Disappointment with the patch 3.1 game world

The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?
When the Sunwell Plateau war effort began, Shattrath very significantly changed. You arrived in the city and you knew something was going on. There was a crisis, and some of the prime forces of the world (at the time) had to come together to stop it. Sure, patch 2.4 and patch 3.1 came at different points in their respective expansions' development cycles, and that allows patch 2.4 to do more with the world than patch 3.1 would, but that doesn't excuse the lack of life in 3.1 at all.
The Horde and the Alliance have decided against joining the Ulduar war effort in any official capacity, but that certainly doesn't mean that nobody at all knows what's happening in Ulduar. The Kirin Tor is definitely interested in what's happening, yet Dalaran remains stagnant. Jaina Proudmoore has apparently taken a personal interest in the crisis, but you don't see her in Northrend. Once you enter Ulduar it's made very obvious that there are parties that care and they're pooling their resources to pull off the impossible, but there aren't even hints that anything is happening out in the world.
The Argent Tournament is a little better, but not much. You get a letter in the mail letting you know the event has started, but there's still very little happening outside of the daily quests. There are no event promoters, no recruiters, nobody really talking about what's going on. When you go to the Tournament, you get a distinct impression that there's some sort of festival going on, some celebration. There are banners and flags and all of the races are flying their colors in elaborate tents. It's exhilarating!

So this is a whole lot of complaining about brand new content without a lot of constructive suggestions, isn't it. Good news! I have some suggestions, too!
Ulduar
Like I said, the Ulduar war effort would be a pretty big deal, even if the Horde and the Alliance haven't officially thrown their lot in with Dalaran here. At the end of the day, just about every adventurer in Northrend retreats to Dalaran for some rest and would hear about something happening. The Horde and Alliance may not be interested in Ulduar, but the Kirin Tor definitely is. Problem is, Dalaran doesn't display that. You wouldn't know something is going on in Ulduar. So what would I do?
- The most obvious thing to do is use the Dalaran Magi that act as city guards to fill the role of the Commoners that crop up in capital cities such as Stormwind and Orgrimmar during world events. The Mages must talk about something, they're all standing in pairs! What are they talking about? Did someone's family member go into Ulduar? Are they getting ready to go to Ulduar?
- When you enter Ulduar itself, you see that they've pulled in a number of mercenary groups to bulk up their forces. Bring some of those mercenaries into Dalaran. Are they working out their contract with Kirin Tor officials? Are they being noisy, disruptive jerks in the various inns and bars?
- Put more activity directly outside of Ulduar. The righteous (and not so righteous) forces of Azeroth are mobilizing to stop Yogg-Saron. Set up some of the activity going on inside of the raid zone... outside. Battle-Mages rushing about, engineers repairing vehicles. Nothing of supreme importance, but Ulduar should not look pristine when there's a war going on. Anything to indicate that all Hell is about to break loose inside of that building would be good.
- Put Jaina in the Violet Citadel temporarily with relevant flavor text. Technically she's a part of the Alliance, but when has that stopped Jaina from doing what she thinks is right?
Lowering the number of generic Mage NPCs and replacing them with mercenaries waiting to have their contracts finalized would make a fair amount of sense, actually. Those missing Mages are off to war, and those mercs are waiting for Rhonin's pen to hit paper.

The Argent Tournament
Again, as mentioned earlier, the Argent Tournament may not be in full swing yet since the coliseum is still under construction, but that doesn't mean nothing should be happening there. That's just silly. So what would I do?
- Recruiters! The Argent Crusade wants to bring capable warriors from far and wide to compete at the Tournament and help them against the Scourge. They really oughta send out some feelers. A mass-mailing is such a copout! I'd love to see some Argent Tourney promoters out in the non-Dalaran capital cities. Obviously Dalaran knows it's happening, those guys are already in Northrend. Send a few guys to Stormwind, or Undercity, or Orgrimmar. For extra drama, send some Human Crusaders to Orgrimmar and some Forsaken or Orc Crusaders to Stormwind. Sweet, sweet animosity.
- This is the quietest construction site I've ever seen. Where are the explosions? The angry foreman? The random stone blocks falling off of scaffolding followed by a comedic 'oops'? So much wasted potential.
