Totem Talk: Patch 3.1 Shaman Gear Part 4
One of the interesting things about new content is the transitional period as you clear the new bosses and start gearing up. Pictured alongside today's column is an illustration of that process, as Tier 7 blends into Tier 8 and Calamity's Grasp is paired with Vulmir. Myself, I've mostly been screaming "Why won't you drop" again, as I so often do (I have terrible loot luck) at various healing rings, trinkets, necks, and shields. Having recently healed my first 25 man since I switched from resto to elemental in SSC, I've also found that I hate spirit with a passion.
Why there has been no effort to make spirit more useful for shamans as casters or healers, I can't tell you, because it's on every freaking thing. Yes, it helps on mana regeneration out of combat and if you can take five seconds in combat, but otherwise it's totally useless for shamans.
Doesn't increase spell power or crit or do anything, really, just sits there like a less effective version of MP5. (And at least at my current gear and comfort level for healing, I don't spend a lot of time standing around not casting healing spells unless I'm forced to by the dreaded OOM.) Every time I see a healing weapon with spirit on it I want to go back in time and stab myself. I don't know what that would accomplish, exactly, but that's how much I hate spirit. I'd really like to see a talent in either mid-level elemental or restoration (resto would be better, and if it was fairly low in the tier elemental could pick it up too) that made spirit actually useful for shamans, but I'm not holding my breath.This is why I almost always wait for a shield instead of picking up a spell offhand.
And now, on to our show, looking at the items that as of now we know about in Ulduar.Shields
First off, I'm convinced there are a lot more shields to come. We're already seeing new weapons since the last time we discussed Ulduar gear, I'm sure new shields are coming too. For now, we have three contenders to discuss.
Pulsing Spellshield - Yes, the spellpower is too low. Way, way too low. I've read that on the PTR it has 73 spellpower and not 37, so if it drops, bank it for the future. Although to be honest, even with 73 spell power, it's really not a terribly compelling upgrade over the Voice of Reason from 25 man Naxx. (Then again, the VoR is a Kel'Thuzad drop, he drops iLevel 226 items and this shield is ilevel 219.) Once the stats are corrected, however, this shield will definitely be an upgrade from the Aegis of Damnation, which also drops in a 10 man instance and as such is more comparable. Until they fix that spellpower, however, this isn't worth getting unless you need the stam for a particular fight. This drops from XT - 002 in normal mode.
Ice Layered Barrier - this is one of the nicest shield options for a resto shaman in Ulduar. It compares very favorably to the Voice of Reason, with a slightly different spread of stats favoring mana regen over crit and with a touch more haste. However, while it's a very nice shield with a iLevel of 226, at this point it is probably significantly harder to get than the VoR, since it drops from normal Hodir on hard mode. (Then again, we're already seeing reports of hard mode boss kills, so maybe I'm just being a grouch.)
Wisdom's Hold - And here we have the shield all elemental and restoration shamans are going to want. With a socket for flexibility and comparable to superior stats to VoR (less crit, a LOT more haste, and a whopping 1 SP more) I do think that it could be buffed somewhat for a 25 man hard mode drop. Frankly, the massive stamina over other stats concerns me. Yes, there's a lot of AoE damage in some Ulduar fights, but I still think this would be an excellent shield with 10 or 20 of that stamina converted to spell power or crit. Then again, it's an excellent shield now. I'm still of the opinion it could use a touch more spell power.
Rings
Remember my rant about spirit? Several of the rings in Ulduar are just loaded with the icky stuff. Still, there are non-spirit options that I'll discuss in more depth (and then I'll just list the other caster rings). My suggestion is to let the priests, mages, druids and I think warlocks fight over the spirit rings.
However, let's not forget that enhancement shamans exist. Since we just talked caster shields, we'll now switch gears and discuss the ring options for them first.
Band of Draconic Guile - 129 AP on a ring isn't bad at all. The haste scales with Maelstrom Weapon, allowing you more chances for an instant cast LB, so all in all I'd call it a solid choice for enhancement. However, I might still prefer the next ring over it, assuming I couldn't get both. This ring drops from Razorscale in normal mode.
Loop of the Agile - It's a higher iLevel than the Band, which means it's probably a hard mode drop from Iron Council. (iLevel 226) More AP, with crit rating instead of ArP (I know they buffed ArP for shamans but with magic damage coming in from Maelstrom I like a stat that can help with that too) and a gem socket.
