Lichborne: Leveling through Outland (Levels 58-68)
With 3.1 sort of leveling out for now, It's probably a good time to switch our views to leveling. It's a good a time as any to welcome any new Death Knights into the fold and give them a few tips for getting through that silly old Outland content and into Northrend.
Preparing to Launch
So the first thing a lot of new Death Knights might ask is, how do I spec? I'd say that you should level as 2-hand DPS (Dual wielding isn't very good at all as of patch 3.1, and even on a good patch, needs some high class gear). As to which tree you should go for, all three are really completely viable and likely to serve you well. If you'd like a more specific recommendation, I'd say go Blood if you prefer survivability, Unholy if you prefer to take down large amounts of things at once. Look at an Unholy build that looks something like this at 60, or a Blood that looks something like this at 60. In both cases, you can work from there until your build looks something like the cookie cutter specs posted in our patch 3.1 cookie cutter spec article.
If you've dual specced or are looking for a secondary tank build, check that patch 3.1 cookie cutter spec article as well. In essence, you can get through normal Outland and normal pre-80 Northrend dungeons as a tank by getting the 1st tier defensive talent in each tree, then working up to the major defensive talent in that tree: That is, Bone Shield, Vampiric Blood, or Unbreakable Armor. Now mind you, for Heroics or Raids, you are going to need to spec a little tighter, which is when you check the patch 3.1 cookie cutter article.
Now that you have your talent path decided, the next question is also pretty intuitive: How do I play? At it's most basic, Death Knight gameplay involves getting rid of your runes, then getting rid of the runic power that is generated by using the runes. A very basic rotation is something like this:
How much preparing should I do?
So to start a Death Knight, you need a character that's already at least level 55. This puts you in the position of being able to give your Death Knight a leg up relatively easily regardless of who you are. You can find a list of things to pre-gather here.
The big thing to pre-gather are those things that give you reputation and experience. If you have all the argent dawn turn-in items, and do a quick set of Cauldron runs in Western Plaguelands, you should find yourself at least 59 in almost no time. I'm a big fan of getting Unidentified Plant Parts out of the way too. They don't provide experience on their own, but you do have a chance for an experience giving drop, and the reputation boost at least helps out if you want to get The Exalted later.
But again, for a full list of what you might want to get ahead of time, check the list at this link. Also worth adding to that list are Heirloom items. Hierloom weapons cannot be runeforged, and therefore are less desirable than they might be, but you may want to consider grabbing Polished Spaulders of Valor or Strengthened Stockade Pauldrons to expedite your experience gain if you have enough of the proper currency lying around on your main.
Now, this said, if you want to start from scratch, either because your "main" is poor or you just don't feel like spending extra money, you can do that too. Death Knights start with a full set of 12-slot bags and get an epic mount from an early quest, which will really be all you need to get through Outland.
Outland Leveling
By the time you finish the Death Knight starting questline, you should easily be level 58, especially if you did a few extra turn-ins for Noth's Special Brew. This means that, even if you did no preparing, you can go straight to Hellfire Peninsula. We already have a roundup of some quest loot to watch out for at this link, but we'll give a quick run-through of the leveling process here.
Both sides will have essentially similar quests with similar rewards heading through Thrallmar and Honor Hold, then over to the other side of the zone between Falcon Watch and Temple of Telhamat. You'll be able to solo most things, though you will still probably want some help with Overlord or its Horde equivalent, as well as the giant-killing quests for the Cenarion Post. If you're collecting Unidentified Plant Parts, be sure to turn those in before you start on the Cenarion post quests.
By the time you clear Hellfire Peninsula, you should be at level 60 and have the basics of your build fleshed out. You'll have your "tree-defining" runic power dumps, strikes, and nukes. As you head into Zangarmarsh, take the time to get to know your specific rotation. Note how your tree converts Death Runes and use those Death Runes for your most devestating rune-using attack, be it Scourge Strike, Obliterate, or Heart Strike.
In Zangarmarsh, you'll have the Cenarion Outpost quests, and you'll find you can probably solo the 2-man quests, especially with the help of a flare. Moving on to the Horde and Alliance quest hubs, once again you'll find some decent overlap between the two, and not many item upgrades in sight. It's fine, your armor's pretty uber. Alliance will want to make sure they finish the quests at Orebor Harborage so they can quest in Nagrand later, of course.