- The event needs star power. Are there any big names planning to take part in the tournament? There's a ton of opportunity here to pit some lore figures up against each other in a friendly (yet competitive) way. Tirion Fordring vs. Darion Mograine on horseback, anyone? Make these star power duels only happen every few hours, and you can even make a big show of it. NPCs would run to watch, and guess what? Players would, too. If this only happens a few times a day, people would go out of their way to watch, and they wouldn't mind their dailies being interrupted for a few minutes for it.
Conclusion
Patch 3.1 has lots of cool content, but it is utterly lifeless. In my opinion, Blizzard has set the bar for the story progressing within the game itself so high starting with patch 2.4 and through Wrath of the Lich King's initial release that they can't really afford to slip back into the days where the world was utterly stagnant. The game world needs to continue reflecting current events, and those current events need character. Without character, what is the Argent Tournament? Just another generic quest hub with yet more daily quests. Oh boy.
It's certainly a possibility that Blizzard had these ideas in mind and simply didn't have the time to implement them given the fact that patch 3.1 had already taken so long to produce, but it's still sad to see something with such potential fall so short (in my mind, at least.) I also understand that the teams working on this event were probably the same people working on updating things like Noblegarden, and there's only so much a team can do in a day (or even many days) so there's that to consider. Still, I can't help but feel a little love and care would have made this patch's new content incredibly immersing instead of just ho-hum.
Filed under: Analysis / Opinion, Events, Lore






Reader Comments (Page 1 of 10)
Chuck May 7th 2009 1:06PM
As someone who got the guild first Archivum Data Disc, the lore behind that is sooooo cool. But most of my joys come from raiding than the game world most of the time.
Netherscourge May 7th 2009 1:09PM
I too am completely bored with WOW at the moment.
In fact, I'm at the point where I only log in to do the World Event holidays for the Proto-Drake and to check my Mysterious Egg once a week to see if it turned into anything cool.
Uldar isn't even that great either. And it's not becuase it's a tougher challenge then Naxx - Uldar and Naxx are just boring. Boring dungeons with boring bosses and boring designs.
The game is stale at the moment.
Blake May 7th 2009 1:15PM
"Boring dungeons with boring bosses and boring designs."
Kudos to you on your in-depth analysis. It shows you have put much thought into your observation of a "stale" game and it sounds like you're doing so much to change the "stale-ness" by logging in solely for world events and to check a hatching egg.
Adam May 7th 2009 1:18PM
@Netherscourge:
You're joking right? The fights in Ulduar are not boring at all. I find them pretty fun and exciting.
Ulduar itself is fantastic but the author here is right...the rest of the world is oblivious to this. It feels nothing like the big events before Ahn'Qiraj (sp?) and Sunwell.
I am hoping very much Blizzard pulls out all the stops for when Icecrown Citadel is released with world events leading up to it like AQ and Sunwell.
Netherscourge May 7th 2009 1:31PM
The Argent Tournament is a joke.
The mounted lance combat is a joke. In fact, ALL vehicle combat is WoW is a joke because it has nothing to do with the game.
It is the epitome of a GIMMICK.
It's not even a tournament - you ride around in circles on a mount clicking 1 or 2 buttons against NPC's - maybe a another player is they are bored enough to care.
When I first heard about this, I was picturing huge server-wide competitions. Then I learn it's just a bunch of dumb dailies.
FAIL
Terhen May 7th 2009 1:46PM
"In fact, ALL vehicle combat is WoW is a joke because it has nothing to do with the game."
It's in the game... so of course it has something to do with the game... it's part of the game now.
Lasher May 7th 2009 2:30PM
Vehicle combat is great, especially the stuff added in 3.1 ( Leviathan and the tournament ).
I don't know how you play on your horse, but I use all of my skills.
Deadly. Off. Topic. May 7th 2009 2:38PM
But if we talk about the AD tournament with riding mounts and pressing those 3 buttons.. that is not only boring but EXTREMELY FRUSTRATING.
I can't stand it. Half the time when you're jousting against the npcs for those medals it bugs and the damn opponent you're fighting, charges and knocks all shields off, or shoots at you and charges in less time than you can press shield breaker.
