Disappointment with the patch 3.1 game world

The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?
When the Sunwell Plateau war effort began, Shattrath very significantly changed. You arrived in the city and you knew something was going on. There was a crisis, and some of the prime forces of the world (at the time) had to come together to stop it. Sure, patch 2.4 and patch 3.1 came at different points in their respective expansions' development cycles, and that allows patch 2.4 to do more with the world than patch 3.1 would, but that doesn't excuse the lack of life in 3.1 at all.
The Horde and the Alliance have decided against joining the Ulduar war effort in any official capacity, but that certainly doesn't mean that nobody at all knows what's happening in Ulduar. The Kirin Tor is definitely interested in what's happening, yet Dalaran remains stagnant. Jaina Proudmoore has apparently taken a personal interest in the crisis, but you don't see her in Northrend. Once you enter Ulduar it's made very obvious that there are parties that care and they're pooling their resources to pull off the impossible, but there aren't even hints that anything is happening out in the world.
The Argent Tournament is a little better, but not much. You get a letter in the mail letting you know the event has started, but there's still very little happening outside of the daily quests. There are no event promoters, no recruiters, nobody really talking about what's going on. When you go to the Tournament, you get a distinct impression that there's some sort of festival going on, some celebration. There are banners and flags and all of the races are flying their colors in elaborate tents. It's exhilarating!

So this is a whole lot of complaining about brand new content without a lot of constructive suggestions, isn't it. Good news! I have some suggestions, too!
Ulduar
Like I said, the Ulduar war effort would be a pretty big deal, even if the Horde and the Alliance haven't officially thrown their lot in with Dalaran here. At the end of the day, just about every adventurer in Northrend retreats to Dalaran for some rest and would hear about something happening. The Horde and Alliance may not be interested in Ulduar, but the Kirin Tor definitely is. Problem is, Dalaran doesn't display that. You wouldn't know something is going on in Ulduar. So what would I do?
- The most obvious thing to do is use the Dalaran Magi that act as city guards to fill the role of the Commoners that crop up in capital cities such as Stormwind and Orgrimmar during world events. The Mages must talk about something, they're all standing in pairs! What are they talking about? Did someone's family member go into Ulduar? Are they getting ready to go to Ulduar?
- When you enter Ulduar itself, you see that they've pulled in a number of mercenary groups to bulk up their forces. Bring some of those mercenaries into Dalaran. Are they working out their contract with Kirin Tor officials? Are they being noisy, disruptive jerks in the various inns and bars?
- Put more activity directly outside of Ulduar. The righteous (and not so righteous) forces of Azeroth are mobilizing to stop Yogg-Saron. Set up some of the activity going on inside of the raid zone... outside. Battle-Mages rushing about, engineers repairing vehicles. Nothing of supreme importance, but Ulduar should not look pristine when there's a war going on. Anything to indicate that all Hell is about to break loose inside of that building would be good.
- Put Jaina in the Violet Citadel temporarily with relevant flavor text. Technically she's a part of the Alliance, but when has that stopped Jaina from doing what she thinks is right?
Lowering the number of generic Mage NPCs and replacing them with mercenaries waiting to have their contracts finalized would make a fair amount of sense, actually. Those missing Mages are off to war, and those mercs are waiting for Rhonin's pen to hit paper.

The Argent Tournament
Again, as mentioned earlier, the Argent Tournament may not be in full swing yet since the coliseum is still under construction, but that doesn't mean nothing should be happening there. That's just silly. So what would I do?
- Recruiters! The Argent Crusade wants to bring capable warriors from far and wide to compete at the Tournament and help them against the Scourge. They really oughta send out some feelers. A mass-mailing is such a copout! I'd love to see some Argent Tourney promoters out in the non-Dalaran capital cities. Obviously Dalaran knows it's happening, those guys are already in Northrend. Send a few guys to Stormwind, or Undercity, or Orgrimmar. For extra drama, send some Human Crusaders to Orgrimmar and some Forsaken or Orc Crusaders to Stormwind. Sweet, sweet animosity.
- This is the quietest construction site I've ever seen. Where are the explosions? The angry foreman? The random stone blocks falling off of scaffolding followed by a comedic 'oops'? So much wasted potential.
- The event needs star power. Are there any big names planning to take part in the tournament? There's a ton of opportunity here to pit some lore figures up against each other in a friendly (yet competitive) way. Tirion Fordring vs. Darion Mograine on horseback, anyone? Make these star power duels only happen every few hours, and you can even make a big show of it. NPCs would run to watch, and guess what? Players would, too. If this only happens a few times a day, people would go out of their way to watch, and they wouldn't mind their dailies being interrupted for a few minutes for it.
