Arcane Brilliance: PvPing as a Fire Mage after 3.1

Each week Arcane Brilliance examines the magical majesty of Mages, and usually makes fun of the wimpy whininess of Warlocks. See that? That's some crazy alliteration right there. Also, I'd like to call attention to the fact that Arcane Brilliance called Warlocks whiny. Oh, snap! Coming from a column about Mages, that has to burn, right? And no complaining in the comments section, Warlocks. Arcane Brilliance pokes good-natured fun at you every week. Don't act surprised.
I know what you're thinking. Fire? In PvP? When you buy the game, doesn't it say right there on the box: "Embark on epic quests. Form powerful alliances. Engage an ever-changing world. Just for the love of God, don't take a Fire Mage into PvP"? If I remember right, I think it does.
When I first installed this game on my computer about four years ago and quested my zombie Mage all the way to level 10, the first talent point I ever spent was in the Fire tree, and I then spent the next sixty levels happily setting things ablaze. I discovered PvP somewhere around level 45, and queued my Fire Mage and his mismatched greens that probably had agility and strength on them up for an Arathi Basin battleground. One killing blow and about 37 deaths later, I rematerialized next to the battlemaster in Undercity, uncertain and confused, but undeniably exhilarated. I proceeded to take my Fire Mage into many more battlegrounds, discovering a great many things in the process, including the value of hiding behind trees, and the wonderful things Blast Wave could do to large groups of Alliance in Alterac Valley. I considered myself an Undead hand-grenade, charging into crowds and blowing up as often as I could. My average life-span was approximately 6 seconds, but they were always a glorious six seconds.
It wasn't until I tried a Frost spec at level 70 that I realized just how ineffective I'd been.
As a Frost Mage, I had multiple tools at my disposal to help me survive far longer than six seconds. I could snare, root, and sheep opposing players to my rotted, shriveled heart's content, keeping them at a safe distance while I hurled ice their way. I eventually went back to my beloved Fire spec, but did so with a heavy heart (yes, still rotted and shriveled), knowing that I was losing a great many PvP tools.
Fire Mages have never been designed with PvP in mind. Even now, at a point in the game's existence when Blizzard is doing their utmost to make sure absolutely every class and spec is balanced around PvP viability, the Fire Mage stands out as one of the least PvP-oriented specs still around. Though the damage potential is certainly there, the Fire tree simply doesn't offer much by way of survivability or control, and in PvP, survivability and control are king.
This lack of control and survival options makes taking a Fire Mage into Arena combat a painful proposition. There are certain situations in which a Fire Mage can be effective in Arena, but in general, the close-quarters/high burst nature of Arena combat plays too much against Fire's strengths and in favor of its weaknesses.
Still, there is a place for the Fire Mage in PvP, a place where they can truly shine, and that place is in the battlegrounds. Large-scale combat allows Fire Mages to do what they do best: blow multiple things up real good. Simply put, the more people there are to kill, the more a Fire Mage will kill them. Okay, that sounds stupid, but just go with it.
Talent build
Fire + Icy Veins 0/56/15
This is the only semi-widely-used Fire PvP spec that I am aware of, though you can certainly mix and match a bit within the Fire tree. Adapt it as you see fit.
It maximizes your AoE capabilities, and delves into the Frost tree for the awesomeness of Icy Veins. Your Fire Blast will pack the punch it should, and Impact allows it to deliver a controllable stun/interrupt, as we discussed last week. If you can live long enough for it to proc, you've got Blazing Speed as an escape tool, and Firestarter provides you with instant Flamestrikes.
This build is designed around massive AoE damage, and lots and lots of Hot Streaks. The idea is to take your frail little Fire Mage into the thickest part of the combat, and basically blow yourself up in spectacular fashion. You may only have a few seconds to live, but if you can convince a healer in your group to throw a few hit points your way (or if nobody notices you right away), you can wreak an amazing amount of destruction before you go to that great AoE rezzer in the sky. Your crits will compound upon themselves, leading to more and more crits, you'll be able to throw out multiple short-cast or instant-cast Pyroblasts against single targets, and everybody else will feel every bit of your Blast Waves/Arcane Explosions/Dragon's Breath/Flamestrikes. Assuming you don't die first.
Tips
- Distance is your friend.
- ...When a group of enemies come together, kill them.
