Children's Week ruins Battlegrounds

In Alterac Valley, we have forty players and four capturable towers or bunkers. Sure, the opposing faction can defend the towers/bunkers allowing it to be recaptured, but the whole business of racing to capture one -- again, personally -- turns every Alterac Valley into a race. This means lesser chances of defended towers. Realistically, if players tagged and defended until the objective burned down, only 10% of the team would be able to accomplish the Achievement requirement in every match. I'm sorry to tell all those who are allergic to PvP that you'll actually have to play quite a number of Alterac Valley matches just to get this one. Unfortunately for me, on my Battlegroup, playing Horde-side AV is like pulling teeth.
In Eye of the Storm, the goal is to personally capture a flag, which is reasonable enough but it de-emphasizes the fact that capturing a tower is actually more important. The result? A substantial number of players in every Eye of Storm match this Children's Week head towards the center of the map hoping to steal the flag instead of securing a tower first. Way to teach players how to play the Battleground. It becomes so important that even if the faction controls only one tower, players continue to run the flag instead of battling for tower control. The only Battleground requirement with no apparent downside is Arathi Basin, which has generous opportunities for a flag tag. It also doesn't alter the game significantly -- players will run around the map, anyway.
To be honest, I held off on writing about this because I wasn't able to test the content on the PTR, so I couldn't say for certain if the requirements were personal or triggered by vicinity. Now that I've experienced it, I have to say I don't appreciate it. I'm all for making the Battlegrounds more popular and encouraging players to try it... I mean, these are my favorite instances in the game. But a player who doesn't PvP too often finding himself in an excruciatingly long Warsong Gulch battle where nobody is actually trying to win the game isn't going to have a good impression of the Battleground.
The problem is that the School of Hard Knocks didn't seem to be designed with much thought about how it would affect Battleground dynamics. Even I Pitied The Fool didn't create such a frustrating experience in Arathi Basin... I mean, sure, for the first few days everbody was heading to the Blacksmith to do a Mr. T impression, but it didn't have players competing for a single Battleground objective like, say, one flag. That's the problem with the School of Hard Knocks -- it doesn't promote teamwork at all.
None of the requirements actually encourage working together. Blizzard poster Crygil acknowledges that the Achievement is somewhat controversial but says that they "feel that it is not outside of the reasonable spectrum," and adds that Achievements such as capturing the EotS flag are "doable so long as you and maybe a small group of your friends make it a priority."
I'm not arguing about doability. I'm certain that with some effort, players will be able to complete the Achievement. That's not my particular point (although I'm certain many -- and I use this term as gingerly as possible -- carebears are up in arms over the heavy PvP requirement). I'm concerned that the Achievement wasn't designed well at all. It simply feels like some developers picked random Battleground conditions to fulfil without actually playing the game to see what impact it makes. It gives the wrong impression of a Battleground and in some cases, such as Warsong Gulch, can completely skew gameplay towards sheer unpleasantness.
I have to repeat that the Achievement is doable. There's no arguing that. With some effort -- and Achievements should take some effort, after all -- players will be able to complete it. That's not my particular beef with it. It's just bad design that doesn't consider the spirit of the Battleground. Some readers have commented that they got into a lucky Alterac Valley where Alliance and Horde simply took turns tagging the flag to help each other get the Achievement. Well congratulations! You just perverted the Battleground.
I'm usually thrilled when Blizzard includes PvP Achievements in world events, although I know many don't. I think Battlegrounds are absolutely fun and relish every opportunity to get more players to experience it, sometimes for the first time. But shoehorning Achievements into PvP like this makes me wonder if the devs understand their Battlegrounds at all.
Filed under: Analysis / Opinion, Events, Battlegrounds, Achievements
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Reader Comments (Page 9 of 12)
Stephen May 2nd 2009 5:07PM
In my Battlegroup PvPer's are actively working against people trying to get this achievement. WG flag ganking is rampant, when people are co-operating in AV others of the Alliance side (I play Alliance) come in and wipe people out. The Horde, on the other hand, has been VERY cooperative and has been obviously working together to get the achievements.
I hate this achievement. I worked for nearly 4 hours the first night trying to get the achievement, and I got 1 part. 1 part, in 4 hours. It sucks.
