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7-14-2009 @ 8:41AM
As guild second and raid leader for my guild, I was fortunate enough to have one of my healers approach me ahead of time to give me a head's up about Val'anyr. Our loot style is pretty casual (1need, 1 greed, many freerolls before something gets shredded), so DKP wasn't an option. We also wanted to focus on one person at a time getting the shards, so that when we got to Yogg Saron, we weren't flatfooted with one healer having 18, one having 2, and the rest mixed among the raid. I made the following plan on how best to deal with shards for our guild, who also partners (to make matters even more complicated) with a similarly-styled guild to fill raid positions:1. All main-specced and *active* secondary spec healers (active meaning you've healed in a raid at least 3 times in the last month) were asked to /roll. This applied to both guilds' healers. In our case we had 6 potential rolls, with 4 actually taking part.2. The highest roller got the ability to receive shards as long as they were in the raid. IF they couldn't be there, the second highest would get shards, and same for the 3rd and 4th rolls.It actually worked out pretty nicely, since a mainspec shaman in my guild got first priority, and the mainspec priest from the other guild got second priority. We do have rotating healers sometimes, so there's a good likelihood that both of them will get at least 1 shard.We also made sure to discuss all this in the open at the start of the raid last Thursday, and allowed for comments/flames as needed. People were pretty receptive of it, though no shards dropped for us.This would probably be a good system for casual raiding guilds like mine, but I only offer my limited experience with OMG ORANGE LOOT. ^_~
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