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5-05-2009 @ 1:27AM
“Man, with all due respect, you are completely off base here. The entire MMORPG genre (read: EQ, EVE, DAoC, etc) is built around putting as much time as possible into the game, and obtaining rewards to compensate”.Ok, I have to add my 2 cent in here!! Mavfreak I am a semi core/casual and I believe you are off base with Blizzard’s idea when it comes down to this game and their design goals. I have read over the blues and agree with them entirely they know what they’re doing and I trust their judgment. They have over 11 million people that play this game! their staff did not work and toil over this game to make content for 2% of the player base that have no life, no job, no school, no other reasonability. Blizzard understands that most of their player bases have lives outside of Warcraft. They made this game to make money and to have; I repeat have fun doing it. Blizzard wants …that if you pay your monthly fee to see all the content they have made. I personally have been playing this game for a long time and I have not seen most of the end game because of the “mistake that blizzard” made with past content.If you want e-peen join a pvp server, join arena where you fight real people not a scripted bosses. Stop the elite QQ!! Stop calling the game tweaks Nerfs!!
5-05-2009 @ 6:09AM
The reply button is your friend.Also as far as MMOs go, I believe it is safe to assume that WoW is your first. Sigh I am in a very casual guild because thats how I like to play. I have done the hardcore stuff and its not for me. We are currently only downed XT, but you fail to understand the concept of the mmorpg. Its not your fault really, you have been raised on WoW, which is although the biggest, is still a rather new game compared to the genre. WoW is also the most casual mmorpg ever created, and that is why it has been so succesful. The problem now from a business point of view is because WoW is so big now they have to appeal to their lowest common denominator, the point where something is so simple everyone can relate to it. So in many ways it suffers the same as the big music companies, it becomes so popular it rewards mindless drivel and a lack of creativity. Its not really the devs fault, they have stated they wish to do some epic things with the game, for example they have stated several times that they thought the idea of destroying a capital city would be neat, but they dont do it because players would react negatively to it.MOST mmorpgs, even though you dont realize it because you have not played any others still make you lose experience when you die. The corpse runs and de-levels of EQ1 are gone but if you think that every game is like wow you are saddly mistaken.Also to those who say you do not need the hardcore players I encourage you to look at what happened to everquest. After their numbers started to rise dramatically, it decided to become a much more casual game (comparatively, it still was hard as hell compared to WoW). Now the number of subscribers continued to rise for about a year after that then they started to sharply fall. Would you like to know why, word of mouth. When Everquest stopped appealing to the hardcore players they moved onto other games and it brought down a mountain of doom on that game.After a couple of years with no major contender, WoW came around, and due to an extremely well timed release became a very successful game. It had no competition in the market at all and came from blizzard, which was even then an incredibly famous company. The raids were challenging, and the large amounts of scripted bosses made the hardcore run in droves to it, simply because all the rest of the hardcore players said it was good.TL;DRThe word of mouth of the hardcore players will make or break your game. I guess a way to phrase it is, casual players will make up the body of the game and sustain it, but the hardcore players are the soul of the game and give it life.
5-05-2009 @ 4:15PM
The "word of mouth" wasn't what broke the game; it was the people who had been playing it for years and years and years....that were bored out of their minds and wanted something new; they happened to make up most of the player base because people got hooked early and stayed out of loyalty; newer players had other games to choose from as the years went on so it didn't get as many new people in. No game can innovate forever. There are finite limits that are inherent to coding software and hardware. Think of the graphics of WoW; they could make the game look much more realistic and interesting, but it would take so much time, work and not even work on most computers after that as well. They can also only have so much data being transfered between computers and their servers because of the limits of the internet and hardware.It's like the power grid in the US which I have heard equated to "a feeble old person". There is only so much it can do without failing. It would need a revolution in every aspect just like WoW would. That's why games like Everquest make sequels.All game designers want everyone to experience the content also. You know why?It's because the very design of an mmorpg is to be an rpg; the story is the most important part along with player communication and having fun(it still is a game).Having elitism by letting some players have access to loot while others can't even get into the content to get it hinders player communication and, thus, destroys the mmo part of the mmorpg. That can kill a game fast.Having content that only a small amount of players can see destroys the story and, thus, the rpg part of the mmorpg. People who can't do the content miss out on a huge chunk of the story which may be continued in the next expansion where they will be wondering "huh, that makes no sense". That can kill a game fast too.Having content that is restrictive and challenges the upper echelon while frustrating or leaving out the majority destroys the fun of an mmorpg. Yes, some have fun by being challenged by everything, but if you can't see that they have catered to your elitism with hard modes then you are blind. Having no fun in a game will kill it faster than anything else.Maybe you are blind Sylvok. You get catered to with hard modes, an exclusive boss and exclusive loot for all hard modes. You even get the challenge you want.You say that "it's just the same content", but you don't realize that the entire game is the same content. There are only so many ways you can battle enemies. There are only a few mechanics to the whole game that really matter and can be summed up in one phrase: "kill them before they kill you and take their stuff".They can't make hard mode "new content" because then it wouldn't be hard mode of the same boss; it would be a new boss or new place. They won't succeed by saying "this place is off limits to you losers" nor should they.I bet you get angry at rich people for getting away with crimes and having life so easy, but the fact is your view about WoW is the same thing; if WoW really was how you claim it should be then everyone would hate you and the game. There would be no reason to play.Games are an escape from reality. They are supposed to be fair, balanced and fun."The only thing one person can have that another can't is fun."You obviously aren't having fun and even if you do have fun it won't last. The majority of people have fun though and will stay in the game for that reason. You'll likely quit because it's not your own exclusive club where you can be "holier than thou" to the rest.
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