Children's Week ruins Battlegrounds

In Alterac Valley, we have forty players and four capturable towers or bunkers. Sure, the opposing faction can defend the towers/bunkers allowing it to be recaptured, but the whole business of racing to capture one -- again, personally -- turns every Alterac Valley into a race. This means lesser chances of defended towers. Realistically, if players tagged and defended until the objective burned down, only 10% of the team would be able to accomplish the Achievement requirement in every match. I'm sorry to tell all those who are allergic to PvP that you'll actually have to play quite a number of Alterac Valley matches just to get this one. Unfortunately for me, on my Battlegroup, playing Horde-side AV is like pulling teeth.
In Eye of the Storm, the goal is to personally capture a flag, which is reasonable enough but it de-emphasizes the fact that capturing a tower is actually more important. The result? A substantial number of players in every Eye of Storm match this Children's Week head towards the center of the map hoping to steal the flag instead of securing a tower first. Way to teach players how to play the Battleground. It becomes so important that even if the faction controls only one tower, players continue to run the flag instead of battling for tower control. The only Battleground requirement with no apparent downside is Arathi Basin, which has generous opportunities for a flag tag. It also doesn't alter the game significantly -- players will run around the map, anyway.
To be honest, I held off on writing about this because I wasn't able to test the content on the PTR, so I couldn't say for certain if the requirements were personal or triggered by vicinity. Now that I've experienced it, I have to say I don't appreciate it. I'm all for making the Battlegrounds more popular and encouraging players to try it... I mean, these are my favorite instances in the game. But a player who doesn't PvP too often finding himself in an excruciatingly long Warsong Gulch battle where nobody is actually trying to win the game isn't going to have a good impression of the Battleground.
The problem is that the School of Hard Knocks didn't seem to be designed with much thought about how it would affect Battleground dynamics. Even I Pitied The Fool didn't create such a frustrating experience in Arathi Basin... I mean, sure, for the first few days everbody was heading to the Blacksmith to do a Mr. T impression, but it didn't have players competing for a single Battleground objective like, say, one flag. That's the problem with the School of Hard Knocks -- it doesn't promote teamwork at all.
None of the requirements actually encourage working together. Blizzard poster Crygil acknowledges that the Achievement is somewhat controversial but says that they "feel that it is not outside of the reasonable spectrum," and adds that Achievements such as capturing the EotS flag are "doable so long as you and maybe a small group of your friends make it a priority."
I'm not arguing about doability. I'm certain that with some effort, players will be able to complete the Achievement. That's not my particular point (although I'm certain many -- and I use this term as gingerly as possible -- carebears are up in arms over the heavy PvP requirement). I'm concerned that the Achievement wasn't designed well at all. It simply feels like some developers picked random Battleground conditions to fulfil without actually playing the game to see what impact it makes. It gives the wrong impression of a Battleground and in some cases, such as Warsong Gulch, can completely skew gameplay towards sheer unpleasantness.
I have to repeat that the Achievement is doable. There's no arguing that. With some effort -- and Achievements should take some effort, after all -- players will be able to complete it. That's not my particular beef with it. It's just bad design that doesn't consider the spirit of the Battleground. Some readers have commented that they got into a lucky Alterac Valley where Alliance and Horde simply took turns tagging the flag to help each other get the Achievement. Well congratulations! You just perverted the Battleground.
I'm usually thrilled when Blizzard includes PvP Achievements in world events, although I know many don't. I think Battlegrounds are absolutely fun and relish every opportunity to get more players to experience it, sometimes for the first time. But shoehorning Achievements into PvP like this makes me wonder if the devs understand their Battlegrounds at all.
Filed under: Analysis / Opinion, Events, Battlegrounds, Achievements
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Reader Comments (Page 3 of 12)
Yeng May 3rd 2009 3:25AM
Yeah Zach, except you miss the point, asinine behavior from your own team is pretty much the main theme of BGs. What BG have you gone into that your own team hasn't insulted each other and called each other out on chat? OMG, this achievement has brought civility to the BG, just too bad its from the opposing force.
I don't see the difference between the asshats this week and the asshats from the rest of the year that play the BGs. BGs (aside from pre-mades) has always been an 'everyone for themselves' event, don't fool yourself.
Theresa May 2nd 2009 12:25PM
I dislike this as well. I am not a fan of PvP, though I go in and follow people around bgs occasionally, just healing and trying to figure out what is going on. I hate these achievements because as a holy/disc priest without the pvp talents, I am not well suited for any of these tasks. I'm support and I know it, helping those better geared for pvp and more experienced do what is needed to win.
