Officers' Quarters: Fragmentation

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
Lately there's been a big discussion about the exact nature of the proc on Val'anyr and which class should get it. Bornakk finally stepped in and explained how the legendary mace works. What people don't know is that the actual fragments also have a mysterious proc: "Chance when picked up: Increases drama rating by 500." This proc is so powerful, in fact, that just one fragment can send a guild's entire healing team into an emotional tailspin. In this week's e-mail, the blessing of an unexpected fragment from a guild's first Ulduar kill quickly becomes a curse.
Hi Scott,
I've been raiding with the same guild now for close to a year. Started out as a PUG healer doing Zul'Aman. And have since worked myself up to an officer and a raid leader. Our guild has steadily progressed through all the Wrath 10-mans, eventually clearing Heroic Naxx. This week we decided we were ready, and go try Heroic Ulduar.
It was supposed to be just a fun exercise to test the waters, so to speak. We got through Flame Leviathan after a few attempts. (which we were quite happy about) And then something awesome and terrifying happened, a Fragment of Val'anyr dropped. This was completely unexpected. (we didn't even activate any towers) So we hadn't discussed what would happen with the fragments. Keeping in mind most of our raid hadn't seen Ulduar up to this point.
Well, being the raid leader and highest ranking member present, I decided to do what seemed most sensible. Which was to follow a policy akin to what we followed in Naxx. . . . Whenever a key dropped from Sapphiron, it always went to the officers. Everyone in the raid knew this because it's been happening for months, and no one has ever objected. So with the fragment being similar (quest item leading to potential gear), it seemed correct to follow the same policy. Another consideration was that of the healers who aren't officers, none of them have been in the guild more than a couple months. Whereas most the officers have been there for much longer. Anyway, I discussed it with the other officers, and decided the fragment should go to me.
Unfortunately, two of our other healers felt they should have gotten a roll for the fragment. They are so upset about it, they are even refusing to heal in our raids now. I've tried to resolve the situation, but to be honest it just seems to make it worse. Would really like your advice, regarding what I should have done, and what I can do now.
Thanks,
Will
Hi, Will. It's always a tough situation for a raid leader when they rightfully deserve something awesome but also have to be the person to point that out. I say "rightfully" because I think you and the other officers made the right decision here.
Deciding who gets your guild's first Val'anyr is not easy. I tend to agree with Derevka from the Tales of a Priest blog, who lists attendance, flight risk, and skill as the three main considerations. You seem to have the advantage over the other healers in at least two of those categories, if they are as new to the guild as you say. And since you are a raid leader, I'm going to assume you're no slouch at healing, either. So, in my opinion, you were an excellent choice to receive the fragment.
However, I don't like the way you justified it to your other healers. Val'anyr is not that similar to the focusing iris keys. The keys unlock a boss. Without a key, your guild can't summon Malygos, so it's content that the guild can't see or farm. Val'anyr fragments do start a quest, but the mace is not a key. Val'anyr does not open content or make other loot accessible. It was thoughtful of you to identify a precedent, but I don't think that this precedent is entirely applicable here.
In hindsight, as I'm sure you'll agree, it would have been much better to make this decision (and justify it) before setting foot in Heroic Ulduar. Without any prior discussion, your healers could have assumed that they'd be able to roll on the first fragment. They probably shouldn't have expected normal rolling rules, but it's difficult to blame them 100% when nothing was said upfront.
I also think that the way two of the healers responded to the situation is selfish and immature. Refusing to heal is the MMO equivalent of "I'm taking my ball and going home." That's a tough stance to feel sympathy for. If they've been in the guild longer than you, and they attend more raids than you, they might have a point in feeling overlooked. Even so, this is not the right way to handle it.
The officers of the guild made a decision. I would say, based on the limited information that I have, that the officers made a wise decision. These two healers don't have to like it. They're allowed to be upset about it. But to protest the decision in this way accomplishes nothing.
As the person who received the fragment, you're probably not the best candidate to smooth things over. They're angry at you, and probably a whole lot of jealous to boot, so it's probably not a good idea to approach them right now.
