In-game fixes for Monday May 4th
There's an additional list of in-game fixes released tonight by Bornakk. The fixes have been coming less and less over the past week, and that's reflected in the fact the game's stability has vastly improved since patch 3.1 dropped (at least for most).We covered some of the Ulduar changes, which were announced separately this evening. Apparently Blizzard felt them important enough to mix them in with these other changes as well.
Chief amongst the changes is that the Tier 8 4 piece set bonus for Druids now works. I don't honestly know anyone that has ran into this yet, but I'm sure there's a few folks out there with four pieces of Tier 8 already.
The entire list of changes after the break.
- The NPCs just inside the front entrance of Ulduar (like a repair ogre) should no longer despawn.
- The Druid Tier 8 Nightsong Battlegear 4 piece bonus should now properly extend the length of Savage Roar.
- The Auriaya encounter has received the following changes: The range of Savage Pounce has been slightly reduced, the impact and periodic damage has been reduced in Heroic difficulty, the Guardian Swarm ability now summons 10 Swarming Guardians instead of 25 but their individual damage has been increased.
- The reflected damage done by Elder Stonebark with his Petrified Bark ability has been significantly reduced.
- In the Hodir encounter, the time to complete the hard mode has been increased to 3 minutes. (This will be applied during maintenance beginning with North America on Tuesday May 5.)
- The health of the Heart of the Deconstructor in the XT-002 Deconstructor encounter has been reduced.
- In the Thorim encounter, the Iron Ring Guard's Whirling Trip ability will now only hit the tank.
- In the Assembly of Iron encounter, the duration of Overwhelming Power has been increased to 30 seconds in heroic mode and the amount of healing that Steelbreaker receives from Electrical Charge has been reduced to 20% of his max health.
- The first pack of trash mobs in the Conservatory of Life has been removed, one of the trash packs in the General Vezax room has been removed, all of the humanoids in General Vezax's room are no longer immune to stuns, the Faceless Horrors will only go immune and summon Void Beasts once instead of 3 times, and the damage done when a Clockwork Sapper explodes has been significantly reduced.
Filed under: Patches, News items






Reader Comments (Page 1 of 5)
Tuskeron May 8th 2009 7:15PM
I really hope they don't nerf it anymore before summer vacation. I really want to get in there with is being at least relatively the same as when it came out.
Plastic Rat May 4th 2009 10:50PM
What? I still have to hit the buttons on my keyboard to play?
Fail, Blizzard. Fail.
tenaciousDK May 4th 2009 10:55PM
Yes i am not happy with ALL the nerfs but i think if it impossible for every guild except ensidia to do i don't think it is really worth it, because blizzard whole new raiding philosophy is to get as many players as possible to expirience (excuse my terrible spelling) because with vanilla and BC only a few guilds got see naxx 40 or sunwell. i much prefer the new system
Plastic Rat May 4th 2009 11:27PM
I totally agree with you!
Which is why I believe Blizzard is failing. I have an 80 year old grandmother who plays. She struggles to hit the keyboard due to severe arthritis.
With Naxx, I would set her up on follow, give her a pencil and she'd randomly stab the keyboard. This was ok and she got to see Naxx, get some epix and her DPS wasn't that bad.
With Ulduar though I feel Blizzard really isn't being fair. She can make it past the Flame Leviathan if we put her in the gun seat of a demolisher, but after that she just dies constantly and the raid leader complains about here sub 2000 DPS.
She really hopes they'll make the vehicles on Flame Leviathan work on autopilot so she can drive them one day.
breaklance May 5th 2009 1:47AM
In response to your comment about Ensidia - I'm never ceased to be amazed by how smart and crafty those guys are.
Zul May 5th 2009 2:06AM
Are you implying we should make this game be easy enough for 80 years with arthritis?
[no comment]
---
About Ensdia, my guild used the same method. We just got sick of running back and forth for spell stealing so we moved on. Crafty or insane?
Plastic Rat May 5th 2009 2:15AM
@Zul
"Are you implying we should make this game be easy enough for 80 years with arthritis? "
Absolutely! She pays her 14 bucks a month just like everyone else. Why shouldn't she see the inside of Ulduar?
As TempesMagus says above:
"The game is supposed to be fun with everyone being able to experience everything with soem work, like getting to 80 and getting some half decent gear to get into Ulduar."
Why exactly should my grandmother not be allowed to enjoy all aspects of the game? If you don't feel she should then you're obviously just an elitist raider jerk, right?
Etinfall May 5th 2009 3:30AM
Boy oh boy. I saw that coming.
The game is either going to be to difficult or to easy. Being asses to each other isn't going help anything. It only makes you look like asses.
john May 5th 2009 6:16AM
What? I still have to hit the buttons on my keyboard to play?
Fail, Blizzard. Fail.
^
hahaha.
Stravo May 5th 2009 8:41AM
What a nice false dichotomy. Either the game is easy enough for your 80 year old arthritic grandmother or hard enough that only one of the top guilds can complete the achievement with 3 tenths of a second to spare.
slartibart May 5th 2009 12:26PM
Just leave PlasticRat and his 'straw men' alone.
Rylka May 5th 2009 11:11AM
Any word yet on fixing the "metalic walking surfaces" sound bug?
As soon as 3.1 hit lots of places sound like you are walking over crinkly tin foil, even places with wooden stairs or stone floors.
I haven't heard anything about this getting fixed.
Similar things have happened after other patches, but usually they get taken care of sooner than this.
Rylka May 5th 2009 11:12AM
Oops, above post was supposed to be it's own post, not a reply to this first one.
Yeng May 5th 2009 1:47PM
The nerfs are sad. But yay for the repair ogre not despawning.
Plastic Rat May 4th 2009 10:52PM
Because not standing under the falling ice is hard, right?
Eyllena May 4th 2009 11:10PM
You know, I'd hoped that they'd fixed Stonebark's petrified bark properly, not just reduced the damage. It's annoying as hell getting killed on my hunter by an ability that says it reflects melee attacks.
Faar May 5th 2009 2:56AM
Maybe the error is not with reflecting ranged attacks, but with the tooltip not stating it's both melee and ranged? Ok, that's just speculation, I admit.
Maybe they are fixing the ability to work as stated in the current tooltip AND reducing the damage...? If so, it wouldn't be the first time Blizzard didn't document all changes made to the game... I was still noticing changes made in 3.1 DAYS after the patch hit that was never mentioned in the patchnotes, including new fishing sounds, and even the little blinky indicator that shows clicks on the minimap and so on.
cyenwulf May 4th 2009 11:15PM
So the bads are referring to facerolling as an experience now? :O
Plastic Rat May 4th 2009 11:48PM
Careful, they're touchy about stuff like that. Look at how badly my stuff got downrated.
jam May 5th 2009 12:15AM
No rat, I believe they're downgrading your comments because you say moronic things like "Because not standing under the falling ice is hard, right?"
I kinda doubt you're from Ensidia. And in case you are, the smarter members of your guild have already said the 2min timer was stupid. :-P