Disappointment with the patch 3.1 game world

The Argent Tournament feels lifeless. Completely and utterly lifeless. I say it all of the time, but patch 2.4 was my favorite patch of World of Warcraft thus far, no contest. Patch 2.4 brought me more joy than even the Wrath launch. Not only did it have content for absolutely every aspect of the game, but it also actually changed the world. Storylines progressed in an in-your-face way. Sure, patch 3.1 moved the Ulduar and Yogg-Saron story forward, but would you know it if you didn't read fansites or watch the patch 3.1 cinematic? What's different? What indicator is there that something new is happening in the Storm Peaks?
When the Sunwell Plateau war effort began, Shattrath very significantly changed. You arrived in the city and you knew something was going on. There was a crisis, and some of the prime forces of the world (at the time) had to come together to stop it. Sure, patch 2.4 and patch 3.1 came at different points in their respective expansions' development cycles, and that allows patch 2.4 to do more with the world than patch 3.1 would, but that doesn't excuse the lack of life in 3.1 at all.
The Horde and the Alliance have decided against joining the Ulduar war effort in any official capacity, but that certainly doesn't mean that nobody at all knows what's happening in Ulduar. The Kirin Tor is definitely interested in what's happening, yet Dalaran remains stagnant. Jaina Proudmoore has apparently taken a personal interest in the crisis, but you don't see her in Northrend. Once you enter Ulduar it's made very obvious that there are parties that care and they're pooling their resources to pull off the impossible, but there aren't even hints that anything is happening out in the world.
The Argent Tournament is a little better, but not much. You get a letter in the mail letting you know the event has started, but there's still very little happening outside of the daily quests. There are no event promoters, no recruiters, nobody really talking about what's going on. When you go to the Tournament, you get a distinct impression that there's some sort of festival going on, some celebration. There are banners and flags and all of the races are flying their colors in elaborate tents. It's exhilarating!

So this is a whole lot of complaining about brand new content without a lot of constructive suggestions, isn't it. Good news! I have some suggestions, too!
Ulduar
Like I said, the Ulduar war effort would be a pretty big deal, even if the Horde and the Alliance haven't officially thrown their lot in with Dalaran here. At the end of the day, just about every adventurer in Northrend retreats to Dalaran for some rest and would hear about something happening. The Horde and Alliance may not be interested in Ulduar, but the Kirin Tor definitely is. Problem is, Dalaran doesn't display that. You wouldn't know something is going on in Ulduar. So what would I do?
- The most obvious thing to do is use the Dalaran Magi that act as city guards to fill the role of the Commoners that crop up in capital cities such as Stormwind and Orgrimmar during world events. The Mages must talk about something, they're all standing in pairs! What are they talking about? Did someone's family member go into Ulduar? Are they getting ready to go to Ulduar?
- When you enter Ulduar itself, you see that they've pulled in a number of mercenary groups to bulk up their forces. Bring some of those mercenaries into Dalaran. Are they working out their contract with Kirin Tor officials? Are they being noisy, disruptive jerks in the various inns and bars?
- Put more activity directly outside of Ulduar. The righteous (and not so righteous) forces of Azeroth are mobilizing to stop Yogg-Saron. Set up some of the activity going on inside of the raid zone... outside. Battle-Mages rushing about, engineers repairing vehicles. Nothing of supreme importance, but Ulduar should not look pristine when there's a war going on. Anything to indicate that all Hell is about to break loose inside of that building would be good.
- Put Jaina in the Violet Citadel temporarily with relevant flavor text. Technically she's a part of the Alliance, but when has that stopped Jaina from doing what she thinks is right?
Lowering the number of generic Mage NPCs and replacing them with mercenaries waiting to have their contracts finalized would make a fair amount of sense, actually. Those missing Mages are off to war, and those mercs are waiting for Rhonin's pen to hit paper.

The Argent Tournament
Again, as mentioned earlier, the Argent Tournament may not be in full swing yet since the coliseum is still under construction, but that doesn't mean nothing should be happening there. That's just silly. So what would I do?
- Recruiters! The Argent Crusade wants to bring capable warriors from far and wide to compete at the Tournament and help them against the Scourge. They really oughta send out some feelers. A mass-mailing is such a copout! I'd love to see some Argent Tourney promoters out in the non-Dalaran capital cities. Obviously Dalaran knows it's happening, those guys are already in Northrend. Send a few guys to Stormwind, or Undercity, or Orgrimmar. For extra drama, send some Human Crusaders to Orgrimmar and some Forsaken or Orc Crusaders to Stormwind. Sweet, sweet animosity.
- This is the quietest construction site I've ever seen. Where are the explosions? The angry foreman? The random stone blocks falling off of scaffolding followed by a comedic 'oops'? So much wasted potential.
