Blood Pact: How to be a professional Warlock

Blood Pact is a weekly column here at WoW Insider, where Nick Whelan delves into the darkest corner of the Slaughtered Lamb Inn, to take a peek at Warlocks and what they do.
While pondering what specifically I should post this week, I perused the writings of some of my fellow class columnists, and discovered that most of them had, at some point, explored their class' profession choices. A topic which I then discovered had never been broached by Blood Pact. But then, since the topic of the post is rather evident in the title of the post, I guess there's no point in belaboring its introduction. I'll start with the secondary professions, move on to the gathering professions, and finish up with the production professions.
First Aid
Pretty much everybody should learn First Aid. I mean, I've got a resto Druid buddy that I can't blame for neglecting his bandages, but then again that might just be because he sends me all of his excess cloth. And if you were to make a chart of which classes benefit the most from First Aid, Warlocks would be right up near the top. We do have quite a bit more self healing than Warriors do, but we also Life Tap a tad more than they Bloodrage.
The only downside to First Aid I can think of is that it makes leveling Tailoring rather frustrating. Personally, I never train my bandages through a type of cloth, until I've finished using that cloth for my Tailoring. Even so, First Aid isn't something you want to neglect, lest you find yourself without recourse when you're at low health with a mob that's immune to life draining effects bearing down on you.
Cooking
Both in real life, and in WoW, I've got a real passion for cooking. In real life, the calculations are pretty simple. I like eating a steak marinaded in cranberry sauce, with some steamed broccoli and a macaroni salad on the side, with home made cookies for desert. It's certainly preferable to the ramen all the other college kids are eating. But I honestly don't know what so attracted me to cooking in the game.
Whatever it is that initially attracted me, however, I'm glad I took the time to raise my cooking skill all the way up. Being able to make my own statfood, or use the meat I find to make a profit on the AH is well worth the time it takes to level the profession. In particular, I found cooking helpful while leveling in Northrend, where meat dropped so plentifully that I easily kept my statfood buffs up all the way from 70 to 80.
Fishing
If somebody asked me what my one regret is about the time I've played World of Warcraft...it would probably be that I missed out on 40-man raids. If I was asked what my second biggest regret was, though, it would definitely be that I didn't skill-up my fishing more diligently while I was leveling. Every so often I try to spend some time getting a few more points in it, but I swear there's some vindictive GM who keeps secretly resetting my fishing skill to 150.
Long term, the usefulness of fishing directly correlates to the usefulness of cooking for Warlocks. Reagents which can only be acquired by fishing are often used in cooking recipes that are as good, or better, than similar recipes which use non-fishing reagents.
Skinning
The classic set up for making money quickly is to level a character with Skinning, and either Herbalism or Mining. The idea is to gather up as many materials as you can, and sell them on the AH for massive profits. I've never been a huge fan of this method myself, but I've also got less than 500 gold on my main at the moment.
Aside from money making strategies, Skinning doesn't really sync up well with Warlocks. The crit bonus is certainly nice, but aside from a very small handful of scenarios, a Warlock is probably never going to have much of a use for leather other than as an item to sell.
Herbalism & Mining
If the aforementioned method of making cash while you level appeals to you, then you've got to decide between one of these two gathering professions. Personally, I would think about what profession I would most likely replace skinning with if I decided to drop it later on. If I thought I might replace it with Inscription or Alchemy, then I'd go with Herbalism to compliment those in the future. Same goes for mining if I thought Jewelcrafting would be my future profession of choice.
Amusingly, both of these professions synergize well with Life Tap. Herbalism gives you a little self-heal, which will help in recovering from an LT, and Mining provides a bit of extra stamina, which will help mitigate an LT.
Alchemy
Alchemy is one of those interesting catch-all professions. Everybody in the game benefits from what it produces, so it's a perfectly valid profession for any class. Some of the perks Alchemists get, such as Mixology, and the Crazy Alchemist's Potion are great, though personally I find them a bit lackluster in comparison with some of the perks provided by other professions.
One thing to consider before leveling alchemy is that as a Warlock, one can create healthstones, which makes the need for health potions somewhat less pressing. But there are a lot of other types of consumables Alchemists can create, so it's really a matter of taste.
Jewelcrafting
If I was trying to twink out every aspect of a max level Warlock, I'd probably make one of their professions Jewelcrafting. Jewler's Gems such as Runed Dragon's Eye are a fantastic little benefit, even if you only get to use three of them at a time. The profession seems to be relatively profitable as well, assuming you've got a cheap source of mats--be it Mining, or a friend/alt who mines. And leveling with Jewelcrafting can really help buff up your character, since most of the best rings and neck pieces available to low level players are made with Jewelcrafting.
Tailoring
I love tailoring. My 'lock has been sewing his own robes since level 10--and things have only gotten better. With the various re-itemizations that Blizzard has enacted in the past couple years, tailoring gear is some of the easiest, and best gear you can get your hands on at lower levels. It's actually got spellpower on it! Back in my day, I didn't see any spellpower on gear until I got the pattern for Robe of the Void.
