Lichborne: Leveling through Outland (Levels 58-68)
With 3.1 sort of leveling out for now, It's probably a good time to switch our views to leveling. It's a good a time as any to welcome any new Death Knights into the fold and give them a few tips for getting through that silly old Outland content and into Northrend.
Preparing to Launch
So the first thing a lot of new Death Knights might ask is, how do I spec? I'd say that you should level as 2-hand DPS (Dual wielding isn't very good at all as of patch 3.1, and even on a good patch, needs some high class gear). As to which tree you should go for, all three are really completely viable and likely to serve you well. If you'd like a more specific recommendation, I'd say go Blood if you prefer survivability, Unholy if you prefer to take down large amounts of things at once. Look at an Unholy build that looks something like this at 60, or a Blood that looks something like this at 60. In both cases, you can work from there until your build looks something like the cookie cutter specs posted in our patch 3.1 cookie cutter spec article.
If you've dual specced or are looking for a secondary tank build, check that patch 3.1 cookie cutter spec article as well. In essence, you can get through normal Outland and normal pre-80 Northrend dungeons as a tank by getting the 1st tier defensive talent in each tree, then working up to the major defensive talent in that tree: That is, Bone Shield, Vampiric Blood, or Unbreakable Armor. Now mind you, for Heroics or Raids, you are going to need to spec a little tighter, which is when you check the patch 3.1 cookie cutter article.
Now that you have your talent path decided, the next question is also pretty intuitive: How do I play? At it's most basic, Death Knight gameplay involves getting rid of your runes, then getting rid of the runic power that is generated by using the runes. A very basic rotation is something like this:
How much preparing should I do?
So to start a Death Knight, you need a character that's already at least level 55. This puts you in the position of being able to give your Death Knight a leg up relatively easily regardless of who you are. You can find a list of things to pre-gather here.
The big thing to pre-gather are those things that give you reputation and experience. If you have all the argent dawn turn-in items, and do a quick set of Cauldron runs in Western Plaguelands, you should find yourself at least 59 in almost no time. I'm a big fan of getting Unidentified Plant Parts out of the way too. They don't provide experience on their own, but you do have a chance for an experience giving drop, and the reputation boost at least helps out if you want to get The Exalted later.
But again, for a full list of what you might want to get ahead of time, check the list at this link. Also worth adding to that list are Heirloom items. Hierloom weapons cannot be runeforged, and therefore are less desirable than they might be, but you may want to consider grabbing Polished Spaulders of Valor or Strengthened Stockade Pauldrons to expedite your experience gain if you have enough of the proper currency lying around on your main.
Now, this said, if you want to start from scratch, either because your "main" is poor or you just don't feel like spending extra money, you can do that too. Death Knights start with a full set of 12-slot bags and get an epic mount from an early quest, which will really be all you need to get through Outland.
Outland Leveling
By the time you finish the Death Knight starting questline, you should easily be level 58, especially if you did a few extra turn-ins for Noth's Special Brew. This means that, even if you did no preparing, you can go straight to Hellfire Peninsula. We already have a roundup of some quest loot to watch out for at this link, but we'll give a quick run-through of the leveling process here.
Both sides will have essentially similar quests with similar rewards heading through Thrallmar and Honor Hold, then over to the other side of the zone between Falcon Watch and Temple of Telhamat. You'll be able to solo most things, though you will still probably want some help with Overlord or its Horde equivalent, as well as the giant-killing quests for the Cenarion Post. If you're collecting Unidentified Plant Parts, be sure to turn those in before you start on the Cenarion post quests.
By the time you clear Hellfire Peninsula, you should be at level 60 and have the basics of your build fleshed out. You'll have your "tree-defining" runic power dumps, strikes, and nukes. As you head into Zangarmarsh, take the time to get to know your specific rotation. Note how your tree converts Death Runes and use those Death Runes for your most devestating rune-using attack, be it Scourge Strike, Obliterate, or Heart Strike.
In Zangarmarsh, you'll have the Cenarion Outpost quests, and you'll find you can probably solo the 2-man quests, especially with the help of a flare. Moving on to the Horde and Alliance quest hubs, once again you'll find some decent overlap between the two, and not many item upgrades in sight. It's fine, your armor's pretty uber. Alliance will want to make sure they finish the quests at Orebor Harborage so they can quest in Nagrand later, of course.