This is especially fun in Wintergrasp, when you have the tenacity buff. Run your Mage into the courtyard and start with a Living Bomb, followed by a Blast Wave. Run a bit farther in and set off an instant-cast Flamestrike. Arcane Explode a few times, then Dragon's Breath everyone in front of you, and follow it with another insta-Flamestrike. By now, you should be running low on mana, and probably health, but hopefully a few corpses are piling up around you. At the very least you've ticked off an enemy healer or two. When a Hot Streak procs, throw out a Pyroblast at your single target of choice.
Look at a large crowd as an opportunity. The more enemies there are, the more damage you can do.
- Use your survivability options, such as they are.
Blazing Speed is unpredictable at best, but when it procs, make sure you don't waste it. Scrolling combat text mods can help you notice these procs. When you see Blazing Speed pop up, it's time to run. You need to get as much distance as you can before your opponent can reapply a root or snare. Sprint for a column or pillar or something, and get out of LoS. If you don't have any DoTs on you, throw out an Invisibility and try to get to a place to Evocate. Do what you can, but do something.
Molten Shields makes your Fire and Frost ward spells highly effective, so make use of them. When you find yourself under attack, ask yourself a quick question: "Are they using Fire spells or Frost spells against me?" If the answer is "yes," throw up the appropriate Ward spell. Not only does this mitigate incoming damage, it has a good chance of supplying you with outgoing damage. Don't forget to use it.
As with other Mage specs, use Ice Block as a way to stall death and provide an opportunity for your healer to help you out, or as a way early in a fight to remove DoTs. Frost Nova is still an effective way to gain distance, and Polymorph is still a great CC spell.
- When you're near death, you're at your best.
When death becomes imminent, do everything in your power to stave it off. Ice Block to force your opponent to switch targets, then Frost Nova and Blink to relative safety. Three things happen for you at 35% or less health. You know, besides dying.
First: Your incoming damage is reduced by 20%, meaning that instead of it taking your opponent 1 second to finish you off, now it will take them a full 1.2 seconds. Awesome.
Second: Your opponents now have a 10% chance of being disarmed when they attack you. This doesn't proc often enough to count on, but when it does, it can be a lifesaver.
Third: Your Pyroblasts all have a cast time of 1.5 seconds. The cooldown is increased, meaning that you can still only cast one Pyroblast every five seconds, but you can throw them out in the same amount of time it takes to cast Scorch, then move on.
This means that when you reach that 35% threshold, your strategy should change entirely. Move and cast, move and cast, and use those 3.5 extra seconds to throw out instant cast spells: Mana Shield to stay alive, Fire/Frost Ward if the situation calls for them, Blink to gain distance, Frost Nova to root the Rogue that's stabbing you in the face, Fire Blast to do some damage and hopefully stun your opponent, Blast Wave to knock multiple targets, Living Bomb, you name it. If you get low on health and healing isn't an option, change your mindset and make that Rogue sorry he ever stabbed you in the face. Yes, you'll die before long, but at least you'll leave a flaming Rogue behind. And at the end of the day, I think we can all agree that setting Rogues on fire is what's really important.
- Living Bomb is awesome.
Wait, I do have a tip: Get Glyph of Living Bomb. When this spell's ticks can crit, it becomes even more wondrous. Use it, use it often.
- Frostfire Bolt is your nuke of choice.
Again, I find myself closing in on 2,000 words for a column that's supposed to be half as long, so I'd better end this here. Some of you requested PvP macros last week, and I have that planned for a future column. Still others of you even provided some good macro suggestions in the comments section, so thank you for that. Let me know what tips you have for those of us who want to try out a Fire Mage in PvP. I know there are some awesome PvP Fire Mages out there. I know because you have blown me up several times, and it sucked. Don't be stingy with your wisdom. Dispense it in the comments section below. The aspiring pyromanics among us are in your debt.
Filed under: Mage, Battlegrounds, (Mage) Arcane Brilliance, Talents, Classes, Guides, Features, PvP, Tips, Analysis / Opinion, Patches, Arena






Reader Comments (Page 1 of 3)
Caelin May 9th 2009 5:09PM
I'm wondering why you reccommend using rank one spells of anything. They cost the same amount of mana, they just do less damage. Is there something I'm missing?
volant May 9th 2009 5:14PM
The cast time is significantly lower, and is therefore easier to get off in the heat of battle.
One second is a long, long time in PvP.
Drae May 9th 2009 5:23PM
Shorter cast times.
Hurriquake May 9th 2009 5:27PM
snare for shorter cast time
Christian Belt May 9th 2009 5:13PM
Oh, the mana cost is the same, whether you're using rank one or rank sixteen. But with Frostbolt, the cast-time is much shorter. Rank one takes 1.5 seconds, while rank sixteen is twice the length, at 3 full seconds. It does less damage, to be sure, but Mages have no quicker way to slow someone down. Well, unless you're an Arcane Mage with Slow.
