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5-05-2009 @ 1:44PM
I don't understand some of his numbers at all. I'm a raiding Disc priest that went up to Yogg on 10 man the first week and currently 10/14 on 25 man.What I'm confused about on these numbers is the heavy emphasis on regen (mp5 = 1 and spirit = 0.33). I can tell you right now, over the past couple weeks I've swapped everything I have over to throughput since I have absolutely zero problems with mana ever; even when we don't have replenishment in the raid. Smart use of shadowfiend, Inner Focus, a mana pot, and watching the over-healing and I'm good to go (but these are all things I learned while raiding in BC as holy).I don't remember where I found these numbers, but they make a whole lot more sense to me:MP5 0.30 Spirit 0.15Intellect 0.65 SP 1.00 Crit rating 0.480Haste rating 0.59
5-05-2009 @ 2:46PM
It's not emphasizing anything, it's using mp5 as a BASELINE. That's because it does exactly the same thing regardless of disc or holy. The value of spirit (and pretty much every other stat for that matter) changes depending upon your spec. And for instance spirit has considerably more benefit to holy, which weights everything else down in relation to it, so you'd think that just about everything else is not worth as much. That's not the case, it's just that your scale would be messed up because it's based on something that varies in benefits between specs.
5-05-2009 @ 5:46PM
Well, that begs the question, if you don't want to compare against MP5, what do you want to compare against? Trying to quantify healing output is somewhat impossible, since you have to model the boss and all the players in order to give that a meaningful number. For instance, your healing on Heigan is not going to be the same as your healing on Patchwerk, which is not going to be the same as the healing you do on Maexxna. They're very different fights that require very different types of healing. It is tempting to try to treat healing as reverse-DPS and compute some numbers for HPS, but healing depends entirely on the fight, the gear, and the skill of your group. MP5 is a stat that is about as insensitive to all these issues as you can get. MP5 is always MP5, and more MP5 is useful because it allows you to throw more heals... however gearing and gemming for healing is an ever-changing process that varies from healer to healer. Do you notice you need to get your heals off faster? Maybe you need more haste, maybe you need to cast more HoTs, maybe you aren't anticipating enough (pre-casting party heals on Loatheb?). As nice as it would be to treat healing as reverse DPS, it really is impractical and depends entirely on the individuals you're healing and the encounter mechanics. Unfortunately in order to theorycraft, in order for it to mean anything, you need to have some kind of neutral rating or stat that you can compare things against... and MP5 is pretty neutral.
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