks! You are now a walking Raid buff/Boss debuff beacon and are responcible for about 15% of your raid's total dps.
Though your personal dps will take a killing blow to it by not having that extra curse damage and the procs from it, (lets face it, If you show up in the top 10 of the damage meter, someone is not doing their job) you will become indisposable to your raid {weather those noobs know it or not}.
One thing that I would like to point out as far as glyphs go, for you, you might want to include Glyph of Imp (assuming you have all the other Imp talents) in stead of life tap.
Life tap may be the best third slot choice if you have 4 parts of T7, T8 has come out. I personally use Glyph of Corruption (just because I had it to begin with and though I had to sacrifice 3/5 points out of the improved talent, I use Shadowbolt more often now and it is nice to have that proc).
My current rotation is: Whichever curse is necessary, Immolate, Corruption, Conflag, SB, CB, In, In, Conflag, In, Imm, C,
Refresh SB on proc or as needed, use CB whenever it comes up (usually right before C needs a refresh), In spam until Conflag comes up, and refresh curses and Imm as needed. My personal pet is the Imp unless we have an hp shout happy warrior or another lock who wont switch to Felhound.
Try to coordinate curses before fights or else you and some other noob lock will be fighting over who gets to use CoE (this happens more than it should).
If there is a second lock in the raid, it would be best if they're demo for the buff that the pet gives (and as part of my demo spec, I have improved CoW).
PS: Nick, thanks for mentioning that extra buff earlier. I would definately have missed it otherwise.
PSS: lol come to think of it, I should probably be using Glyph of In right now. But I just love the way it looks when I cast an instant SB while being thrown like a wet rag by the tiger boss in ZG XD Too bad I accidentally sold my off hand Q.Q It looked so cool together with my Quickening blade og the Prince. Burning sword in 1 hand, Mage's staff in the other. All while my shoulders radiate a burning pestilence on the ground.
lockanon Apr 28th 2009 8:48PM
whaaaaaaaa?
idk what you're saying :-(
QQ about —
lockanon Apr 28th 2009 8:49PM
ok that was actually directed towards Josh but for some reason it put me here....
epicfail on my part I guess
korruptor Apr 29th 2009 12:19AM
This article needs more passion about the lock class, kinda like how the warrior column really "speaks" to the reader's need to smash and tank. Another example would be the mage column how the author constantly makes fun of the the lock class, as he should since lock > mage, amirite? or like how the mage really connects with his readership's never-ending quest for high crit/damage.
I like how you put more effort than the previous warlock columnist did toward the end of his career.....but this article is pretty vanilla...sorry bud :\
Trust me warlocks really want to be hated for wtfpwning not for being a polite and cordial class as you present this article here.
If I wanted theorycrafting or spreadsheet analysis I would goto elitist jerks forums and read numbers but when I come to wowinsder.com I want to read some solid advice about playing a lock and be entertained at the same time.
webaccount Apr 29th 2009 1:53AM
Blood pact has gone in the toilet for weeks now, I figured it might take some time but every single one has been a complete bore and a regurgitation of crap this person has read somewhere else. I don't think I have seen a single blog of commentary from his own mind, he's just spitting out the same information found on other sites and i'd be willing to bet I can find the posts where he read this information.
This post should at the very least be done by somebody that knows the class inside and out, which includes having been in Ulduar. That doesnt mean they have to talk about Ulduar raiding everytime but at least know what your talking about.
Blood pact used to be a fun, informative, and detailed blog... this is watered down dribble.
Gnoodle Apr 29th 2009 5:06AM
Have never posted a comment on wowinsider before but felt compelled to add my voice to the comments made regarding the quality of Blood Pact with Nick Whelan at the helm.
I appreciate that it's an admirable thing to do to write a column like this but nonetheless, like many who have posted above, I feel that the warlock community is really not being served as well as most of the other classes are. I think there's a gulf in terms of the useful knowledge imparted by something like Arcane Brilliance vs Blood Pact. If one looks at a sample of Arcane Brilliance articles and compares them to Blood Pact, in terms of usefulness and quality, you will see what I mean.
I'm afraid therefore that wowinsider really need to consider bringing in a more experienced warlock. Someone who can provide the community with the level of detailed analysis that many people come to wowinsider to read.