After you clean out Zangarmarsh, you'll want to head down to Terrokar Forest. If you're lucky, you can grab the Bone Wastes for your side here and get a nice little experience gain buff. Be sure to hit the Lost Caravan in the Bone Wastes, the Sha'tar outpost in the Southeastern quarter of the Bone Wastes, the Cenarion Thicket, and your side's city. Again, you won't find any mind-blowing upgrades among the stuff here, but the experience should flow pretty quickly.
By the time you clear out here, you should hopefully be at least 65, which is a perfect time to head to Nagrand. Nagrand's another nice place for getting a bunch of quests bunched together. You'll find your major quest hubs at your side's village, at Nesingwary's Camp in the Northeast, and the Throne of Elements to the North.
What's a good idea here is to try to gather as many quests for a specific area as you can. For example, if you start in on the quest line that leads you to Lantresor, you can grab some quests that you can combine with other quests up at the Laughing Skull Ruins or Kil'Sorrow fortress easily. Also, there's one quest for Sunspring Village up at the Throne of Elements that you get from killing Air Elementals, which need to kill anyway for gasses for a certain goblin. Combine that with the small handful of Sunspring Village quests from your home village,
Once you're through with Nagrand, you should hopefully have a Honed Voidaxe or Halanni Claymore, and more importantly, level 68. Once you have level 68, even if it means leaving Nagrand half done, your best bet is to head straight to Northrend. Check out our Northrend starting zone gear guide, make your choice, and hop a boat. Once you set foot on the shore there, you should find it pretty simple to power through to 70, get a bunch of really awesome gear upgrades, and from there begin the push to 80 in earnest.
Welcome to Lichborne, the new class column on the new WoW class, the Death Knight, where we discuss Patch 3.1 cookie cutter builds, basic defense gear and Heroic defense gear for the Death Knight tank, Heroic DPS gear, and basic Death Knight statistics and mechanics. You might also want to check all the other articles in our Death Knight category and our Death Knight directory.
Preparing to Launch
So the first thing a lot of new Death Knights might ask is, how do I spec? I'd say that you should level as 2-hand DPS (Dual wielding isn't very good at all as of patch 3.1, and even on a good patch, needs some high class gear). As to which tree you should go for, all three are really completely viable and likely to serve you well. If you'd like a more specific recommendation, I'd say go Blood if you prefer survivability, Unholy if you prefer to take down large amounts of things at once. Look at an Unholy build that looks something like this at 60, or a Blood that looks something like this at 60. In both cases, you can work from there until your build looks something like the cookie cutter specs posted in our patch 3.1 cookie cutter spec article.
If you've dual specced or are looking for a secondary tank build, check that patch 3.1 cookie cutter spec article as well. In essence, you can get through normal Outland and normal pre-80 Northrend dungeons as a tank by getting the 1st tier defensive talent in each tree, then working up to the major defensive talent in that tree: That is, Bone Shield, Vampiric Blood, or Unbreakable Armor. Now mind you, for Heroics or Raids, you are going to need to spec a little tighter, which is when you check the patch 3.1 cookie cutter article.
Now that you have your talent path decided, the next question is also pretty intuitive: How do I play? At it's most basic, Death Knight gameplay involves getting rid of your runes, then getting rid of the runic power that is generated by using the runes. A very basic rotation is something like this:
- Cast Plague Strike and Icy Touch on your target. This will apply your diseases, which will add extra damage as well as strengthen your weapon strikes.
- Use your Blood Runes. Use Pestilence if you have multiple targets who need diseases spread to them, Blood Boil if you have multiple targets who are already diseased, or Blood or Heart Strike if you only have one or two targets.
- Use your Frost/Unholy ability. Obliterate is the basic one you'll get, and the one Frost uses. Unholy will use Scourge Strike once they have the talents to use it, while Blood uses Death Strike. Of course, if you're low on health while soloing, you may want to use Death Strike regardless.
- By this time, you should have enough runic power to unleash one of your rune dumps. For Blood, that'll be Death Coil or Dancing Rune Weapon. For Unholy, that's Unholy Blight, Death Coil, or Gargoyle. For Frost, that's Frost Strike. Drain your runic power while you wait for your runes to refresh
- When your runes begin to refresh, repeat everything.
