All the World's a Stage: So you want to be a Blacksmith
This installment of All the World's a Stage is the thirty-second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself.
Blacksmiths are known for being brawny folk -- hammering pieces of metal together is not easy work after all. But in World of Warcraft, even the smallest gnome or scrawniest elf can be a great blacksmith. Azeroth is a land where even the smallest people can wield the biggest of axes, so it would follow that they could craft them too, as well as any other sort of armor or weapon that they could imagine.
Typically, however, even in Azeroth, blacksmiths are, by and large, members of a class that can use plate mail and heavy weapons, such as a warrior, a death knight, or a paladin, just as tailors are usually spellcasters of some kind. So even if a blacksmith appears scrawny on the outside, he or she is very likely still quite brawny on the inside. Underneath that elf's pretty skin are muscles of steel!
Being a blacksmith implies a state of mind as much as it does a state of body, however. Working with metals is not something for the light hearted. The weight, the heat, and all the soot are not for people who like to keep their clothes clean at all times, for instance. It's also not a very socially-oriented profession, requiring long hours spent hammering away at something until it reaches perfection, often using lots of material in the learning process before you finally get one right. Blacksmiths of lore tend to be patient and hardy people, tempered and perfected by their work, like good, hard steel.
A craft of the soul
Throughout time blacksmiths have played an essential role in human history, and often have significant roles in myths, folklore and modern fantasy fiction. Countless magical weapons have been forged by one or another legendary blacksmith who had dedicated his whole life to his work just to produce that one masterpiece of a weapon, or occasionally, a piece of armor.
More often than not, however, the blacksmith is that background character who produces a key item for the true hero of the story, not the hero himself. Sometimes this is possible for World of Warcraft characters, but more often than not, if there is an amazing blacksmith-crafted weapon to be made, then the rules of the game bind it to the blacksmith who created it, so that only he or she can use it. Perhaps as roleplayers, we might say that the very best weapons have a bit of the blacksmith's soul in them, so that he or she would never be willing to part with it. Or else we might suggest that blacksmithing is a competitive art, and various smiths don't easily share their secrets with one another. Or, on the other hand, perhaps blacksmithing with Azerothian metals is just easier than working with earth metals, and consequently it doesn't take up quite so much time and practice as it does on earth, thus leaving Azerothian blacksmiths with enough time to get as good at using the weapons as they are at making them.
All three of these possibilities are probably true in different measures with different heroes, usually resulting in the item-maker and item-user being one and the same. When you make your own items as a blacksmith, your character would have every right to be extremely proud of them, and to hold them dear to his or her soul.
Loot vs. Fashion
The problem with this rule is that these days it's not very common that a person will actually craft their own amazing weapons and armor at the highest levels -- the very best of these instead coming from dead villains or PvP honor salesmen. A blacksmith may find himself using found items much more often than items he made himself. What good is it to be extremely proud of your work if you don't have any work to display?
Tailors have an advantage in this area, since as roleplayers, they can craft all sorts of beautiful clothes for themselves and wear them about town as a sort of fashion whenever they aren't actually able to wear their robes into battle. It makes less sense for a blacksmith to craft pretty armor just for fun, then go around the city clinking and clacking as he wonders, "does this skull pattern on my breastplate complement the flowery lines on my thigh plates?" Typically, if a blacksmith isn't wearing his or her armor into battle, then it seems as though he ought not to wear it at all.
An exception to this rule would be when a blacksmith can add special sockets to his armor, to later be filled with gems from a jewelcrafter. This is not only a handy ability for playing the game itself, but you can use it to make your own little stamp on your armor. You may not have crafted your own belt, for instance, but you did put that socket and gem inside it. In this way, blacksmithing can become more like modding is in the modern world, where instead of making things from scratch, people take pieces here and pieces there and put them together in order to make an otherwise common item unique. Often modders can be just as proud of their work as crafters, if not more so.
Of course, another option is to make special armor for some sort of purpose involved in a roleplaying story. If the blacksmith or a friend wants to go on a special quest, then perhaps using their normal weapons or armor would not be sufficient. A special looking piece of weaponry or armor could be a nice prop in an RP storyline, or even just a nice sentimental item for a blacksmith to carry around with himself.
