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5-02-2009 @ 12:11PM
The blame doesn't solely lay on Blizzard's poor design, some of it falls on player's inability to think of anything other than themselves and their achievements.
5-02-2009 @ 12:20PM
or (some) pvp'ers and their need to screw up the achievements to be jerks
5-02-2009 @ 12:27PM
This is the problem, really.Tip: use a premade. Recruit some healers, some stealthers, look up some PvP tactics (lol @ all the people going 'ewwww PvP') and go hit the battleground.The achievement requirements are fine. They do contribute to the game, because they are all crucial parts of the game (killing a flag carrier and returning your flag is quite vital for example).It's just when there's ten idiots that think the game revolves around them that things start going bad.
5-02-2009 @ 12:32PM
players' inability to think of anything but themselves and their achievements ? what about the pvp-ers inability to think of anything but themselves and their pvp-ing ? they can't let people have one week out of the entire freaking year to do world event achievements in bgs ?always funny to see selfish people calling other people selfish.
5-02-2009 @ 12:37PM
I don't actually PvP so I'm not quite sure what you're getting at. What i meant was, that if an achievement is available, most player's would sooner put themselves before others.
5-02-2009 @ 3:30PM
@jcyrAgreed. Had an EotS battle yesterday where one PvPer decided to take matters into his own hands. We were more than halfway down behind the horde, no chance of really winning unless we managed to capture ALL the towers. (Which, given the group, was NOT going to happen.) Yet, this PvPer grabbed the flag and REFUSED TO DROP OR CAP IT, because he "wanted to win" this lost cause. I laughed my ASS off when a horde death knight charged through our side, past the PvPer, then Death Gripped him to the tower, FORCING him to cap the stupid flag already. lol
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