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4-29-2009 @ 8:11PM
As to the first question:I would also suggest going through Plaguelands and everything else, take it slow with your first toon. I personally never want to see most of the leveling content again, but first time through it will be fun.
4-29-2009 @ 8:13PM
Wow... I meant second question... Messed that one up...
4-29-2009 @ 8:34PM
I don't like the "everyone is a mercinary" answer for the first question. If that were the case why can't I go fight with the undead as a human? Or any other combo. I think you need to rethink the question and come up with a better answer.
4-29-2009 @ 8:46PM
I shake my head whenever someone pops on the boards and demands all the old content be remade, in a 'won't-someone-think-of-the-children!' type plea (with the 'children' being new players).They always forget that for new players, seeing all the content for the first time is the best part of the game. Everything is new, you don't know where all the quests will lead you, you don't know what you'll be facing next or how tough it'll be. It's great. So I concur, take things slow the first time round.
4-29-2009 @ 9:03PM
Also to the second question: I believe it is still possible to get a trial of Burning Crusade. When I wanted to go as long as I could without purchasing BC, I got to 60, got the Burning Crusade trial, leveled to 62 and bought Burning Crusade.If it is still possible to get the trial, I would use the trial to do the Noble Garden quest if you want to get the achievement done this year but do not want to buy Burning Crusade yet.
4-29-2009 @ 9:04PM
Kevin,You can't go fight with the Undead as a Human because we don't like you.
4-29-2009 @ 9:10PM
When I want a revamped old world, I want new content for the high leveled players, and new content for those leveling, but I MOSTLY want the old content to be revamped to better fit Blizzard's current design strategy.I spent an ENTIRE level killing lions west of Tarren Mills trying to get the blood. There are many times when you'll have a quest to kill a certain enemy and then turn it in to get a follow-up quest to go to the same area and kill that same enemy (sometimes in greater numbers than the first quest) just to get to the new goal. And SOMETIMES there's a third quest even deeper in, where you have to kill your way through the first two quest enemies to get to the third.There are zones that I hated my first playthrough, and that I never go back to on any alts, just because of the ridiculous travel time and insignificant quests that time is used to finish.(Desolace, for instance).On the other hand, Wrath quests are dynamic, have interesting goals and quest text, and usually reward you enough to make it worth your while. You can often do several quests that take you to the same area in sequence, avoiding the long travel times from yoyoing back to town after each, and many quests synchronize with each other so you can do a kill-quest and a drop quest at the same time.
4-29-2009 @ 9:26PM
I like to think that when I'm levelling through the content that I'm levelling during the specific time period of that content.For instance, Vanilla WoW was before anything with the Darp Portal happened and Burning Crusade content is when Illidan was (lorewise) still alive. It makes things more interesting when you get to that level and think "ooooh this is happening," rather than just thinking that Outlands is just another forgotten levelling zone.
4-29-2009 @ 11:11PM
@Kevin GassWorcester is right. Players are still bound in that they cannot be members of Neutral factions -- which are the only mixed Alliance-Horde factions in game -- but they can choose to help anyone who'll let them (i.e., not the Forsaken, if you're Human). Just because the Alliance and Horde won't officially go to Location X doesn't mean that these other factions aren't and people are free to do as they please. Look at who is trying to get the main Alliance/Horde forces to go into Ulduar in the cinematic: the Kirin Tor. It may not perfectly mesh with game mechanics, but it's the best explanation IMO.
4-30-2009 @ 12:10AM
@Crabcru:Its not so much we need to revamp the old world. Its just that large portions of the world need the Dustwallow Swamp treatment. Imagine, a Swamp of Sorrows that Alliance have a reason to visit, or a Desolace with real content. Or heck even the Barrens with some actual STORY.