All the World's a Stage continues this series on roleplaying within the lore with this week's look at being a blacksmith. Be sure to check out previous articles on roleplaying enchanting, skinning, herbalism, mining, tailoring, and alchemy, and think about how to roleplay a plate-wearing class, such as a paladin, warrior, or death knight.
Blacksmiths are known for being brawny folk -- hammering pieces of metal together is not easy work after all. But in World of Warcraft, even the smallest gnome or scrawniest elf can be a great blacksmith. Azeroth is a land where even the smallest people can wield the biggest of axes, so it would follow that they could craft them too, as well as any other sort of armor or weapon that they could imagine.
Typically, however, even in Azeroth, blacksmiths are, by and large, members of a class that can use plate mail and heavy weapons, such as a warrior, a death knight, or a paladin, just as tailors are usually spellcasters of some kind. So even if a blacksmith appears scrawny on the outside, he or she is very likely still quite brawny on the inside. Underneath that elf's pretty skin are muscles of steel!
Being a blacksmith implies a state of mind as much as it does a state of body, however. Working with metals is not something for the light hearted. The weight, the heat, and all the soot are not for people who like to keep their clothes clean at all times, for instance. It's also not a very socially-oriented profession, requiring long hours spent hammering away at something until it reaches perfection, often using lots of material in the learning process before you finally get one right. Blacksmiths of lore tend to be patient and hardy people, tempered and perfected by their work, like good, hard steel.
A craft of the soul
Throughout time blacksmiths have played an essential role in human history, and often have significant roles in myths, folklore and modern fantasy fiction. Countless magical weapons have been forged by one or another legendary blacksmith who had dedicated his whole life to his work just to produce that one masterpiece of a weapon, or occasionally, a piece of armor.
More often than not, however, the blacksmith is that background character who produces a key item for the true hero of the story, not the hero himself. Sometimes this is possible for World of Warcraft characters, but more often than not, if there is an amazing blacksmith-crafted weapon to be made, then the rules of the game bind it to the blacksmith who created it, so that only he or she can use it. Perhaps as roleplayers, we might say that the very best weapons have a bit of the blacksmith's soul in them, so that he or she would never be willing to part with it. Or else we might suggest that blacksmithing is a competitive art, and various smiths don't easily share their secrets with one another. Or, on the other hand, perhaps blacksmithing with Azerothian metals is just easier than working with earth metals, and consequently it doesn't take up quite so much time and practice as it does on earth, thus leaving Azerothian blacksmiths with enough time to get as good at using the weapons as they are at making them.
All three of these possibilities are probably true in different measures with different heroes, usually resulting in the item-maker and item-user being one and the same. When you make your own items as a blacksmith, your character would have every right to be extremely proud of them, and to hold them dear to his or her soul.
Loot vs. Fashion
The problem with this rule is that these days it's not very common that a person will actually craft their own amazing weapons and armor at the highest levels -- the very best of these instead coming from dead villains or PvP honor salesmen. A blacksmith may find himself using found items much more often than items he made himself. What good is it to be extremely proud of your work if you don't have any work to display?
Tailors have an advantage in this area, since as roleplayers, they can craft all sorts of beautiful clothes for themselves and wear them about town as a sort of fashion whenever they aren't actually able to wear their robes into battle. It makes less sense for a blacksmith to craft pretty armor just for fun, then go around the city clinking and clacking as he wonders, "does this skull pattern on my breastplate complement the flowery lines on my thigh plates?" Typically, if a blacksmith isn't wearing his or her armor into battle, then it seems as though he ought not to wear it at all.
An exception to this rule would be when a blacksmith can add special sockets to his armor, to later be filled with gems from a jewelcrafter. This is not only a handy ability for playing the game itself, but you can use it to make your own little stamp on your armor. You may not have crafted your own belt, for instance, but you did put that socket and gem inside it. In this way, blacksmithing can become more like modding is in the modern world, where instead of making things from scratch, people take pieces here and pieces there and put them together in order to make an otherwise common item unique. Often modders can be just as proud of their work as crafters, if not more so.
