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5-06-2009 @ 9:12AM
Sounds like the most practical fix is a design change that encourages people to spread out more. This would have to be a pretty big change since it's based on breaking in a base and clicking an orb. Having bases to capture and towers to attack/defend helps, but it doesn't change the fact that in the end, everyone is rushing to one spot for the last stand or last rush.
5-06-2009 @ 10:36AM
I agree. This statement is totally bogus: "designed to be non-instanced, and that's why a lot of people like it." "Eventually, you have to think the population will drop back down"Exactly. So instead of taking the initiative and doing it themselves, Blizzard is going to wait until players, in effect, instance WG themselves. How charming. It may very well be true that it ultimately is a throughput problem, but Blizz had to know that before they designed it. If Blizz can't design it so it's lag free without instancing, them they might as well instance it.
5-06-2009 @ 1:56PM
Huh, gotta say I disagree. Maybe it's just me but I'd be willing to put up with some lag in order to keep the numbers up. A big part of the fun for me is the sheer number of players in each battle/skirmish, makes it feel more epic when there are players swarming.As I said, could be just me though. Different strokes and all that jazz. :D
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