Officers' Quarters: Disposable raiders

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
PUG players seem to be everywhere these days. For guilds that can't field a full 25, PUGs are running Naxxramas and Obsidian Sanctum and even the Eye of Eternity alongside you. They're practically half the raid in your Vault of Archavon runs. They help your 10-player raid take out Heroic Flame Leviathan for some quick, juicy iLevel 226 loot. If Blizzard keeps nerfing Ulduar, pretty soon they'll be looting Keepers' chests, too.
Last week's e-mail was practically a blog unto itself, so this week I thought I'd pick a short one. One reader asks what we owe these PUG players. Can we just boot them as soon as some of our own guild members log on?
Hi Scott
I have a question about what is considered fair to pugs in a raid. I don't do pug raids myself so I am out of touch with what the etiquette is.
We had needed to pug for a raid and were just about to start, when a couple of guildies logged on. They wanted us to kick some pugs so they could join the raid. The issue isn't that they logged on after raid start, but purely about whether it is considered fair to kick a pug out in favour of a guild member.
We were doing Emalon, so not anything important, and we hadn't started so no one was saved. In this situation, is it understood by everyone that a guildy comes first? Or would it be considered bad form to kick out a pug even if they hadn't been saved? I know I don't like it when I am treated that way, but I may be over-sensitive. I know I would consider kicking out a pug for a guildy after the pug had been saved would be unacceptable, unless they were just fail.
So yeah, what is the general consensus on what is fair and expected?
Thanks
Alarm
Overload, Jubei'Thos
I'm sure our readers will have plenty to say on this topic in the comments, but here is my take on it.
PUG players are not, in fact, disposable. Looking at them in this way is a disservice to your own guild. Many people write me asking how to recruit players. Running raids with PUGs is a great way to meet players who are searching for a guild. If you boot them the second your own guild members decide to show up, even at the start of a raid, you're making a bad impression. If you make a habit of booting PUG players, that impression could cost you recruits in the long run.
That doesn't mean you can't. By all means, do it if you think it will keep your own members happy. They're the people you need to look after, when you get right down to it. However, if your members are late to the raid, do they really deserve a slot? By inviting them, you might be improving your raid's chance of success. But you're also sending the message that it's OK to be late. You say it's not the issue, but I bring it up anyway for others to consider in their own circumstances.
For your scenario, it's an Emalon run, so it's probably not something you scheduled. That makes the situation a little less clear-cut. The best thing to do in my opinion is to ask if anyone would mind leaving the raid to make room for some people from your guild. Most likely, no one will volunteer, but you might be surprised. If someone does, put them on your friend's list. He or she is a person worth knowing, and someday you might be able to return the favor. If no one does, and you run with them anyway, that leaves a good impression of your guild. Now they know you were willing to run with them even though you could have replaced them.
If you've decided you're going to replace people with your own, I'd only take this step while the raid is still getting itself organized. When you've already started pulling, swapping people is just going to bog down the entire process. People might get impatient and leave. Then you'll go from a surplus of raiders to a deficit, and you'll have to waste even more time.
Still, the bottom line in this case is that it's just Emalon. Unless Jubei'Thos is the worst server in WoW, your guild members can go PUG it with another group.
If replacing people is what you want to do as a matter of policy, then tell your PUGs that up front. Inform them that their slot is contingent on no other guild members being available. They could still complain about it, but at least you warned them.
Obviously, as you state, booting someone who is saved to your instance is a pretty terrible thing to do. I'd only take this step if a PUG player was wiping us or disrupting the raid somehow.
Now, this is all my opinion and advice. Alarm is asking for the etiquette. Most guilds in my experience wouldn't even blink. They'd drop those PUG players like a sack of potatoes and slot up their own members before you could even ask for the Vent info. And I'd have to say that most people would expect it. After all, PUG players are notorious for abandoning runs with no warning. Why should guilds show any consideration toward them?
It's a cold world out there. But we as officers and raid leaders don't have to act that way. Our behavior serves as an example to others. We set the tone for our server. All of our decisions add up over the long run and they determine what is acceptable. Ultimately, we make our own etiquette. So, Alarm, my question to you is, what do you want the etiquette to be?
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 5)
Lilcheeks May 4th 2009 1:07PM
Tell your guildies to be more punctual if they don't want to lose their raid spots. When you have 20 people on time and ready to go, its certainly not fair to hold them so that people who have other things going on or are lazy about making starts can get in, especially if other people fill the spot, and have taken the time to get your vent info, get their potions, repairs done, other consumables for your raid.
Not to mention, good PUGs end up being good guildies with us a lot of the time. The pugs who keep coming back and playing well are pugs we always call on.
James May 4th 2009 6:38PM
I don't like to kick PUGs for several reasons. 1. A lot of our members used to be PUGs. We ran with them once, they liked our group, they joined. 2. Sometimes I have to go run outside the guild due to my schedule. And I would hate it, and remember eternally, if a guild just kicked me after having invited me without giving me a chance. 3. You don't want to encourage your guild members to have loose discipline. You have to drill it into them, that if they don't make it on time, somebody else will be happy to have their spot.
