Arcane Brilliance: PvPing as an Arcane Mage after 3.1

Each week Arcane Brilliance comes to work totally motivated, ready to sit down and manufacture a fantastic, insightful, entertaining column about Mages. Then Arcane Brilliance's wife brings him breakfast, because she's awesome like that, and Arcane Brilliance takes a break to eat it. Fat and happy, Arcane Brilliance flexes its fingers and gets ready to resume the creative process. Then winamp shuffles through to a song from the new Silversun Pickups album and Arcane Brilliance gets distracted again, and has to listen to the whole album before it can concentrate. Then Arcane Brilliance's kids come in the room and Arcane Brilliance plays with them for awhile. Lunch approaches, and Arcane Brilliance needs to get the column up. And, that, loyal readers, is a preemptive apology for any inaccuracy, inconsistency, misspelling, and grammatical eror that may follow this opening paragraph. Sorry!
Before we begin, let's get a couple items out of the way.
First: In case you haven't gotten it yet, or weren't aware, today is your last day to obtain Polymorph: Rabbit, at least during this calendar year. This is purchasable from the Noblegarden vendors for the low, low price of 100 Noblegarden Chocolates (it's only visible on the vendor if you're a Mage), which shouldn't take very long to obtain if you put your mind to it. Noblegarden ends tonight at 11:59pm server time, so even if you have no interest in the rest of the holiday, don't miss out on this little Mage-only perk.
Second: Mirror Images aren't stupid anymore! Yes, when the PTR for patch 3.1.2 went live, the patch notes included one tiny note for Mages, but what a note it was. Your Mirror Images will now attack only the target that you've generated the most hate from, instead of targeting whatever shiny object happens across their fields of vision first. In addition, they'll no longer break CCs whenever they feel like it. I've tested this out a bit, and I'm happy to report that it seems to be working as advertised. Rejoice, my fellow Mages: our copies are no longer ham-fisted, drooling, mouth-breathers. I'm giddy.
And with the news and notes out of the way, we are free to move on to this week's topic: PvPing as an Arcane Mage.
Last week, we talked a bit about how to start going about gearing your Mage for PvP. Beginning this week, we'll be dealing with each of the three main Mage specs, and going over the very unique ways to be successful with each of them in the various types of PvP found in the game. First, we'll talk about Arcane Mages.
Arcane Mages excel at dealing consistent burst damage while staying remarkably mobile. With so many instant-cast options at their fingertips, Arcane Mages are able to run-and-gun like no other Mage spec. Though their raw damage output isn't quite as high as Fire, and Frost Mages have them beat in terms of pure survivability, nobody can hit-and-run quite like an Arcane Mage.
Talent builds
PoM/Pyro 57/14/0
This is an updated version of the classic PoM/Pyro builds from days of yore. It doesn't quite pack the same kind of punch it once did, thanks to Arcane Power and Presence of Mind sharing a cooldown, but what it loses in the "punch-in-the-mouth" department, it more than makes up for in the "now-I-don't-die-when-a-Warlock-looks-sideways-in-my-general-direction" department. There are several popular variations on this build out there, including:
PoM/Pyro 57/14/0
This build sacrifices a bit of damage output for more survivability in the form of Arcane Fortitude, Arcane Shielding, and Improved Blink, trading away some spellpower from the Arcane Mind/Mind Mastery combo. It also trades the silence/interrupt protection of Burning Determination for two more points of Ignite, which is really just a matter of preference. There are several ways to rearrange about 8-10 points of this build to suit your team's needs and your own playstyle, so tweak it however you see fit.
The main goal with an Arcane PvP build is to provide as many survival/escape options as possible, while maximizing the damage and frequency of Arcane's instant-cast repertoire. It's not that difficult a balance to strike, as the tree is fairly well-designed as is, and the opening tiers of the Fire tree are well-suited to complement it.
Arcane+Icy Veins 57/3/11
This is another variation floating around out there. It trades most of the Fire tree stuff for Icy Veins and shorter cooldowns on such essentials as Ice Block and Frost Nova from Ice Floes. Icy Veins can be extremely useful for firing out a few speedy Arcane Blasts to build up a super-strong Arcane Missiles opportunity. It can be otherwise difficult to chain three ABs together in the pushback-filled world of PvP, and this build certainly helps with that.