How much preparing should I do?
So to start a Death Knight, you need a character that's already at least level 55. This puts you in the position of being able to give your Death Knight a leg up relatively easily regardless of who you are. You can find a list of things to pre-gather here.
The big thing to pre-gather are those things that give you reputation and experience. If you have all the argent dawn turn-in items, and do a quick set of Cauldron runs in Western Plaguelands, you should find yourself at least 59 in almost no time. I'm a big fan of getting Unidentified Plant Parts out of the way too. They don't provide experience on their own, but you do have a chance for an experience giving drop, and the reputation boost at least helps out if you want to get The Exalted later.
But again, for a full list of what you might want to get ahead of time, check the list at this link. Also worth adding to that list are Heirloom items. Hierloom weapons cannot be runeforged, and therefore are less desirable than they might be, but you may want to consider grabbing Polished Spaulders of Valor or Strengthened Stockade Pauldrons to expedite your experience gain if you have enough of the proper currency lying around on your main.
Now, this said, if you want to start from scratch, either because your "main" is poor or you just don't feel like spending extra money, you can do that too. Death Knights start with a full set of 12-slot bags and get an epic mount from an early quest, which will really be all you need to get through Outland.
Outland Leveling
By the time you finish the Death Knight starting questline, you should easily be level 58, especially if you did a few extra turn-ins for Noth's Special Brew. This means that, even if you did no preparing, you can go straight to Hellfire Peninsula. We already have a roundup of some quest loot to watch out for at this link, but we'll give a quick run-through of the leveling process here.
Both sides will have essentially similar quests with similar rewards heading through Thrallmar and Honor Hold, then over to the other side of the zone between Falcon Watch and Temple of Telhamat. You'll be able to solo most things, though you will still probably want some help with Overlord or its Horde equivalent, as well as the giant-killing quests for the Cenarion Post. If you're collecting Unidentified Plant Parts, be sure to turn those in before you start on the Cenarion post quests.
By the time you clear Hellfire Peninsula, you should be at level 60 and have the basics of your build fleshed out. You'll have your "tree-defining" runic power dumps, strikes, and nukes. As you head into Zangarmarsh, take the time to get to know your specific rotation. Note how your tree converts Death Runes and use those Death Runes for your most devestating rune-using attack, be it Scourge Strike, Obliterate, or Heart Strike.
In Zangarmarsh, you'll have the Cenarion Outpost quests, and you'll find you can probably solo the 2-man quests, especially with the help of a flare. Moving on to the Horde and Alliance quest hubs, once again you'll find some decent overlap between the two, and not many item upgrades in sight. It's fine, your armor's pretty uber. Alliance will want to make sure they finish the quests at Orebor Harborage so they can quest in Nagrand later, of course.
After you clean out Zangarmarsh, you'll want to head down to Terrokar Forest. If you're lucky, you can grab the Bone Wastes for your side here and get a nice little experience gain buff. Be sure to hit the Lost Caravan in the Bone Wastes, the Sha'tar outpost in the Southeastern quarter of the Bone Wastes, the Cenarion Thicket, and your side's city. Again, you won't find any mind-blowing upgrades among the stuff here, but the experience should flow pretty quickly.
By the time you clear out here, you should hopefully be at least 65, which is a perfect time to head to Nagrand. Nagrand's another nice place for getting a bunch of quests bunched together. You'll find your major quest hubs at your side's village, at Nesingwary's Camp in the Northeast, and the Throne of Elements to the North.
What's a good idea here is to try to gather as many quests for a specific area as you can. For example, if you start in on the quest line that leads you to Lantresor, you can grab some quests that you can combine with other quests up at the Laughing Skull Ruins or Kil'Sorrow fortress easily. Also, there's one quest for Sunspring Village up at the Throne of Elements that you get from killing Air Elementals, which need to kill anyway for gasses for a certain goblin. Combine that with the small handful of Sunspring Village quests from your home village,
Once you're through with Nagrand, you should hopefully have a Honed Voidaxe or Halanni Claymore, and more importantly, level 68. Once you have level 68, even if it means leaving Nagrand half done, your best bet is to head straight to Northrend. Check out our Northrend starting zone gear guide, make your choice, and hop a boat. Once you set foot on the shore there, you should find it pretty simple to power through to 70, get a bunch of really awesome gear upgrades, and from there begin the push to 80 in earnest.