Unfortunately, as great as tailoring gear is these days, there seems to be very little point left in actually being a tailor. Sure my leg enchants are cheap, and Frostweave Cloth drops more frequently for me, but that's about it. All the gear I can make is BoE, so it seems like I might as well have a profession that makes a lot of money, and just buy gear from other tailors. I'd never do that of course, because I've invested way too much effort in grabbing every tailoring pattern I can find, but if I was starting over again knowing what I know now, I might not choose to be a tailor.
Still, somebody's gotta do it, and I actually find it to be rather fun as professions go. If tailoring appeals to you, by all means, go for it!
Inscription
Inscription is a fun profession to play and to level, though prior to level 80 it doesn't really offer much to a Warlock. Obviously every sever has a drastically different economy, but I don't imagine that low-level glyphs on any server are going to be anything but dirt-cheap. So it's not like you're going to gain any great unique benefits early on. A Scroll of Recall can certainly be handy, and if you're also trying to level enchanting, the ability to make your own Armor Vellums can be a huge help, but other than that, this profession doesn't offer a whole lot during the leveling process.
Once you get to level 80, though, you can gain access to the scribe-only shoulder enchants. The DPS caster version is leaps and bounds better than anything you can get from the Sons of Hodir, and cheaper too!
Enchanting
Enchanting would be my second choice, after Jewelcrafting, if I was trying to twink out a max level Warlock. The ability to enchant your own stuff on demand is heavenly, as vellums still haven't made enchants easy to find, at least on my server. I recently needed to find an enchanter with Crusader for one of my low level characters, and after thirty minutes of searching I had a whole new appreciation for being able to enchant my own items. Furthermore, the enchanter-only ring enchants are very nearly as much of a boost to your stats as Jewler's Gems are.
One issue with enchanting is that it can be hard to level with. There are times, particularly near the end of vanilla WoW content, where gathering mats can be torture. At the same time though, being able to quest in fully enchanted gear all the way through your leveling can go a long way towards making life a lot simpler. Particularly at low levels, when the stamina available on gear hasn't quite caught up with your need to Life Tap yet.
Engineering
Engineering is, hands down, my favorite profession in the game. Unfortunately, it's also pretty useless for Warlocks--or anybody else for that matter. The utility items like repair bots are great of course, and the quirky items like rocket boots are fun no matter what your class is, but aside from a handful of caster oriented goggles, there really isn't much in this profession that appeals to Warlocks at the moment.
Unless of course you just feel like being awesome, which engineering still does.
Leatherworking & Blacksmithing
I won't beat around the bush here: don't level Leatherworking or Blacksmithing unless you've got a damn good reason. Yes, there are a handful of useful applications for these professions, but there are other professions which synergize with the class much better than these do.
In Conclusion:
What it comes down to is that, within reason, which profession you choose doesn't make a lot of difference. There are certainly some professions which are better than others for Warlocks, but it's also true that there are some races that are better than others for Warlocks. Selecting a non-optimal race or a non-optimal profession isn't going to make you a bad Warlock. That's the kind of importance reserved for talent builds and casting rotations.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 4)
Calybos May 4th 2009 6:09PM
Good stuff! I'm just glad to see someone at WoWInsider remembering that not everyone is level 80.
mousewrites May 4th 2009 6:20PM
Agreed. I'm a 69 lock, and more "Not 80 yet" articles in Blood Pact would be f'ing awesome.
Just like engineering is f'ing awesome. I don't care if I can't use or sell 80% of the stuff. I make my money off of mining.
I can make SQUIRRELS. How cool is that? I'm a tinkerer by trade IRL, so the engineering profession, even useless as it is, is one of the main reasons I play the game.
Nick W. May 4th 2009 7:31PM
I'm really glad to hear you say that. I must admit to a certain amount of trepidation when I first conceived this article last Friday. I thought nobody would enjoy it, but the response thusfar has been encouragingly positive.
Falcrist May 5th 2009 12:30AM
I'd just like to point out that Engineering is not, in fact, useless. In addition to scrapbots, you can make Ammo (to sell), cloak enchants (the SP one is actually best for locks depending on your spec), Rocket Boots and rocket boot enchants, glove enchants, helms, some semi decent leveling trinkets (FLASHLIGHT), fishing lures, smoke flares, fireworks, and more.
Engineering is particularly useful in PvP where the glove and boot enchants actually serve as two additional trinkets. and that's not even mentioning the benefits for twinks.
All it takes is some ingenuity and these items can become very useful.
"Now everyone go stack on the green smoke flare, after you eat the fish feast in the flash light and repair at the bot by the blue firework."
Naix May 11th 2009 1:11AM
If your only level 69 now. Stop rolling a lock and re-roll a paladin. I played a warlock for 3 years and now paladins are out dps warlocks in every spec.
It is sickening that a hybrid class can out dps a pure class. Can out pvp, and wipe all our dots, stun, and basically shut down the warlock class.
See what I mean when you make it to 80 and want to re-roll.