So far the only way I've seen it done is by having friends help kill it as you're dueling it. I don't think this is right as it goes against chivarly, but try wasting an hour and half dueling these npcs when all they do is bug out is even worse.
Then there's that daily where you're to kill x number of scourge while on their mount and you're struggling to tag something you've clearly shot at, but which goes to someone else who hits it after you did.
Clearly this was made to grind time in a boring and frustrating way instead of grinding in a fun way. (Yeah, I know since when is grinding fun, anyway? But I rather enjoy my grind than wince and find excuses not to log in and do it.)
Nick S May 7th 2009 3:02PM
3.1 has been anything but a disappointment for me.
"The Argent Tournament is a joke."
I don't really see what's a joke about the Argent Tourney. It's easy, yes, but it's meant to be! It's for casuals! I know quite a few people who play the game casually that love the Argent Tourney because it lets them interact with the game in a new and different way from their usual diet of running dailies or farming for gold.
"Ulduar is boring."
Are you kidding me? Have you killed anything in Ulduar? Flame Leviathan is an absolute thrill, even on its very easy normal mode. On Hard Mode? It's like driving a tank through a fireworks show! There's more excitement in the first boss of Ulduar than in all of Naxx put together.
I admit, there are issues with some of the mechanics, and bosses that I don't particularly care for - Auriya, with her "pull it right or wipe instantly" strategy, is a good example. But Razorscale, Ignis, XT, Freya, Iron Council... those are all incredibly rich encounters with a ton of detail and excitement. I can't wait to reach the last few bosses.
Kakistocracy May 7th 2009 3:17PM
The mounted fights with the npcs are a little buggy with range discrepancies, but even with the bugs, I've only lost once, and that was while I was learning what the buttons do. Normally I don't even have to use the heal between any of the four fights.
So, it does get boring, but if you thing it's hard, you're doing it wrong.
Geiss May 7th 2009 3:31PM
The problem with updating the world is all the QQers that come through and say "WHY BLIZZ IZ U CHANGING MAH GAME??" - just like they did with the Scourge Invasion of 2008.
I 'm in your school of thought Alex - get some life into things, shake the world up a bit. WoW isnt so vanilla any more - blizz needs to add some sprinkles and gummy bears to their MMO-Sundae.
dyer makn May 7th 2009 3:45PM
@ deadly off topic
I think your complaints about the argent tournament are slightly unjust. I think your frustration is coming from your inability to complete the dailies easily rather then something blizzard has genuinely done wrong.
"Half the time when you're jousting against the npcs for those medals it bugs and the damn opponent you're fighting, charges and knocks all shields off, or shoots at you and charges in less time than you can press shield breaker."
Who says that's a bug? maybe its just a mechanic to keep players alert. The NPC's run away from you to avoid getting hit all you have to do is follow them. Really, all you have to do for these dailies is run 5 yards away, turn quickly and use your ranged attack, then run in and thrust. over and over. You should be able to easily complete all 3 valiants and 4 champions while on the same mount without healing. This is do-able in 6 minutes.
"Then there's that daily where you're to kill x number of scourge while on their mount and you're struggling to tag something you've clearly shot at"
Never heard of this problem. If its a matter of you shooting it and just end up helping someone else get the kill instead of tagging it yourself, that's just the fact that someone got to it first. You tag a mob when you deal damage to him, not when you use your attack (which made leveling after Wotlk came out hell for warlocks before the mob tagging update). But if you are having problems with your attacks even working 100% of the time i know a lot of vehicles can bug due to addons (one you will hear a lot about is the dragon slaying hodir daily). Try disabling
Eisengel May 7th 2009 5:14PM
I agree that in general I always had fun by going out and doing things, but only really because things rarely suggest themselves.
I love the changes to the game world for the in-game holidays. My first character was an Undead, and the first holiday I saw was All Hallows'... great fun. I agree that WoW seems just way too static, especially with everything that is apparently happening in Northrend.
Personally I loved the Quel'Danas Isle template. There was activity and battle everywhere... archers constantly shot down enemy Dragonhawks, swords rang everywhere, and everyone cooperated to eventually capture the entire area. There was no question that it was a war zone, and that we all were fighting to take it. I entirely miss that feeling in Northrend.
