Spiritual Guidance: 3.1.2 thoughts and the Ulduar experience

Every Sunday (usually), Spiritual Guidance will offer practical insight for priests of the holy profession. Your host is Matt Low, the grand poobah of World of Matticus and a founder of Plus Heal, a new UI blog for all classes. So how about them 3.1.2 changes?
The upcoming 3.1.2 patch is introducing some minor modifications to some of our Priestly spells. I'd have to say that it's an overall net nerf to Discipline. But in all honesty, I did feel we were slightly overpowered. Yes I'd say some of these were designed to address PvP concerns. Now I don't PvP competitively but when Priest/Rogue or Priest/Anything starts to have mass appeal, I pay a bit more attention and I ask questions to the players that do arena often. It's not that I don't like to arena or hit the battlegrounds. It's always been a time factor for me (due to raiding, writing and school). PvP simply gets the short end of the stick and ends up being something I can't get involved with.
Discipline
- Soul Warding now reduces the mana cost of your Power Word: Shield by 15%. (Down from 30%)
My first inclination when reading anything that says "reduces the mana cost of X by Y" leads me to believe it is a buff. After re-reading it once or twice, I realized it's a nerf. Our shields are going to cost slightly more. When finishing off some of the bosses from Ulduar, I noticed I had plenty left in the mana tank. But recently, it felt like I was getting lower and lower on the mana. With the amount of shields I throw up, that is probably why.
Holy- Divine Hymn now heals for 3024 to 3342 every 2 sec. (Down from 4320 to 4774)
The original variant of Divine Hymn had the healing at around ~4500. The cooldown was something like 6 minutes. The current iteration's been slightly nerfed (and sports a 10 minute cooldown that was introduced just before 3.1). Divine Hymm is truly one of those raid saving type spells that can buy your healers a few precious seconds to help stabilize the health of everyone.
Glyphs- Glyph of Mass Dispel now reduces the mana cost of Mass Dispel by 35%. (Down from 50%)
Glyph of Penance- Increases the critical strike chance of Penance by 5%. (Old - Reduces the cooldown of Penance by 2 sec)
Mass Dispel's been nerfed mana wise. That's a PvP nerf, if anything. Not a lot of raiding Priests would stick in a Mass Dispel glyph.
They were originally going to nerf Glyph of Penance. That one would've hurt the most. I would've been okay with the other Priest changes but I felt that the Glyph of Penance nerf might've gone too far. I'm glad to see that the powers that be have decided to change their minds on this issue and leave this glyph alone (and I know I'm not the only one). A cooldown reduction of 2 seconds or a 5% increase in critical strike chance? I prefer the 2 second cooldown myself. The less I can depend on an RNG like critical strike, the better.
How's Ulduar?
It's been a big time team effort from what I've seen so far.
Perhaps the most noticeable change in terms of individual playing is that I'm starting to become much more liberal with my cooldowns than I used to. Pain Suppression is being cast frequently on tanks throughout Ulduar. It's more due to panic then anything else. There's little coordination involved when I use it. Sometimes I'll panic and toss it up during trash pulls (especially on certain over pulls).
The entire zone has been refreshing for my Priest. The post 3.1 Divine Hymn has found its uses here. Yes the base mode of Ulduar has been slightly nerfed. But I daresay it still presents a challenge for the majority of guilds out there. Not only that, but have you noticed the amount of raid healing required on many of the encounters?
Mana is another thing entirely. Even with a flask and a food buff while chugging potions, I'm still feeling the mana crunch. It's not uncommon for me to finish fights with 10% mana remaining after hitting every cooldown in the book. I'm told I'm still doing too much as a Priest. My personal belief? I'm using just the right amount of mana. A problem that I've noticed with newer Priests in pickup raids or otherwise is that they seem to be in full mana conservation mode. They appear to be more reluctant casting spells or waiting until the last possible second. Why? Because they're afraid of running out of mana. I don't like that. I would rather err on the side of casting too many heals than casting too few.
I won't know how demanding a fight's going to be on my mana pool until I exhaust every last possible drop after cooldowns and consumables. Only then can I adjust accordingly and scale my spell usage down some.
It seems like this is it for Priests in the current Wrath game. Any other changes in the future will be minor or tweaks. I'm not sure if we're going to see any more large scale talent refund-type changes. I'd like to see Power Word: Barrier sometime in this expansion but I'm losing hope.
By the way, check out Eliah's post about Val'Anyr. It's delicious for any healer! In order to activate the blessing, remember to have the Power Word: Shield glyph handy as it it does restore a bit of health and allows a chance for the blessing to trigger. The unglyphed shield by itself will not activate it since it's not actually healing anything.
Priest blogs to follow
Ran into some new blogs recently. I figured I'd share the wealth. Check them out!
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Guaritorre May 5th 2009 4:39PM
Priests mana in PvP is nothing compared to a shaman/holy pally so this Nerf is kinda sad for PvPing Priests.
Jaziek May 5th 2009 4:58PM
if you're running out of mana, and your opponent isnt, then you're doing it wrong. Mana burn is there for a reason.
Guaritorre May 5th 2009 7:19PM
Warrior shaman comp, warrior sitting on the priest there is no mana burning its just healing yourself up while focusing on dispelling earth shield. Mana burn can only be done when the opponent focuses dps on your dps.