Filed under: Items, Death Knight, Alts, Talents, Guides, Leveling, Quests, How-tos, Tips, Analysis / Opinion, (Death Knight) Lichborne







Reader Comments (Page 2 of 2)
Jag May 11th 2009 9:54AM
Of the 2 specs listed in this article (Blood and Unholy), which would be better for soloing in Outlands at 60?
Hagen May 11th 2009 12:49PM
I wanted to be Unholy since I first read about the DK talent trees. It was the closest to being a Diablo 2 Skeliemancer in the game :) Unholy has ridiculous AOE ability and as densely packed as mobs are in Outland, it seemed like a good idea to me.
Also, never underestimate the benefits of On a Pale Horse and Imp Unholy Presence. 20% faster riding speed and 15% faster running speed when not on your mount means you are done with everything faster and get where you need to be sooner.
Treason May 11th 2009 2:10PM
Blood is easier to take on a single enemy and live, unholy is easier to kill multiple easier enemies and kill them quickly.
If you like doing orange/yellow quests, but doing them slightly more slowly, do blood. If you like doing green/yellow quests, unholy may be a better solution.
Dragontamer May 11th 2009 10:54AM
One point you might add to the article:
Because we now have access to Northrend gems, socketed items are MUCH more valuable than their ilevel would suggest. Death Knights should make it a priority to do the questions that lead to the following rewards as soon as possible: http://www.wowhead.com/?items=4&filter=qu=2;ty=4;minrl=58;maxrl=68;ub=6;cr=18:100;crs=1:1;crv=0:0.
DeathPaladin May 11th 2009 4:30PM
You do realize that one of those items you marked is spellpower plate, right? If you loaded all three sockets with Bold Scarlet Rubies, you might get a sidegrade at best.
In fact, I ran the items, along with the Death Knight starter zone equivalents, through the wowhead item comparison tool. For fairness sake, I altered the weight scale to put extremely heavy emphasis on sockets and ignore the -100 weight on spellpower. You basically have to ignore all stats on the item except the number of sockets for any of those to be considered legitimate replacements.
Frankly, I found it much more worthwhile to keep the Death Knight starter items until I hit Northrend. Especially since it saved me a lot of money not having to spend gold resocketing items that needed to be full of strength gems to even be remotely comparable.
Dragontamer May 11th 2009 4:33PM
Heh. I was wondering how I missed that belt when I was leveling my DK through Outland. Now I remember why.
Dark Yoshi May 11th 2009 11:46AM
I did 58-68 in one sitting when I leveled my DK.
This was a day after Wrath released. Soon as I got to Zangarmarsh it was a ghost town.
Cyrus May 11th 2009 12:08PM
I tend to keep characters in the old world longer. In the case of DKs, it's especially important because they have to catch up on trade skills. I figure I could either spend a good thousand gold or more at the AH (and that isn't even an option for some professions), or quest and level pretty much directly from the DK starting zone to Outland to Northrend and then go back and run all over the world when I hit 80 to farm trade skills from zero to 450, or just farm them to around 300 when I get out of the DK starting area and from there on progress normally. I try to pick the last option. Also, the Argent Dawn is a good faction for DKs to get rep with. The Argent Crusader is a relatively easy title to get, Baron Rivendare's mount looks cool, and it's far more convenient than any other old world faction.
I'm about a quarter of the way into level 61 with my second DK (my first DK has gone back and forth between Blood and Unholy, so I wanted to try Frost, and the new guy is also my only scribe), I got to 295 Inscription and 350ish Herbalism by farming at least 80 percent of the mats, and I've done all the plaguelands quests that are part of chains that lead to Strat or Scholo, so I'm ready to join any impromptu group for those instances if I see someone looking. The next time I log on this character I'll have to decide whether I want to continue doing vanilla WoW quests or go on to Outland.
