Should every class be a hybrid?

Should this be the case? Or should the remaining four 'pure' DPS classes... the Rogue, Mage, Warlock, and Hunter... be given the same 'hybrid' flexibility as the other six? We've seen great changes from the old days especially with the release of Wrath of the Lich King bringing real viability for hybrid classes to fulfill whatever role they spec and gear for, especially with tanking and healing: each tanking class can perform the MT role, for instance, although each can be said to have strengths and weaknesses to some degree in certain aspects (Warriors and Druids struggle with AoE tanking compared to Paladins and DK's, for instance). Some healing classes excel at group healing, others at tank healing, but all should be more than capable of solo healing a five man and all are valuable in raids.
Where this breaks down is in the case of DPS. Since there are no classes that can only tank or only heal (how would a 'pure healing' class ever solo anything? Heal themselves until the mobs got bored and dropped their loot in frustration? Go team cleric indeed) it's not seen as unbalancing if all the tank classes are at parity or as close as is possible with different abilities and different encounters. After all, even if there are four classes competing for your role you can always choose to respec to a different one, or at least that's the logic usually seen. But since the DPS classes only DPS, and can't respec to a different role, you have to give DPS classes a small edge as DPS so that they won't get swamped. After all, only four classes can tank out of ten, and only four classes can heal out of ten, but all ten can DPS. You need to give the pure DPS classes an edge if they're going to stay worthwhile.
The difference between hybrid DPS and pure DPS classes in Wrath was deliberately reduced. Whereas before, the pure DPS classes were expected to always be on top and be well ahead of other classes, now it's expected to be close so that a skilled, well geared player of a hybrid class should be able to put out competitive DPS especially when compared to a less skilled player of a DPS class. This does, however, lead to the idea that we're still seeing a hierarchy here: if you choose one of the four 'pure' DPS classes, and are as geared and skilled as a hybrid player, you should almost always have an edge on that player.
Since WoW abandoned the idea that there was one tanking class and two classes that could offtank or trash tank, and abandoned the idea that there was one main healing class and three 'also rans' that can heal if there's no cloth wearing healer available, it seems to me that it's time to abandon this last vestige of the old design. There's no reason that the choice you made at level 1 should help or hinder your DPS automatically any more than it should hamper your tanking ability or healing ability. If you choose to be a DPS player, you should be on as close a playing field as Blizzard can maintain while still keeping the classes flavor distinct and mechanics independent. But how to go about this?
Give all classes a secondary role at the minimum. Paladins and Druids will of course remain the ultimate hybrids, with the ability to fulfill all three roles in a raid, and perhaps Shamans can gain tanking viability too, but more importantly the four 'pure' classes will be given a role that fits their flavor and abilities. Since of the four DPS classes in question we have two pet classes, it's not hard to imagine Hunters and Warlocks becoming Tank/DPS with a revamp of the Beast Mastery and Demonology trees. But what about Mages and Rogues?
One possibility would be to break the trinity of DPS, tank and healing up in some way. We already see this to some extent as the physical DPS vs. magical DPS argument, or the ranged vs. melee one, but there's also the concept of mezzing/debuffing that other MMOs are more distinct about. WoW has this in the form of CC like polymorph and sap and debuffs like Curse of Elements or Blood Frenzy, but these tend to be stripped down in current play. In the current edition of the pen and paper Dungeons and Dragons game (which heavily borrows from MMOs) there are four roles, defenders (roughly analagous to WoW tanks), leaders (effectively the game's 'healing' classes), strikers (the damage dealers) and Controllers, who specialize in damaging or inconveniencing groups of mobs and fit into the mezzer/debuffer category.
Both the WoW Rogue and Mage could fill this role. You could spec to be a pure damage dealer with minmal crowd control and debuff options, or spec into talents that increase your ability to slow/root/ snare and weaken your enemies. Mages would by necessity be the stronger at area debuffing/mezzing while rogues would specialize in single target, which would probably mean they'd need stronger debuffs and more ways to apply them. In order for this to work, of course, we'd need to move away from AoE tanking as it currently stands: in effect, mages and rogues would assume some of the burden for controlling and debuffing groups of adds to keep them from swarming a group that is currently the role of the AoE tank using Thunder Clap, Swipe, Consecrate or Death and Decay. In a way, it would be a step back to the days when a five pull in Blackrock Spire meant three mobs would have to be CC'd. As such, I don't know if it would work in the current game, but the game has changed in the past to allow classes to gain new roles, it could do so again. Abilities like Tricks of the Trade point to one way we could allow rogues to help AoE tanking by giving their threat to other players.
In the end I wouldn't expect any such sweeping changes anytime soon. We already have a lot of classes in World of Warcraft who can do more than one role in a group, it's possible that's all we need.
Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Odds and ends, The Burning Crusade, Death Knight, Wrath of the Lich King
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Reader Comments (Page 5 of 10)
Wolftech Apr 30th 2009 2:42PM
Sorry.. I raid frost. I am in 10 mans and 25 mans Ulduar and Naxx.. I have raided Frost for a long time.