Will May 4th 2009 6:11PM
"Unfortunately, as great as tailoring gear is these days, there seems to be very little point left in actually being a tailor."
http://www.wowhead.com/?spell=55642
Axilla May 4th 2009 6:29PM
Hardly an incentive. Haste is available to everyone, and the ~24 DPS this gives just isn't as good as the static spellpower buffs from other professions -- which either don't replace an enchant, or are hands-down better than those available.
Millea May 4th 2009 7:11PM
I love that proc!
kjacks May 4th 2009 7:19PM
@Axilla
Clearly you haven't bothered to read what lightweave emboidery does since 3.1. It is now the best dps boost for a warlock post 3.1
SarahTheGnome May 5th 2009 6:36AM
What the other two people said is correct. If you are min-maxing, then tailoring is the way to go.
rosencratz May 6th 2009 5:42AM
I was suprised to see Lightweave wasn't mentioned tbh.
Haillo May 4th 2009 6:14PM
I want to point out that tailoring is REALLY good for any caster class now because of the lightweave we can do to capes.
I mean, who doesnt love random procing 250sp?
Jeremy May 4th 2009 6:18PM
its been said the past few blood pact posts, and while i love reading about professions for lowbie locks leveling, i glance over at the arcane brilliance blog and its night and day compaired to bloodpact. AB has alot of knowledge about all types of mage specs/gems/glyphs and bloodpact doesnt, plus AB brings humor into his column (obvious rivalry between locks and mages gets shown)
Nick W. May 4th 2009 7:31PM
I hear what you're saying, and while I disagree with you on some points, bringing more humor into Blood Pact is something I'd like to make a priority over the next few weeks.
SarahTheGnome May 5th 2009 6:39AM
HAI I'M A MAGE. No, I do not come here to be a pain. But I read, well... all class columns here, and I enjoy the diversity. It's not because Christian is funny and sarcastic, that others need be as well. And as a mage, I can tell you, not even he covers all angles of mage-ism (yeah, I made up a word).
So kudos on the blog, I like reading it, although my hate for warlocks is of course one that is deep-seeded, but I love to hate them really.
Misha May 5th 2009 9:46AM
@ Jeremy
LIES! I'm a neutral party (ie Shaman) who reads both this mage and warlock column, and I disagree with your assessment of this column. Sure, they're different, but that's a GOOD thing. Like SarahTheGnome said, just because AB is filled with humorous jabs at Warlocks doesn't mean this column needs to be too. Otherwise all columns would be the same writing style and then you'd get bored.
Secondly, this column ALSO has lots of knowledge about it's class. Did you miss the -weeks- of discussion of different warlock specs? Discussing rotation, overall dps, etc? Since I don't play a warlock it may not of hit home as much for me, but I think it was a well-thought out experiment, and it covered glyphs as well. Plus, this column cover professions in only a week, which is nice, and came to the same conclusion as AB did (which took like... 3 columns to do it).
While I wouldn't mind a little more acknowledgement that AB does indeed have a seering hatred of warlocks, your articles are just fine, I think. Don't listen (too much) to those people below complaining about things being boring and not relavent. Sometimes you just have to write an article about things they don't care about. Besides, I'm pretty sure -I- couldn't blog about a relavent shaman topic every week, so I think you're doing a good job. :D
Golazo May 4th 2009 6:18PM
I'm a new warlock, closing in on lvl 50 and I currently have: mining and Engineering.
Needless to say, engineering is not very beneficial to me.....Therefore I think I'm going to pick up jewel crafting.
What do you guys think about the Jewel crafting-Mining Combo, gold-wise...?
vazhkatsi May 4th 2009 6:36PM
if you can afford mats, i would keep engineering just for the epic goggles at 62 and 72 if you can level it high enough, or lacking that, you can get the snaw goggles at 400 skill
Rob May 4th 2009 7:18PM
JC is just so so painful. Most all of the skill ups come from either rare gems or rare ore and rare gems. I'm at 120 i think having sunk over 200g already into it. At this point it's costing me 5-10g per skill up. I just can't imagine whats going to happen next. Of course on our server copper sells for 10g a stack, and silver sells for 5g PER ORE.
I like the theoretical usefulness of the profession (and i've heard it can be a huge money maker at 80), but I fully anticipate blowing 5000-10000g on it. Couple that with the insanity that is mining and you have two extremely difficult professions to level.
My lock is a tailor/enchanter, and a cook. She's a great boon to the guild, can make frostweave bags and any enchant in the game. If you aren't going to go tailor, consider going mine/enchant. Particularly if you are a blood elf (which makes the enchant grind much less painless)
Vegatork May 4th 2009 6:22PM
wtb meaningful Warlock posts....
This has to be the 3rd or 4th straight useless Blood Pact. In your own words:
"In Conclusion:
What it comes down to is that, within reason, which profession you choose doesn't make a lot of difference."
If it doesn't make a lot of difference, then don't waste a useless article on it. This post isn't about 'locks. It seems like it was an "Oh crap...I have an article due today...what can I write about since I barely play a lock" article.
Back to the Warlock's Den for some meaningful reading.
Perhaps next week we'll have a Dark Pact on which mount looks best with which Warlock outfit....