Insider Trader: Assessing the gear-crafting trades

In the World of Warcraft, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials.
Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well:
- Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1.
- Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw.
- Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability.
I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!
What makes a profession desirable?
Before we can assess how we might like to change these professions, we need to set up a list of criteria upon which they shall be judged.
For the purposes of this discussion, I will be exploring the ways in which Tailoring, Blacksmithing and Leatherworking are:
- Fun and creative.
- Lucrative.
- Worth keeping.
I have personally leveled all three of these professions, and had the most fun with Leatherworking, and the least with Blacksmithing, although this is a very subjective statement.
With Tailoring, I always felt like I had a reason to push ahead 5-15 points, be it to use a new type of cloth, craft a bigger bag, or make myself a Magnificent Flying Carpet. Purchasing some extra materials in order to accomplish this never felt unreasonably expensive.
Leatherworking was my "first" profession, and I had the most fun with it because I was forced to really experience it. I worked hard for each and every skill point, sometimes delaying due to lack of funds, and I spent time farming every scrap of leather, scale or chitin that I could.
I don't know that this could every truly be recreated for those of us who have made our money and tend to "power-level" our alts' professions, although I know that Blizzard has tried. Inscription Research and the Jewelcrafting dailies are examples that attest to this.
I have had the least fun with Blacksmithing because I felt that it is not only expensive to level, but takes an incredible amount of time if one intends to farm most of the necessary materials. As I level Blacksmithing alts, I find that they have to drop what they're doing and spend hours several provinces back, where no experience is being gained, in order to gather the ore.
I also hated to waste good Iron Bars, etc on white quality crafted items. My character sheds tears when she pours auctionables into gear that even the vendors scoff at.
Creativity
No profession comes close to matching Engineering in the creative department, but flying carpet mounts, drum kits, nets, and other craftables do have their charm. Unfortunately, the drum kits and netherweave nets are now obsolete, and there aren't many, if any, toys or novelty items.
Suggestions have been made in the past to allow these professions to repair gear or recolor it, but implementation seems unlikely.
Constructing a wish list of your own, what would you want to be able to do with your Leatherworking, Tailoring or Blacksmithing?
Making gold
Each of these professions does have their own built-in systems for making gold. Of course, if what you want out of your profession is primarily to make gold, these are not the professions for you.
In fact, you almost have to have certain professions alongside these in order to expect to turn a profit. For example, you will probably want an Enchanter alt who can Disenchant all of the gear that you must make in order to skill up, but that will never sell for a profit because everyone else is making it to skill up too.
Next, you should take the appropriate gathering professions, because not only can this be supplemental income, it can help lower your overhead.
This aside, there are indeed items that can be sold at auction for profit. For example, Leatherworkers can create armor and leg kits, Tailors craft spellthreads and bags, and Blacksmiths can make Eternal Belt Buckles and shield spikes.
Is it worth keeping?
This is perhaps the most important question of all. None of my characters have continued to use these professions once they hit max level, aside from the craftable item enhancements.
My Tailor crafts bags every once in awhile, sells some special cloth occasionally, and once in a blue moon, sews some special thread into a new pair of pants. My Leatherworker too, has a use when new pants crop up, and he can enchant his own bracers.
Why does the only use for these gear-crafting professions at max level seem to be the item enhancement skills? My hunter did appreciate the mail set as he leveled through Northrend, although quest gear was at least as useful. As for my Tailor, when my guild set foot in Naxxramas, I made a set of Frost Resistance gear, and saved a lot of gold. My Death Knight sometimes uses the plate that she crafts, in part, because she hates vendoring it. Other than that, I've never used a piece.
Discussion
There is always so much discussion flying around about how to improve Engineering with innovative, silly, imaginative, new gadgets, toys, weapons and more, and I'd like to open up the floor for brainstorming about Tailoring, Leatherworking and Blacksmithing.
In a dream world, I would personally love to recolor gear. Whether this would mean offering a service that would allow a player to swap their Ugly Cloak Coloration for an existing in-game cloak model, or to literally change the colors in the design, I don't know. Of course, I would want to be able to do this to any gear, and not just crafted gear, as I don't wear it.
Tailors could handle cloth and cloaks, Leatherworkers leather and mail 40+, and Blacksmiths mail 1-39 and plate. As neat as Tier gear is to own, I do get tired of seeing seemingly everyone in the same gear, and I absolutely loathe it when my latest "best-in-slot" (read: never getting rid of it) is really hideous.
What would you change, and what is your biggest disappointment? Do you find the profession boring, do you wish you wanted to wear the gear, or do you feel that it isn't really benefitting you the way that a different profession could?