Conclusion
Patch 3.1 has lots of cool content, but it is utterly lifeless. In my opinion, Blizzard has set the bar for the story progressing within the game itself so high starting with patch 2.4 and through Wrath of the Lich King's initial release that they can't really afford to slip back into the days where the world was utterly stagnant. The game world needs to continue reflecting current events, and those current events need character. Without character, what is the Argent Tournament? Just another generic quest hub with yet more daily quests. Oh boy.
It's certainly a possibility that Blizzard had these ideas in mind and simply didn't have the time to implement them given the fact that patch 3.1 had already taken so long to produce, but it's still sad to see something with such potential fall so short (in my mind, at least.) I also understand that the teams working on this event were probably the same people working on updating things like Noblegarden, and there's only so much a team can do in a day (or even many days) so there's that to consider. Still, I can't help but feel a little love and care would have made this patch's new content incredibly immersing instead of just ho-hum.
Filed under: Analysis / Opinion, Events, Lore
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Reader Comments (Page 6 of 10)
Cyrus May 7th 2009 2:30PM
I have been spending more time on my alts or doing non-WoW stuff, now that you mention it, but that's just because I've run out of stuff to do on my main. I mean, I have about half of the heroic 5-man achievements left, but I've given up on trying to PuG them. There's nothing I need to save up gold for except for a chopper and I'm still so far short of its cost that it would be frustrating, so the only dailies I do at all regularly are the AT dailies. I'm burned out for the moment on farming rep with the Timbermaw and the Winterfall, let alone Steamwheedle. (Getting the Bloodsail Admiral title is relatively easy. Getting back to neutral with Steamwheedle is a Feat of Strength by itself.)
This isn't the fault of 3.1, but then, 3.1 didn't fix it either in ways other patches would have. AT is 99 percent a matter of perseverance, unlike Ogri'la, the Skyguard or the Netherwing, all of which had required teamwork and some thought. AT requires enough traveling to different zones to be annoying, but not enough to really have variety, like the SSO dailies did. You need a guild raid to do Ulduar, unlike MgT, so you can't really do it on your own time.
Lyraat May 7th 2009 2:34PM
I agree, Wrath is in some serious need of spice, flavor, or, to borrow a term from DisneyWorld, theme-ing. Little touches that turn the mediocre into amazing, that create a sense of complete and total immersion in that area. Ulduar especially. I'd love to be outside and hear random screams (like Sara's) coming from inside the complex. Or whispers ala the Saronite Mines. Or visions while hanging around.
Still, this has to be tempered by the "Theramore factor": listening to "Remember the good ol' days? I know a way to bring them back..." five times while going from the dock to the flight master is annoying.
The Argent tourney could use some love, too. I was disappointed that we weren't building something ala Sunwell. Rather, it's just another rep grind. Whoo.
Blizzard has to prioritize. On the one hand, they're furiously coding and debugging and balancing every class. PvP, PvE, questing, this is not an easy task at all. On the other hand, they're developing new content as fast as possible because we WoW players burn through the current content so quickly. They can create only so fast. What we think is easy to do--a couple construction workers dropping beams, horrifying screams, conversations in Dalaran--might be very hard and/or cause other problems.
redmatrix May 7th 2009 2:38PM
I hit 80 the first month Wrath came out and the quest were better than BC. But BC content was richer in lore and brought everyone back interested as in sunwell. But Wrath I agree has been pretty stale. My guildmates are complaining about everything.
Why is the gear all the same except for the coloration. BC had better designed gear and it was awesome.
The dragon mounts are pretty much lame to our guild. No one wants to get a proto drake. Everyone in our guid thinks there the retard cousins of the dragons. As for the regular azeroth dragons. There all the same except different Colors. Some will say "Dude, Mine is from the Bronze, Red, Blue dragon flights! WTF" My response is its the same dragon except recolored.
Argent Tornament is lame. I think if it was faction rewards. Blizzard should have included those items when you hit Exalted for more of a reward prize to get exalted with factions. In Vanilla WoW no one wanted to get to exalted. Then BC came along with cheaper mount prices. That was good. But The tabards and mounts should be part of exaltedness. Not re-do dailies to get a tabard. Seems ass-backwards to me.
My mount can swim now. Ohhhhhhh , pretty effin late. Its been 4 years to get it right in the animation?
What is the point of dual speccing anyway? I can hear the Moaners already "Dude, Its awsome I never have to pay for respecs" 1,000 gold....hmmm I pay anywhere from 15-25 gold for respec. Guess what if i respec 4 times its 100 gold. I respec about twice at the most. Once I have a toon maxed level then i choose a specific role like tank, healer or dps. I leave them be unless i need to level them. Plus the Equipment Manager is not ready yet.....
