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5-06-2009 @ 4:27PM
I just quit my previous arena team (warlock/rogue) due to the shared DR for Fear and Blind, and started running the not-so-amazing setup of rogue/healadin. Good gods. It's like playing two different classes. In double DPS you usually trinket the first dangerous CC thrown your way (e.g. 1-2 seconds in the enemy rogue's Cheap Shot) and immediately vanish CS him yourself while coordonating fast CC setups with your partner and calling out everything that happens on the playfield (a must, as I see it). Rogue/Healadin is as boring a game as leveling through mob killing. Nothing really exciting happens. Oh, you think you're gonna burst that warrior? Whoops, Shield Wall. Burst next kidney? Whoops, Blessing of Sacrifice. Burst next one? Pally is bubble bombing Holy Lights. It's whoever gets the first untrinketable CC on the enemy healer (or DPS, depending on the situation) that decides the fight. Snore. Give me a mage or give me death!
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