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5-03-2009 @ 6:13PM
Too bad all the Hardcores that are quitting the game because Hard Modes are just a cheap mechanic, won't be able to strut with this.
5-03-2009 @ 6:21PM
How is getting better gear from doing more challenging fights a "cheap mechanic"?Getting a flying mount by making the fight more challenging is a cheap mechanic. Getting better *gear*by making the fights more challenging is not.Now you just sound like another whiny casual complaining because he'll never get the gear. I can see Algalon practically feasting on your tears as we speak.And this is coming from one of those dreaded "casuals"... one who actually believes that these sort of prizes in the game should be earned, not handed out, mind you.
5-03-2009 @ 6:28PM
If you read the posts over and over again hardcores had stated that Hard Modes were not real progression, but only a cheap mechanic.
5-03-2009 @ 6:31PM
"If you read the posts over and over again hardcores had stated that Hard Modes were not real progression, but only a cheap mechanic."What is your point, exactly? Simply saying something doesn't make it a fact.You do the more challenging fight, you get better gear. You don't do the more challenging fight, you don't get the better gear. There's nothing "cheap" about that mechanic at all.It makes the content accessible for everyone whilst still letting the hardcore players get access to the best gear.
5-03-2009 @ 6:45PM
@jfoflaActually as a member of a hardcore guild with black protodrakes, on the best PvE server in the world and also a member of the Ensidia and Inner Sanctum forums, the hardcore guilds actually don't mind 'Hard Mode' encounters as long as they are actually hard. Kungen (arguably one of the best tanks) even thinks that the 1 hour a week idea on Algalon is a good one (and most clever people agree).The guilds complaining are the ones that think they are hardcore but simply, to themselves, are hardcore judged simply by how much time they raid.Anyway rant off.Gief Dagger to Me!Awesome for a TtW/Fb Mage or any caster in need of Hit and a bucket load of Spell power.
5-03-2009 @ 6:54PM
@ richardthank you
5-03-2009 @ 7:02PM
I guess I have to make it simple so you can understand.Blizzard's new policy is to make the normal mode of instances hard enough to challege casuals, but not shut them out. Blizzard has in turn provided Hardcore players with an alternative Hard Mode, that will allow Elite players to still be challenged, and provide an elite level of loot that only the Hardcores could access, like this dagger.I have read many posts from Hardcore players rejecting this compromise. The opinion seems to be that they would rather quit the game than be placated by Hard Modes, which they see as a cheap mechanic, and not a measure of progression.Since they are leaving the game instead of giving Hard Modes a chance, they will not be able to get weapons like this.There, I said the same thing in my first post, but hopefully you could follow this one.
I think Hard Modes are one of the best ideas Blizzard's had since, well, ever. I won't deny that I'm a casual raider (Nor do I think "casual" is an insult), and hard modes solve the problem that vanilla WoW and BC had, which is that only the top tier guilds would ever be able to see the endgame content.Hard modes allow the less hardcore of us to still see that fantastic content, while still providing a hefty challenge for those so inclined, and improved loot for them. The hardcore players (Or, should I say, the elitists) can get their pants in a bunch all they want over how they aren't in a super secret club anymore, but at the end of the day we all pay the same amount of money every month, and I think it's reasonable to expect to be able to experience the best the game has to offer.
5-03-2009 @ 7:10PM
@richardThank you, you understand my point.I in turn respect what you have to say.
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