Skip to Content
5-06-2009 @ 6:41PM
It's a coding issue if they're hardware is "state of the art", has to be.I use as an example EVE Online.In EVE, you can go to the most populous locations, and there is little to no lag. We're talking locales with 500 or 600 people in them. If you are unfamiliar with EVE, it's a starship based MMO with approximately 3000 star systems for the players to run around and do stuff in. Each system has it's own dedicated server. It's biggest selling point is that everyone who plays EVE is on the same server all 50,000. Now if EVE can handle 500 or 600 people in one place at one time, much less the 25 to 30k that are on the cluster, why can't WoW?
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.