Filed under: Blacksmithing, Leatherworking, Tailoring, Analysis / Opinion, Features, Leveling, Making money, Enchants, Insider Trader (Professions)
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Reader Comments (Page 4 of 4)
Len P May 10th 2009 4:40PM
I agree with many comments here, but wish to suggest that tailoring should have a 'dye system' whereby they can modify the colour of clothing to an extent.
Low level items could just have say 10 colour choices (aswell as trim changes).
Mid-level items could maybe have 20 colours and shades, whilst lvl 80 items could be dyed to any colour of the spectrum.
It would add further elements of 'uniqueness' to characters...
Just a thought.
** Also similar things could appy to other profs, such as blacksmiths being able to repair other players gear (with massive cooldown)...
and what about cross-proffesions.... 'LF Inscription on my shield?' Need Blacksmith + scribe 450 skill (both) and LOTS of mats?
I wish i made mmorpgs.
Sarabande May 11th 2009 9:36AM
I keep my tailoring as I worked too hard to level it. In BC it was terrific. It's kind of sad that the best gear I can make with it right now is rather easily replaced. (WHY do the tier items you can get with emblems fill the exact same slots as the two-piece epics tailors can make? Why not something like epic head and shoulder pieces, which are more difficult to come by?)
I agree with the person who said that new craftable items should be added with content patches. Those of us who like to run 5 mans and occasional 10 man raids could really use another way to get decent gear outside of doing a lot of raids. (Which makes it kind of ridiculous that the only new high level crafting recipes would come out of Ulduar, even if they are BoE). This would be a great option in upgrading our gear and really being able to USE the professions that we spent a LOT of time leveling. Especially since Blizzard refuses to add new items to be bought with Emblems of Heroism.
An item that I think would be fun for max level tailors to make (for themselves or for selling) would be FISHING NETS. It could be something to attach to fishing poles or replace them and it would bring up everything in the school in one or two casts. It would require max level fishing to use. In non-schools, it might bring up, say, 4 to 6 items. Maybe it would even bring up EXTRA stuff that you can't get with normal fishing poles. Even if it took quite a bit of mats (maybe about 20 eternium thread, 10 iceweb spider silk, borean leather, etc..) it could still be a money maker for those who like fishing or are the designated Fish Feast chef.
Eleph May 11th 2009 10:27AM
For Leatherworking:
I want a vehicle of some sort! How about at lvl 80 one is able to make a leather saddle that can be placed upon beasts, causing them to become an exclusive mount for the leatherworker.
Barrens Plainstrider ftw.
Dragontamer May 11th 2009 11:36AM
Quintupple the skill-up fro making gear and quitupple the mats for making gear (maybe only tripple for blacksmithing). That way the market wouldn't be flooded with more items than the community can possibly use, and those that want to make money from making stuff can. In fact, at 5-points per item, you might not need to sell anything as you level. You'd be making little more than what you would use yourself.
dsbx May 11th 2009 3:36PM
reaffirmation to these:
if u can make it, u should be able to take it apart..
enchanters can disenchant and get enchant mats...
blacksmiths should be able to take apart plate for smith mats..
etc...
engineers should be able to do the same for all ranged items..
alchemy is lucrative b/c they make consummables..
blizz started doing this w/ smithing with reference to wards..
it took one bar of eternium or whatever and it gave a 1 hr buff to chest item...
if all gear profs had wards.. either to their type of item smiths for plate, lw for leather, tailors for cloth that would need repurchasing..
also, if each of the gear profs has their own mount but required enchantment mats.. (enchanting inanimate gear?) that would work...
also,
b/c fishing is one of the most boring profs to skill..
an engineer ought to be able to craft something that auto catches for u... but perhaps requires some other form of required attendance? just an idea...
comments about these suggestions?
- cheers =)
Draco May 25th 2009 12:58AM
well how bout diminishing returns on it cuase no one can ever perfectly recycles everything
but makeit so you lose someof the mats like the Frozen shadowweave Robe take 14 shawdow cloth 16 primal waters and 4 nether web spidersilk to make
http://www.wowhead.com/?item=21871
have it return only parts of it like one time you tailor DE it
like the one timmes it DEs in to : 15 Primal waters 10 shadowcloth and 1 netherwebspidersilk
Draco May 25th 2009 12:58AM
youll have to bear with my rambling
well theres the idea for cross profession/lvling items items like making a couch that give a bonus for example
you have nails from a blacksmith, stuffing,padding,straps form a leather worker and a cover form a tailor, dyes form a alchamist and all that for a basic couch ( i know wierd idea) but thats just an example but put in items that require mutliple profession to make items that mutliple people a can use the hog mount but the idea is that you have a few people to make one part of the items and a few others to make another part then they can all get something out of it or make a mass profession thing where you need like 5 BS to run a giant furnace to make better quality thing like tempering a weapon where it gives them all a temp but big boost
meh these are just idea