3.1 was the only patch that I was not looking forward too. I agree 2.4 was awesome for alts. But I liked it better when the leveling from 60-70 was faster. Also now the Outland Nessingwary quests are reduced from 30 to 12 kills of each like talbuk, windroc, and clefthoof.
tatsumasa May 7th 2009 3:21PM
point of dual spec:
my dk has been a tank since 77. i had never tank'd prior to her. now i can take her to os as the mt and switch her to dps for the drakes that only require one tank and still pull my weight in the raid. same for one-tank fights in naxx.
my moonkin puts out quite a bit of dps as she has been the main moonkin of the guild. when the raid loses a healer, or for four-horseman, i can switch her to healing spec and keep the raid moving along nicely.
it's a matter of doing what's best for the guild/raid as opposed to just looking out for myself.
Jyotai May 7th 2009 2:41PM
I agree that Argent Tournament feels lifeless.
It also feels 'hacked in' - it doesn't belong. I could see it being located in Arathi Highlands, the salt flats of 1k Needles, or between Southshore and Tarrin Mill.
- IE: I could see a 'friendly tournament' between Horde and Alliance in a contested or neutral location, with quests that you do to deal with common enemies or factional rivalries.
But up there in Mordor right next door to the Eye of Sauron?
- That's like putting Robin and his merry band in the jungles of late 1960s Vietnam rather than Sherwood Forest.
- It makes as much sense as Hogan's Heroes. It jumps the shark. That old comedy TV was intended as a shark-jumping comedy, making fun of how absurd it was. But this tournament tries to take itself seriously.
You don't cast Hogan's Heroes in between PBS's special on the Trojan War and HBO's Soprano's.
But beyond that disjunct. If I accepted everything about the tournament...
... Its just too darn repetitive. The Ilse of Q had enough stuff to it to keep interest for about a month, but was also pretty narrow. This is even worse.
If I didn't -need- it for certain gear jump-start my second tank, I would be -so- done with it already. Despite being an extreme fan of mini-pets, I just cannot stand the grind I'd have to do to get them -and- something else. And despite wanting exalted for my faction city mounts, I'd rather farm 10,001 runecloth than do even 3 more days of tournament...
Starie May 7th 2009 2:54PM
The problem with WoW's questing content is that a lot of it is too easy, and little more than an inconsequential filling, because WoW is all about the 'end-game," which consists of either raiding or stupid shit like collecting pets and mounts, and doing meta-game achievements.
The solution, when all that crap has burned you out, is to cancel your WoW subscription and try something better. You can always come back, but hopefully, you won't want to.
I canceled my WoW sub this month, found a better place, and I'm pretty sure I won't be coming back to this incarnation of the Warcraft franchise. Good luck; happy landings.
AShadowPriest May 7th 2009 2:59PM
All of this sounds spot on, Alex.
It'd be nice if Blizzard spent a little less time on their pvp-related class balancing and responding to class QQ's and more time on making 3.1 really come alive.
I've had a lot going on IRL recently but the times I'm in WoW these days I'm more often on an alt than doing anything on my main. Aside from raiding Ulduar, nothing has really caught my interest. I mean, most people are Argent Champions at least once over, maybe twice or more, and I'm still a valiant.
Blizzard, in my opinion, needs to definitely scale back the class changes and rebalancing. In the end, at least for the live servers, it's a futile goal, and it's taking valuable dev time away from creating a living, breathing world for these characters to exist in. If they would like to work on class balancing for the pvp tournament servers, that'd be fine with me. On the live servers, I am sick of the constant nerf-buff seesaw that's been going on recently, and I'm sure there are many others who are too. The Argent Tournament in particular could really have so much more been done with it, as you've quite elegantly laid out. Ulduar could have used another week of bugfixing.
/my 2 cents
Microtonal May 7th 2009 2:59PM
I'd just like to see a better way to earn crusader's seals than having to beat my head against the crappy, buggy, poorly-implemented vehicle interface and a dull group quest.
Also, since they don't actively progress the building of the cathedral, do the two goblin dailies at the AT have any point at all? Do they give rep that I'm not seeing because I already have it maxed out? It seems like they'd be the perfect opportunity to add a better way to grind Steamwheedle Cartel rep than freeing that idiot in Dire Maul over and over (and over and over) again or mindlessly killing billions of pirates. But as far as I can tell, there's no reason for those quests even to exist. I did them the first day and haven't bothered since.
Mognet T May 7th 2009 3:09PM
Personally, the biggest problem I've had with the tourney has been the quests to find a squire. None of them tell you exactly where the squire is.
tatsumasa May 7th 2009 3:25PM
read quests much? it tells you exactly where they are. each ring of the tourney has a different name and it tells you which ring the squires are in.