Frost is raid viable. Its idiots like you who don't seem to think so.
FFTARoxorz05 May 2nd 2009 1:21AM
Just because you get into raids with it doesn't make it good. I'm pretty sure you have to be 0/53/18 in a good guild.
Shadedmystic Apr 30th 2009 2:41PM
I play an arcane mage and I admit to being very annoyed. I roled a mage because I like to make things explode, which is what mages were good at when i rolled him. I would love the versatility but you know what I'm ok with having to roll another class. I'm annoyed that hybrid dps can not only do more dmg then me while doing it easier but also do other things than dps and bring better raid buffs than I do. Take elemental shamans, they can out damage me, they can heal, and they bring totem of wrath, elemental oath, mana spring totem, and str of earth where as I bring intellect and a 3% crit buff to ONE person. And (correct me if i'm wrong) the rotation is FS>LB>CL>LB, refresh FS as needed and cast LB when you can
where as my rotation is something along the lines of
ABx3, ArB, AM when MB procs, switch to ABx2 when mana is burning too fast and sometimes during hero, as well as managing 5 dps cds(PoM[isn't a wicked big one but can be very useful] AP, IV, MI, trinket)
now don't get me wrong i love the fact that i actually need to think but i feel i should be rewarded as opposed to death knights who can faceroll and out dps me with decent gear
I don't need to be absolutely wrecking the meters, i just want enough of an edge that i stay viable and don't end up sunwelled later on(no i didn't do sunwell, yes i know what happened, yes i noticed even in the little bc raiding i got to do that other classes were quickly pulling ahead of me)
Owen Apr 30th 2009 2:41PM
I have three 80's, Mage, Pally (tank, DPS), and Druid (resto, DPS). My mage has so much dust on her now because it's pointless for me to bring her. My boomkin's DPS was on par with hers at the same gear level and CC was pointless (plus boomkins can at least root for CC). As an added benefit that the mage doesn't bring, my druid can switch spec to resto when our raid needs it.
I wish blizzard would buff the pure DPS classes and/or nerf the hybrids. I also wish they would make it easier for a hybrid to fill all of it's roles during combat. For example, as my druid, I would love to trade some DPS for the ability to make meaningful heals to the raid should a healer go down. Or for a tanking class to switch to meaningful, but not chart topping DPS once the off-tank mobs are down. In my mind, this is what hybrids should be good for and why they would be desirable in a raid.
ascotan Apr 30th 2009 3:10PM
Great article.
Certain classes have benefited ALOT because of the shift in making hybrids "viable". Druids + Paladins the most. Druids and Paladins used to be horrible classes to play, but now are some of the most versatile.
Certain classes have been left in the dust by the new philosophy. Rogues, mages in particular. Rogues complain alot, but they're not completely unjustified. Watching a DK put out more dps than a rogue and then go off and tank an instance can be quite depressing. From the mage's perspective, their "utility" and aoe spells have been carbon copied to all the classes, to where we can all CC and aoe.
Dual spec has made the situation worse for pure dps classes, as the hybrids all have a dps spec ready to go. Warriors are all now, fury/prot, priests -> shadow/holy, etc. etc. So competition for dps in now even worse. Pure dps classes can dual spec pvp/pve, but that's a bit of a rip off considering druids can dual spec for tanking, healing and dps. :p
I don't think rogues will hybrid as "debuffers" or as some sort of healer, but they have been lost in the mix. The new philosophy of "bring the player not the class" doesn't really work when your class can't do much other than dps, and the other guy can tank, heal, dps, and stand on his head to boot....
Kadamon Apr 30th 2009 2:39PM
And out of those four remaining classes, three of them have tanked instances by themselves or instances. Are they still pure DPS when they can do that?
Hunter and Warlock pets can technically tank 5 man instances and before that VW nerf, even some 25mans...and we all saw what an Evasion Rogue is capable back in TBC what with 4manning Gruul's and tanking Illidan.
Of course, a Mage was also a requirement for tanking back in Gruul's too. They're not really completely pure DPS classes because they can still do some things like that.
The Rogue and Mage are the most 'pure' all in all I suppose, but the Mage more so because of what a Rogue is capable of.
warlocky Apr 30th 2009 2:39PM
As a warlock, I'd like to be able just to summon a demon that is either a healer, tank, or dps. So I can watch TV while my demon plays for me.
Seriously would just be happy if my voidwalker's AOE threat wasn't on a 2 minute timer. ((thunderstomp jealousy))
KelvinShale Apr 30th 2009 4:38PM
As a shammy and warrior I like Rossi and his work here quite a bit but, I don't see any merit to this argument. I feel like he is trying to meet a article quota here because this is just a garbage topic, the writing itself is fine. Point is when you create a dps toon you know he will be dps. When you create a hybrid you know you have the opportunity to fill multiple roles in a group. Duel Specs didn't change this at all. They only made it easier to switch between specs and roles. Duel Specs are still viable for dps characters, they can have different specs based on the different trees or one spec for pve and another for pvp.