- The event needs star power. Are there any big names planning to take part in the tournament? There's a ton of opportunity here to pit some lore figures up against each other in a friendly (yet competitive) way. Tirion Fordring vs. Darion Mograine on horseback, anyone? Make these star power duels only happen every few hours, and you can even make a big show of it. NPCs would run to watch, and guess what? Players would, too. If this only happens a few times a day, people would go out of their way to watch, and they wouldn't mind their dailies being interrupted for a few minutes for it.
Conclusion
Patch 3.1 has lots of cool content, but it is utterly lifeless. In my opinion, Blizzard has set the bar for the story progressing within the game itself so high starting with patch 2.4 and through Wrath of the Lich King's initial release that they can't really afford to slip back into the days where the world was utterly stagnant. The game world needs to continue reflecting current events, and those current events need character. Without character, what is the Argent Tournament? Just another generic quest hub with yet more daily quests. Oh boy.
It's certainly a possibility that Blizzard had these ideas in mind and simply didn't have the time to implement them given the fact that patch 3.1 had already taken so long to produce, but it's still sad to see something with such potential fall so short (in my mind, at least.) I also understand that the teams working on this event were probably the same people working on updating things like Noblegarden, and there's only so much a team can do in a day (or even many days) so there's that to consider. Still, I can't help but feel a little love and care would have made this patch's new content incredibly immersing instead of just ho-hum.
Filed under: Analysis / Opinion, Events, Lore
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Reader Comments (Page 9 of 10)
Dominika May 7th 2009 7:08PM
The only thing Dalaran does really well is that there are a ton of named NPCs. Named NPCs that serve no point, yes, and are sometimes just there for a laugh (like Drool the griefer), but there is a ton of enjoyable named fluff there.
Too bad they don't DO anything.
Dalaran won't surprise you. If you run through it a few times you'll find everything you could find in there. Whereas with Shattrath you had a ton. NPCs interacting with each other, in-city quests, and Griftah. In fact, Asric and Jadaar being in the Cantrips and Crows (or whatever) tavern is the liveliest place in Dalaran!
I mean, I've been playing for years. Just recently I found out that the Poison Shop shopkeepers in Old Town converse with one another, and that they sell an off-hand item which you can actually read. THAT is good town design - when you can find something you never knew was there before.
DrowNoble May 7th 2009 7:10PM
I have to agree that 3.1 seems rather lifeless. They took about 5 months and this is all we got? One raid instance and an incomplete spot of dailies. Patch 2.4 was much richer with content. We had a 5man instance (reg & heroic), a raid instance, new quartermaster, new badge vendors and numerous progressive daily quests that spanned multiple zones.
Seriously, all this Argent Crusade activity in Arthas' backyard and he's just ignoring them? Scourge Central and there isn't a single attack on the Crusaders? Would of preferred to have the Tourney placed in Crystalsong, that way that "dead" zone gets some life.
Zamboni May 7th 2009 7:18PM
Want people's attention? Move Dalaran to Ulduar. It's a flying city. Put the city on a war footing, shutter the inns (or have them commandeered by mercenaries) and dump the Horde and Alliance back to their respective start areas. If you're involved in the Ulduar invasion, you get to use Dalaran; if not, go somewhere else.
(Alliance players will probably be stunned when reminded that Dalaran is a Kirin Tor city, not another Alliance capital.)
Build a railhead for the invasion forces outside of Ulduar (zeppelin towers, goblin tank factories) with dailies and quest chains for non-raiders.
The (temporary) loss of Dalaran would trigger increased Horde-Alliance friction since they'd no longer be happy buddies in a sanctuary city, so the conflicts around the Venture Bay area in Grizzly Hills could be increased. Crystalsong would be overrun with bandits and scourge pushing down from the falls, adding more importance to training more soldiers at the Argent Tournament.
kdeselms May 7th 2009 7:31PM
I stopped wanting to do the Argent dailies when they started making me travel all across Northrend to do them. "Go over here to get this item then take it clear over here to get what I want, then bring it all the way back." Agree with the article's author, the non-Ulduar stuff is boring and stale. Could have been a lot cooler.
SaintStryfe May 7th 2009 8:21PM
did you play WoW prior to BC? Or do any of the old quests?
I like to cite the Fallen Hero of the Horde - his quests have you zoom all over old Azeroth! And they're not easy quests if you do them at 60!
http://www.wowhead.com/?npc=7572
I'm glad to see something more interesting. I'll be glad when they add more content (the event isn't even barely started... this whole thing is just so we can have our fun getting a bunch of achievements and items and pets. Soon we'll be doing other things. Hopefully to appease people like Alex they'll be doing more in the world.
Ziernos May 7th 2009 8:08PM
The Argent Tournament is rather boring, I'm tired of doing daily quests for money. Repeating the same quests over and over and over is not fun.