Tips
When you bring an Arcane Mage into any PvP situation, you should know a couple things, and be aware that a few of these will apply to all Mages.
First: you're still a Mage. You're not designed to take much in the way of direct hits. The survival/escape talents in this tree aren't going to change that. If you let that Death Knight pull you in, and then you stick around for any length of time at all, you are going to die, and it will be painful.
Second, and this goes hand-in-hand with the first thing, you should always be moving. With very few exceptions, your talents are designed to help you most when you're on the move. Improved Blink will allow you to avoid a few hits, but only if you're actually Blinking. Your instant-cast damage spells, from Arcane Barrage to Fire Blast to Presence of Mind+Arcane Blast/Pyroblast, allow you to fire them out on the fly, so don't waste the freedom this provides. Run around like a crazy person, Blinking when appropriate, Frost Novaing and Slowing your opponents to keep them at bay, and pausing only to throw out the occasional Polymorph or Arcane Blast.
Some other random tips:
- Line-of-sight is your friend.
- Buff up beforehand...no, really.
- Escape and heal.
- Save your Impact procs.
- Absorb spells as often as you can.
Judicious use of your various damage absorbing options can make you a powerhouse for a good portion of your fight, so make sure you get the most out of Incanter's Absorption. Imagine, if you will, a fight against a Warlock that goes like this:
Between your Mana Shield, a timely Fire Ward, and your Priest teammate's Power Word: Shield, you manage to increase your spellpower by the maximum allowed by the talent: 600. You do this without taking any significant damage. You hit your I-Win macro button, triggering Presence of Mind, your spellpower trinket, and Arcane Blast. Your spellpower is now increased by an extra 440, and you've got the Arcane Blast buff, which will increase the damage done by your next spell by 15%. Missile Barrage procs. You trigger Arcane Power, increasing the damage of your spells by another 20%, and fire off Arcane Missiles at the same time. Your effective spellpower on this spell --if your normal spellpower is, say, 2k--is 3,040, and the spell itself will do 35% more damage than it ordinarily would do. Let's say, just for fun, that Clearcasting, and thus Arcane Potency, also proc. Each of the five missiles that now issue forth from your extended fingers at the Warlock will do something like 2k damage on a normal hit, and crit for like 3k.
In the space of 3 seconds or so, and with two button presses (assuming the right macros are in place), you've just done something in the neighborhood of 15k damage. Feel free to imagine even more things, like that you've managed to apply Slow to the Warlock, and your spells against him are doing an extra 12% damage thanks to Torment the Weak, or that the game simply couldn't keep up with all the awesomeness you just introduced into the server, and the code of the game breaks down, causing the very foundations of the World of Warcraft to tremble. Somewhere deep within Blizzard/Activision headquarters, a lone game designer looks up from his computer screen and begins to weep openly, though he doesn't know precisely why.
Bottom line? Incanter's Absorption can be awesome, if you know how to use it. Also, killing Warlocks is super fun.
Now that this 1,000 word column is fast approaching 2,000 words, I'd better wrap it up. Arcane PvP Mages out there, what other tips do you have?
Filed under: Mage, Battlegrounds, (Mage) Arcane Brilliance, Buffs, Talents, Classes, Guides, Features, PvP, Tips, Analysis / Opinion, Arena






Reader Comments (Page 1 of 2)
Malkavos May 2nd 2009 8:19PM
Never heard of that band before, but I likes it.
Jaxson May 2nd 2009 9:17PM
Silversun Pickups are amazing, and I still haven't heard the new record.
Knowing that Arcane Brilliance is also a fan just reaffirms how cool Arcane Brilliance is.