Syrandel Apr 30th 2009 2:40PM
I disagree. I certainly would not want to have my bad a$$ mage be expected to HEAL all the time. F - That! LOL
If every class was capable of all 3 roles, the game would be rather boring in my opinion. I like the diversity of some classes, but I also like that when I need a DPS and I see a Rogue, Mage or Warlock in LFG, I know I don't have to ask what they are specced for.
I would however, love to have a healer Gnome. That would be awesome.
Todd Apr 30th 2009 2:53PM
I'd prefer it to go back to vanilla WoW days, where each class wasn't pretty much exactly the same.
zurno Apr 30th 2009 5:49PM
I say for warlocks make a meta tank spec.
pinkysan Apr 30th 2009 2:41PM
you didn't mention what these pure dps bring to a raid or group that others can't.
For example, only hunters and rogues can transfer threat to other people and that can be very useful for certain pulls. Mage and warlock give us food/drink and healthstone/soulstone. The buffs and debuffs they provide are not all exclusive to them but often very helpful like AI, aspects, expose armor and curses of element.
I have seen why it can suck to be in a group missing a healer or tank or both, but it's not always so peachy either when you want to dps on a hybrid or bring an alt to a raid instead of always having to take a healer/tank because none can be found.
As you mention also, as out of fashion as CC is, you do remember how annoying it was back in MgT days when you can't find a lock/mage/rogue/hunter to CC all those 4-6 elite pulls?
futurebiblehero Apr 30th 2009 2:48PM
If you can list something like "providing water" as a class's greatest contribution to a raid, then there's clearly something wrong there.
pinkysan Apr 30th 2009 3:43PM
yes please just take one thing i mentioned that mage can do and disregard everything i was saying.
All the dps classes bring more than just dps to the group is my point, be it 5 man or raid.
For mage, food/drink is only of those things. mage also bring the intel buff, the increase crit debuff from fire and frost, replenish for frost, focus magic and slow for arcane, amplify and dampen magic. (i dont' know deep arcane as well but i think that slow works on some but not all raid bosses.)
Some of these things other classes can offer, but that does not negate the usefulness of mages or other "pure dps" classes just because they can't be the traditional healer or tank.
Arktic Apr 30th 2009 2:45PM
At what point in the leveling process did you go, "hmm, all I do is damage. Maybe I want a little more versatility here." Was it level 15, 60, 80? If it take you 80 levels of playing a class to realize that you don't like the structure of the class, then there are more issues than the class itself.
Real life analogy: If you're a Firefighter, and you wish that your job would involve more of hands on creative building, perhaps you should evaluate your career choice and start over as a Carpenter.
If you want a hybrid, reroll a hybrid.
Clevins Apr 30th 2009 2:52PM
If you are a hybrid and want to DPS as well as a pure class, re-roll a pure class.
That logic cuts both ways...
Wolftech Apr 30th 2009 3:06PM
@Clevins
Except the point is, hybrids can do DPS on par to a pure class, so there is more incentive to take a hybrid rather than a pure class. Only by upping the pure dps classes (and by that, I mean just Mages and Rogues... and I dont play a rogue... its just I see Warlock and Hunter as hybrids because of the pet abilities) output significantly (by say 25-50 percent) will their be any balance.
Thomas Apr 30th 2009 2:45PM
There is another issue here as well... How would the necessary talents be fit into the current trees? It would be all fine an dandy to have a mage that could tank or whatever, but the talents that would be required to make that functional would have to take the place of current talents in functional (and fun) trees. I would be highly disappointed to see one of the trees mutilated in the name of hybridization.
Zohariel Apr 30th 2009 2:47PM
I've argued this before - if hybrids are able to DPS as well as pure classes, dual speccing makes hybrid classes more valuable, simple as. Perhaps it's not evident *right now*, but it may well become so. Take druids - if you build yourself a really good Moonkin DPS set of gear, you're not going to suck at healing if you switch to tree form between bosses. Mages can build a comparable set, do equal DPS and just not have the versatility. At that point it becomes healing versus CC, and with dungeons the way they are at the moment, that's not a hard choice.
I am a druid and I love it, but one of the things we've always been told (which has never come true) is that our class should be able to adapt to situations as they arise. I'd take a small DPS/healing/tanking nerf if Blizzard could implement dual specs in such a way as I could do that.
Realmreaver Apr 30th 2009 2:47PM
I think all classes due to dual class alone being implemented, should have least two viable positions of the all mighty triangle of Tank DPS and/or healing.
I thik paladins need to become another 'Hero' class and be done with it. For all intent and purposes they are that anyways.
*Hunters should be able to Tank if their BM tree became a true tanking tree. The other Marks being for DPS range and Survival being Melee DPS/PvP/support.
*Warlocks due to Voidwalkers could again be a viable Tanking class.
* The only two left is Rogues and Mages and there is no easy answer here.
There is only two possibilities I can think of.
1. Utility/PvP. This is just a thing where skills can assist alot indirectly with raids and pvp.
2. 'Mana healer'. Mages can suck mana out of mobs to replinish group/raid with an AOE or direct man 'heal' while rogues can 'steal' mana to give directly to other players.
Only thing I can think of for those two classes.