The Care and Feeding of Warriors: The Luck Of The Drop

It's been a remarkably grueling month for me, so I can't say I'll be sorry to see April finally end. As much fun as the new content is, a lot of personal issues (including a sick rabbit,vet trips and the like on the top as a kind of panic frosting to everything else) have made it hard to squeeze in the time to do anything but raid nowadays. I fell asleep trying to do the Argent Tournament dailies. I picked up the saddest ring ever last night (let the search for a sadder ring commence) and got to thinking about the peculiar way warriors have to rely on loot luck. (Yes, I'm aware all classes have to rely on luck for drops.) Since frankly I don't want to write the often threatened nerd rage post over fury (and I'm starting to be discontented by arms' performance, as improved as it is) I thought talking about gear less from a 'here are the stats of every drop you want in Ulduar' way could be interesting.
We all know eventually I'll be doing that, too. But since the instance still hasn't revealed all of its goodies, Ulduar loot discussions are always an exercise in finding out you missed something. It seems worth it to me to wait for more things to be discovered before tackling that job.
We all know eventually I'll be doing that, too. But since the instance still hasn't revealed all of its goodies, Ulduar loot discussions are always an exercise in finding out you missed something. It seems worth it to me to wait for more things to be discovered before tackling that job.
When people say things like "Well, warriors scale best with gear" or "Warriors are the most gear dependent class" what they are really trying to say is that warriors without gear are just naked girls and guys. Now, this isn't to say that gear doesn't enhance other classes... I'd certainly be happy if I were in Wintergrasp and a mage with no clothes on ran past me, for instance. But said mage could still cast Mirror Image, could still Blink and Ice Block (which I would Shattering Throw on, of course) and so on. A naked mage would certainly be much less effective. A naked, unarmed rogue would not do a lot of damage (like a warrior, they would be unable to use most of their attacks) but they could still stealth and run away. A naked warrior? Well, he or she could still Charge or Intercept to his or her death if that was appealing for some reason.
"Let's get this over with!!" just doesn't sound like a terrifying battle cry to me.
But it's more than just not being able to do things without gear. The way gear makes warriors more effective works differently than for most other classes. Not only does gear allow you to do more damage by increasing your stats (as it does all other classes) and allowing you to use specific melee abilities (as it does for rogues, shamans, paladins and DK's to some extent) but because warriors derive rage from how much damage they can deal and how much damage they can take, gear also multiplies warrior damage potential by increasing both of those factors: the more damage that you can deal with regular or 'white' attacks the more rage you have available to put into your specual attacks like Overpower, Mortal Strike, Bloodthirst, Whirlwind and Devastate (just for example) and likewise, the more damage you can survive the longer you'll stay up to use the rage you gain from taking damage.
This process also works for threat generation although a tanking warrior is generally more focused on survivability and usually doesn't have to worry as much about rage generation since if she or he is doing the job right, there will be plenty of rage coming in through damage taken. Tanking warriors also have the paradox of rage starvation in content they overgear, although it's not as bad now as it was in BC, thanks to higher damage output and strength being a much bigger tool for Shield Block Value. Still, the reason most tanking warriors keep multiple sets of gear tailored for trash, bosses, resistance and so on is due in part to the way the rage mechanic works: if you're tanking a bunch of trash that barely hits you at all or running a heroic in full 25 man hard mode epics, you'll be switching to your threat gear and letting a few more hits land than you would have back when your gear wasn't quite so staggering. Thankfully, the days of warriors tanking pantless are a thing of the past.
Well, okay, for all I know you never wear pants. But I was referring to your character. Myself, I always raid with pants on after an incident with a large glass of icy cold soda and a cat leaping into my lap from the windowsill and my poor, defenseless nether regions. There was dousing and scratching and screaming.
So all of these factors... the way rage interacts with both damage taken and damage dealt, the line between staying up long enough to convert that rage into damage/threat and increasing ones ability to make meaningful use of the rage once it's been generated, the amount of rage you have going up as your various stats (hit and expertise, for example, being stats that you need to have at a specific level to make proper use of the other stats on your gear) make gear and the acquisition of it one that can really be felt by the warrior class in ways other classes simply won't. A DPS increase in a weapon will not just increase a warrior's DPS by that amount, it will also increase her rage generation on every white swing, which will increase the amount of rage she has to use with special attacks which are also dealing more damage since the weapon itself does more damage. The weapon's speed, the weapon's stats, these can all feed into the warrior's constant conversion of white damage into rage into yellow damage.
This process is at the heart of the warrior's unique scaling. Unfortunately it's also the reason why warriors always seem to get beaten about the heads and shoulders every time new gear gets released, and why it's often the DPS warriors who suffer comparatively (although I still hold that Burning Crusade's Rage Normalization was like taking a sledgehammer to a man's testicles just before telling him to run a marathon for you as far as tanking warriors were concerned as well) rather than tanks. Tanks are more dependent on damage coming in for their rage, so if their damage output fluctuates due to changes in talents or by having a few pieces of gear below the curve then it's less immediately damaging for them. (Now if they can't hold threat due to their damage output being too low, that's pretty immediately damaging, but so far Warriors in Wrath haven't had many complaints there.) This leads to a situation where we can often see warrior DPS fluctuate as each new major content push happens, going from competitive places near the top of the charts to struggling to hold on to medium DPS and then, as new gear is acquired, again clawing their way up.
