Ulduar nerfed, more nerfs on the way
Blizzard posted a list of hotfixes to Ulduar last night in their ongoing hotfix thread, almost all nerfs, and a notice that they were "making further difficult adjustments via hotfix" to Ignis, Razorscale, XT-002 Deconstructor, The Assembly of Iron, Kologarn, and Auriya, with changes to other encounters "highly likely" to occur once they're done with these. In this case I read "making adjustments via hotfix" as "giving them a good whack with the nerf stick."
The specific changes that they just announced for Ulduar:
- The Ignis the Furnace Master encounter has received the following changes: The interrupt effect and duration of the damage from Flame Jets has been reduced, the damage from the Slag pot has been reduced, the number of Heat stacks needed to transform an Iron Construct into a Molten state has been reduced, the base melee damage done by Ignis has been reduced, and the damage bonus Ignis receives from Strength of the Creator has been slightly increased.
- The Assault Bots on the Mimiron encounter will now attack faster; in turn, they will do less damage per hit.
- The XT-002 Deconstructor encounter has received the following changes: The duration of Tympanic Trantrum has been reduced, the timer for XT-002 to hit berserk has been increased, the damage of Light Bomb has been reduced, the effect radius of Light Bomb has been reduced, and the health of XM-024 Pummeler has been reduced.
- Pure Saronite mining nodes have temporarily been disable in Ulduar and will return in the future.
Do you guys think these nerfs are merited? I've seen a lot of worry tonight about Ulduar becoming another Naxx, but in my opinion, it's got a long ways to go before that happens.
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Reader Comments (Page 10 of 10)
ActionCarr May 2nd 2009 3:56AM
If you don't like it quit. I just did. Blizzard has been dumbing down this game for a while now and just today announced it is their new corporate direction to continue doing so.
This type of devolution isn't unique to WoW, it's the same reason why many bands never top their previous best-selling album, why many sequels are never as good as the originals, etc. I've seen this happen with many games before as well, and the only thing Blizzard will listen to is your wallet. Ironically, the only possible way to save the game at this point is to stop playing it.
Tempes Magus May 2nd 2009 6:28PM
How are they "dumbing down" the whole game when they made a completely new hard mode for you?
By the way, you quit because you weren't having fun. You need to think of why that is. Maybe, you just have fun by making others mad or waving that carrot on a stick in their face saying "nyah nyah, you'll never get this :P".
You quit because you don't have fun in WoW anymore, but the majority still do so Blizzard wins.
Tempes Magus May 2nd 2009 6:35PM
Also, the reason why bands, games and everything else in the world fades with popularity is because there is only so much innovating that can be done. People always want the next new thing and get bored easily. You got bored with WoW a lot easier than the others who are still playing and there are newer players joining every day.
It's like that with every game. They cater to the majority while still following their design goals.
AND because nobody seems to have figured this out yet:
Blizzard has always wanted most of their player base to see everything. Their comments about Wrath raids differing from TBC and vanilla implied that TBC and vanilla raids were poorly designed and thus a MISTAKE. WoW would have been the way it is becoming from day one if they could have made it so. Hindsight is 20/20 and they can't change the past so they change it now.
Tim B May 3rd 2009 7:28AM
'AND because nobody seems to have figured this out yet:
Blizzard has always wanted most of their player base to see everything.'
They would have seen everything ... They could have done Ulduar 10.
Juissi May 4th 2009 9:58AM
First i just gotta say that i dislike the nerfing of ulduar so fast
but;
To all the guilds who couldn't get past XT or Ignis
- was each member's gear properly enchanted, gemmed, and of
sufficient iLV for this tier?
- did each member properly research the fights?
- did each member bring sufficient consumables?
- did each member have the necessary MODs installed?
Well so much for the 'more challenging' part I guess. At least my
guild can say we downed all the above bosses 'pre-nerf'.
Tell me honestly would u have downed all the bosses pre-nerf if u DID
NOT watch tactics from internet and use add-ons, i mean really...
internet is da great satan in todays gaming showing you step-by-step
how to do things, u just have to copy that but don't come saying that
it's too easy because, basically u have cheated ^^ i remember blaster
master in nintendo was superhard and u couldn't check internet for
help in those days..
Sin May 9th 2009 2:06PM
@ Bugmaster
I totally believe you, that with questing gear and alt camaraderie you've bested Ulduar! We should do a pug together sometime because, like yourself, I too have completed several impossible feats.
(1)A few guildys and myself 3-man'd Yogg' Saron on Hard Mode.
(2)We 10-man'd Algalon in 25-man Ulduar with only our Main Tank and Healers wearing gear--(everyone else was naked).
(3) Last but not least, (and this is a GOOD one), on the Levi siege fight, instead of throwing any dps up on top of him, we just oiled up one of our Gnome raiders, lit him on fire with a demolisher, and launched him--instantly killing Flame Leviathan.
You are such a CLEVER and SMART individual. Do you work for NASA or the NSA? You seem to be INCREDIBLY knowledgable involving ingame WoW mechanics--I bet you're a CIA programmer! Doh, hope I didn't blow your cover. I wonder what you're assignment would be? I guess some mysteries are better left unsolved...
You idiot.
Ryan May 13th 2009 12:07PM
Well,
I know when ULD first came out there were just a lot of issues, if your guild could handle it the first week, my hat is off to you. Since you had to deal with some 25 man damage on 10 man pulls and 10 elites+ at once pre deconstructor etc.
Now fights do seem a bit easier, but by no means a cake walk. Hardmodes for a lot of guilds are still unthinkable. I think ignis big nerfs are because guilds are just skipping him. which i think optional bosses should be hard with good loot (or whats the point).
I also think hopefully this will be last round of nerfs, I led our 10 man ULD and last week we raided it for 4 nights downed 10 bosses and most bosses took 10 attempts or more. Some easier then others due to grp makeup. Also i read up on the fights before hand.
We Got stuck at mirimon it was late and we got to phase 3. So it was a good week went from 3 bosses to 10 bosses.
So i think difficulty is just fine.