After you clean out Zangarmarsh, you'll want to head down to Terrokar Forest. If you're lucky, you can grab the Bone Wastes for your side here and get a nice little experience gain buff. Be sure to hit the Lost Caravan in the Bone Wastes, the Sha'tar outpost in the Southeastern quarter of the Bone Wastes, the Cenarion Thicket, and your side's city. Again, you won't find any mind-blowing upgrades among the stuff here, but the experience should flow pretty quickly.
By the time you clear out here, you should hopefully be at least 65, which is a perfect time to head to Nagrand. Nagrand's another nice place for getting a bunch of quests bunched together. You'll find your major quest hubs at your side's village, at Nesingwary's Camp in the Northeast, and the Throne of Elements to the North.
What's a good idea here is to try to gather as many quests for a specific area as you can. For example, if you start in on the quest line that leads you to Lantresor, you can grab some quests that you can combine with other quests up at the Laughing Skull Ruins or Kil'Sorrow fortress easily. Also, there's one quest for Sunspring Village up at the Throne of Elements that you get from killing Air Elementals, which need to kill anyway for gasses for a certain goblin. Combine that with the small handful of Sunspring Village quests from your home village,
Once you're through with Nagrand, you should hopefully have a Honed Voidaxe or Halanni Claymore, and more importantly, level 68. Once you have level 68, even if it means leaving Nagrand half done, your best bet is to head straight to Northrend. Check out our Northrend starting zone gear guide, make your choice, and hop a boat. Once you set foot on the shore there, you should find it pretty simple to power through to 70, get a bunch of really awesome gear upgrades, and from there begin the push to 80 in earnest.
Welcome to Lichborne, the new class column on the new WoW class, the Death Knight, where we discuss Patch 3.1 cookie cutter builds, basic defense gear and Heroic defense gear for the Death Knight tank, Heroic DPS gear, and basic Death Knight statistics and mechanics. You might also want to check all the other articles in our Death Knight category and our Death Knight directory.
Preparing to Launch
So the first thing a lot of new Death Knights might ask is, how do I spec? I'd say that you should level as 2-hand DPS (Dual wielding isn't very good at all as of patch 3.1, and even on a good patch, needs some high class gear). As to which tree you should go for, all three are really completely viable and likely to serve you well. If you'd like a more specific recommendation, I'd say go Blood if you prefer survivability, Unholy if you prefer to take down large amounts of things at once. Look at an Unholy build that looks something like this at 60, or a Blood that looks something like this at 60. In both cases, you can work from there until your build looks something like the cookie cutter specs posted in our patch 3.1 cookie cutter spec article.
If you've dual specced or are looking for a secondary tank build, check that patch 3.1 cookie cutter spec article as well. In essence, you can get through normal Outland and normal pre-80 Northrend dungeons as a tank by getting the 1st tier defensive talent in each tree, then working up to the major defensive talent in that tree: That is, Bone Shield, Vampiric Blood, or Unbreakable Armor. Now mind you, for Heroics or Raids, you are going to need to spec a little tighter, which is when you check the patch 3.1 cookie cutter article.
Now that you have your talent path decided, the next question is also pretty intuitive: How do I play? At it's most basic, Death Knight gameplay involves getting rid of your runes, then getting rid of the runic power that is generated by using the runes. A very basic rotation is something like this:
- Cast Plague Strike and Icy Touch on your target. This will apply your diseases, which will add extra damage as well as strengthen your weapon strikes.
- Use your Blood Runes. Use Pestilence if you have multiple targets who need diseases spread to them, Blood Boil if you have multiple targets who are already diseased, or Blood or Heart Strike if you only have one or two targets.
- Use your Frost/Unholy ability. Obliterate is the basic one you'll get, and the one Frost uses. Unholy will use Scourge Strike once they have the talents to use it, while Blood uses Death Strike. Of course, if you're low on health while soloing, you may want to use Death Strike regardless.
- By this time, you should have enough runic power to unleash one of your rune dumps. For Blood, that'll be Death Coil or Dancing Rune Weapon. For Unholy, that's Unholy Blight, Death Coil, or Gargoyle. For Frost, that's Frost Strike. Drain your runic power while you wait for your runes to refresh
- When your runes begin to refresh, repeat everything.