Bladebearer's Signet - This zone drop from heroic Ulduar has one reason I'm even mentioning it, since it's a STR ring and thus poorly itemized for an enhancement shaman (we only get one AP from str now, so a str ring usually will have half the AP for a shaman that an agi/AP ring will) - that large amount of expertise. Even with the new Unleashed Rage granting expertise, it's not a very often seen stat on mail gear aside from enhancement tier sets, so if you're low keep this ring in mind. There's also Sif's Promise, but I'm already risking getting you killed by every warrior, DK and paladin in the universe as it is. When looking at expertise rings, please always consider if it's a strength or agi/AP ring, and if it's the former it's probably best to pass to strength loving classes just so you can make the argument that you should get priority on Vulmir.
Godbane's Signet - Now, this ring? This ring is exactly what you're looking for in an expertise ring. You will of course be fighting with rogues over it, not much you can do about that, but at least the strength classes won't try and poison your milkshake over it. This is a Yogg-Saron drop in 25 man.
Cindershard Ring - Heroic Ignis drops this ring, with good agi and AP and hit rating as well as ArP. Even with Maelstrom jacking up our magical damage, we do a lot of bashing and chopping, and armor does tend to hinder our efforts there.
Metallic Loop of the Sufferer - With haste for Maelstrom stacking, crit, Agi and AP this is a solid ring for enhancement. (To a degree, when a ring is really good, there's not much else to say after a while.) This ring drops from General Vezax in 25 man.
What about casters, you say? I say behold the Frozen Loop. Hit, haste and spell power for your demanding elemental shaman. You can loot this from the Cache of Winter after defeating Hodir in 25 man. The only other option for an elemental shaman (who, after all, doesn't want spirit or even MP5 on his or her rings, since mana regen isn't the main concern for them and they have no talents that make any offensive use of spirit) would be the Pyrelight Circle from 25 man Ignis.
If you're doing 10 man content exclusively, elemental shamans, you're probably going to have to eat some spirit (at least until more rings are discovered). If it makes you feel any better, 10 man resto shamans are in the same basic boat for now. The best healing ring for shamans in 10 man Ulduar is the Fire Orchid Signet, which drops from Freya 10 hard mode. With stats befitting an iLevel 226 item and a gem socket, elemental shamans might even want to suck up the MP5 because at least it's not spirit.
In 25 man content, resto shamans will have the Radiant Seal from heroic Iron Council and the Ring of the Faithful Servant from heroic Auriaya. (And if you're okay on MP5 the Pyrelight Circle's not bad at all for resto either.)
Okay, next week we may take a break from Ulduar (we've been discussing the gear here for weeks now and we're not even half done and there's more stuff we don't even know about yet, so it's not like it's going anywhere) and instead we'll shift gears to talk about Flametongue Weapon, Frozen Power, and Enhancement shamans since 3.1 came out. Unless we don't. I like to keep you guessing. There's also this alarming post and blue response to consider.
Filed under: Shaman, Patches, Items, Analysis / Opinion, Odds and ends, Instances, Raiding, (Shaman) Totem Talk






Reader Comments (Page 1 of 1)
Mithgroth May 7th 2009 3:10PM
so in love with Vulmir..
Agelamer May 7th 2009 5:13PM
^
Just got it on my rogue, and it looks sick.
Ohrioh May 7th 2009 3:14PM
Down with Spirit, up with Int. (Maybe some added MP5 please...)
Ohtarello May 7th 2009 3:20PM
I'm pretty sure that Shamans aren't about to get any changes that allow them to use spirit because there isn't any on their gear.
I would guess that the reason they added ways for mages, warlocks, and boomkin to use spirit is so that with the spellpower changes, those classes/specs aren't looking at what used to be healing oriented cloth and leather and saying, "What's the point if it's still wasting points on spirit?"