We mages dig the best tunes.
yokumgang May 3rd 2009 12:49AM
We're no strangers to love
You know the rules and so do I
A full commitment's what I'm thinking of
You wouldn't get this from any other guy
I just wanna tell you how I'm feeling
Gotta make you understand
Never gonna give you up
Never gonna let you down
Never gonna run around and desert you
Never gonna make you cry
Never gonna say goodbye
Never gonna tell a lie and hurt you
We've know each other for so long
Your heart's been aching
But you're too shy to say it
Inside we both know what's been going on
We know the game and we're gonna play it
slartibart May 3rd 2009 2:33AM
Glad it's one of the first comments, the new Silversun album is really really great.
Wholly forgivable to be wrapped up in it, and miss out on good column writing time :)
AnEraWeEmbrace May 3rd 2009 12:24PM
That made my day when I saw a reference to the new Silversun Pickups album. It's really great, I enjoyed it more than Carnavas.
Ribbo May 2nd 2009 8:45PM
DOH @ putting that article up 2 hours after the noblegarden event finishes :).
Killing warlocks is super easy for mages as any spec right now, so what spells you use isn't that relevant. However try and do arena as arcane and see how quickly you get chewed up by melee classes.
Snapjak May 2nd 2009 9:06PM
It's still going on.. until 11:59pm tonight (saturday) on the US servers at least.
Mognet T May 2nd 2009 9:56PM
Yeah, if a Rogue or a DK catches you, it can be harsh. Managing the usage of Slow and Polymorph can save you from a nasty death.
Great read, Christian. Now I just need to figure out what to turn Warlocks into. I could choose Sheep, or Pig, or Rabbit, or Kitty Cat, or Turtle!
brock May 2nd 2009 10:08PM
wow, that picture is pretty
wunderwood May 3rd 2009 7:01PM
That picture makes me want to play my mage alt.
Futue May 3rd 2009 3:07AM
Wow, yeh, that is damn awesome.
So that's what death looks like! :P
schwonga May 3rd 2009 11:55AM
What they said. Unfortunate that the little runt in the background tried to ruin the pretty.
Zulukas May 2nd 2009 11:46PM
If you are an troll arcane mage (like myself) make sure you have a macro doing this...
/cast beserking(racial)
/cast Icy Veins
/cast Arcane Power
/use slot(14, or depending on where your SP trinket is)
/use Mana Gem (if you have the t7 bonus, i highly recommend it).
and of course any other speed enhancing, crit enhancing, or damage enhancing spell.
Depending on your health you can reduce you arcane blast to 1.5 seconds in some cases, sometimes even more. And if your crit chance and SP are good enough, you will occasionally find yourself chain-critting for 10k on some unsuspecting enemy.
Usually when I pop this macro I just burn up on the arcane blast stacks, even if they are at 3 and are costing me 1k mana a pop, it is worth it, especially in 2v2 arena. Keep doing arcane blasts until you get an missile barrage, then finish the deal and send them packing. (I have found myself doing 4.5k chain crits with 3ab stacks, and arcane power, plus the CRAZY speed of icy veins and beserking.)
Alja May 3rd 2009 1:11AM
oh christian belt how I heart you... your articles truly make me lol - and they are informative to boot - so go you
::heart::
alja
lol@you May 3rd 2009 1:33AM
here's a tip for arcane mages in PvP
SPEC FROST
Max May 3rd 2009 2:57AM
meh, not really. As arcane you have to have superb coordination with your partner and drop someone in a flawless cc chain, but you can do it almost every time because of your insane damage.
If you watched the world arena tournament finals, PMR vs. PMR, the mages were switching between frost and arcane each game. Its all about coordination with your parnter.
Covnam May 3rd 2009 2:06AM
Mind including some of those favorite macros of yours in the next article? :)
Nizari May 3rd 2009 3:02AM
Personally, I think it's a good idea to blink then invis when coming out of an ice block. Often times you're dealing with classes who will drop some form of AoE damage around you when you're ice blocked, and so you want to get out of that before using invis.
Futue May 3rd 2009 3:09AM
Yeh, if i'm being chased by melee IB will usually slow me down too much.
I blink invis, it works well with imp. blink :)
darla May 3rd 2009 3:12AM
What other glyphs do you recommend for an arcane mage with 57/14/0? Besides Evoc?