How much preparing should I do?
So to start a Death Knight, you need a character that's already at least level 55. This puts you in the position of being able to give your Death Knight a leg up relatively easily regardless of who you are. You can find a list of things to pre-gather here.
The big thing to pre-gather are those things that give you reputation and experience. If you have all the argent dawn turn-in items, and do a quick set of Cauldron runs in Western Plaguelands, you should find yourself at least 59 in almost no time. I'm a big fan of getting Unidentified Plant Parts out of the way too. They don't provide experience on their own, but you do have a chance for an experience giving drop, and the reputation boost at least helps out if you want to get The Exalted later.
But again, for a full list of what you might want to get ahead of time, check the list at this link. Also worth adding to that list are Heirloom items. Hierloom weapons cannot be runeforged, and therefore are less desirable than they might be, but you may want to consider grabbing Polished Spaulders of Valor or Strengthened Stockade Pauldrons to expedite your experience gain if you have enough of the proper currency lying around on your main.
Now, this said, if you want to start from scratch, either because your "main" is poor or you just don't feel like spending extra money, you can do that too. Death Knights start with a full set of 12-slot bags and get an epic mount from an early quest, which will really be all you need to get through Outland.
Outland Leveling
By the time you finish the Death Knight starting questline, you should easily be level 58, especially if you did a few extra turn-ins for Noth's Special Brew. This means that, even if you did no preparing, you can go straight to Hellfire Peninsula. We already have a roundup of some quest loot to watch out for at this link, but we'll give a quick run-through of the leveling process here.
Both sides will have essentially similar quests with similar rewards heading through Thrallmar and Honor Hold, then over to the other side of the zone between Falcon Watch and Temple of Telhamat. You'll be able to solo most things, though you will still probably want some help with Overlord or its Horde equivalent, as well as the giant-killing quests for the Cenarion Post. If you're collecting Unidentified Plant Parts, be sure to turn those in before you start on the Cenarion post quests.
By the time you clear Hellfire Peninsula, you should be at level 60 and have the basics of your build fleshed out. You'll have your "tree-defining" runic power dumps, strikes, and nukes. As you head into Zangarmarsh, take the time to get to know your specific rotation. Note how your tree converts Death Runes and use those Death Runes for your most devestating rune-using attack, be it Scourge Strike, Obliterate, or Heart Strike.
In Zangarmarsh, you'll have the Cenarion Outpost quests, and you'll find you can probably solo the 2-man quests, especially with the help of a flare. Moving on to the Horde and Alliance quest hubs, once again you'll find some decent overlap between the two, and not many item upgrades in sight. It's fine, your armor's pretty uber. Alliance will want to make sure they finish the quests at Orebor Harborage so they can quest in Nagrand later, of course.
After you clean out Zangarmarsh, you'll want to head down to Terrokar Forest. If you're lucky, you can grab the Bone Wastes for your side here and get a nice little experience gain buff. Be sure to hit the Lost Caravan in the Bone Wastes, the Sha'tar outpost in the Southeastern quarter of the Bone Wastes, the Cenarion Thicket, and your side's city. Again, you won't find any mind-blowing upgrades among the stuff here, but the experience should flow pretty quickly.
By the time you clear out here, you should hopefully be at least 65, which is a perfect time to head to Nagrand. Nagrand's another nice place for getting a bunch of quests bunched together. You'll find your major quest hubs at your side's village, at Nesingwary's Camp in the Northeast, and the Throne of Elements to the North.
What's a good idea here is to try to gather as many quests for a specific area as you can. For example, if you start in on the quest line that leads you to Lantresor, you can grab some quests that you can combine with other quests up at the Laughing Skull Ruins or Kil'Sorrow fortress easily. Also, there's one quest for Sunspring Village up at the Throne of Elements that you get from killing Air Elementals, which need to kill anyway for gasses for a certain goblin. Combine that with the small handful of Sunspring Village quests from your home village,
Once you're through with Nagrand, you should hopefully have a Honed Voidaxe or Halanni Claymore, and more importantly, level 68. Once you have level 68, even if it means leaving Nagrand half done, your best bet is to head straight to Northrend. Check out our Northrend starting zone gear guide, make your choice, and hop a boat. Once you set foot on the shore there, you should find it pretty simple to power through to 70, get a bunch of really awesome gear upgrades, and from there begin the push to 80 in earnest.
