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5-12-2009 @ 9:03AM
GC is right: we're learning the fights and as we learn them, we (everyone, not just hunters) get better. And Ulduar has some fights that are simply hunter-unfriendly; Auriaya, for example, is horrible for hunters.My big complaint is the clunkiness of play. We went from an ultra-smooth (and ultra-easy) playstyle in BC to a cooldown-based style in 3.0 to whack-a-mole in 3.08 and 3.1. Tis much harder to get consistent damage. For SV, my preferred spec, I have to "setup" a boss with Serpent Sting, BA, then hope that in the next 15 seconds both Master Tactician and TnT proc. If not, I lose dps. So my dps can vary 500+ on the same boss. And, with BA having at most a 62.5% uptime, TnT hardly ever procs for me anymore: I get one TnT proc per boss fight compared to 3 or 4 (or dozens on Razuvious :D). MM is all clunky, all the time, as it's just cd watching. BM has been surprisingly strong especially on bosses where the hunter can sic his pet on the boss and forget it. I'd rather see hunters have a playstyle that includes a heavy dose of SS with other shots weaved in for specific reasons. Boss is casting a healing spell, Aimed Shot. Boss is on the move, switch to instant casts. We need burst, ExS and Chimera.
5-12-2009 @ 9:36AM
DPS as a whole is difficult to rate in Ulduar. Some fights have ranged dancing all over avoiding this and that or standing in a buff circle (further outbalancing the stats). As a whole though, I think hunters need a little buff up though, they dropped fairly low when I look at WWS of Naxx raids at the end of the night. BM usually trails one spot behind survival which isn't too bad, still not 'balanced' though.
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