That said, if you're a serious raiding guild, you probably want to schedule your events. And if you do PUG, you have to stick by your invites. (which should be people you know anyway) If you're not that serious though, then the easiest thing would be to disband. Have everyone in the guild leave the group, then just start a new one. This will give your guild a bad reputation if you do it a lot. But if you're not that serious to begin with, go for it.
Trasken May 4th 2009 1:09PM
In my experience, the guild has issues itself is the problem. If you're having to PUG people then what right should those late guildies have to join?
Maybe it's just me, but I see PUG'd people with higher respect than guildies who log on late for a run.
Flavius May 4th 2009 1:13PM
"I know I don't like it when I am treated that way, but I may be over-sensitive"
To me it would seem you answered your own question. Why treat someone badly just because you can? It is always best IMO to try and remember that there are real people behind each toon, even if it they are "just" a PUG.
Thanks,
Flavius / Righteous Might / Feathermoon
Jay in Oregon May 4th 2009 1:42PM
"To me it would seem you answered your own question. Why treat someone badly just because you can? It is always best IMO to try and remember that there are real people behind each toon, even if it they are 'just' a PUG."
And you never know when some pugged member of the group could end up being your newest guildmate. Just because someone is in another guild doesn't mean they may not be looking for bigger and better things, and guilds fall apart or split all of the time.
For example, the 10-man guild I was in broke up over the weekend. We had Naxx on farm, downed Sarth +1D and were working on Malygos when 3.1 dropped; suddenly, several of our raiders were a lot less reliable (but somehow finding time to do 25-man PuGs) and one of our core healers decided she was going to "boycott" raiding for a MONTH because... well, we're not exactly sure why because she didn't want to "hurt anyone's feelings" by talking about it.
We were falling behind in progression, which would make it harder to recruit -- why go with a 10-man guild that's still working on EoE when there are 25-mans working on Ulduar? -- so we called it quits. As a result, there are about a dozen good 10-man geared raiders loose on my server, and a couple of promising candidates who deserve a shot in a guild that will work with them.
I got into a 25-man Naxx PuG over the weekend long enough to down a quarter. This was a true PuG -- no more than 3 or 4 members were from the same guild -- but my goal is to show that I know the basics of the fights (if not the specific differences between the 10- and 25-man versions) and can pull my weight; I was in the top 5 for DPS on most of the fights in 10-man gear, and always in the top 10. At the same time, I'm also looking at groups and guilds to see who would be a good fit for my playing time.
Talia May 4th 2009 2:58PM
@Jay in Oregon - So.... server? Toon name?? :)
Lynara May 4th 2009 1:13PM
I don't drop Pug players from raids I lead. If guildies miss the start of a pug I let them know they have the next spot to open up. If a player is underperforming some of the other raid members are usually pretty quick to point it out (quite harshly in some cases) and it either improves or they get fed up and leave, thus opening a spot for your guildie.
Brian May 4th 2009 2:42PM
It's not even about the equipment. If you know the fight and you know your class you can out-perform people who are better geared.
I took my shaman who was in mostly heroic blues and a couple of purples into an alt-25 naxx run with some of my friends. I was lambasted for having shitty gear, but I came out #3 in heals at the end of the raid out of 7 healers (i beat out 2 priests, a paladin, and a druid. Yah there's no excuse for beating the paladin he should have owned my face on heals). Due to my knowing the fights, knowing when big heals are necessary, and knowing my class I was always one of the last healers standing when things got hairy and we cleared the instance completely with better than half of the players in lackluster gear. We didn't beat thaddius's enrage timer due to stupid people but we still killed him. We killed KT with about 5 people still up. It was messy, but we did it.
Forcepath May 4th 2009 1:15PM
As someone who often PUGs due to my unstable schedule, I have to say that there are guilds who treat me like an extension of their guild. And I appreciate it. They know that 50% of the time, their guildmates aren't reliable enough that they can expect them to come to *another* Naxx25, and that's where I come in. Myself and other PuGs are the reason some guilds can do Naxx 25, and the more that you treat PuG players well, the more often you can throw them on your friends list and say "hey, we're 1 man short, wanna run naxx 25?"
While I respect people who like guild only runs, I personally am of the opinion that you shouldn't make a habit of kicking PUG's for guildies. As the OP says, it hurts your guild relations with the server (and that should probably be important to you) and it really is a jerk thing to do.
So, great post, I really always enjoy this column and look forward to it every week, even if I'm not a guild leader or a raid leader. :)
Malkia May 4th 2009 9:02PM
There are a few guilds that know me and contact me if they have an open spot in like the last three naxx 25 bosses, or OS ..knowing I'm interested and know what I'm doing.