Filed under: Items, Death Knight, Alts, Talents, Guides, Leveling, Quests, How-tos, Tips, Analysis / Opinion, (Death Knight) Lichborne







Reader Comments (Page 1 of 2)
Cyanea May 11th 2009 9:08AM
With the drop in required experience, I levelled my DK to 67 just doing Hellfire and Terrokar. I stopped by Nagrand for the Ring of Blood and a handful of other quests, and was off to Northrend. I think I spent a day there total.
Maxim May 11th 2009 9:25AM
I haven't levelled my DK yet (and I don't think I plan to for some time), but I did level my pally, and went straight from Hellfire, to Nagrand (with a few dungeons along the way), and was 68 in no time.
I made it a point to go to Nagrand because I never did on my rogue, and missed out on a sizeable chunk of reputation that I wanted later anyway.
Dragonamedrake May 11th 2009 9:36AM
Why stop at 68? I lvled my DK (now the MT for my guild in Nax and Uld) up to 75 getting Outland Loremaster. I did this for two reasons. First I wanted the achievement and most important. It was faster lvling in Outlands.
I say its faster because even though most the quest are green, I had a epic flying mount to zip from quest to quest. When I hit 68 I traveled to one of the starter zones in Northrend long enough to hit 70 and gain those nice gear upgrades from the starter quest. I then went back to Outlands and grabed my Epic Flyer and started clearing zones. With the epic flyer and Northrend starter gear I could easily solo an entire zone in a few hours and gain a lvl. I left Outlands at 75 and hit 78 by the time I got to Dragonblight. So I only had 2 zones I couldnt use my epic flyer in Northrend to get to 80. From there I had like 5 zones worth of quest to simply gain gold instead of xp.
The only negative to this method is you are higher lvl the the zone dungeons and cant que up for them, but I usually just grouped with guildies.
Ive used this method for 3 characters now. My DK, Druid, and Paly... all three lvled extreamly fast compared to other guildies who went straight for Northrend. Epic Flight FTW imo.
Cyanea May 11th 2009 9:49AM
Could do it that way if you want...but I'm not really a big fan of Outland. Aside from the intitial quests in Hellfire (the ones that give you that OH SHIT HURRY UP OR THE LEGION BREAKS THROUGH) feeling, I consider most of the ten levels I spend in Outland to be agonizing, so I get out of there as fast as I can.
Kassu May 11th 2009 10:01AM
Protips:
1) Go blood. The amount of survivability you'll have is absurd, literally nothing can kill you up to the harder quests in Storm Peaks and Icecrown.
2) Do Outland dungeons. The quests at Hellfire and Terokkar are OK, but they don't offer much lorewise and are not very exciting either.
3) When you hit 68, GTFO Outland. Northrend is TONS more fun, just as easy, has less running involved, has rewards are superb, some blues last you to 80, XP and G is also great and the dungeons are a blast. Do NOT stay in Outland, it will kill the whole leveling experience.
Kassu May 11th 2009 10:04AM
"...the rewards are superb..."
Sorry bout that.
Also, get the Hellreaver from hellfire ramparts. It looks insanely cool and is a great weapon overall.
http://www.wowhead.com/?item=24044
Eisengel May 11th 2009 1:59PM
I also never stopped in Zangarmarsh. By the time you've tied Hellfire, you can pretty easily handle Terrokar, although I agree that Nagrand is money.