Dungeons and Raids should be dropping alot more gold so we don't have to do these mind numbing daily quests, make running heroics profitable and you'll suddenly see the "lack of healers and tanks" problem disappear.
The Argent Tournament could have been more, and the quests associated with it, all the flying around and fetch and carry type quests make me want to /wrists. There's just not enough excitement in the world outside of dungeons and raids, and there should be.
Shisho2k May 7th 2009 8:48PM
Alex, you're playing the wrong game. It's not designed to smoothly show world modification.
J. May 7th 2009 9:01PM
The Argent Tournament is hella boring. It's to the point where I don't even do the dailies anymore. I'd love some new mounts, but jousting just doesn't cut it for me.
kia May 7th 2009 9:54PM
I was really looking forward to 3.1 but it's been a disappointment for me. Am I crying about it? No. I just thought it would be enough to have me logging on every day again, but as it is I'm still only logging on every three days or even less. Even though there is much I could be doing, the enthusiasm has gone and nothing Blizz do seems to be able to bring it back for me. I never thought I'd say this, but I actually think TBC was a better xpac than WotLK.
AT wasn't what I was expecting. I was bored after the first 5 minutes. I get that other people like it and that's great for them. I'm not trying to convince other people it's awful or anything like that.
Geoff May 7th 2009 10:02PM
Great article
Nordigo May 8th 2009 12:48AM
I'm not saying your suggestions aren't good, but if you say the gameworld is lifeless, you really need to look around a little better. The world of Azeroth has NEVER seemed to be so much alive than it has been in Wrath.
Seeing the shoveltusk males fight out for the herd was something pretty amazing the first time I saw it. There are beasts that act like beasts, NPC's that don't seem to serve a purpose but are there just to make you feel the world is actually alive.
To say that 2.4. was the pinnacle of WoW's evolution is nothing short of ridiculous, IMHO. The world seems well enough alive to me, more than it did in 2.4 for sure. Maybe we're looking at this from different perspectives.
TonyMcS May 8th 2009 2:49AM
Having fun in Argent Tournament and Ulduar.
Might be time to take a break Alex
;-)
Gahl May 8th 2009 2:54AM
Alex, all you've done the last year is whine and complain about what's not being done right. You either need to quit the game, take a break, or stop writing articles on this site.
Insight is one thing, but remarks based solely on opinion without really suggesting improvement is another. And no, 'It should be more like the final and in turn the most content saturated patch in the last expansion' is not insight
Simon May 8th 2009 2:57AM
A good article and good comments & I hope that I can make a valid contribution.
First up, I've not even been to the Argent Tournament - my new main is only 79, my highest level character yet I bought Wrath on the very first day that it was released and believe me, I was stupidly excited about Wrath - so why am I still on level 79?
Quite simply, even though I really really really wanted to like Wrath I found myself getting bored.
Let's not be negative - there's loads of good things about the xpac:
- The DK starting experience is fantastic
- DKs themselves have really interesting mechanics even if post 3.1 they are not demi-gods anymore!
- Northrend looks amazing given WoW's graphics engine - the landscape and props team that Blizzard have for WoW were always good but they've outdone themselves
- 5 mans are how they always should've been - nice fun 45 minute runs instead of staring down corridors packed with groups of mobs.
- It's good to see the LC in a lot of the quests too.
Quite simply, Wrath is the best version of WoW ever.
But for me, the problem is that WoW is starting to show it's age and perhaps it's that whilst the core of what made great 4-5 years ago needs to be evolved now.
For me the main criticisms are:
- For the most parts the storylines are boring. Yes, there's the big LC story but it's fragmented and you're never given a 'hey now go to X to continue to the next part of this epic plotline'
- There's too many typical spurious sub-story lines that are just covers for the old 'collect/kill X' quests. You know when you have finished them that nothing will change in the world and it didn't advance the story especially. You just killed X mobs as usual the same as you did in Elwynn at levels 1-10 i.e. the starting experience is still the bulk of the World game.
-I'm doing the Icecrown phased quests, they're fun and I can't comment fully on them because I haven't finished them but you get a sense of that THIS is how WoW should be - not just in Icecrown but in every zone i.e. a feeling of progression and having changed the world.
So for me, it's feeling that I'm bored with a world where you do amazing things in-game... Yet nothing seems to have changed. And yes, I know that it's a shared world and part of the experience is so you can repeat content - you can't go back to an earlier save - and to repeat it with friends, guildies etc.
But still I'm just tired of completing a zone, of having quest text that says that I've helped to secure the area - yet I look over my shoulder and it's completely the same - I just have a green or blue quest reward. Nothing changed.
Aside from that, whilst Blizzard have done a fairly good job in having the LC appear the storylines lack the urgency that you might expect from the scenario.