Cetha May 11th 2009 12:15PM
great timed article for me as I just rolled another DK on a new server that some rl friends are on, and I just hit 60.
last time I went unholy through outlands, but this time I'm going with blood as it's something I haven't tried before,and I think those bloodworms are funny
After hitting 60 however, I think I'm gonna skip the rest of Hellfire and just skip right ahead to Zangar, since Hellfire is a zone that I really do not like the look of
As someone who has lvld many characters through outland, my strongest recommendation is to do the quests and quests chains that you like and skip the ones that you don't, that way leveling will go not only smoothly but will be more fun, and less of a chore, since it is a game after all
Azurewrath May 11th 2009 12:20PM
If you have guildmates that will help you out when you reach hellfire a few quick runs through ramps and bf should get you to 60-62 without much of a problem especially if the tank just bursts through, you're gonna get a large chunk of a level most runs.
Jyotai May 11th 2009 12:47PM
Obliterate - consumes the diseases on the target. This can be a very bad move for an unholy DK, unless you immediately follow it with a tab to the next target and pestilence.
By level 58, an Unholy can have Scourge Strike if she talents right - so do so.
Glyphs: Disease, DnD, Bone Shield. Probably in that order unless you start tanking early, in which case get Bone Shield first.
- I got Disease last, at 80, since its new with 3.1. If it had been there when Wrath launched, I would have gotten it first.
Questing: Do whatever is orange or red. Skip everything else. Your gear doesn't need a replacement until Northrend, but you can upgrade it in Nagrand if you want. Shift zones the very moment you hit the minimum level for the next zone, or one level beforehand. As soon as yellow '!'s show up in a zone, go there - if they're mostly yellow quests, stay there. If they're mostly red, wait one level.
Instances: Skip them. Go back at 80 and solo them for achievements. There is nothing in any of them that you will need or even want.
Weapons: Train 2-handed maces as soon as you hit 58 and can go to a capital city. Buy a lowbie useless 2-hander mace from the nearest weapon vendor. Anytime you're bored, start whacking random mobs with it until you've skilled it up.
- You want this skill good enough for active use by the time you hit Northrend. Especially if you plan to tank, one of the first few northrend quests will give you a tanking 2H-mace that lasts till you hit level 78 and can replace it with the polearm the Kalu'ak sell. Outlands is so easy, you might as well skill it up there on a lowbie weapon.
Professions: It can help to spend a day in the old world farming up gathering to the point where you can gather when you enter OLs. You will be grateful you did this later on - nothing worse than having to go back and farm -both- old world and Outlands while not questing in either. If you can gather in OL's while also questing there, just going from quest-to-quest will give you enough mats to be ready to continue in Northrend and never look back (until you start achievement farming as an 80).
Thander May 11th 2009 12:51PM
DKs have made alt leveling easier. I made one on a new server I was starting on. Got him through Azeroth and Hellfire. He had around 240g from this.
I could then use that gold to fund a new level 1 on the server. I was able to get good sized bags and the regular mount right at 30. Anytime I felt like I was running out of gold for buying class skills, I would just transfer some more gold to the alt. There are some quests that require player made items I also used the gold for.
All the alts I've tried on new servers have failed around level 30 when gold starts getting hard to come by. Basically, the gold you need for new skills is more than you make every 2 levels. It can be offset buy gathering and selling but for alts I just want them to be 80 asap.
Magoo May 11th 2009 3:12PM
I took my little death knight out of the starting area, put her on follow, and soloed Ramps, Blood Furnace, Slave Pens, Underbog, and Mana Tombs a couple times with my 80 Demo Warlock for easy levels. Sethekk Halls also allows me to finish up my locks' Lower City rep (through exalted), and it's easy to keep up the zone-wide xp buff for the alt. I'm not knocking quests, but it's possible to see half a level per dungeon run and pick up gobs of high-value vendor trash, plus guaranteed static nodes for the leveling gatherers.
Marcblack May 11th 2009 4:18PM
I found it to be the easiest class to level, since nothing can beat a blood dk if you know how to smash 2 or 3 buttons. Leveling through outlands was easier than i could expect, and also pretty interesting... at the beginning. Now my DK stands at Borean Tundra, for a long long time i think. Maybe I'll return to him the day the class demands a lil more skill to play.
BlackTiger May 18th 2009 11:00AM
I hate Northrend. No, really hate it. Prefer Outland.
I hate Northrend because of stupidity of quests and awful (lack of) items design. Items are boring... 2 (TWO!) designs for swords!?!? Where are all swords in WoW? Blizard hates them...