There IS however one quest you must definitely hit in Zangarmarsh;
http://www.wowhead.com/?quest=10096
which can give you, as a reward, this:
http://www.wowhead.com/?item=27715
It looks ugly as sin, but check out those stats... and three (3!) sockets. Hit the AH and pop a bunch of Wrath jewels in there, open up the display options and hide your helm, and you're ready for a rip-roarin ride. It have everything a DK wants, Str, Stam and crit... and no spellpower, like at least half of the @#@! plate in Outland.
kala May 11th 2009 2:31PM
get [Blade of Misfortune] ASAP!
http://www.wowhead.com/?item=31134
skreeran May 11th 2009 9:27AM
I'd like to recommend running through Ramps, Underbog and Slave Pens for the socketed plate pieces that make up the reskinned Warrior Dungeon 1 set. They all have 2-3 sockets, and you can socket them with WotLK gems for uberness. I only have 4 pieces, but they're all completely socketed out with Solid Chalcedonys, so I have over 12k hp at level 68. The Circle's Stalwart Helm is good for this purpose as well. You might also go for a hybrid gem, to balance health with damage.
richard.ashton May 11th 2009 9:28AM
anyone got a list of good outland gear?
also my death knight - http://eu.wowarmory.com/character-sheet.xml?r=Silvermoon&n=Necrofys
Untalented due to me not playing on it since 3.1
Arkhell May 11th 2009 9:31AM
Mostly it's better to just keep you dk started gear up till you get nagrand ring of blood weapon and replace your old one.
I would then just lvl to 70 in outlands cause it's no sweat as dk and start doing quests in north from 70 onward for the cash at 80
Whiplashmtb May 11th 2009 9:36AM
I found this macro Useful for an Unholy spec. :
#showtooltip
/castsequence reset=6/combat/shift Icy Touch, Plague Strike, Scourge Strike, Blood Strike, Blood Strike, Death Coil, Scourge Strike, Death Coil, Scourge Strike, Scourge Strike, Death Coil
Basically, I have Death grip (with glyph) and this macro mapped to mouse buttons (I have a 6 button mouse). Hit Death grip, spam that macro. It'll reset when you go out of combat.
Don't knock it till you try it.
note: there's also an Unholy AOE Variety of this macro:
#showtooltip
/castsequence reset=6/combat/shift Icy Touch, Plague Strike, Scourge Strike, Pestilence, Blood Boil, Death Coil, Scourge Strike, Death Coil, Scourge Strike, Scourge Strike, Death Coil
Thanks Wowwiki.com
DeathPaladin May 11th 2009 9:54AM
I'll personally knock it without trying it. Relying on a macro'ed castsequence rotation means you won't do well when things go tits up. Some tough fights can be won with some clever improvisation, which you'll have a hard time doing if you train yourself on mindless macro mashing.
Whiplashmtb May 11th 2009 10:03AM
Of course you're right, I forgot to make that statement in the post. I figured it went without saying.
This macro is only for use if you are confident with your class and actually know what you're doing otherwise, otherwise, when the poop hits the fan, you're going to be sunk.
These macros are tailor-made for the hours of near endless grinding and questing when I don't feel like being hunched over a keyboard and would rather kick back in the recliner and use only a mouse.
But That's just my opinion.
Whiplashmtb May 11th 2009 10:05AM
(and yes.. I said otherwise twice, ADD moment)
Highlander May 11th 2009 9:44AM
You really should emphasize how good the starting gear is.
Nearly all of that blue gear will last you into Northrend, as it's been budgeted almost perfectly.
Too many times I see a 60+ DK who has dropped something like the shoulders, for those stupid green quest reward ones from HFR.
About the only item worth going out of your way for in Outland is the 2H axe from the Ring of Blood. Otherwise, stick with your starting blues and don't bother replacing them until you hit Northrend.
skreeran May 12th 2009 9:42AM
I don't know, those stupid looking turtleshell shoulders look better to me.
http://www.wowhead.com/?compare=25715;38663
16 AP, 130 hp, and 111 armour in exchange for 10 hit? Sounds good.
skreeran May 12th 2009 9:48AM
*13 AP, sorry, didn't count the Str giving 2 AP each. ;)
Still seems better.
Axolotl May 11th 2009 9:45AM
I follow Jame's leveling guides, and my druid hit 70 in Nagrand, he'll probably be in outland until 72 (like my deathknight was) so the last zones in Northrend will be all about gold in stead of XP.
My Deathknight hit 80 halfway in Grizzly Hills
Axolotl May 11th 2009 9:48AM
Forgot the important part there in my post, which is: If you're in no hurry to get to 80, but would like to get the gold to buy that epic flying mount, you're better off finishing as much as possible from outland.