The Azeroth Ethicist: Special I.W.I.N. edition
In reading the commentary on the site concerning the brouhaha surrounding Martin Fury and The Marvel Family's steamrolling of raid content, there were a lot of assertions made that left an impression on me, but the overwhelming feeling I had coming away from it was the players were treating it as a TOS issue when ultimately it's not. For obvious reasons, Blizzard doesn't spend a lot of time creating specific rules for what happens when players get ahold of items that are not officially supposed to exist. I do, however, believe it to be a moral issue.Was Karatechop wrong to use the shirt, or just wrong past a certain point?
Someone made of stricter stuff than myself would probably say that it was wrong to use the shirt at all, but I have to admit -- I don't have it in me to condemn Karatechop's initial impulse to try it out. GM items don't officially exist for players; we know about them only because they've been data-mined, and you'd have to be a fairly frequent habitué of Warcraft fan sites to have any inkling that they're in the game at all. If I'd been in Karatechop's position, like many players I would've believed that Martin Fury was a joke when I first saw it. Who honestly expects to run across an item like that, let alone one that was mailed to a guildie's level 13 Warlock? I don't believe Karatechop was wrong to try the shirt when he had no reason to believe it was anything other than a joke or some bizarre glitch.
However, from an ethical perspective, things get a lot murkier once you enter the territory in which:
A). You know beyond the shadow of a doubt that the item is real and works as described, and (here's the ethically relevant bit):
B). You derive significant and repeated personal benefit from using it.
Karatechop had to have known that A was true the instant after he one-shot Ignis (which was, I believe, the first in a series of both 10-man and 25-man raid boss kills that began on April 20th and ended April 25th). It was incontrovertible proof that Martin Fury was the real deal.
And B became true as of the moment that he and his guildies started getting multiple hard-mode achievements that they could not otherwise have done without the effort and time expended by other guilds worldwide to get the same result.
A + B = a big mess
There is a moral issue, albeit a somewhat less serious one, with having one-shot that first Ignis-10 fight. Would it have been better for them to try it outside of a raid? Yes, but from what Karatechop's said of the incident, it hadn't been tried at all prior to the guild's Ulduar-10 run on April 20th, and they didn't know whether it worked at all. As they quickly found out, it does, and people who were present for the "kill" thought it was extremely funny.
Did they benefit from the Ignis-10 insta-kill? Certainly -- they got the realm-first Ignis-10 Stokin' the Furnace from it -- but absent having tried the item, they had no reason to believe it was genuine. If they'd realized exactly what they had on their hands at that point, finished laughing about it, and then agreed that it was wrong for them to keep Martin Fury (much less use it) and submitted a GM ticket, I don't think anyone would have been banned or even received a suspension. GM's would've faced the nuisance of having to roll back the achievement and kill, but the raid would have satisfied its curiosity as to the intent and function of Martin Fury and demonstrated a commendable level of honesty in not wishing to "cheat" on further content with its use. From a moral perspective, I think The Marvel Family gets a pass on Ignis-10.
However, they don't have a reasonable excuse for continuing to use the item, and there's a much more uncomfortable moral issue with the fact that they proceeded to one-shot 13 additional raid bosses. I believe the nature of the content they chose to one-shot also puts to rest any argument over whether there was an incentive in continuing to use the item besides mere curiosity.
It's particularly disconcerting that they -- and by "they," I mean not only Karatechop, but the guildies who were aware of the item's existence and tacitly approved of its presence in the raid -- chose to use it on what had remained progression content in Tier 7 for them. GuildOx lists their first Malygos kill, plus A Poke in the Eye and You Don't Have An Eternity, as occurring April 21st. The guild also went on to get their guild-first Sarth-25 3D and Sarth-10 3D that same night, which rewarded them with two new titles and two mounts. They then proceeded to 8 server-first hard-mode achievements in Ulduar-25 (among them at least apparent one world-first on If Looks Could Kill).
I'm sympathetic to Karatechop's insistence that nothing apart from pure fun was intended by their intentional trivialization of raid content -- it must have been funny as hell -- but that sympathy starts to look more and more ill-placed once you add up the achievements, titles, loot, and mounts they amassed. They got more than fun out of this, and this became progressively more true with each raid boss.
Does Karatechop's intent matter here?
Yes and no. Karatechop's innocent intent concerning Martin Fury can be accepted at face value re: Ignis-10, but it becomes much harder to accept at face value with each subsequent boss kill, to the point where the guild's intent effectively became irrelevant. The guild knew that use of the shirt would continue to result in one-shots. Thus, the argument that no harm was meant or accomplished by The Marvel Family's actions starts to ring a bit hollow once you consider the extent to which they repeatedly profited from Martin Fury within a very short span of time. If their intent was only to have fun using the item on the game's most advanced content, why choose to use it on fights that were no longer cutting edge (Malygos/Sarth 3D) but were still considered "progression" content for the guild itself?
Why do previous content (Sarth-10/25 3D) that rewarded mounts and titles?
Why go to the trouble of doing both versions of the Sarth fight but ignore Malygos-10 and both forms of Naxx?
