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5-10-2009 @ 8:33PM
I agree entirely. Take your level 80 and go back to the Barrens and run 3 to 6 quests that you hadn't finished before.... then go to Howling Fjord or Borean Tundra and do a few leftover quests. The difference in the Vanilla questing and the Wrath questing is night and day. Rather than nuking Vanilla... I'd very much like to see a slow, incremental effort to apply the lessons learned through Vanilla, BC and Wrath to the older content. Rather than ratcheting up the patch release time so that we all have to drive full speed downing content on our 80s to stay on the progression curve, putting a team on updating old Azeroth and Outlands quests, and areas would be very nice. Often when GC makes arguments about doing things for the 'good of the game' I chuckle... since it is almost always focused on level 80s on the 25 man progression track, or level 80s in the high Arena progression. In other words, it seems nearly all the developer attention is on the top progression tracks. It seems that with Wrath, Blizzard is wagging the dog. Rather than split their development team up to work on, improve, and add to Vanilla, Outland and Northrend, they instead made leveling easier, gearing easier and heroics easier, so that everyone can cluster up into the top progression areas of the game... so that Blizzard can develop things they way they always have, but now 70% or more of the player base is seeing it rather than 5% at most. While I'm glad they did make that change, I wish they would take a long, hard look at the way they develop and sincerely ask themselves the questions: "with all we've learned, is Azeroth the best it can be?", "with all we've learned is Outland the best it can be?"... and if the answer is 'no', to put some work on it. Until they can see that Azeroth and Outland are just as important as Northrend, I'll always regard Blizzard as one-off developer, and WoW as a monster of the week outfit. The new phasing technology, and the reuse of Azeroth areas is promising. I really hope that Blizzard continues this trend, and increases their focus and development effort in less-than-bleeding-edge-content areas, to improve the game, the entire game, and not just the little bit that all the max levels are clustered around in.
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