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Reader Comments (Page 1 of 1)
5-03-2009 @ 10:00AM
Lerend said...
Actually, I did read the article, and it's still just QQ.
Capping a tower in AV: Your *team* has to progress to a point in the battle where you are capable of tapping an enemy tower without being interrupted.
Tapping a flag in AB: In every AB i've ever been in, there has been people guarding the flag, a single person can't just run up and tap it. The best way to do this is to have a *team* of people keep the enemy busy and distracted while one person goes up and taps the flag so the enemy no longer respawns right in your face.
Running an EoTS flag: Your *team* secures the towers (all four if you're dominating, just one if you're losing), while a smaller *team* goes to the middle and runs the flag back for extra points.
Returning a WSG flag: The vast majority of WSG games every battlegroup I have ever played in end up going one way- we take their flag, they take our flag, then 8 people from each team guard the flag carrier while two run out and die for 45 minutes trying to return their teams flag. This achievement encourages you to be the one to return the flag, hence encouraging everyone to go out and play offense. Again, any organized team with proper communication skills is going to dominate the BG by playing the "proper" way as well as get these achievements without even worrying about them.
All i'm seeing there is teamwork, the only "ruining" going on is the already poor organization of PuG BGs, for a day, thats already over. My current battlegroup is already back to exactly how it was before childrens week with maybe one or two people per round *really* fighting to get those achievements.