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5-11-2009 @ 2:30PM
Here's what we decided in my guild. *Before* our first U25 raid. (Edited out the details of our DKP system.)-------------------------------------------------------------Guiding principles:A) The fragments are useless until you forge them into the mace, so there's no point in charging DKP for the fragments until the mace is created.B) We need to keep the fragments limited to as few people as possible. One player holding 30 fragments gives us a mace in guild; 6 players holding 5 fragments each is useless.C) We want to give this this to someone with massive commitment to in-guild raiding. Someone who has raided a lot, and will continue to raid with us a lot. This is far more important than considering how much loot they've taken during that time.So here's the rule:Fragment of Val'anyr Loot Rule:Each fragment is given to whoever in the raid has the most fragments. If nobody has any fragments, or in case of a tie, it goes to the healer with the highest lifetime earned DKP. No DKP is charged until the mace is actually forged.
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