Greenhorns on Vek May 2nd 2009 5:09PM
Come over to the HORDE
For the HORDE
Stephen May 2nd 2009 9:06PM
For a LONG time, I've said that if I could change my 80 NE Druid to a Tauren, I would. Gladly, and be done with the Alliance. I wish I could.
Badhorse May 2nd 2009 5:20PM
I've also found that aside from WSG, my Battlegroup has been performing better as well. As a PVP'er and a rogue in EOTS I make sure I grab the flag, tell people it needs a tower to be placed at and when we have at least 2 capped drop the flag there for someone to turn in. Seems to work really well as it leave defense on the tower. In AV I have more devious means of winning. Almost every game we'll have about 5 people in a tower and one opposite faction and they trade caps. I just kill the opposite faction member which pisses alot of people off. But works to a great win.
Cole May 2nd 2009 6:57PM
I disagree. I liked this achievement. It took a while, but it is also a ton of fun. One moment I was sitting in Icewing Bunker., we had 3 alliance and 4 horde just all sitting around the flag, capping it back and forth until we all got the credit. It was a strange thing to see in a BG. Some people don't like BGs, and I can see how this would suck for them, but I enjoyed it, even though, as a raid holy priest, I get roflstomped by basically every other class.
Caliber May 2nd 2009 5:41PM
Seriously.... QQ more. Its one week out of our WoW lives. Do we perform better or worse in BGs because of this achievement? Who cares... If you can't enjoy the hilarity of watching both sides scramble for these achievements... then you just simply fail. Maybe the point of this achievement is not to make people take the BGs more seriously, but rather allow players to relax, kick back, do something out of the ordinary, and have a little fun... Just sayin...
And as far as your whole perversion comment... The BGs are ever changing and evolving... Players, ultimately, are the ones who play these things and they decide what course the BGs take... Remember back to being a child? Its not if you win or lose, its how you play the game....
Nadril May 2nd 2009 5:43PM
I agree it's annoying but w/e, it's for a week. Doesn't mean I'm going to try and actually win. I will continue to try and cap flags (even though I don't do the achievement, just don't care) just because I hate seeing someone with 15k hp try and run a flag and end up dying.
Micah May 2nd 2009 5:54PM
I only had to do one AV to get my achievement. But then, the horde and alliance had a sort of casual agreement and were trading caps on the flags. It was unnerving standing in a tower with a dozen horde waiting for "my turn" to assault the flag. lol
BiggusGeekus May 2nd 2009 6:00PM
The people saying "don't like it? don't do it!" are being silly.
I want the reward. I'm willing to work for it. I don't like game design that encourages me to grief my own faction.
Just like raiders want the drops. They're willing to work for it. But they don't like encounters that have poor design. Imagine if one boss encounter (that was one of the ones you had to do to complete a raid) flagged the entire raid for open PvP. Use an AoE spell on the boss and you end up damaging your tanks and melee dps (to say nothing of the wise guys that "accidentally" target fellow players). I'm sure a few raiders would like the challenge, but most of them would be furious, QQing, canceling accounts, and otherwise behaving exactly like many casual players are acting like right now.
The Claw May 2nd 2009 6:06PM
Normally I roll my eyes when WoW Insider publishes yet another long QQ article (usually it's under the "Care and Feeding of Warriors" column), but this time, you are absolutely 100% correct.
I'm peeved with this achievement, NOT because it is difficult (I didn't find it so at all - 5 BG queues is all it took me to tick off the 4 criteria), but because it HAS made a joke out of most of the battlegrounds for the week.
My experience was that, just as you said, Arathi Basin ran relatively normally - running from base to base with minimal defence is normal PUG behaviour anyway! EOTS wasn't _too_ bad - it was a sort of degenerate form of EOTS which was just about flag capping, each side took two towers and made no effort to go beyond that. AV was hilarious, with people deliberately not defending capped towers in the hope that they would be defended so they could cap them back! And WSG.. well, I'd be surprised if the game I was in ends before Children's Week does, it was just a constant stream of new people sitting in the flag room, letting the enemy cap the flag, then killing him.
So it's Strand and Wintergrasp for my PvP fix this week! :-)
elstor May 2nd 2009 6:16PM
Tis true!!!
PeeDub May 2nd 2009 6:39PM
I'm not really concerned. PVP has ruined *my* gameplay for years, so I hardly feel bad about one week in return.