And -- most interestingly -- why haul the shirt out for 25-man content in Ulduar only after the guild wiped several times on the Flame Leviathan encounter?
I believe Karatechop when he says that the guild had a lot of fun doing this -- it would be almost impossible not to have fun one-shotting the most dangerous content in the game -- but having fun isn't incompatible with having profited from the item to a morally questionable degree. Nor is it incompatible with having screwed everyone else on Veknilash out of a shot at legitimate server-firsts, and had the capacity to screw the rest of the world out of firsts as well. The shirt enabled them to do things that world-first competitive raiding guilds can't presently do, and it's entirely possible that The Marvel Family could even have achieved a world-first Algalon kill if they'd kept going and had the sense not to advertise what they were doing in trade chat. The limiting factor was solely that the guild got caught before raiding beyond Auriaya, not that they coudn't do it.
Filed under: Analysis / Opinion, Cheats, Features, Bosses, Achievements






Reader Comments (Page 1 of 3)
Jon Do May 5th 2009 2:13PM
Interesting analysis.
However, a basic question remains as to whether a "realm first" is a moral issue.
Back up to pre-Wrath, without achievements, and one wonders if anyone would even have noticed.
Jay in Oregon May 5th 2009 2:36PM
Once people noticed their Ulduar hard-mode gear -- I've seen two players with staffs from Ulduar on my server, they're quite distinctive -- people would have started asking questions. All it would take is one person from The Marvel Family showing off their phat lootz in trade chat for speculation to begin as well.
I'm not a big fan of server-first and world-first achievements precisely for this reason. They encourage, and reward, assholish behavior.
Jon Do May 5th 2009 2:59PM
@Jay
I'm not a fan of server or world firsts either. And I cringe when someone talks about this incident in an MMO being "cheating others out of a great deal of hard work". A game, yes - but ‘hard work’ WoW is not.
Others mentioned an analogy of getting a $2 million check from the IRS. Most likely, you would be required to immediately repay in full when the mistake was discovered, and that would be the end of it. Analogous to removing the achievements. To me, perma-ban was overly harsh. As someone else has noted, in another analogy, did Blizz also fire the employee who sent this item to Karatechop’s guildmate?
tanek May 5th 2009 3:17PM
@ Jon Do
I have seen a few places where people compare this to having the IRS or a bank mistakenly give you money that is not yours. I tend to dislike most real-world comparisons just because it is hard to scale consequences betweel RL and a game, but I'll try to go with it for this.
While I still don't know where I fall on the perma-ban issue, I don't think it is as simple as removing the achievements and gear, either.
Using the money comparison, you would have to not have spent it for it to just be taken back. Yes, if they did not use the shirt and let it sit in inventory, it could just be removed, no harm. But they went and spent some of the money. On pretty big items. Do you think the bank or the IRS would just come up to you and say, "ok ok, we know you spent $280,000 , but just give us all the things you bought and we'll call it a day."
I'm guessing there would be a bit more to it than that.
Jon Do May 5th 2009 3:35PM
@tanek
Agree. In the case of the IRS, they will want their $$$ back, in cash, every penny. And if some was spent you would have to raise the cash yourself to make up what you spent.
However, in the case of WoW, Blizz *can* take back *everything*:
The shirt, the items, and the achievements.
That is why I think that adding the ban is overly harsh.
And given the circumstances of this one, if the real person behind Karatechop got uppity and found a bored lawyer he might force Blizz to refund his money and/or lift the ban, because I don't think that Blizz has a leg to stand on, especially since everything in question was virtual property, it was Blizzard's error, and the TOC/EULA is probably too vague to enforce the ban.
Quandian May 5th 2009 3:48PM
Well 1st of all i dont think the IRS gives people money they mainly investigate wether or not you lied on taxes. But that being said.... ITS A GAME! i hate to say it but(not knowing i would have been banned) i would have done the exact same thing with the shirt. Second of all, Blizzard has the ability to remove items the same way they do to give them, and a 3 day ban while they sorted his inventory out would have been plenty of punishment.... what people are forgetting while they jump up on their high horses here is that a) its a game, and b) blizzard sent it to them; they didnt hack the game.
The only reason blizzard is too narrowsighted to act on this matter in a logical way is they simply apply their TOS and EULA blindly these days. http://www.joystiq.com/2006/01/31/blizzard-vs-gaymers-are-other-minorities-next/
The sad truth is blizzard is no longer a gaming company, they are a corparation and they've obviously forgotten wow is just a game. After all, no one in real life would be hurt if karatechop and his guild could keep going minus martins fury and the achievements/loot earned.
James May 5th 2009 3:59PM
The real Moral issue is that these items exist at all. Nobody brings this point up. Don't GM's already have any powers they need? Why would they need an item such as this to even be produced and able to be given away through the mail?
The real Moral issue is how many of these items have been given away in the past before even Achievements or world first.
How many Raiding guilds were ever given a "boost" by a GM in WoW?
We just don't know, but looking at the uber dast and harsh way that Blizzard dealt with this even though it is there fault for ever cdreating such an item hints at wanting to keep the doors shut on an even larger can of worms.