Jay May 5th 2009 5:12PM
Not to be rude, but since this column says that it is for "practical insight for priests of the holy profession" - could you please stop posting constantly about Disc. priest info. Pass it to someone that actually plays a holy priest. I'm tired of constantly reading about Disc. when it clearly states that the column is for holy!
Chris Anthony May 5th 2009 5:25PM
The column was created when Holy was the only viable priest healing spec. Chill out.
Yoyao May 5th 2009 5:28PM
/agree with Jay-
Matt- I really do enjoy reading your posts, both here and on your blog, and I have the utmost respect for our discipline brethren, but I would like to hear perspectives and insights of Holy priests as well.
Monsterman May 6th 2009 4:39AM
I agree with Jay. Spiritual Guidance is not useful for me at all as a Holy raiding Priest. Occasionally it makes me go 'yeah - i suppose..' but thats about it. I've even been reading Alison Robert's Druid page for Ulduar healing tips, so theres something screwy about that.
Please give us more 'practical insight' Matt, instead of disc-focused waffle. But then it could be worse, I could be shadow..
Ashty May 6th 2009 11:29AM
While I play both disc and holy, I was looking forward to reading the blog with a little more insight in to the holy field. Maybe a trade-off would be in order, one Sunday of discipline information and the next Sunday for holy? With possibly different writers for each.
I haven't noticed huge mana issues in my discipline spec unless I'm getting mana burned to death, but I've mostly been sticking to battlegrounds since I've never been a fan of arenas. As far as raiding discipline, I haven't tried it yet, but there were a few fights where I was tempted.
I raid holy with a shaman and a druid. The druid is on the main tank with the shaman on raid duty. I do raid and off tank.
I've noticed the demands on the offtank in Ulduar have increased significantly so taking talents such as Inspiration have been a must for me where before I might have passed it by for more points elsewhere. Also Body and Soul has been a bigger help in raiding than I thought. Helping people to get out of damaging areas quicker or the tanks to get to stray mobs, I honestly just adore that talent. But I do have the benefit of not having to fight over shields with a discipline priest, I'm not 100% sure that I would take that talent if I were in a raid group with one.
Like Matt I've noticed some people erring on the side of too much mana conservation, I started off like that right after the big nerf. After reading up on the talents, I figured out a spec and a slight tweak in my gearing that erased all my mana concerns in raid and it has been business as usual. I dropped a little spell power and haste in exchange for more crit. Now my holy crit is at 21%. I took Holy Specialization, Surge of Light, and Holy Concentration, this has made SoL and HC a near constant proc. A high spirit trinket, something like http://www.wowhead.com/?spell=60517 (Talisman of Troll Divinity) or http://www.wowhead.com/?item=40430 (Majestic Dragon Figurine) really helps to increase the mana gain of HC. So while I'm obviously not just spamming heals and wasting my mana, I'm not afraid of keeping everyone nicely topped off as I was.
~Cheers!
Phayte May 5th 2009 5:29PM
How do you have mana problems as a disc priest, even with the PW:S nerf?
Radiophonic May 5th 2009 7:32PM
How is Ulduar as discipline? My guild will be going in soon and I'm a little concerned after seeing all of the aoe damage these bosses put out.
tayluca May 5th 2009 7:49PM
I have to agree. I'm a follower of Matt's blog and all and I always love to hear the Disc side of the discussions but the description says "holy" not "healer". Can we get some more love for the holy priests? I realize Disc are gods now and I love having one in our raids but I'm HOLY, and want to hear about our side of things once in a while too.
pat May 5th 2009 10:50PM
My guild is working on Yogg10 at the moment, and in our primary 10 man group we have me as Disc and another as Holy.
My role primarily is tank focus with the pally, whilst our holy priest is on raid heals.
We complement each other nicely, especially on a mana-intensive fight such as Mimiron - where we take turns to throw up "Hymn of Hope" as well as "Divine Hymn".
I do agree with Matt regarding the tendency to heal more and be safe, especially whilst learning fights and predicting damage spikes based on boss/trash abilities.
DJTank May 6th 2009 5:12PM
Hehehe...are there no changes to spriests coming with this next patch? If that's the case then I'm okay...but if not is there a shadow priest dedicated column on here or at least an occasional "Hiya shadow priests, you get this, now go back to being the red headed step child of the priest world." Article?
Paleone of Drenden May 13th 2009 2:19AM
Its always kinda nice to see a few changes...but luckily I'm not that heavy discipline, but overall I am an aggressive healer. I went deep enough into Disc for the extra 15% Intellect and re-gemmed away from Spirit to Intellect...sitting a little over 26k mana with full raid buffs, and 610 Mp5 not including my Trinket procs...But lately with Ulduar I have found that I have to sit back some and let the other healers pick up since I tend to just Heal heal heal heal heal until I am OOM. Though I kinda don't like the nerf for Divine Hymn...I can't complain when I only used it back when it had a stun for the last boss of Heroic OK or AN :P
Tiis May 18th 2009 11:00AM
Shadow priests have to stick to reading the lock and mage columns, DJTank as only rarely do priests in this column get do anything but heal.