Viper007Bond Apr 29th 2009 9:08AM
As much as it pains me, I have to agree. Nick seems like a nice guy and creates well written articles, but he columns are VERY casually-aimed and he seems very inexperienced and doesn't do his research.
The not having set foot in Ulduar alone should set off alarm bells.
Sorry Nick.
Rowan Apr 29th 2009 10:44AM
At least someone commented without completely flaming the guy. Well said, Gnoodle.
In any regard, I'd agree Gnoodle. I myself am a casual player - I'm on for 2-3 hours a day which doesn't give me much time for raiding, PvP, or anything really. However, the quality of the information, even for me, is lacking a great deal. It seems very repetitive. We've spent, what, 6 weeks, on raiding specs in some form? I have no comment on Ulduar but, it seems to me that someone who hasn't set foot in it shouldn't be addressing the masses of Warlocks who have.
Hell, even if it's not a post about Ulduar, there are countless other things to post about other than raiding specs, most of which have changed significantly since 3.1.
The posts are informative, yes but, when I've read the same thing 6 weeks in a row, it gets boring and rather frustrating. I hope we can see another aspect of Warlocks in the next post that'll bring people to like you, Nick, cause you honestly seem like a nice guy and I'd hate to see you go down in flames.
Yeng Apr 29th 2009 11:54AM
I wouldn't really say that Arcane Brilliance is a good column, all the guy does is QQ and flame locks.
DWSR Apr 29th 2009 10:18AM
@Nick: I'd have to agree with some of these comments. I keep up with Blood Pact in the off chance that you have read something that I have missed on forums somewhere, but that hasn't happened yet. You write a decent column, but you seem to me like the person who just sort of does stuff because it works, and doesn't bother to dummy test very much. A respec is cheap, and you should be respec'ing half as often, now that you (should) have dual spec. For instance, when you talk about removing Life Tap from your active rotation.......do you even HAVE the glyph? Life Tap in Naxx25 worthy gear is a DPS boost provided you keep the buff up (~100 sp). Just hit Rank 1 if you don't need the mana, it still provides the buff. Whoever said that respec'ing is cost intensive.....you're lying to yourself. Glyphs have never been cheaper (at least on my server) and 50g is just doing your WG dailies. You can afford at least 1 respec without glyphing every day. If you throw in glyphs, it's a bit more time admittedly, but at least you're not changing it twice to revert back to your preferred playstyle.
I'm sorry, but you should either have another writer come in and co-write the column with you to provide the more in depth knowledge that readers are seeking or you should move these posts elsewhere. These posts are very lackluster for a class column. I would expect this level of detail in something touted as a general column.
TL;DR I respect you as a writer, but the level of detail needs to seriously pick up.
@Smoe: Just delete your account bud. Whatever you said there (TL;DR, but skimmed) is poorly worded (although perhaps English isn't your first language and then you can ignore that), and it's just bad advice. There is a fine line between buffing raid DPS and dropping your own. If you drop your own too much in trying to help the raid out, you shouldn't get a spot, as it's still a DPS loss for the raid. Picking up some of those talents is a poor choice, as the raid needs to be putting out absolutely insane amounts of DPS to make up for your drop.
Smoe Apr 29th 2009 6:06PM
lol quit after all of my years of screwing arround on Skywall, hill surfing (mountain climbing), macro bombing trade chat (massive spam attacks with macroes like the cry more express and the failboat), and starting a strip club at Auberdine? I think not. There is still so much that I can do to piss off (and eventually de-srs biz) my server.
In refute to that dps srs biz idea though, it only takes away a few hundred of your dps in exchange for about a hundred or so dps of your riad. Remember that you recieve whatever dps buffs that your party recieves.
As for my ability to speak the English language, one would think that Bradly University would not accept me. Oddly enough, I still have an "A" in my writing composition class. I still do not get what the big deal is about this whole one is not supposed to use contractions (many of which were created by a fameous playwright) as well as informal words such as "you".
Speaking of that whole business, can you please not make me have to back it up with a 1250 word persuasive paper backed up with at least 10 different sources (5 non internet)? Exams are comming up and that is the real srs-biz (for me at least because I need to pick up my gpa this semester (I got a C in calc last semester) to keep my academic scolarship.