With the other pvp achievements I could go in and play the bg. Dress up like a gnome, wave at a toy, it wasn't a big deal and then I kept doing what I usually do. With these I am guaranteed to screw up someone's bg, and I hate that. I don't mind doing silly things. I don't mind looking stupid. I do, however, mind being forced into doing stupid things because it is the one achievement that would otherwise keep me from the meta.
percinho May 2nd 2009 12:26PM
"although I'm certain many -- and I use this term as gingerly as possible -- carebears are up in arms over the heavy PvP requirement"
I think the word you were looking for is 'as unneccesarily as possible'.
dotorion May 2nd 2009 12:28PM
Ignore the usual flamebait IMO.
Malkeior May 2nd 2009 12:32PM
No, it's quite a appropriate, only the carebears and PvPer's who don't care about the achievement are up in arms about this achievement.
Alabasterboy May 2nd 2009 3:05PM
I think you are missing the point. If the Horde and Alliance cooperate everyone goes home happy :D
I WSG someone can just grab the flag and drop it 10x times simple eh?
AV & AB like the author stated people can cooperated and take turns capping.
EotS same thing takes turns and don't fight.
If you want honor do SotA. Which I might mention has nothing to do with this achievement.
This is such an opinion article and not subjective at all.
Zach May 2nd 2009 3:07PM
Sigh. This is exactly my point. That's not how Battlegrounds are supposed to work, is it? It's World of WARcraft, not World of Snugglebunniescraft. It's a conceptual flaw.
Players enter the Battleground and don't actually play it the way it's meant to. Case in point, Alliance and Horde COOPERATING to get Achievements. While it's fun and happy and gets everyone their proto-drakes, it's not the way Battlegrounds are supposed to be played.
MasterAsh May 2nd 2009 3:19PM
WARcraft aside, I'd rather just have some civility amongst the community. . .
Raijin May 2nd 2009 12:29PM
ok lets see.
eots - we won
wsg - we won
ab - we won
av - we won
i fail to see the ruining ^^
DanH May 2nd 2009 12:54PM
Well ... presumably if you won the other side lost?
Raijin May 2nd 2009 1:13PM
yea. but it shows that even though there are achievements up for doing something special we were able to incorporate it nicely into a good match and not suddenly have 10-40 headless chickens running after that one thing.
DanH May 2nd 2009 6:29PM
No it doesn't.
One side has to win. The fact that you won is not, in itself, evidence that the achievement hunters didn't damage the battleground. Perhaps they screwed up the other side so much that they lost.
Alabasterboy May 2nd 2009 12:29PM
I think you are missing the point. If the Horde and Alliance cooperate everyone goes home happy :D
I WSG someone can just grab the flag and drop it 10x times simple eh?
AV & AB like the author stated people can cooperated and take turns capping.
EotS same thing takes turns and don't fight.
If you want honor do SotA. Which I might mention has nothing to do with this achievement.
This is such an opinion article and not subjective at all.
Malkeior May 2nd 2009 12:34PM
The fastest honor per hour is to turn in marks and that means doing ALL the battlegrounds, this is the PvPer's turf, we don't stop doing our thing just cause you want a pretty dragon.
Alabasterboy May 2nd 2009 12:35PM
EDIT:
This is such an opinion article and not objective at all.
DanH May 2nd 2009 12:35PM
Everybody except the people who are actually there to PvP...
Reuben May 2nd 2009 12:38PM
I'm with you, Malkeior. You cannot reasonably expect the serioues PVP guys to just abstain form the battlegrounds so people can do the achievement.
mibluvr13 May 2nd 2009 1:10PM
I don't understand what's wrong with wanting a 310% mount.
cmy May 2nd 2009 12:29PM
I've found that the only ridiculous one is capturing a tower in AV.
The real problem is everyone trying to do the achievement the day it becomes available. People don't understand that can't always complete the entire holiday in one day (or the few hours you tried).
Once most players have gotten the achievement, all that inter-team competitiveness is nonexistent.
I've really enjoyed being "forced" to revisit places and aspects of the game that I ignore or had forgotten.
Lovemuffin May 2nd 2009 12:29PM
Well for me it took teamwork, just of a different kind,
I ran into the flag room, which was being camped by every ally and his dog, picked up the flag & instantly dropped it, it got returned, then i did the same thing.
90% percent of them realised what was going on but a mage decided that i needed to die. so i just rode back on in & did it again. The allies figured it out & did the same thing for us. I dont think there have been so many flag returns in a BG ever.
However i have to agree - this is a pretty suckful design, especially for ppl who dont pvp much, or are squishy as hell.
A better design would have been to win each of the BG's with your orphan out, but even that would have presented problems of having ppl dead with no orphan out.
Good times.