Breaga May 2nd 2009 6:41PM
This is the worst achievement I've ever had to do, and before i get smart remarks on "not having to do anything", hear me out. I've been trying to do all the world achievements, and this is supposed to be an event achievement, NOT a pvp achievement. The only way I can get the violet drake I've been working so hard to get is to continue queuing up for WSG, despite the fact that I'm really not a very big fan of doing BGs. But this achievement has turned my slight dislike into pure hatred and a lot of frustration. In every single battle half the team is camping the flag, not lifting a finger to stop hordies from grabbing the flag, and just watching as their teammates die so they can return the flag instead. If the point was to encourage players to do more BGs, blizzard has failed miserably.
Lemons May 2nd 2009 7:25PM
Only 1 of the achievement requirements actually lead to a better, smoother bg experience and that was the capping flags in AV. No one even fought...we ran past each other, tried capping flags, waited for towers to burn, and then it was simply a race to see who could kill each other's general faster (thankfully the Alliance are faster at that, at least in my battelgroup).
The rest of the achievement requirements were simply awful and lead to nothing but trouble. The WSG one lead to hour long turles, the EotS one lead to entire teams camping mid, and the AB one turned it into a zergfest as both teams rushed to assualt flags. If anything it's almost like this achievement was designed to break the bgs.
The sad thing is there isn't really a way to make a pvp achievement not break the bgs, because if EVERYONE is doing something that's never good thing. D is good, but u can't have the entire team on D, O is also good, but it's bad if you've got an entire team rushing from one flag to another.
Verit May 3rd 2009 12:07AM
Sure there is - just make the achievements so that you are assisting or aiding or are the player doing the action in the bg. Say as long as you healed, snared, rooted or dps'd another player within a certain range or so.
Lemons May 3rd 2009 1:09AM
Okay...lets say you made an achievement where you kill 5 players around your FC in wsg. People would simply bunch around their FC and try to kill people. Everyone would be doing that. No one would go on O and try to return the flag.
Do you see my point? Only real way to do it would just have the criteria be "win a wsg with your orphan out". That way people would just have to play the BG like they're supposed to if they want to win.
duskhawk May 2nd 2009 7:40PM
I was a bit worried about this one - more because my latency is higher being EST on a PST server - but it was actually not too bad. About 2 hours, 3 AVs (2 wins, 1 loss) before I got the AV tower; 3 WSG's (2 losses, 1 win); 1 AB (2000-1990 loss, argh); and 2 EotS (both wins). I was worried about the WSG return, because of latency, but I got lucky and the FC died right in front of me from a ranged hit while I was running back in from the GY.
We did have some turtling issues in WSG, but it didn't last very long, and was never the whole group. Other than that, everyone just played it as normal - at least on the Horde side; the 2nd EotS I was in, the Alliance were *obviously* camping the flag (and losing terribly at even picking it up), and we had a comfortable 3-cap. We never had anyone just trading caps or returns or anything.
The irony I see in this is that I had a bunch of fairly smooth and mostly painless BGs, when Horde in our battlegroup often loses painfully. Thanks for bringing out all the Alliance in Cyclone who don't PVP well. ;)
Angus May 2nd 2009 8:04PM
WSG was going on for about an hour for the wife. 9 people sitting by a flag, 1 person actually trying to take the flag.
After 1 hour both sides had the achievement (some annoyed PVPers were killing them in the tunnel so they couldn't even try to grab the flag) and she had to leave. The score was 1 to 0.
(she was the person that got a cap)
Ledain May 2nd 2009 8:10PM
I have been BoP'd more times today than i have in my entire wow career. Why use teamwork when you can use an ability to incapacitate your teammates thus completing the achievement and /afk?
This achievement is a bane upon the battlegrounds, and while some classes may have no problems at all...others will be frustrated time and again, being able to do nothing but watch in horror as the week wears on and the proto drake disappears.
Personal qqing aside...
I love the bg's. I farm honor and kill horde, and its all very relaxing after a very long day at work. I came home today to "ZOMG RUSH THE FLAG, IGNORE THE TOWERS" and it has gone on at the same rate since. Somehow i dont believe anyone thought this through.
MacDisciple May 2nd 2009 8:42PM
Play to win, or leave.