Here's what I suggest: Cut your healers a deal. Offer them the opportunity to state their case. If they manage to convince the officers that one of them is a better candidate for the mace, then they'll get the fragments from this point forward until they complete the mace. One fragment won't make or break the assembly. However, if they don't change the officers' minds, Will will continue to get the pieces and they will return to healing.
This way they can feel like they had input into the decision. You could also talk about who gets the next mace at this point, but it might be better to wait until the first one is closer to being complete. Then you'll know who has been more dedicated to healing Ulduar.
For guilds that haven't made the decision yet, waiting till that first fragment drops is not the time to talk about it. However you plan to handle these pieces, be sure to announce it in advance. That way, no one can say that they were blindsided by the loot assignment.
/salute
Filed under: Officers' Quarters (Guild Leadership)
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Reader Comments (Page 2 of 5)
Eliseth May 11th 2009 2:33PM
Um, who says DKP has to be for individual shards? My guild had a DKP bid for the first shard; the guy who won gets all the shards that drop when he's there until he gets his 30. If he's not on a raid, then we bid DKP again for the next shard (and so 2nd priority for finishing the mace.)
On the other hand, we all seem to like each other well enough that there's not a ton of drama, and we figure we'll be clearing the dungeon or coming damn close (working on Yogg right now) every week until the next raid comes out, so I guess we all figure we'll get one eventually anyway.
OIK2 May 11th 2009 4:40PM
My guild chose the recipient of the first 30, as well as the 2nd 30(and backup during the first 30 in case the first person wasn't raiding that night). Both have been raiding with the guild for a long time and are excellent healers. Each shard goes for 100DKP(the min bid for any item), but in the end they will pay a total of 3000 DKP for the mace, much more than items ever go for in our raids. As far as I know there was no drama involved, everyone thought it sounded fair and it has been going smoothly. I think we are up to about 10 shards at this point with no hard modes done, and are only up to Thorim in our progression.
Thalaure May 12th 2009 12:05AM
My guild did the first shard by DKP. Thereafter, all shards go to the winner of the first drop, for 5% of their DKP. Also, they are not allowed to bid on any healing weapons until their Val'anyr is completed.
Neilah May 11th 2009 1:22PM
Opening, a quest line no matter how difficult it may be, all but removes the idea that the mace is legendary. In my mind it needs to be difficult enough to obtain that very few people have it.
As far as the healers that are refusing to raid it sounds like /gkick time to me. If these guys are pouting and holding a grudge over loot then you are probably better off without them. I was in a progression guild in vanilla wow and I know how difficult it can be pushing through new content, you need everyone to be on their "A" game. If they are not giving you that level of effort because of a loot issue, they should move on.
Will May 11th 2009 1:23PM
I find it interesting so many people are getting worked up about a mace that they need to clear Ulduar first, before they even have a chance at seeing it, not to mention gathering 30 fragments. If the above guild was excited to get FL down in a few attempts, (no offense) but it will be a long time before they can down Yogg-Saron. Tell the healers to chill out, it's gonna be a while.
seanfury May 11th 2009 1:22PM
I agree, it was the right thing to do. Your healers are just children and if you need to sit them down and explain things out a hundred times to them, maybe it just isn't worth the effort.
Diablo May 11th 2009 1:28PM
Something your cry baby healers need to realize, is that the completion of this mace requires completing a very hard quest line, if it took several attempts to down FL, your guild will probably have 2-3 complete sets of shards before being able to actually create a single mace.
Cry babies are bad, /gkick imo.
AyaJulia May 11th 2009 1:29PM
Let me preface this with a disclaimer: I DON'T MEAN THIS TO BE MEAN. Honest!
But if you're as casual as you say, tell them not to worry. You have to kill Yogg-Saron without the assistance of any watchers to loot the final mace. Even if you guys manage to collect 30 fragments, that's no small task. It may simply never happen, but then, I don't know the skill level of your guild. Have you been able to tackle any of the hard modes? Sarth +3 for example?