For me this has always had its frustrations. In Wrath, the big issue has been weapons: there simply aren't enough 2h weapons dropping since warrior DPS was moved to a 2h weapon based model. Thankfully as arms you can use polearms in addition to swords, maces and axes, which gives you more flexibility when looking at weapon drops (especially in Ulduar, where there are quite a few tasty polearm drops) - it's still rare to see more than 1 2h weapon drop in a raid (I've gone the past few months without seeing any 2h weapons drop, actually, unless I'm on my shaman) and it makes gearing that particular slot up difficult. It's purely luck oriented. You can craft, run heroics or do Argent Tournament dailies to get a 186 DPS 2h at least which will get you in the door, but for fury you need to constantly keep upgrading 2 slots and you can't even use as many options as arms warriors, paladins or DK's or hunters. Heck, even druids can use polearms now. It's time for Titan's Grip to work with polearms. It's crazy to have a perfect arms weapon drop and not be able to bid on it because I know I won't be able to use it when I switch specs for trash. (I suppose I could bid anyway, but why take it from a ret pally or DK who will use it all the time?)
Other warriors have trouble with other slots: we have a DPS warrior who somehow always manages to disconnect or switch out for someone else just before a ring drops. He's using the badge ring and the heroic expertise ring because he hasn't seen a ring upgrade in raiding from early December to now. Last night, he got stomach flu and had to log off just before we killed Thorim, which meant we all knew I'd be picking up a ring, and so I did.
Meanwhile, an old friend of mine who raids on the same server in another guild is still using the shield out of heroic Caverns of Time because the only shields that ever drop for him are caster shields. (I'm still using it too, because I pass on tank gear unless it's going to get sharded.) It's easy to get superstitious about loot drops when you're a warrior: no amount of people saying 'random loot is random' will ease that nagging voice in the back of your mind telling you that the gear isn't dropping because it knows you're there. I still go back to Naxx hoping that damn Betrayer will drop, and in months and months of killing Kel'Thuzad I've not seen it. It's frustrating because there's nothing you can do: there's no option you can go spend emblems on, there's notthing to be done but wait and hope the upgrade eventually drops in a sea of gear you can't make any use out of at all. (I'm aware that when plate drops over and over again that the vast majority of WoW players just see shards waiting to be DE'd.)
In the end, the gear system will always be maddening and designed to keep you coming back week in, week out once the instances are cleared, hoping for that one last elusive BiS drop. Warriors will always be locked in this cycle of boom or bust, seeing gear that took them weeks or months to farm elevate their abilities and then suddenly their talents will be changed to make them desperately scrabble to wrench new gear from the next instance. It's the nature of the beast. Still, I'd not complain if there were a few more options at the Emblem of Conquest vendor.
Next week, Ulduar Gear.
Filed under: Warrior, Patches, Items, Analysis / Opinion, Odds and ends, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King
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Reader Comments (Page 2 of 2)
Karilyn Apr 30th 2009 4:19PM
By stopping reading, you missed the second point, the reason why it affects Warriors to a greater level than rogues/paladins/death knights/enhancement shamans.
But that's just weapons, which affect all melee classes...
Beyond that, Warriors have a certain mechanic known as rage. You get more rage the more white damage you deal, and the more damage you take, which in turn, get's used to produce more special damage.
This creates an exponential damage growth for Warriors when gaining new gear, that the other melee do not get.
Which leads Warriors to experience a very heavy jerking back and forth, every time new PvP or PvE gear comes out.
- Caster classes scale fastest with new gear...
- Melee classes scale slower than the casters due to weapons...
- Warriors drag behind even other melee classes, until they mostly Best in Slot, due to rage generation.
Bridgelurker Apr 30th 2009 4:27PM
"The difference is that plate / warrior items are significantly more itemized than rogue items."
Idiot.
Explain why dps meter-topping warriors wore rogue gear head to toe for the last 2 years.
Warriors may not be the worst itemized dps class in the game, but you can bet your bottom dollar we're fighting for the title.
Avrus Apr 30th 2009 4:29PM
"By stopping reading, you missed the second point, the reason why it affects Warriors to a greater level than rogues/paladins/death knights/enhancement shamans."
No, I just realised that the author doesn't understand the class mechanics and equipment tie in to rogues.
While Warriors may experience an up and down on the graph, rogues have a sharp vertical line of progression. Simply put: You cannot progress as a rogue without gear. Period. You can work on your rotations as much as you like, but unless you're using best in slot items, you will continue to be low on the dps charts. You can take other dps or hybrid classes at equal equipment levels and they will sharply outperform rogues.
The reason that this is so relevant is the itemization rates. Rogues are strongly tied to gear like Warriors, but unlike Warriors there are a select number of slot upgrades available, that have low drop percentages, in only specific places.
I routinely see in raids Warriors with far less than best in slot items outperforming equally equipped Rogues.