Of course, another option is to make special armor for some sort of purpose involved in a roleplaying story. If the blacksmith or a friend wants to go on a special quest, then perhaps using their normal weapons or armor would not be sufficient. A special looking piece of weaponry or armor could be a nice prop in an RP storyline, or even just a nice sentimental item for a blacksmith to carry around with himself.
Filed under: Paladin, Warrior, Blacksmithing, Lore, RP, Death Knight, All the World's a Stage (Roleplaying)







Reader Comments (Page 1 of 2)
Alkaios May 11th 2009 12:00AM
People still want to be blacksmiths? I regret picking it up in BC now...
One piece of evidence?
There's no mention of any additional RP element of being an armorsmith or a weaponsmith in this article. A choice that determined what you were bringing to the trade channel in BC has been reduced to nothing in Wrath. It was leet and ballsy to be an armorsmith in BC, where, up until mid-late T5 content, has some of the best chestpieces in the game. Weaponsmiths could make a wide variety of BoP weapons and had to branch off into other specializations just to make them. A master hammersmith could instantly show people by their weapon, "Damn, that guy worked his butt off to max out his skill, craft a lower-ilevel-epic, and then upgrade it to Deep Thunder".
A little pet peeve I have as well: Why can't we craft RP, white items that had the look of, say, the armor the IF guards wear? And why can't tailors or leatherworkers do the same?
JuicedCardinal May 11th 2009 10:30AM
"Why can't we craft RP, white items that had the look of, say, the armor the IF guards wear? And why can't tailors or leatherworkers do the same?"
I actually think this is an outstanding idea. Make something fairly cheap and white quality that is only meant for showing off.
ToyChristopher May 11th 2009 12:11AM
I don't think it is true that blacksmiths wouldn't wear there armor for show. If you look throught history there are plenty of examples of armor that is never meant to be worn into battle.
I also think this points out the fact that it doesn't make sense for the best weapons or armor to be hand-me downs that you pick up off the dead corpse of some enemy.
Groth May 11th 2009 8:42AM
As a keen historical re-enactor, one of the things which has always bugged me about RP in wow is just how damned uncomfortable it is to wander around in armor.
Decorative armor (as opposed to battle armor) is a bit better, as it's rarely anywhere near as heavy. But you wouldnt wear it into a fight, as often the decorations will emphasise weaknesses in the armor.
Unless you want to RP having crafted a magically strengthened incredibly light set that doesnt see you sweating in the sun or as soon as you exert yourself, then freezing when the sun goes behind a cloud and the wind whistles through the gaps in your harness, then most armorers would regard you as crazy for walking around in plate.
I think it would be nice to see some decorative recipes added to the game for RPing, so that we could make something purely for show, not for the stats.
Carigon May 11th 2009 12:18AM
I think one thing that should be mentioned..... Since any class can play a smith (from the brawniest warrior to the most reclusive mage) there's no reason that you have to think of blacksmithing only in the traditional sooty mode. What's to say that a mage, using his hammer as a focus i suppose, could craft the most beautiful piece of armor for those that require it without mussing his robes? Or, especially with the sockets, have a smith be seen more as a artisan than a worker. There's also the fact that the pieces of armor that you create as a smith are "magical", else they would be grey or white quality. There's a ton of room for other types other than the brawniest warrior, paladin, or DK to take up smithing... and justifying it in an RP sense seems more important than ever considering the pair of it and JC are the best minmaxing combo for any class these days.
onetrueping May 11th 2009 4:45AM
A good foil for this would be Enchanting, actually. Play a mage or a priest who crafts only the finest weapons and armor for the modern hero, then imbues them with the power of the Arcane or the Light that they might impart some measure of strength to the new owner in their great quest.
DeathPaladin May 11th 2009 12:36AM
When I was levelling my original character (Paladin), my guild armorsmith crafted for me a full set of Imperial Plate.
He did this for 3 reasons.
1. He believed that any character capable of wearing plate was required by law to have a full set in their bank.
2. I believe he learned the recipes back when it required 270 thorium bars, so he was sure as Hell going to use the recipes whenever he got the chance.