One thing you can improve on your communication skills though, is that tone is the fastest way to be wrong when you are right. Some of the things in your post would be considered mindless flame that could end up enveloping the post itself. This happens because many people, more often kids like myself, have not yet fully developed the the logic and reasoning part of the brain. This can lead to accidents in picking out the relevant information from a pool of information that has irelevant information mixed in. This can result in the subject mixing argument with flame and comming out with nothing but flame.
I hope that got my point across without provoking a flame war >.<
paul.marsico Apr 29th 2009 4:53PM
Warlocks have to be the most hated and disrespected class in WoW.
It's also the class with the biggest gap between those who know what they are doing and absolute disasters.
This article reflects this extremely effectively and is an excellent dichotomy as to why Ulduar (and raiding) are being made accessible to PUG's.
If you were required to do your homework and understand your spell rotations then too many people would basically be "Too Long; Didn't Play."
However, you can't make the game remotely interesting without requiring that.
It's a true fact that there's a ton of people in 25 mans right now who know absolutely nothing. I saw a 20/20/21 lock last week bragging about his 1200 DPS in full T7.5. He was 12 years old.
I am starting to think that too many overestimate the player base for WoW. Many are kids.
They are going to cater to the kids because if you are old enough to be employed and are playing, you will blow the money anyway. If you aren't, you will have to convince your parents, requiring you to REALLY want to play (and probably be spoiled as all hell) and to beg mommy and daddy for a monthly payment.
So, Nick, and his defenders, you are the masses. People who apply math to video games and understand why Dark Pact has been horrible since 3.0.1, you are now the minority. The majority will never appreciate the elegance of spell coefficients, DPCT, and DPM, and why the T5 robe sucked versus the one off Hydross.....it doesn't matter at this point.
These raids are being tuned for the masses. The US is (still, heh) capitalistic. The votes are done through dollars about who games should be based around. The flair is no longer killing Nef or Kil'jaeden. The flair is Korean Arenabots.
This blog further caters to those masses. You're doing fine Nick.
But I will say this, not just to Nick, but to all of you:
You don't understand how to play your class, do some math......
Mike Apr 29th 2009 6:05PM
I just wanted to say a few things.
Nick seems like a nice guy, and it's clear blood pact has become an column aimed at casuals. That's fine.
But the problem is that his columns seem to give very little information. I never though blood pact was a hardcore section, but i did think it generally gave some useful and interesting insights. I just don't see that with Nick's writing. It seems like he puts this stuff together last minute, very little researched, and even a smaller amount played.
I don't care that he hasn't been in Ulduar, I don't. What i do care about is that the author clearly has little clue either how to play the warlock class, or to write about how to play the warlock class. 10 minutes of researching warlock raid spec post 3.1 on google will get you more information, even casually written information, than the last month of nick's articles combined.
I know it sounds like i'm blasting him. I'm really trying not to.
You can write to casuals while giving some interesting insights and keeping the more experience locks engaged as a reader base. That's what blood pact has been about in my opinion. Nothing hardcore, but still interesting. This isn't how it currently is. There's a whole lot of writing with very little content.
I know people feel the need to defend Nick. If you enjoy the article, great. But let others express disappointment at what they feel are flaws with BP right now. BP has gone through changes in the last little bit here and this site needs honest feedback as to how it's readers both enjoy and dislike the new approach.
I myself have been waiting for weeks for BP to get better. It hasn't. Lot's being written, little content being put out there.
Some of the posts here are rude; that sucks. No need to call people noobs or whatever.
Articles can be interesting, and informative for both casuals and more hardcore locks. This doesn't need to be theorycrafty 400, but it also doesn't need to be, "Ok, so a shadowbolt is basically a spell you use to burst dmg and it's shadow dmg."
Previous BPs accomplished this balance more or less. My adivce is for Nick to spend more time researching or testing out lock mechanics/loot/whatever. Or ya, get someone else who is excited to play a warlock. Nick, while maybe a nice guy, doesn't seem too excited.
The column seems more like a chore than a well-written interesting article on a video game.
spareme May 5th 2009 5:17PM
Wow, I am amazed that people even write articles on here save the douchebagery that ensues.. I roll a lock, haven't really read much on what people are doing spec wise post 3.1, and I found the information to be somewhat informative. But even if it were useless dribble, to sit there and trash the guy is pointless.
Blah blah blah.......U SUCK.............