In short - Warriors and Rogues both suffer from a tough relationship with gear - however Rogue gear has both low itemization and low drop rate, while plate gear has high itemization and high drop rate. The examples given are a ring and a shield - imagine if it was ranged slot, all your armor pieces and weapons.
I'm just disputing Warrior and Rogues gear comparison because it's inaccurate.
The 'plate parade' as it's called any time we go through 10 or 25 mans.
Avrus Apr 30th 2009 4:37PM
"Idiot.
Explain why dps meter-topping warriors wore rogue gear head to toe for the last 2 years.
Warriors may not be the worst itemized dps class in the game, but you can bet your bottom dollar we're fighting for the title."
Fantastic emotional reply. So exactly what point are you trying to make here? You agree with me that both Rogues and Warriors are strongly tied to their equipment? Or you agree that both classes required best in slot items to top the dps charts?
Bridgelurker Apr 30th 2009 4:47PM
Quoted from your post:
"The difference is that plate / warrior items are significantly more itemized than rogue items."
Where have you been for the past couple of years? Warriors have been rolling on your precious leather for dps set's as long as I have been playing.
I could care less about any argument that you could ever raise, simply because you wrote:
"The difference is that plate / warrior items are significantly more itemized than rogue items."
If warrior items were significantly more itemized than rogue items, we would never roll on rogue gear to up our dps.
Idiot.
Avrus Apr 30th 2009 5:13PM
"Where have you been for the past couple of years? Warriors have been rolling on your precious leather for dps set's as long as I have been playing."
Levelling a warrior to 70 and a rogue to 80 ... jackass. Where have *you* been?
The past 2 years != current game content. Past itemization of past dungeon content != current game content. Clear enough for you or should I break out crayons?
"If warrior items were significantly more itemized than rogue items, we would never roll on rogue gear to up our dps.
Idiot."
This doesn't even make sense. Rolling on a lot of Naxx rogue trade items are you? Dual wielding daggers?
Get your head out of your ass and come back in 10 years when you're ready to discuss things at the big boy table.
Wulfhere Apr 30th 2009 6:20PM
There's absolutely no way I can take you seriously after you made a post where you argued that rogue gear is poorly itemized compared to warrior gear.
http://www.wowhead.com/?item=40541
That is how rogue gear is itemized.
http://www.wowhead.com/?item=45481
That is how plate gear is itemized.
http://www.wowhead.com/?compare=45481;40541
You just made your entire argument invalid. The Frosted Adroit are superior to the Ruthless Reprisals right now, and they're certainly not in any way poorly itemized.
Impyluvcharm Apr 30th 2009 2:46PM
as being a pure warrior tank since beta 2004, ive seen alot of changes over the years on how blizzard distributes gear towards us, when tbc came out, the main complaint with us warriors was the lack of plate items compared to the overwhelming amount of pally plate in quest rewards/drops, since Wrath, ive noticed it to be more balanced, something that Blizzard has addressed.
as for Warriors/Tanks still using older shields/swords from tbc in Wrath content, that is true, as i've come across a few myself, but farming for a few titansteel items via AH until you get that "dream" weapon/shield is there, and if all else fails, spend those emblems you've farmed as well from heroics.
ive tanked UP for the red sword of courage at least 10 times, and have given up basically, which is fine, Naxx offers better gear for tanks anyways before most of us venture into Ulduar.
but the whole point, is that swords/shields *should* be the most difficult items to obtain in-game via raids, as you don't wanna see every tank walking around with some rare epic mace/axe/sword from their first run, there's a pride factor knowing you worked your butt off for it.
Minishark Apr 30th 2009 2:55PM
I'm my guilds main tank, after 14 weeks of Kel'Thuzad kills on 25 we have never once see Last laugh drop. We've only seen Broken Promise drop twice, I missed both. : (
brianmc227 Apr 30th 2009 4:56PM
Still ... 20+ kills of KT on 25 man Naxx, never even seen a Betrayer of Humanity, nor a Wall of Terror...
Sleutel Apr 30th 2009 6:43PM
A running gag among my friends was my chest piece. 213 epics in almost every other slot (crafted shield and gun)... and then the Wyrmrest rep blue chest. Sidegrades kicking around for hands, legs, feet, and effin' Last Laugh for my weapons, but a BLUE CHEST. Because I was using my badges for other upgrades, I wasn't even able to buy the 7.0 token until after 3.1 dropped.
Leon May 1st 2009 6:33AM
As a Poleaxe Spec Arms Warrior i saw keep your grubby TG mitts off Polearms.
Leon May 1st 2009 6:34AM
./sigh
*say
Jimonaxe May 4th 2009 4:22AM
"This plate parade" you're going on about is only relevant if you acknowledge blizz's almost stupid plate drop rate policy. Out of all the plate that drops in naxx (for eg) 1/3 is tanking, 1/3 is dpsing and 1/3 is casting/healing gear.
When you realise that only one spec of one class (holy pallas) are entitled to 1/3 of ALL the plate that drops...
Surely people have noticed how quickly a pally can gear up their offspec holy set on a naxx run.