Take Borean Tundra - you end up (on Alliance side) in a keep preparing for war and to push into to Northrend. Wow, exciting! Yet when you get into BT you don't see many troops - where is the warfare? The sense that this is a last desperate gamble and if everyone fails life on Azeroth could end? Instead you are plunged into a word of random quests (aside from the Colderra ones) as usual.
Even the most interesting quest - Thassarian - you are not given any indication that it's a really good storyline. It's just another random quest at first appearance. Blizzard do need to start signifying important storylines in-game I think.
Also when I finished BT there was no breadcrumb linking quest that said 'that's great, thanks - now head to the next zone as they need your help to progress into Northrend' The quests just petered out. So I got onto the boat to Howling Fjord which was actually better constructed from a quest/storyline POV.
Advancing through the other zones... Dragonblight was well done. Grizzly Hills a fun interlude. Zul-Drak was interesting, but again no linking quests. I haven't even been really to the Storm Peaks as I want to do Icecrown but there's no quest giver that I can find that says 'Hey go to Storm Peaks something strange is happening there'. I've looked - there seems to be nothing.
Anyway, my point is that I'm getting bored of the static world and would love to see it come alive more - phasing is the key here. And I'm sick of silly 'kill/collect X plotlines' that don't do anything or change the game.
I'm meant to be a seasoned mercenary now - why am I still doing stupid errands for people in Northrend? All of the plotlines should pretty much be dealing with an army pushing into Northrend, helping them and really feeling that you're on a journey to an epic encounter and whilst Northrend feels great, it's nice to see the LC as you progress I do feel that Blizzard have failed to create a game with a strong sense of narrative.
Again, it's just rock up kill things get gear. Maybe most players don't mind that - for me even though WoW is an amazing game, it's starting to be not enough for me anymore.
Catiya of Feathermoon May 8th 2009 7:42AM
x3 That's a really long post! I just wanted to comment on something in particular: It's so true that those phased Icecrown quests are absolutely.. just amazing. They entirely out shine every other quest in the game. I hated Icecrown and Artha as a whole, but god, that phased Arthas line is just amazing.
clegane May 8th 2009 2:58AM
@OP - Next time don't do the PTR! If you want to see fresh content, wait till it's released imo. No QQing is allowed about stale content if you saw it all before it was even released live! :P
My comments:
IMO, Ulduar is fine. We were all begging for something other than Naxx. This hit at the right time for our guild. Can't believe there isn't a single quest for it though.. what happened to all the "lore". Have they just thrown that out the window and we're just on one big gear hamster wheel now?
I'm going to do enough tourney quests to get a couple pets to get me to 75 and the achievement, and that'll do it for me. If I ever need more, I'll know where to grind them... Till then, it's not really worth it.
As far as WOTLK as a whole? Very little immersion at endgame.. arcade style dumbed down play style.. little RPG elements left.. homogenization of gear.. I've been playing since release, and if it wasn't for the few raid days with my small guild, I'd have been done long ago. Even as it is, there are times where we stand around, look at each other and say.. "Why are we still here?"
I suspect Blizz will keep us all strung along until SC2/D3 are out and they can try to rope us into those games. They have to know that many WoW players are going to jump ship at the first sign of a worthy alternative (there just hasn't been anything as polished as WoW.. people get spoiled by just how good of a game it is). I'm sure they are going to do their best to make sure that alternative is also a Blizzard game. Everyone sign up for the merged battle.net account? That's step 1.
poilbrun May 8th 2009 4:47AM
I know it's part of your job, but I really wouldn't go to the PTR anymore if I was you. For most people, the content is still quite new (about a month since 3.1 hit, right?). But for people who went on the PTR, this content is, what?, 2.5-3 months old? Of course you'll get bored by what little content they've added in 3 months! That's the point of their patches. If people did not get bored of the content, they wouldn't put them in the game and only sell the expansion every two years...
Catiya of Feathermoon May 8th 2009 7:44AM
I don't know who you're speaking for, but this thread is filed with people dissapointed with 3.1. I bet you not even half were on the PTR, including me.
Gurluas May 8th 2009 6:44AM
My biggest disappointment is that...theres no way you can represent the argent! (unless you refuse to turn in the black knight quest)
Also all mounts are faction bound, i want a pony?!
Khal May 8th 2009 8:33AM
I agree about the fact that the patch doesn't seem to have done much to freshen up the overall gameworld, and that the Argent Tournament is one of the weaker time-sinks in the game's history.
Here's an idea for something that would have given it a bit more urgency: every once in a while, have someone in Dalaran go insane, more or less. Maybe jump off the city. Maybe players could occasionally get hit with a 15-second insanity debuff in Dalaran, even. Something to make a feeling of menace and danger to the whole world be palpable.