Xavierlives May 5th 2009 4:30PM
@ Jon Do
That little thing we all rush through after each patch, you know... we scroll down and click "I accept." That is Blizzard's "I.W.I.N." Button and the reason even a bored attorney won't touch this. Trust me. I am bored.
wycowboy76 May 5th 2009 4:49PM
@Jon Do
Yes, people noticed world first pre-wrath. There were a couple guilds made famous by getting world first's pre-wrath. Nillium (I know i spelled it wrong). Server first could make a guilds rep as with some that are on my current server. Yes it mattered pre-wrath.
Posi May 5th 2009 4:53PM
The Marvel Family wiped several times on Flame Leviathan 10 man?
OMG, who can blame them. This shirt was the only way such a fail guild was going to get through the content anyway.
Gormakr May 6th 2009 1:41PM
The analogy to finding money is quite strained.
Money is a limited resource. If you have it, someone else does not.
The loot and mounts mentioned are not limited resources. If Marvel has it, there is nothing to keep subsequent quilds from receiveing the same items once they clear the content.
The only thing that Marvel is "taking away" from others are server-first accomplishments. Those were easy to clear for Blizzard.
For Blizz to ban people for their own mistake is shallow and petty. I am very disappointed that they would overreact so badly to some people explointing a mistake made by Blizzard.
If this is the case, many, many of us should be banned including:
- every mage that specced Arc/FFB and placed Focus magic prior to switching back to FFB when the bug was in the game and known should be banned.
- every mage that used spellsteal and incanter's absorption to solo Naxx should be banned.
- every guild that used a voidwalker tank to tank Sarth should be banned.
- everyone that can speak draconic and publicized the text of the Wrathgate speech should be banned. The draconic comprehension is a bug, right?
These are all exploits of in-game mechanics to do things that were not intended by Blizzard. Isn't that exactly what Marvel did with their in-game item??? Sure, Marvel had access to an exploit that others could not replicate. But a perma-ban??? Come on.
puppett May 5th 2009 2:24PM
So basically to do your best to avoid the achievements and they would have had more potential to get away scott free with some loot. Example, leave up ignis in the first of ulduar and stay right behind the server firsts of other guilds to maximize the shirts usage.
or just save it for that 1-5% boss health range if it looks like it's going to be a wipe :D....I don't even think I would hold out for that.
I'd just jump in pugs and use it at random times and watch everyone else be confused.
But knowing what I know now about the whole scenerio...I'd be more careful.
Andrew May 5th 2009 2:30PM
Why do GM items have data in the game- is it for amusement of the Gamemasters, or is there some other purpose? It seems as if items that didn't 'exist' didn't exist in the first place might stop things like that from happening. Blizz kind of fell on their own sword with this one...
Jon Do May 5th 2009 2:39PM
Agreed.
I guess I have a hard time getting too worked up about a GM's mistake that gave a guild 100 I.W.I.N. buttons. Frankly, I would guess that people are more concerned about people causing other people problems - things that Blizzard looks the other way for.
Such as parking a mammoth on a flight guy or summoning stone. Or the Mojo bug. Or the bug to repeatedly farm certain bosses for a drop without being saved to an instance.
Or closer to this case, people selling the in-game Arena services up to a certain rating. Or guilds selling spots for ZA bear runs.
Would my managing to get an unlikely PUG slot with the top guild on my server be unethical, since the effect would be like the Martin Fury shirt - carried to achievements and gear I would otherwise have no access to?
I guess that Blizz was able to easily isolate, target, and destroy Karatechop and some of his guildies - a small and insignificant group in a paying population of 11 million.
But what about the ethics of Blizz ignoring so many other similar, and IMO worse, cases?
vexis58 May 5th 2009 4:34PM
"Why do GM items have data in the game- is it for amusement of the Gamemasters, or is there some other purpose?"
They are for testing purposes, for example if you want to make sure the drop rate on an item is correct, you can just insta-kill the mobs and loot them. There isn't any legitimate way to get them as a player, so it usually isn't an issue.
Mutak May 5th 2009 2:29PM
The question of whether or not it was wrong is boring and trivial. The only question really worth considering is "What would be the proper response to it?"
IMO the mass bans and the personal perma-ban were too harsh. Strip the ill-gotten gains and file this in with the other funny footnotes in the history of WoW.
MissMutilate May 5th 2009 2:29PM
Allison doesn't like hearing about zombie horses.
That's cute sweetie.
Anata May 5th 2009 2:31PM
Good analysis.
For the most part, curiosity is fine if you wanted to go one shot a pig or something. Thus, testing the item was fine. However, taking it into raid instances after knowing what it did was what they deserved to get banned for. That clearly, no matter what Karatechop and The Marvel Family says shows that they knew what was up and for that they deserved the banning.
BulletzBill May 5th 2009 2:32PM
Talk about beating a story to death. >_
Nick May 5th 2009 2:45PM
Seriously, they need to talk about something else on this site. Getting old when every other article is about some stupid GM item.