There are five places I see NPCs combat the Scourge; The Argent Stand, The edge of the Red Dragonshrine, pre-chain Argent Vanguard, post-liberation Shadow Vault and pre-quest Wrathgate... but two of these locations become quiet after your intervention, and they're all pretty small and far-flung. Maybe we're not up to marching an army into Icecrown, but where are the siege engines? Where are the war machines? Where are the bombardments and small unit actions? Sure we have some massive airships with some big guns... but how will wandering around aimlessly help the war effort? Where are the formations of goblin choppers dropping bombs and gnomish planes dogfighting frostwyrms (some of them are part of a quest, but once you're done with the quest you don't see them again)? Where is there even a line of battle? What is keeping the Scourge IN Icecrown? They have Frostwyrms all over, I don't see why they don't just load up a few Abominations on some and dump them in the middle of a few towns.
It seems like Arthas/Ner'zhul/LK is taking a siesta in Icecrown while his captains are running around making some mischief, not like they're actually trying to do anything significant. It also seems like fighting and defending against the Scourge is entirely the responsibility of local militias... that the Horde and Alliance armies don't really care that there are Scourge skittering around and the only reason that the Argent Crusade is out there is that they hate the Scourge... otherwise it seems we'd all be content to let the Scourge do what they want so long as they didn't bother our airships while they wander around...
d503 May 7th 2009 6:02PM
So many complaints about content and about gameplay on both this blog and the wow forums can be explained away by the fact that these people are either:
1. Not good at this game.
2. Don't *get* the game.
Ulduar is a fun raid with challenging fights that require you to be alert. The hard modes are still hard for your average raiding guild.
Loot is good...
Argent Tourney is a fun distraction that nets me TONS OF GOLD...I don't know why people are complaining about it...
Zeibart, I wish I could see your achievements so I could point out how grossly unqualified your opinion of the instance is...
Alex Ziebart May 7th 2009 6:10PM
@d503
Here you go: http://www.wowarmory.com/character-sheet.xml?r=Cenarion+Circle&n=Fellina
Note, however, that I have not ever said the design within Ulduar is poor. I'm quite enjoying myself! The problem does not lie within the raid zone. If you read the entire article, you probably would have seen that yourself. The raid itself is well done.
The problem lies in the fact that the rest of the game world gives no indication that we've just gone to war with a God.
Have fun looking for things to nitpick in my Armory!
d503 May 7th 2009 7:17PM
You weren't supposed to bite, Alex! :P
You've got to admit, though, that the content of this article is pretty capable of inciting difference...although, I'm sure that's in WI's best interest :P
Thanks for humoring me, I'm not actually gonna look :)
d503 May 7th 2009 7:30PM
I lied, I looked...and Mimiron is a bitch, so I can't fault you there - In all fairness, here's mine: http://www.wowarmory.com/character-sheet.xml?r=Medivh&n=Tippo
That being said, I think we also need to remember that this is 3.1, not 3.3 that we're experiencing...the SWP patch and all it's content was 2.4! The AQ patch was the also the 3rd major instance to come out in the vanilla cycle.
Clearly we're building to something bigger here, and I don't expect that blizzard would be able to turn around a 2.4-quality patch for every revision.
That being said, I still disagree on the Argent Tournament...I think it's fun! I think blizz identified that they needed to create a set of easy-to-do, conveniently located, and differently approached dailies that would help raiders offset the cost of raiding. I know doing my AT dailies prevents me having to reach into my coffers after a wipe.
I would like to see PvP jousting at some point, where you could queue up like arenas or something, that would at least make the gameplay of jousting more interesting...maybe that's planned for the next phase of AT.
Anyway, foot is out of mouth...but the article was still pretty inflammatory!
Thanks for keeping the spark alive. :)
Nathanyel May 8th 2009 4:29AM
Mimiron, while (or because) really hard, is also a lot of fun, and the feeling you get when you do the Descent into Madness trash the first time... be sure to have music active, it's really good.
darian May 8th 2009 2:00PM
Nitpick Alert!
Alex, I believe that technically you only capitalize "God" when it functions as the title or name of a specific individual entity. "A" is indefinite, meaning that capitalizing "God" following it is grammatically incorrect.
khalkaroth May 7th 2009 1:09PM
Sorry, all I heard was QQ.