Now, I haven't really played my shaman since Wrath came out, so I don't know whether this is already the case, but if they made spirit relevant for shamans then it would either be so powerful that mail got ignored and shamans would be moving in on now-best-in-slot cloth and leather gear, or it would be too weak and the talent would get ignored while Shamans kept grabbing spirit-less mail gear, or Blizzard would have to totally re-itemize spellpower mail.
akw May 7th 2009 3:29PM
It bears mentioning that the resto totem in Ulduar is very nice - +234(ish) spell power to chain heal. It's more than double the +sp you get from the Venture Bay totem, which should have had a spot in any resto shaman's bag o' gear up til now. And it drops from normal mode Flame Leviathon in 25 man, which is puggable. Should pair very nicely with the 4 pc set bonus (-0.4 sec to chain heal cast time).
Nice change of pace from the healing totem in Naxx, which reduced the cost of a spell many resto shaman have a hard time convincing themselves to cast.
Also, the rating requirement for the Deadly healing totem (+230ish spell power to LHW) is now 1250 - should be quite accessible for anyone with a pulse (I'm counting on it). Still a very nice totem for pve encounters that favor LHW.
Otherwise... I have my sights set on all the haste/crit/spellpower items. +mp5 is meh. Probably will take some "it has mp5 so it must be for resto" gear just to avoid having 15 people bid on Soulscribe or similar.
Angus May 7th 2009 5:02PM
I raid 10 man.
So, uh, 1 item in there?
WTB 10 man having nice loot. We've sharded 3 out of 4 items because no one is quite sure why tanking pants have ARMOR PEN on them and the shield had 37 SP...
Wildsea May 7th 2009 5:07PM
Elemental Shaman are in a tight spot gear-wise. There aren't a lot of great drops for us and the losing the T7 4 piece without getting the T8 two piece is a tough break... I really like Ulduar as an instance and hate it as an elemental shaman.
zweitblom May 8th 2009 2:28AM
The T7 4p bonus amounts to about 30 dps, I can't see what's so catastrophic about losing that. The T8 2p on the other hand rewards 125 dps.
wilkic2 May 7th 2009 7:11PM
Dear Matt,
I enjoy your column but I gotta say that lately it has been to gear intensive. That's what www.wow-loot.com and WoWhead are for.
You're good at playing shaman, not so much at talking about gear, so please give us more insight on how to play the shaman class.
Cheers!
Naix May 8th 2009 10:14AM
OP class
Columhcille May 18th 2009 3:22PM
Spirit = loser stat
As in the stat itself is getting more and more useless [ i would pummel any shamen up side the head, that i seen gearing for spirit]
Even for Priests , it's advisable to stack int currently over Spirit in gems and such because of the greater overall benefit, even with Holy specializations that give a little added spell power from spirit.
There is no reason for shaman to use spirit. ever. PeRsOnAlLy.. i've been playing my shaman since 2005 , just a few months after Classic WoW came out.. she's healed as a raider then and now, and I've never changed my Main.
IF YOU WANT SOME FACTS: [just from my own resto perspective]
- Larger mana pool = little less need for Mp5 on fights like General Vezax in Ulduar, where you have NO Mp5 capability
-Int =more crit! Crit = one stat shammies love most for its ability to consume water orbs and thus regen mana! which you get at least two different talents in your resto and top of enhance tree to increase your water shield capabilities.
-Intellect also increases spell power from resto talent tree!
These are the best reasons say.. for a resto shaman to have int! Intellect is your bread and butter, like Spell Power is!
As far as Ulduar for shammies.. gear wise, that is..go for haste / int and haste/ mp5 if you plan on spamming Chain Heal which is a very efficient way to raid heal. For your lesser healing wave and riptide, you need more crit.. but crit already comes on many pieces you'll pick up without having to gem.
Since my guild's almost cleared Ulduar 25, I can say from my experience, that Haste has been very effective to heal these fights since most of them are very fast very hard very intensive fights for neeeeding to get a lot of heals off very fast. And you certainly need INT .. NOT SpiriT! ick.
Another thing..
As for breaking the tier 7 bonus to 5% increased spell power from Chain heal.. I'd suggest waiting until you have the t8 2 piece set bonus or the totem that increases your chain heal by 200+ whatever it is from Flame Levithian before breaking that four piece bonus if you can. the new totem makes up for it very nicely.
Currently my chain heals hit around max of 6k without crit on initial target and with crit my max crits have been over 17 k on initial target.
BTW.. Riptide someone every time it comes up. Your Healing output will increase dramatically. Riptide is OP in ulduar where everyone's taking a lot of damage all the time.
Hope some of this info helps healers out there with some questions!
yours truly,
Inadua -Thrall Server -US