Honestly, these fragments cause so much drama within guilds that will be a year before they could ever loot it. >.>;; And again, I'm not being mean or elitist in this, my guild's going to have problems with it as well. Just saying, be realistic about it. :)
Incoming angry pack of wolves....
Holgar May 11th 2009 1:40PM
Agreed actually its totaly CHILL pill time here guys......
Braundo May 11th 2009 2:26PM
Correction: You need to do it with "at least one Watcher not assisting you". That is, three or fewer. Not "none".
Michael May 11th 2009 2:31PM
Right on AyaJulia. Tons of scrub guilds could walk into Naxx and clear the spider wing, pick up a few splinters, but never had a hope of downing 4H, let alone C'Thun or KT. Time will tell how successful these same types of groups are in Ulduar. Why worry about the mace when the chance of this group actually crafting it are practically zero; limit the drama to the relevant issues.
Blake May 11th 2009 4:13PM
This is exactly what I was thinking. They took multiple attempts on FL and probably haven't cleared Sarth+3D or other heroic hard mode achievements. Granted, I haven't either, but I also don't anticipate much Val'anyr loot drama (we cleared the first four bosses in our first Ulduar attempt last week and didn't see any fragments). But even when we do amass 30, we'll probably still be pretty far away from completing the questline to get the legendary mace.
So, congrats on the fragment. But good luck getting the mace!
Will May 11th 2009 4:23PM
We're casual, but we have some great players. :) Eventually we'll clear Ulduar even if it takes months. As far as your point, I've actually expressed that. It will be a long time (or never) till the quest is completed. But that knowledge doesn't seem to make things any better.
That said, thanks for all the comments. I know the correct thing was to have more of a gameplan before the fragment dropped... But keep in mind we are also casual, so we don't plan these things. :) It was the kind of decision we would make at the moment. Still it was an error waiting; and anyone else trying Ulduar will want a plan.
In a vaccuum determining who should get the fragment wasn't that though. There's only two healers that have been with the guild for a long time; one of them was there, the other was not ;) But like Scott said, it's very difficult pointing something like that out. What I will say is all our healers are great; and I'd hate to lose any of them. Almost wish there weren't any legendaries in the game, way too much drama. But they do exist. These things that have to go to someone; and can't go to everyone.
Hendrata May 11th 2009 1:31PM
This is what happens when you have a legendary drop that's NOT a hunter item.
Brian May 11th 2009 1:38PM
win
miztrz Jul 14th 2009 7:13AM
Haha, I was chatting to a mate of mine who was raiding Sunwell on his hunter before he quit the game for a bit. Reason he quit: legendary bow dropped and got given to a rogue over him.
So it does happen for hunter items. >_>
Demgar May 11th 2009 1:33PM
We made up a chart ahead of time, having foreseen this as a hot spot. In fact, we were discussing this months ago. As a raidleader, it's a little irresponsible to your guild going into something like this without a plan of action. If your loot system doesn't cover it (and most didn't) you need to make an addendum before hand.
Our system was that all mainspec full member healers got a weighted roll against their lifetime DKP. 1st and second were locked in (in case 1st wasn't present, 2nd gets shards) and an automatic DKP cost per shard set. If/when 1st gets his, then second gets bumped to 1st and we roll a new second.
YMMV, but this is an example of addressing a potential guildbreaker clearly and fairly ahead of time. All parties interested agreed that while they would like to have the mace, it was in everyone's best interest to just cheer for the winner and get on with it.
Anyhow, this isn't that big of deal.. imagine trying to sort out who got "Scarab Lord" and the mount, back in the day!
Rapskallion May 11th 2009 1:32PM
The healers in my guild worked it out themselves. It's open rolls by all healers for fragments until one of them get's three. At that point all future fragments go to that one person until they complete their mace. After that, it's back to whomever get's three then wash, rinse, wipe hands on pants, repeat.
It helps that our healing and tank crews are 90% the same from our TBC raiding, so it's a solid crew that has been working together for a while.
Holgar May 11th 2009 1:39PM
That is actually a not half bad method..........
Irshalthra May 11th 2009 2:13PM
This!