4-30-2009 @ 1:14AM
@Kevin GassYour a mercenary because your in service to your king/queen/leader on your own time. If "quests" were given and required by leader you would be a soldier. So simply if you kill for-A leader your a soldier.Profit your a mercenary.No reason your a monster.(This one is my opinion)Achievement points see last answer. (Again my opinion you squirrel slayers)
4-30-2009 @ 5:11AM
Being a mercenary does make sense.Regardless you've served the Alliance way too much to "join" the horde proper. At the same time though as an alliance character i've done plenty of quests for undead, trolls, orcs,etc and vice versa.You should also try to remember that trying to interpret game mechanics as having logical reasons other than "That's how the game works" is essentially a roleplaying concept and so your personal reasons for why you can do stuff the alliance don't want to do but still can't join the horde is entirely down to your own imagination.At the end of the day though, we the players have time to dilly dally around in Ulduar, as individuals but the Alliance and Horde armies are currently too busy with the scourge, they can't simply turn around and do something else. They're at war with an endless stream of undead.
4-30-2009 @ 8:53AM
Actually, if one doesn't like the stigmata of the traditional "mercenary" or "soldier of fortune" there are other examples which one can draw from; situations where for whatever reason the kingdom/government was unwilling to participate in a particular important conflict ... and other groups stepped in to fill the void.True, some of these groups had the tacit backing of important folks, but so do we in Jaina and Rhonin.The first that should be obvious, especially with the backing of a recent blockbuster film - the Spartan contribution to the Battle of Thermopylae.A second one is the Lafayette Escadrille, the "American" World War I Squadron formed before America's entrance into the war.A third, keeping in the aeronautical vein, is the 1st American Volunteer Group, better known as "The Flying Tigers" ...Even in our own world, "mercenary" doesn't always mean "mercenary" :)
4-30-2009 @ 9:28AM
Whatever you do, DO NOT stay there until 60.Buy TBC, hit Outland at 58 and never look back.Trust me, it's THAT painful.
4-30-2009 @ 9:50AM
@ MinidrakeOh, I'm not against improvements, just the brainless reasoning that everything has to be revamped 'for new players'. They're the last people in game that would care about a revamped old world.
4-30-2009 @ 2:28PM
@Kassu*sigh* Why do so many people parrot this back? Honestly, what zone you choose to level in -- especially since the nerf to how much XP you need per level -- is very much a matter of personal preference. YES, Outland is awesome, and Northrend is also awesome. I'll be the first to say that Wrath quests, zones, etc. are -- as a whole -- the best WoW yet. BUT: Don't eschew the "old end game" content just because you can! Especially don't do that your first time thru. Winterspring and Silithus, old though they are, are two of my personal favorite zones in the game. Silithus is unlike practically any other zone (although its plot is hinted at in other zones in southern Kalimdor), and it very much leads into one of the plotlines running through current Wrath content. Skip it, and you'll miss out. Winterspring is just a lot of fun, doing quests for furbolgs, running around the frozen wilderness (hinting at Wrath a different way, lol), and killing owlkin like there's no tomorrow. The Plaguelands, by contrast, are two of the ugliest zones in the game. BUT, they have some of the best quests. Start the one in Winterspring to find Pamela Redpath in Eastern Plaguelands late at night, and you might find chills running down your spine. They're very good!Also, some of the old dungeons are a lot of fun. If you've never run Blackrock Depths, you really should. It's very size DEFINES "epic." It's like three Ironforges run together, filled with mad dwarves. It even has a tavern in the middle where the patrons are neutral, and you can sell your vendor trash to the bar tender. Who can hate a dungeon with a built-in tavern?All the encomia aside, it really is up to personal preference. I say, give the old zones and dungeons a try before jumping through the gate to Outland. If you end up finding it not to your liking, then go out, buy Burning Crusade, and try out Hellfire Peninsula. It's up to you! That's part of the fun. Don't skip things just because others tell you to. I've found some of the most fascinating parts of this game by going where other players told me not to bother. ;-)
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