3. He dreams of one day organizing a 40-man raid on Orgrimmar of Paladins, Warriors, and Death Knights all fully decked out in Imperial Plate. I suggested he go one step further and use the Imperial Plate raid as a distraction so the Horde doesn't notice the 40-man of Rogues, Druids, and maybe some very resourceful Alchemist Mages chaining Invisibility and the equivalent potion sneaking in through the back gate.
Ametrine Mar 28th 2010 11:25PM
In spite of being a diehard Horde supporter, if I ever saw an Imperial Raid happen, I'd cheer them all on even as they cut down every orc guard and PVPer that came their way.
Because it would be That Damn Awesome.
Cephas May 11th 2009 12:48AM
Smithing ain't easy.
Lemons May 11th 2009 1:13AM
Or maybe you could just RP a character who's a min/maxxing dps whore who took up Blacksmithing (and Jewelcrafting) purely to solidify his spot at the top of the DPS meter.
Oh...and he also has no soul.
The Claw May 11th 2009 1:31AM
Also, he's secretly a spy for the other faction.
stronghold May 11th 2009 3:30AM
warrior/BS here
i think that wow just doesn't care for bs any more, now its all about JC they they even gave them their own daily
like come on wow where is the love you once had for the BS back in BC so plz make it worth it so i don't have to drop BS. cuz lvling BS sucked and the specialization don't get me started on that
ill even take an improved lion heart just make the specialization once again plz w0w stop sucking
Ahh i remember the good old days(BC) when ppl use to run from just seeing my lion heart with goose :(
onetrueping May 11th 2009 4:44AM
Roleplayer here. It's already irritating that all the crafting types who are in it for the gear alone are commenting on an article that has nothing to do with their tradeskill's effectiveness. This isn't about how good/bad blacksmithing is, but how blacksmiths can use their skill as a roleplaying tool. You know, storytelling.
John May 11th 2009 6:19AM
BS/JC best for min-maxing? I've been seeing a lot of JC/Enchants running around.
Prismatics+Ring Enchants=Crazy Stam, Sp, or AP
DeathPaladin May 11th 2009 11:43AM
The reason Blacksmithing/Jewelcrafting is considered the main min-max combination is because you get the 3 prismatics plus two extra sockets. So you get the extra stats from the prismatics, extra stats from the extra sockets, extra stats because the prismatics allow you to get the socket bonuses more easily, and extra stats because extra sockets + prismatics allow you to fill out meta gem prereqs much more easily.
But yeah, Jewelcrafting/Enchanting is no slouch, either.
Hal May 11th 2009 7:46AM
I'm not on an RP server, but I often think about things as my Draenei Paladin might. What hurts the RP aspect for blacksmithing is the lack of recipes that come from sources other than the trainers.
For example, I'm still finding the occasional recipe from Vanilla WoW related to the Argent Dawn. In BC, I could earn status with the Aldor and learn their recipes. Wrath? There's not really any recipes that seem exceptionally suited to any given class, faction, or perspective.
Calophi May 11th 2009 8:06AM
I'm actually sort of put out about lack of faction recipes myself, and I'm an alchemist. So far looking at factions, I've seen gemcrafting and engineering the most, and then some stuff for bags, but that's it.
Valiance Expedition is particularly depressing since I'm almost exalted with them and they don't have ANYTHING I can use. So yeah, my character is popular with these people, but she doesn't get anything out of it that makes an interesting story.
Catiya of Feathermoon May 11th 2009 7:53AM
My Draenei Pallydan is an avid jewelcrafter. My significant other's Draenei happens to be a blacksmith, so often times, great RP things happen as they end up combining their forces to make something :3
I also love these articles, keep them coming, David!
skreeran May 11th 2009 9:30AM
Interestingly enough, it seems the Shaman is a great class to roleplay a blacksmith. You really would be fusing the elements with your craft, from the purified earth, the roaring fire, the air used to fuel the fire (bellows), and the water used to temper the steel. All the elements complement eachother in Blacksmithing. ;)
Too bad there's not even any Enhancement shaman weapons at max Blacksmithing... >_
Korok May 11th 2009 2:46PM
I do find a fun element of being a blacksmith on Uldum.
Made a set of Imperial Plate for myself, and now folks mistake me for one of the guards roaming around Stormwind :)
But I do have a different tabard, cloak, and shield than the normal guards.
Korok