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5-06-2009 @ 12:35PM
I've experimented with the different aspects of so-called lag. As others have noted it's unplayable with 200+ people on the steps in the final push. With those same 200+ people on the steps, though, the game runs as smoothly as any ordinary quest or raid when fighting the dozen or so players at the southern towers. This tells me the problem is entirely on the client side, and perhaps not even the client program itself. Trying to render a few zillion polygons per second (players, vehicles, spells, background as you move) may just be asking too much of current PC hardware. I've long scoffed at the dated visuals in WoW, but clearly there are limits. If you want a fun WG experience, broaden your horizons beyond the all-out melee in the main courtyard. Get 2 or 3 friends and form your own separate group with a single objective (e.g. hold the east or west workshop, down the towers, etc). You'll have your own little "premade" and can define the BG in your own terms.
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