I treat the non guilded players with the same respect as the guilded ones. Just because they're not in my guild doesn't mean they're worthless. The guilds I occasionally fill in for do the same.
Ilnara May 4th 2009 1:18PM
Bodies fill the fields I see, hungry heroes end
No one to play soldier now, no one to pretend
Running blind through killing fields, bred to kill them all
Victim of what said should be
A servant `til I fall
Raiding boy, made of pixels
Now an empty shell
Twenty one, only son
but he served us well
Bred to kill, not to care
Do just as we say
Finished here, Greeting Death
He's yours to take away
Back to the front
You will do what I say, when I say
Back to the front
You will die when I say, you must die
Back to the front
You coward
You servant
You blindman
Aedilhild May 4th 2009 1:38PM
There's nothing better than "Master."
SarahTheGnome May 5th 2009 4:59AM
My favourite Metallica song ever
liu May 4th 2009 1:19PM
As someone who PUGs exclusively, I make a point of remembering who were good guilds and bad guilds to work with. I've only seen folks who've already been invited dropped in favor of guildies who show up late a few times, but when that happens I almost always drop as well (unless those dropped were people who should not have been invited in the first place - like if we really needed that 5th healer, so we grabbed a guy in greens).
Why? Because if they treat PUGed players like that during the invite phase, they're going to do the same thing when it comes to loot distribution and everything else. There's enough raids who need to pick up a few good players out there that I don't need to get locked with folks who don't treat non-guildies with respect.
Gessilea May 4th 2009 1:46PM
I think this is a really good point: "Because if they treat PUGed players like that during the invite phase, they're going to do the same thing when it comes to loot distribution and everything else."
Agreeing to join another guild's run is a risk. You're spending your time, gold and reagents just like everyone else, but risk getting disrespected and screwed over when loot drops just because you're not a guildie. As the raid leader, you should recognize that the people who join your run are doing it to help you and are in a vulnerable position. Don't take advantage of them!
Servetus May 4th 2009 2:19PM
I guess it all goes to what you consider a PUG. I consider a PUG to be finding someone in LFG that I don't know and have never grouped with before.
If I invite someone I know, or if I fill in a spot with a guild that I know (which is what you're referencing, I think?), I do not consider that a PUG.
If someone picks me up out of LFG and drops me before I even get to the instance, I shrug and move on. That's how life goes.
If I am offered a spot filling in with a guild that I'm friendly with, and they have to boot me for a guildmate, nearly every time I'd get a whisper from the raid leader explaining the situation and ASKING if I would make room for the new arrival. If there is a reason, like this run was originally called specifically to try for a specific item or achievement for them, I usually am happy to move along.
If they simply dropped me with that conversation, they would never be able to get my help again.
zappo May 4th 2009 1:22PM
Just to add what others are saying, there is a given pool of people who are actually willing to PuG. If you burn those people repeatedly (or possibly even once), you're decreasing the chances of picking those people up if you need them in the future. Then what happens the next time you NEED people and those lazy "I might show up late, or not at all" people actually don't show? No run.
dave Jul 13th 2010 3:56PM
This happened to several people on a 10man sortapug of Maly recently. I'm only slightly embarrassed to say that after myself and 4 others got kicked after 25 minutes of searching for a healer for guildie dps and tank(I'm a tank), we shut them down in LFG, simply by telling what happened. Then the guy called me a noob(I started in BC, but I'm known on my server for being one the tanks with the least suck), and LFG blew up in my defense. One guy said "Redbowl is the best druid I know" and then /4 took care of them on it's own. So you also have to be careful of kicking people with a good reputation, as you will only make yourself look bad.
TL;DR: Kicking people is a bad idea, you never know how large their network of friends is, and you may end up sinking the run. Plus golden rule and all that.
AllClass May 4th 2009 1:26PM
One of the biggest problems I have in running PUG's is the incredible lack of organization at the beginning of a fresh run. I'm all for the idea that as a pick-up I am liable to be asked to leave in favor of a member of the primary guild up until we've killed a boss and locked the run. At that point I should be locked in until I choose to leave. This gives the pick-ups an incentive to get underway quickly, follow instructions, and get a boss killed.
That said, once we do get that first boss down I expect a fair shot at loot and the same respect and consideration that the raid leader's guild mates get.
Beli May 4th 2009 1:27PM
Once someone's joined a raid group for something, you owe them the courtesy and respect of not replacing them on a whim. My guild usually PUGS 5 people or so for raids these days (mostly because of recent work scheduling conflicts amongst some of our players... the economy sucks). Once someone's in, they're in... unless they totally suck and give us a good reason to boot them and look for a new player.
I know there have been a few cases (i can think of two over the past few months) where RL got in the way of raids and i logged in half an hour late or more. Sure, the raid was still going on, but i didn't expect to get my slot - that would just be rude. Now, in both of those cases someone had to leave early and i got in for the last few bosses that way, which is nice, but they certainly weren't asked to leave or booted.