Fortone May 7th 2009 3:13PM
Good Article that says alot of how we feel about the game. The content is great no doubt, but like others have posted here it would be nice if Ulduar has small themed actions occurring outside just like BT or QD island with Sunwell. Maybe delaying the Argent Tournament right before major events at Icecrown happen would help with the timing. I think doing dailies to fuel engines, sharpen weapons and restock supplies during the battle at Ulduar would be much more logical. How does one know there's a struggle at Ulduar? I don't see anything outside. Let us see this epic struggle of heroes be seen from the outside at least.
O well my 2 cents
Melchior May 7th 2009 3:29PM
WoW was most fun when servers were all competing to gather the necessary resources to open the gates of Ahn'Qiraj. AQ40 was THE perfect instance. AQ20 was a blast as well.
The Opening of the AQ Gates was effing awesome. Loads of guilds and raids running around, all over Azeroth, killing those giants for BoE drops of Rare or Epic quality. The only flaw in the whole thing was that the servers couldn't handle the action. Other than that, it was an absolute blast!
When Naxx40 came it, it was a challenging instance. The world event prior to it was fun and engaging, though not to the degree that Ahn'Qiraj's world event was.
Today's WoW is lifeless, as it takes less time to do more, which is the recipe Blizz needs to cater to casuals. That's fine. WoW can't be one game to please them all. Where it's at now is a good attempt, though.
Anyway...my $0.02.
widowmakrtwo May 7th 2009 3:34PM
I didn't read through all the comments so someone might have stated this. 3.1 just didn't have the right things to make me keep playing the game. Yeah yeah...what are you doing reading a WoW news sight then? I just hope something earth shattering comes along to shake up this game.
AQ was a battle against an Old God, and look at all the precursory events leading up to that! Server wide resouce pooling for a war. YS is also an Old God, but apparently killing this Old God was like keeping an appointment with the doctor. One day he's not there and another day he is.
Yeah I'm QQ...but immersion is gone from this game. The world they created is epic, but nothing you do has an epic feel anymore.
Case May 7th 2009 3:42PM
Go read a book.
xicarus May 7th 2009 3:42PM
logging on and doing my tournament dailies is a must for me. I really enjoy doing all the quests (from the jousting, to quests like Threat from Above ), I dont know that I can say that about any of the other Northrend dailies.
Auraeus May 7th 2009 3:43PM
Personally, the Tourny is a letdown.
I'm on a server on the other side of america from where I live, for reasons of my server choice was bad because I used to be a newb (we all were, don't deny it), but this adds an unavoidable 300-500ms.
Just that alone makes the jousting impossible.
The slightest bit of lag completely messes with your rotations and charges, and makes winning nearly impossible. Trust me, try it.
Laynne May 7th 2009 3:54PM
Lag has that much to do with it? I live far away from where my server is located too. Maybe that's partly why I have such a problem with the jousting dailies.
Auraeus May 8th 2009 3:35PM
Yes, it does at a certain point, especially at the level of champion.
Most people get a shield break than a charge as the other guy walks away, but I can only get off one of the two.
I know I sound like a QQing fool, but the other night I got fed up with it and left.
I just wish they would compensate for the lag, although doing so would make the dailies "ezmoad", which would be rather troublesome.
So, they cannot fix my QQ.
Wyntrfylth May 7th 2009 3:47PM
I think Blizz limped out 3.1 in an effort to try to keep as many subscribers mildly interested as possible until D3 is released. Then you'll see The Exodus that war or any other MMO failed to generate thus far.
Crapsicles - the game is so boring now. Argent Tourney is pvp for people either afraid of real pvp or using their skill bars, IDK and, more importantly, don't really care. Now I see a bunch of uncle-touchy types wandering around Dalaran trailing their little boys along. Just. Plain. Stupid.
Ulduar first boss royally put me off -- I'm glad I spent all that time & effort getting naxx on-farm for my t7.5 gear to spend my first encounter mashing buttons like some drooling xbox sycophant. Ooo...the excitement...
Line up the teeth-and-hair people at Blizzard like the bunch of lame pack-mules they are, and trundle them back over to Activision, please.
Radiophonic May 7th 2009 3:47PM
Argent Tournament is pretty disappointing. I was expecting a batch of quick dailies resembling that of the Isle of Quel'Danas, instead I get the dreaded, "Fly here and get this thing. Then fly there and get that thing" quests. What promised to be a quick set of dailies turned out to be a somewhat more lengthy set; a repetitive one at that since the factions all give the same fetch quests. Oh and group dailes? Ugh...please don't do that anymore.
I have to agree that the SWP patch was much more interesting/exciting than 3.1.