Erinorofdarkspear May 9th 2009 5:39PM
I was going to ask if there are any addons to help me keep track of some of my reactionary talents. I am mostly thinking about Fiery Payback. 1.5 Sec pyros are awesome, but I can't ever remember to use it. Something to scream at me when I drop below 35% health would be awesome. And also something to keep track of Hot Streaks. Its frustrating seeing scrolling combat texts go buy with a "Hot Streak fades..."
I've just respecced fire for pvp and I am having the most fun I've had on my mage in a long time. A little help in these areas would be greatly appreciated.
Ed May 9th 2009 7:11PM
I'd definitely recommend Power Auras for keeping track of both of those things.
BRK's Power Aura's guide is how I got used to setting it up. Although it's hunter focused of course, I think the video could be helpful for anybody starting out with power auras, as at times it can be quite a complex addon.
Ed May 9th 2009 7:16PM
Sorry, I forgot to give a link to it!
http://www.bigredkitty.net/2009/02/01/brk-power-auras-movie/
zaababy May 9th 2009 7:56PM
This is what I use for all my toons to alert me to procs:
http://wow.curse.com/downloads/wow-addons/details/event-alert.aspx
And this is my MAGE alert and gives you a screen and VERBAL alert to hotstreak, brain freeze and missile barrage; it still works but I don't know for how long, the author is not working on it anymore:
http://wow.curse.com/downloads/wow-addons/details/magealert.aspx
Good luck!
Khalis May 10th 2009 12:50PM
Scorchio is a must have for any mage, PvP, or PvE. It tracks mage specific debuffs (Imp Scorch & Winter's Chill, Slow ect.), as well as procs like Hot Streak.
http://www.wowinterface.com/downloads/info13196-Scorchio2.html
WoWie Zowie May 9th 2009 5:47PM
that rogue stabbing me in the face or that lock dotting and fearing... which is more hideous to deal with?
ChanceC (XBL: NoPantsChance) May 9th 2009 8:53PM
I'd say that Death Knight Death's Gripping me over to him and cutting me in half.
Kakistocracy May 9th 2009 5:50PM
I've always enjoyed Fire Mages being great in PvP provided no one tries to kill them. Being a Gnome can go a long way towards not being noticed (unfortunately, it may cause some people to give you higher priority on their kill list), and using PvE gear adds just a little more to the whole, I hope I don't get attacked motif.
Jaboc May 9th 2009 9:59PM
Yeh... thats what happnes to me... they just target me first anf foremost... GNOME SACRIFICE!!!
Buenoexcellente May 20th 2009 12:23AM
The funny thing is that right now, you actually have a better shot living through the melee train as Fire than as most other specs. If you get Death Gripped, make sure they eat Dragon's Breath. Kidney Shot? Trinket > Blast Wave > Dragon's Breath > Pyro.
Seriously the stun component of Dragon's Breath is amazing.
Matazuma May 9th 2009 5:53PM
Great article. Funny and insightful for mages just starting BG's as fire.
Rodrigo May 9th 2009 6:00PM
Your first words made me smile wide.... I remember going for pvp for the first time with my prot/ret/holy-ultrahybrid megabuild... nothing could stop me from annoying the horde for about 12 seconds (the time Divine Shield lasts)... those 12 seconds multiplied with the, say, 35 dps I could muster at level 55 did.... well, a lot of damage. Those poor Horde guys, I guess many quit their account because of my leetness. Sometimes, all my spells would crit in a row, and they would lose more than 50% of their life at once... So totally overpowered.
Sweet old times...
DTKblaster May 9th 2009 6:13PM
I thought I read somewhere that the 10% disarm chance was even at 100% health, not just below 20%, anyway whatever - funny read as always =D
zetathran May 9th 2009 6:45PM
Aha, this brings me back to the lovely days of spamming scorch from behind trees in AV, before I realized that frost was actually (really) good for something. I'll point out that they have actually buffed some fire talents for pvp: Blazing Speed is 100% pvp oriented and really fun, and Dragon's Breath is 5 sec now, long enough for a Frostfire Bolt.
edward May 9th 2009 9:33PM
Blazing speed is pretty good for flag carrying at WSG, I got a proc when a defender hit me while at their FR. I just zoomed out of there with a big grin.
Frost is just as fun with Shattered Barrier, cos it should also annoy the crap out of attackers :)
... but Death Grip > any of these ... (T.T)