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5-11-2009 @ 7:50PM
I can highlight 3 main problems with Hunters at the moment.1) Our CC isn't that good. Its recieved a nerf pve wise, because we've got shared cooldowns with Black Arrow and Traps so we sacrifice cc for dps. Plus the CDs on traps are restrictive.2) All Hunter specs, excluding Deep SV seem t0 have lackluster burst. While a Death Knight can pull off higher crits with their abilities, you can do only about a 2 - 2.5k crit with Arcane Shot. I think Arcane needs a big buff tbh.3) Our melee utility and survivability is rubbish. We're the only ranged dps class that cannot attack in melee range, aside from with our weak melee abilities. We're reliant onhaving to escape from melee which considering the large amounts of CC, snares, and stuns is a hard task most of the time.
5-11-2009 @ 9:46PM
As someone who's played a hunter from the first day WoW was online, I feel that the class was originally envisioned as a hybrid ranged/melee/pet dps class. The marksman tree was supposed to enhance ranged abilities, the survival tree melee, and the beastmaster tree pet abilities. But since a hunter's melee dps scales very poorly and our mail isn't good enough to take much aggro, everyone played it as a ranged dps class and Blizzard abandoned the survival tree.Now survival is back, of course, but the philosophy is different. Hunter trees now consist of "ranged with pets", "ranged without pets", and "other ranged without pets". Rather uncreative if you ask me.While I'm complaining about Blizzard's lack of vision for hunters, I should add that the class needs a larger variety of pet-healing spells, just like they've given us more than one way to generate threat. Hunters with their pets are, after all, a tank/healer/dps team in one.
5-12-2009 @ 1:36PM
> 3) Our melee utility and survivability is rubbish. See how your melee survivability is in cloth armor.Mage QQ FTW!
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